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Posted: Sun Aug 12, 2007 2:09 pm
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
2/12
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Posted: Sun Aug 12, 2007 2:16 pm
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
3/12
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Posted: Sun Aug 12, 2007 2:18 pm
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
4/12
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Posted: Mon Aug 13, 2007 9:11 am
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
5/12
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Posted: Mon Aug 13, 2007 9:12 am
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
6/12
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Posted: Mon Aug 13, 2007 9:14 am
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
7/12
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Posted: Mon Aug 13, 2007 9:16 am
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
8/12
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Posted: Mon Aug 13, 2007 9:18 am
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
9/12
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Posted: Mon Aug 13, 2007 9:19 am
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
10/12
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Posted: Mon Aug 13, 2007 9:22 am
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.24 Hp:64/64 Attacks: Pound, 34dmg Leer, 34 dmg Quick Attack, 34 dmg {This attack always goes first.} Fury Cutter, 31 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 36 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.21 Hp:63/63 Attacks Absorb 27 dmg (user gains half the HP the foe lost) Sweet Sent 26 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.21 Hp 62/62 Attacks: Leer, 27 dmg Wrap, 24 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 18 hp.58/58 Attacks Leer, 24 dmg. Bite, 25 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 27 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
11/12
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Posted: Mon Aug 13, 2007 10:03 am
Trainer Name- David Age- 15


Grovyle (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.25 Hp:66/66 Attacks: Pound, 35 dmg Leer, 35 dmg Quick Attack, 35 dmg {This attack always goes first.} Fury Cutter, 32 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 37 dmg.}

Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.22 Hp:65/65 Attacks Absorb 28 dmg (user gains half the HP the foe lost) Sweet Sent 27 dmg
 Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.22 Hp 64/64 Attacks: Leer, 28 dmg Wrap, 25 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)

