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ubergeist

PostPosted: Tue Jul 18, 2006 5:32 pm


Do you think the new Stealth team or a Crisis suit is a better deal for the $20 it'll run me?
Also I'd like to say I'm plannng on a 1500 point no hammerhead army. Because as a frequent enemy of the Tau I can safely saw Hammerheads are b-r-o-k-e-n against all non-3+ save foes.
PostPosted: Tue Jul 18, 2006 6:24 pm


What? Hammerheads are pretty far from being broken. They're tough, but not impossible to kill with GEq troops. Eldar have bright lances and starcannons even work if you can get side or rear armor. Guard have autocannon and plasma guns, and Tyranids have venom cannon. Pretty much any S7+ multi-shot weapon is scary to a Hammerhead. Plus, if you glance it even once, at least you've stopped it from shooting for a turn, possibly even destroy it.

Anway, the choice between a Stealth team and a Crisis Suit is more dependent on what your army needs than what your pocket needs. Do you need more anti-infantry firepower, or do you want more fire that deals with light vehicles and power armor? Stealths are best at shooting up infantry and the occassional Landspeeder or Rhino. Crisis suits can hit heavy infantry, light vehicles, and if your careful and plan ahead, even heavy vehicles.

Oryn


Babbalui

PostPosted: Tue Jul 18, 2006 8:38 pm


Well, the multi-tracker is hardwired. I believe that should be alright. I was lead to believe that you are allowed to have 3 support systems on the external parts and then more hard-wired support systems? confused
Also, if they are a team can they still have all 3 as a team leaders? If so, can they move about freely as they choose? These may be some silly questions, but I have been a bit curious and I want solid varification. 3nodding
PostPosted: Tue Jul 18, 2006 9:31 pm


Babbalui
Well, the multi-tracker is hardwired. I believe that should be alright. I was lead to believe that you are allowed to have 3 support systems on the external parts and then more hard-wired support systems? confused
Also, if they are a team can they still have all 3 as a team leaders? If so, can they move about freely as they choose? These may be some silly questions, but I have been a bit curious and I want solid varification. 3nodding


Well, only Team-Leaders and Shas'vre or higher ranked suits can take hard-wired equipment. Hence my saying that the configuration was illegal unless those three Broadsides were separated into three squads and each made team-leader of thier one-man squad. And no, you cannot have a squad made up entirely of Team-leaders.

In fact, you should actually look at your codex instead of relying on hearsay. Broadsides are allowed one support system, team-leaders get access to the armory for hard-wired and Special Issue stuff, in the case of Shas'vres.

In fact, looking back over this... do you even have a Tau codex? Most of these questions would be easily cleared up by looking at relevant entry in the codex.

Oryn


ubergeist

PostPosted: Wed Jul 19, 2006 7:26 am


Oryn
What? Hammerheads are pretty far from being broken. They're tough, but not impossible to kill with GEq troops. Eldar have bright lances and starcannons even work if you can get side or rear armor. Guard have autocannon and plasma guns, and Tyranids have venom cannon. Pretty much any S7+ multi-shot weapon is scary to a Hammerhead. Plus, if you glance it even once, at least you've stopped it from shooting for a turn, possibly even destroy it.

Anway, the choice between a Stealth team and a Crisis Suit is more dependent on what your army needs than what your pocket needs. Do you need more anti-infantry firepower, or do you want more fire that deals with light vehicles and power armor? Stealths are best at shooting up infantry and the occassional Landspeeder or Rhino. Crisis suits can hit heavy infantry, light vehicles, and if your careful and plan ahead, even heavy vehicles.

I have never been able to take out my opponent's hammerhead. It always keeps it's back ot the wall and is kitted out with all manner of defensive stuff. And I suppose I get fairly unlucky. The submunitions shots have always seemed too good to me. Perhaps that will change when I get a SM force in working order.

As for the Suits I suppose you're right. I really should get the crisis as right now in my 1200 point force (uneven I know) I have
1 Shas'el
1 crisis shas'vre
24 fire Warriors
16Kroot w/ 4 hounds
1 broadside
7 pathfinders ( 3/ railrifles)

The crisis is more needed but I like the new stealth models a lot. Its a tough decision.
PostPosted: Wed Jul 19, 2006 9:31 am


Oryn
Babbalui
Well, the multi-tracker is hardwired. I believe that should be alright. I was lead to believe that you are allowed to have 3 support systems on the external parts and then more hard-wired support systems? confused
Also, if they are a team can they still have all 3 as a team leaders? If so, can they move about freely as they choose? These may be some silly questions, but I have been a bit curious and I want solid varification. 3nodding


Well, only Team-Leaders and Shas'vre or higher ranked suits can take hard-wired equipment. Hence my saying that the configuration was illegal unless those three Broadsides were separated into three squads and each made team-leader of thier one-man squad. And no, you cannot have a squad made up entirely of Team-leaders.

