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Grand_Master7

PostPosted: Sun Aug 12, 2007 2:09 pm


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


2/12
PostPosted: Sun Aug 12, 2007 2:16 pm


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


3/12

Grand_Master7


Grand_Master7

PostPosted: Sun Aug 12, 2007 2:18 pm


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

User Image - Blocked by "Display Image" Settings. Click to show.

Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


4/12
PostPosted: Mon Aug 13, 2007 9:11 am


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


5/12

Grand_Master7


Grand_Master7

PostPosted: Mon Aug 13, 2007 9:12 am


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


6/12
PostPosted: Mon Aug 13, 2007 9:14 am


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


7/12

Grand_Master7


Grand_Master7

PostPosted: Mon Aug 13, 2007 9:16 am


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


8/12
PostPosted: Mon Aug 13, 2007 9:18 am


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


9/12

Grand_Master7


Grand_Master7

PostPosted: Mon Aug 13, 2007 9:19 am


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


10/12
PostPosted: Mon Aug 13, 2007 9:22 am


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.24
Hp:64/64
Attacks:
Pound, 34dmg
Leer, 34 dmg
Quick Attack, 34 dmg {This attack always goes first.}
Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.21
Hp:63/63
Attacks
Absorb 27 dmg (user gains half the HP the foe lost)
Sweet Sent 26 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.21
Hp 62/62
Attacks:
Leer, 27 dmg
Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 18
hp.58/58
Attacks
Leer, 24 dmg.
Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)


11/12

Grand_Master7


Grand_Master7

PostPosted: Mon Aug 13, 2007 10:03 am


Trainer Name- David
Age- 15


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Grovyle (M)
Ability: Overgrow
When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg.
Lv.25
Hp:66/66
Attacks:
Pound, 35 dmg
Leer, 35 dmg
Quick Attack, 35 dmg {This attack always goes first.}
Fury Cutter, 32 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 37 dmg.}

User Image


Oddish
Ability: Chlorophyll
This Pkmn goes first when Sunny Day is in effect.
Lv.22
Hp:65/65
Attacks
Absorb 28 dmg (user gains half the HP the foe lost)
Sweet Sent 27 dmg

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.22
Hp 64/64
Attacks:
Leer, 28 dmg
Wrap, 25 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg])
Thunderwave. (Paralizes the foe.)

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Larvitar (M)
Ability: Guts
If this Pkmn has a status problem then it's atk increases by 10%
lv. 19
hp.60/60
Attacks
Leer, 25 dmg.
Bite, 26 dmg. (Generate a random number, 1-10. If 7-10, foe flinches.
Rock slide, 28 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)

LEVEL UP
12/12
PostPosted: Mon Aug 13, 2007 1:40 pm


Trainer Name- Lea
Age- 16


Lumiere
User Image - Blocked by "Display Image" Settings. Click to show.(F)
Ability: Run Away 5
This Pkmn can always run away or switch out.
Lv.42
Hp.94/94
Attacks
Tackle, 47 dmg
Quick Attack, 47 dmg {Attacks First}
Bite, 49 dmg {Generate a number 1-10. If 7+ foe flinches}
Take Down, 50 {User takes 1/4th the dmg delt.}
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Eclipse (f)
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Lv.42
Hp.96/96
Ability
-Sturdy-
1 hit KO moves don't work on this Pkmn.
Attacks
Tackle, 49 dmg
Iron Head, 53 dmg {Generate a number 1-10. If 7+ the foe flinches}
Headbutt, 52 dmg (Generate a number 1-10. If the number is 7 or higher the foe flinches.)
Iron Tail, 54 dmg

Sinistra(f)
User Image - Blocked by "Display Image" Settings. Click to show.
abilitie:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv. 42
95/95
Attacks:
Quick attack, 50 dmg.(Goes first.)
Fire Spin, 24 {Foe can't leave. Attacks the target for 2-5 turns.}
Take Down, 53 {User receives 1/4th of the damage delt}
Fire Blast, 56 {Generate a number 1-10. If 10 foe is burned.}

Dextera
User Image - Blocked by "Display Image" Settings. Click to show.
abilitie: Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.42
hp.95/95
Attacks
Flamethrower, 54 {Generate a number 1-10. If 10 foe is burned}
Bite, 50 dmg. (Generateb a random number 1-10. If 7-10, foe flinches.)
Flame wheel, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned. Can be used by frozen pok'emon to thaw themselves.)
Fire fang, 52 dmg. (Generate a random number 1-10. If 10, foe is burned. If 1, foe flinches.)Here are the attacks your Pkmn can learn. [I'm only listing ones that do equal or more damage than the current attacks you have now.]

(1/12)

Red_Azalie

Generous Hunter

7,300 Points
  • Peoplewatcher 100
  • Friendly 100
  • Generous 100

Red_Azalie

Generous Hunter

7,300 Points
  • Peoplewatcher 100
  • Friendly 100
  • Generous 100
PostPosted: Mon Aug 13, 2007 1:41 pm


Trainer Name- Lea
Age- 16


Lumiere
User Image - Blocked by "Display Image" Settings. Click to show.(F)
Ability: Run Away 5
This Pkmn can always run away or switch out.
Lv.42
Hp.94/94
Attacks
Tackle, 47 dmg
Quick Attack, 47 dmg {Attacks First}
Bite, 49 dmg {Generate a number 1-10. If 7+ foe flinches}
Take Down, 50 {User takes 1/4th the dmg delt.}
User Image - Blocked by "Display Image" Settings. Click to show.