Larvitar (M) Ability: Guts If this Pkmn has a status problem then it's atk increases by 10% lv. 19 hp.60/60 Attacks Leer, 25 dmg. Bite, 26 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 28 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
LEVEL UP 12/12
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Posted: Mon Aug 13, 2007 1:40 pm
Trainer Name- Lea Age- 16Lumiere (F)Ability: Run Away 5 This Pkmn can always run away or switch out. Lv.42 Hp.94/94 AttacksTackle, 47 dmg Quick Attack, 47 dmg {Attacks First} Bite, 49 dmg {Generate a number 1-10. If 7+ foe flinches} Take Down, 50 {User takes 1/4th the dmg delt.} Eclipse (f)  Lv.42 Hp.96/96 Ability -Sturdy- 1 hit KO moves don't work on this Pkmn. AttacksTackle, 49 dmg Iron Head, 53 dmg {Generate a number 1-10. If 7+ the foe flinches} Headbutt, 52 dmg (Generate a number 1-10. If the number is 7 or higher the foe flinches.) Iron Tail, 54 dmg Sinistra(f) abilitie:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv. 42 95/95 Attacks:Quick attack, 50 dmg.(Goes first.) Fire Spin, 24 {Foe can't leave. Attacks the target for 2-5 turns.} Take Down, 53 {User receives 1/4th of the damage delt} Fire Blast, 56 {Generate a number 1-10. If 10 foe is burned.} Dextera abilitie: Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.42 hp.95/95 AttacksFlamethrower, 54 {Generate a number 1-10. If 10 foe is burned} Bite, 50 dmg. (Generateb a random number 1-10. If 7-10, foe flinches.) Flame wheel, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned. Can be used by frozen pok'emon to thaw themselves.) Fire fang, 52 dmg. (Generate a random number 1-10. If 10, foe is burned. If 1, foe flinches.) Here are the attacks your Pkmn can learn. [I'm only listing ones that do equal or more damage than the current attacks you have now.]
(1/12)
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Posted: Mon Aug 13, 2007 1:41 pm
Trainer Name- Lea Age- 16Lumiere (F)Ability: Run Away 5 This Pkmn can always run away or switch out. Lv.42 Hp.94/94 AttacksTackle, 47 dmg Quick Attack, 47 dmg {Attacks First} Bite, 49 dmg {Generate a number 1-10. If 7+ foe flinches} Take Down, 50 {User takes 1/4th the dmg delt.} Eclipse (f)  Lv.42 Hp.96/96 Ability -Sturdy- 1 hit KO moves don't work on this Pkmn. AttacksTackle, 49 dmg Iron Head, 53 dmg {Generate a number 1-10. If 7+ the foe flinches} Headbutt, 52 dmg (Generate a number 1-10. If the number is 7 or higher the foe flinches.) Iron Tail, 54 dmg Sinistra(f) abilitie:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv. 42 95/95 Attacks:Quick attack, 50 dmg.(Goes first.) Fire Spin, 24 {Foe can't leave. Attacks the target for 2-5 turns.} Take Down, 53 {User receives 1/4th of the damage delt} Fire Blast, 56 {Generate a number 1-10. If 10 foe is burned.} Dextera abilitie: Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.42 hp.95/95 AttacksFlamethrower, 54 {Generate a number 1-10. If 10 foe is burned} Bite, 50 dmg. (Generateb a random number 1-10. If 7-10, foe flinches.) Flame wheel, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned. Can be used by frozen pok'emon to thaw themselves.) Fire fang, 52 dmg. (Generate a random number 1-10. If 10, foe is burned. If 1, foe flinches.) Here are the attacks your Pkmn can learn. [I'm only listing ones that do equal or more damage than the current attacks you have now.]
(2/12)
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Posted: Mon Aug 13, 2007 1:42 pm
Trainer Name- Lea Age- 16Lumiere (F)Ability: Run Away 5 This Pkmn can always run away or switch out. Lv.42 Hp.94/94 AttacksTackle, 47 dmg Quick Attack, 47 dmg {Attacks First} Bite, 49 dmg {Generate a number 1-10. If 7+ foe flinches} Take Down, 50 {User takes 1/4th the dmg delt.} Eclipse (f)  Lv.42 Hp.96/96 Ability -Sturdy- 1 hit KO moves don't work on this Pkmn. AttacksTackle, 49 dmg Iron Head, 53 dmg {Generate a number 1-10. If 7+ the foe flinches} Headbutt, 52 dmg (Generate a number 1-10. If the number is 7 or higher the foe flinches.) Iron Tail, 54 dmg Sinistra(f) abilitie:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv. 42 95/95 Attacks:Quick attack, 50 dmg.(Goes first.) Fire Spin, 24 {Foe can't leave. Attacks the target for 2-5 turns.} Take Down, 53 {User receives 1/4th of the damage delt} Fire Blast, 56 {Generate a number 1-10. If 10 foe is burned.} Dextera abilitie: Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.42 hp.95/95 AttacksFlamethrower, 54 {Generate a number 1-10. If 10 foe is burned} Bite, 50 dmg. (Generateb a random number 1-10. If 7-10, foe flinches.) Flame wheel, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned. Can be used by frozen pok'emon to thaw themselves.) Fire fang, 52 dmg. (Generate a random number 1-10. If 10, foe is burned. If 1, foe flinches.) Here are the attacks your Pkmn can learn. [I'm only listing ones that do equal or more damage than the current attacks you have now.]
(3/12)
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Posted: Mon Aug 13, 2007 1:43 pm
Trainer Name- Lea Age- 16Lumiere (F)Ability: Run Away 5 This Pkmn can always run away or switch out. Lv.42 Hp.94/94 AttacksTackle, 47 dmg Quick Attack, 47 dmg {Attacks First} Bite, 49 dmg {Generate a number 1-10. If 7+ foe flinches} Take Down, 50 {User takes 1/4th the dmg delt.} Eclipse (f)  Lv.42 Hp.96/96 Ability -Sturdy- 1 hit KO moves don't work on this Pkmn. AttacksTackle, 49 dmg Iron Head, 53 dmg {Generate a number 1-10. If 7+ the foe flinches} Headbutt, 52 dmg (Generate a number 1-10. If the number is 7 or higher the foe flinches.) Iron Tail, 54 dmg Sinistra(f) abilitie:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv. 42 95/95 Attacks:Quick attack, 50 dmg.(Goes first.) Fire Spin, 24 {Foe can't leave. Attacks the target for 2-5 turns.} Take Down, 53 {User receives 1/4th of the damage delt} Fire Blast, 56 {Generate a number 1-10. If 10 foe is burned.} Dextera abilitie: Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.42 hp.95/95 AttacksFlamethrower, 54 {Generate a number 1-10. If 10 foe is burned} Bite, 50 dmg. (Generateb a random number 1-10. If 7-10, foe flinches.) Flame wheel, 51 dmg. (Generate a random number, 1-10. If 10, foe is burned. Can be used by frozen pok'emon to thaw themselves.) Fire fang, 52 dmg. (Generate a random number 1-10. If 10, foe is burned. If 1, foe flinches.) Here are the attacks your Pkmn can learn. [I'm only listing ones that do equal or more damage than the current attacks you have now.]
(4/12)
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