In fact, you should actually look at your codex instead of relying on hearsay. Broadsides are allowed one support system, team-leaders get access to the armory for hard-wired and Special Issue stuff, in the case of Shas'vres.

In fact, looking back over this... do you even have a Tau codex? Most of these questions would be easily cleared up by looking at relevant entry in the codex.

They do answer some of my questions, but not directly. A lot of the things that I read in the codex's don't always answer my questions because they beat around the bush or I just don't understand what they're meaning. sweatdrop
You must understand that I am still new to this game and I am needing quite a bit of assisstance.
Also, my friends seem to come up with different rules that I have never heard of, or have seemingly changed every time we play. It really gets on my nerves. evil I don't have a rule book, so that is why I ask other questions that are outside of the codex. 3nodding
My broadsides are going to need to be re-done then. sweatdrop Is that how all battlesuits are? If so, then crap! gonk I need a new strategy if I have to take off the shields. sweatdrop

Babbalui


Oryn

PostPosted: Wed Jul 19, 2006 12:46 pm


Babbalui
They do answer some of my questions, but not directly. A lot of the things that I read in the codex's don't always answer my questions because they beat around the bush or I just don't understand what they're meaning. sweatdrop
You must understand that I am still new to this game and I am needing quite a bit of assisstance.
Also, my friends seem to come up with different rules that I have never heard of, or have seemingly changed every time we play. It really gets on my nerves. evil I don't have a rule book, so that is why I ask other questions that are outside of the codex. 3nodding
My broadsides are going to need to be re-done then. sweatdrop Is that how all battlesuits are? If so, then crap! gonk I need a new strategy if I have to take off the shields. sweatdrop


I know the feeling of having a codex before having a rulebook; It's how I started. But I also got a rulebook before I started playing any games with my own army. You really ought to get a rulebook. Even if it's a ragged, handmedown Battle for Macragge rulebook, you need the rules.

And no, not all suits are the same. Broadsides have thier options already taken up by the weapons they are already issued with, hence the reason why they have only one hardpoint left to fit a support system on. Stealth Suits can also take a support system, but they don't have to. Crisis Suits have three hardpoints for weapons or support systems that must be filled. Really though, you shouldn't be building your suits to have only one configuration though. You lose the inherent flexibility of Crisis suits, and to a lesser degree, Broadsides, when you glue all the equipment in. I suggest using pins, magnets, or even just a little gob of blu-tac to make the weapons and support systems swappable.
PostPosted: Wed Jul 19, 2006 4:03 pm


I make my weapon systems swappable on my regular battlesuits, but my broadsides are now only equipped with the regular SMS, Rail guns, and shield generators. I know that having them able to fire more than one weapon a turn would be nice to have, but I also need to keep them alive at all costs. They are my main anti-tank weapons. xd heart My hammer heads are my mass anti-infantry, seeing as how they can take out several units at a time. I played my friend's greyknight army last night and I beat him! xd I destroyed his tanks in the first turn (Regretably, he went first, so he got good use of them. He destroyed 8 units from a single squad. sweatdrop ), I took out one of his elite squads right away (The van Helsing dude. I don't know if you have seen him, but he died quite easily), His stupid grey knights were hard to kill though. Couldn't see them until they were half way across the board! gonk stressed
His stupid assassin appeared right behind me though with her stupid polymorphine drug and killed 3/4 of a squad before she went down (She normally kills much more than that, but I got lucky rolls). I pretty much cut down the rest of his units as they ran at me. I just sat there for the most part and killed him. I like defending. It is quite easy to pick off strong units when you can shoot the full 30" with the firewarriors! xd
I am just proud of my first REAL victory with my nearly completed army. biggrin heart

Edit: My friend just gave me a Commander! xd All I need now is 12 more battle suits, including Farsight, 2-3 devil fish, a few more path fidners, and a couple more firewarriors. 3nodding
I honestly can't believe that I am 2/3 finished with my army! eek xd

Babbalui


darkpunk0525

PostPosted: Mon Jul 24, 2006 4:41 am


Hahaha I made a tau army our of vespids and broadsides with shadowsun though I call it.....DIE BLACK TEMPLARS
PostPosted: Mon Jul 24, 2006 8:24 am


darkpunk0525
Hahaha I made a tau army our of vespids and broadsides with shadowsun though I call it.....DIE BLACK TEMPLARS
Maybe you should come up with a more original name. "Die black templars" is crap. Use some older style wording, such as
Abolesco Pullus Militis
Morior Niger Militis
Both latin, both the same sorta thing. The first one means "Die dark knights" and the second means "die black knights", but you get the idea.