Eclipse (f)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.42
Hp.96/96
Ability
-Sturdy-
1 hit KO moves don't work on this Pkmn.
Attacks
Tackle, 49 dmg
Iron Head, 53 dmg {Generate a number 1-10. If 7+ the foe flinches}
Headbutt, 52 dmg (Generate a number 1-10. If the number is 7 or higher the foe flinches.)
Iron Tail, 54 dmg

Sinistra(f)
User Image - Blocked by "Display Image" Settings. Click to show.
abilitie:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv. 42
95/95
Attacks:
Quick attack, 50 dmg.(Goes first.)
Fire Spin, 24 {Foe can't leave. Attacks the target for 2-5 turns.}
Take Down, 53 {User receives 1/4th of the damage delt}
Fire Blast, 56 {Generate a number 1-10. If 10 foe is burned.}

Dextera
User Image - Blocked by "Display Image" Settings. Click to show.
abilitie: Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.42
hp.95/95
Attacks
Flamethrower, 54 {Generate a number 1-10. If 10 foe is burned}
Bite, 50 dmg. (Generateb a random number 1-10. If 7-10, foe flinches.)
Flame wheel, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned. Can be used by frozen pok'emon to thaw themselves.)
Fire fang, 52 dmg. (Generate a random number 1-10. If 10, foe is burned. If 1, foe flinches.)Here are the attacks your Pkmn can learn. [I'm only listing ones that do equal or more damage than the current attacks you have now.]

(2/12)
PostPosted: Mon Aug 13, 2007 1:42 pm


Trainer Name- Lea
Age- 16


Lumiere
User Image - Blocked by "Display Image" Settings. Click to show.(F)
Ability: Run Away 5
This Pkmn can always run away or switch out.
Lv.42
Hp.94/94
Attacks
Tackle, 47 dmg
Quick Attack, 47 dmg {Attacks First}
Bite, 49 dmg {Generate a number 1-10. If 7+ foe flinches}
Take Down, 50 {User takes 1/4th the dmg delt.}
User Image - Blocked by "Display Image" Settings. Click to show.

Eclipse (f)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.42
Hp.96/96
Ability
-Sturdy-
1 hit KO moves don't work on this Pkmn.
Attacks
Tackle, 49 dmg
Iron Head, 53 dmg {Generate a number 1-10. If 7+ the foe flinches}
Headbutt, 52 dmg (Generate a number 1-10. If the number is 7 or higher the foe flinches.)
Iron Tail, 54 dmg

Sinistra(f)
User Image - Blocked by "Display Image" Settings. Click to show.
abilitie:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv. 42
95/95
Attacks:
Quick attack, 50 dmg.(Goes first.)
Fire Spin, 24 {Foe can't leave. Attacks the target for 2-5 turns.}
Take Down, 53 {User receives 1/4th of the damage delt}
Fire Blast, 56 {Generate a number 1-10. If 10 foe is burned.}

Dextera
User Image - Blocked by "Display Image" Settings. Click to show.
abilitie: Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.42
hp.95/95
Attacks
Flamethrower, 54 {Generate a number 1-10. If 10 foe is burned}
Bite, 50 dmg. (Generateb a random number 1-10. If 7-10, foe flinches.)
Flame wheel, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned. Can be used by frozen pok'emon to thaw themselves.)
Fire fang, 52 dmg. (Generate a random number 1-10. If 10, foe is burned. If 1, foe flinches.)Here are the attacks your Pkmn can learn. [I'm only listing ones that do equal or more damage than the current attacks you have now.]

(3/12)

Red_Azalie

Generous Hunter

7,300 Points
  • Peoplewatcher 100
  • Friendly 100
  • Generous 100

Red_Azalie

Generous Hunter

7,300 Points
  • Peoplewatcher 100
  • Friendly 100
  • Generous 100
PostPosted: Mon Aug 13, 2007 1:43 pm


Trainer Name- Lea
Age- 16


Lumiere
User Image - Blocked by "Display Image" Settings. Click to show.(F)
Ability: Run Away 5
This Pkmn can always run away or switch out.
Lv.42
Hp.94/94
Attacks
Tackle, 47 dmg
Quick Attack, 47 dmg {Attacks First}
Bite, 49 dmg {Generate a number 1-10. If 7+ foe flinches}
Take Down, 50 {User takes 1/4th the dmg delt.}
User Image - Blocked by "Display Image" Settings. Click to show.

Eclipse (f)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.42
Hp.96/96
Ability
-Sturdy-
1 hit KO moves don't work on this Pkmn.
Attacks
Tackle, 49 dmg
Iron Head, 53 dmg {Generate a number 1-10. If 7+ the foe flinches}
Headbutt, 52 dmg (Generate a number 1-10. If the number is 7 or higher the foe flinches.)
Iron Tail, 54 dmg

Sinistra(f)
User Image - Blocked by "Display Image" Settings. Click to show.
abilitie:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv. 42
95/95
Attacks:
Quick attack, 50 dmg.(Goes first.)
Fire Spin, 24 {Foe can't leave. Attacks the target for 2-5 turns.}
Take Down, 53 {User receives 1/4th of the damage delt}
Fire Blast, 56 {Generate a number 1-10. If 10 foe is burned.}

Dextera
User Image - Blocked by "Display Image" Settings. Click to show.
abilitie: Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.42
hp.95/95
Attacks
Flamethrower, 54 {Generate a number 1-10. If 10 foe is burned}
Bite, 50 dmg. (Generateb a random number 1-10. If 7-10, foe flinches.)
Flame wheel, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned. Can be used by frozen pok'emon to thaw themselves.)
Fire fang, 52 dmg. (Generate a random number 1-10. If 10, foe is burned. If 1, foe flinches.)Here are the attacks your Pkmn can learn. [I'm only listing ones that do equal or more damage than the current attacks you have now.]

(4/12)
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