Ophiuchus


Oryn

PostPosted: Mon Jul 24, 2006 1:07 pm


darkpunk0525
Hahaha I made a tau army our of vespids and broadsides with shadowsun though I call it.....DIE BLACK TEMPLARS


Templars call it: "OMG Giant bugs! ...*squish* That takes care of that..." Vespids are the new Krootox. They're flying Guardsmen with a fancy peashooter for the same points as a genestealer. I can't see any way to use them that doesn't involve keeping them out of action for most of the game, and thus wasting 200+ points. If you really want an anti-Templar army, take a couple Hammerheads with Ion Cannon, three Sniper Drone teams and a bunch of Crisis with plasma.

Oh, and on the name, Ophi's right. You should pick a better one. But instead of Latin, it should be something incomprehensible with lots of apostrophes. Like my Tau force for Medusa V; Kunas'nan Kau'ui, led by O'Yanoi'nan. I used an online Tau glossary to translate. In English it'd be the Agile Sword Cadre, lead by Commander Moon Blade.

ubergeist
I have never been able to take out my opponent's hammerhead. It always keeps it's back ot the wall and is kitted out with all manner of defensive stuff. And I suppose I get fairly unlucky. The submunitions shots have always seemed too good to me. Perhaps that will change when I get a SM force in working order.

As for the Suits I suppose you're right. I really should get the crisis as right now in my 1200 point force (uneven I know) I have
1 Shas'el
1 crisis shas'vre
24 fire Warriors
16Kroot w/ 4 hounds
1 broadside
7 pathfinders ( 3/ railrifles)

The crisis is more needed but I like the new stealth models a lot. Its a tough decision.


Submunition too good? It's only S6, it doesn't punch power armor, and it can't deny cover saves after a single Markerlight hit like it used to. Though I may be biased. My Hammerhead gunner is cross-eyed, and never hits on target with the submunition if it's important. In fact, one of my regular opponents pretty much counts on my submunitions missing.

Though I can see how you would think Hammerheads are too hard to kill if you're Space Marines. The only multi-shot weapon I mentioned previously that you have access to is the plasma gun, and you ned to be pretty close to get the second shot.
PostPosted: Wed Jul 26, 2006 5:49 pm


Edit: Disregard the majority of this post if you read it before this edit. I found everything else out and most of my previous questions were completely outrageous and self explanitory. My bad. gonk sweatdrop
I don't know anything other than the Tetra rules from any Forge World units. Do any of you know where I can find Tau rules without buying their $60-$70 Codex thingy?

Babbalui


[Sanity_is_for_the_Weak]

PostPosted: Sun Aug 06, 2006 8:58 pm


Im finally getting into the tabletop game, and i started out spending $60 yesterday on one fire warrios squad and a commander...outrageous, and i will not go again for a while.

But, I find that they are very good shooters, as they should be, especially with pulse carbines, and pinning, thats amazing.
But, I would like to ask, what is the best armament for the Crisis Battlesuit commander? So far i have the fusion blaster and the plasma rifle, with the shield generator on his shoulder hardpoint. Sound good? Since the fusion blaster has AP of 1, nothing can armor save it, correct? Im just learning, and i have learned some from my cousin, which, i think is not solid on the rules either. Its a good anti-tank weapon i think, as i beleive you guys know the stats, but i dont know what "assault 1" and "melta" are cause that is its type.
if you guys could help me out it would be great.
For the pulse rifle, it seemed like a good anti infantry weapon so i put it on there. Both weapons are not glued yet, i may switch out the pulse rifle for the airbursting fragmentation projecter or the cyclic ion blaster
help please... sweatdrop

Also, on my next trip to the GW/hobby shop i plan on buying another fire warrior squad and a kroot squad to start out, although the difference in kroot is a little sketchy for me. After that, im not sure what to buy, but i have my eyes on a stealth team and/or a sniper drone squad.
again any help would be appreciated

And because im a n00b, i have to ask more questions
can someone explain to me how you use photon grenades? In the codex it says that assaulting forces do not get extra assault attacks, im not sure what that means. It doesnt meantion how to use them offensively either...

THANKS A BUNCH!
PostPosted: Sun Aug 06, 2006 9:54 pm


1) I would suggest getting a hammer head gunship before getting a sniper drone squad. Sniper drones are virtually useless to me, but I am not the one buying these for you, now am I?

2) I suggest keeping all of those items on your commander interchangable. The shield should go on his arm, because the command and control node should go on his shoulder. The command and control node gives any unit within 12" of him his leadership, which is 10 (The best you can get in a Tau army). He is the only one with that high of a leadership that isn't a special hero, so I suggest putting that on him. You need it for target priority tests.

3) The plasma rifle is a good choice, but I suggest taking off the fusion blaster. Put a fusion blaster on one of your other battle suits if you want, but I wouldn't suggest it. Fusion are only good in close range. You won't get that close unless you are in a city battle or another close quarters battle.
Melta means that you roll two dice to penetrate a vehicle and pick the highest die. It helps a ton, but won't be needed for the following reasons:
-You should have some other heavy support such as tanks or Broadside battlesuits.
-The Hammer head gunships with their railguns are the only things besides the commanders weapon that shoot blast markers. Use those against infantry.
-Broadside battlesuits are VERY good against tanks. They have twinlinked rail guns which can rip a tank to shreds if used correctly. You can have 3 in a squad and that gives you 3 insanly strong cannons that can each be re-rolled once if missed. Just don't move them, or you won't be able to shoot the big guns.
-Melta are an assault, but they won't get close enough to use. Use the Tau's far range tactics to blow your enemy to pieces.
-Replace most of the meltas with plasma rifles or burst cannons. Those are very good anti infantry.

4) The Airbursting Fragmentation projector can only be used by a commander or his body guards and there can only be one in an army. It only shoots a G18", but it is a very good anti-infantry weapon. I suggest gluing that on him because it won't just stay on him like the plastic weapons.

5) With only one slot available left on your commander, I suggest that you make sure that you can interchange your weapons. I normally put a shield gengerator on one arm when i'm fighting an enemy with numerous heavy weapons. If the enemy has mostly infantry or lighter weapons, I would go with the plasma rifle, but if you do, make sure that you add the hardwired multitracker on him so that he can fire both weapons.

6) Photon grenades are pretty much a big flash designed to staggar enemies. They are not offensive. They are designed to slow an enemies assault when they are going to come into hand-to-hand combat with you. It prevents them from attacking one more time, so it helps a lot when fighting tyranids, orks, grey knights, or any other mainly close combat army.

7) I don't use kroot and I honestly think you are better off without them. I am mechanizing. Just stick with Tau, not their allies. That is my opinion, though. By all means, go ahead and try it if you want, but I don't recommend it.
I personally am buing commander farsight which prevents any Kroot, Ethereals, or Vespids in the army. It also lowers how many tanks I can have to 1 hammerhead gunship, 1 skyray missle defenceship, and 1 squad of 3 broadside battlesuits. The good thing is that instead of only getting 3 units in a command squad, you can have 7 BODYGAURDS in his squad alone! And if you max out all of the battle suits you can have, you will get about 20 battle suits (23 including broadsides) and 11 of them will be better than normal battle suits. Those numbers with those kinds of stats are a devestating and intimidating threat to any enemy when placed with the right weapons.
Keep in mind that this kinf of army only comes when you buy O'Shavah, or nicknamed, Commander Farsight.

8 ) Do not be discouraged by the price of this game. I love it, but I don't have a full army yet. I have been playing for about 3 years and I haven't finished my army yet... sweatdrop I am going with the battlesuit army and even with only 7 battle suits (10 including the broadsides) and one of which being my commander, I have dealt serious damage to an enemy with them alone. I use flamers and burst cannons when versing tyranids or imperial guard; they wipe out units in good numbers.
It is VERY expansive though. But when you complete an army like the one i described along with the basic squads of firewarriors and maybe a few devilfish transport ships, it will come out to be roughly 2300-2800 points (2300 being near minimum requirements on each unit and the 2800 with many upgrades).

I am sorry to have written so much, but I don't normally get a chance to voice my opinions and help others with their issues.

I was a n00b not too long ago myself, believe it or not. 3nodding

Babbalui


[Sanity_is_for_the_Weak]

PostPosted: Sun Aug 06, 2006 10:45 pm


oh man thats alot to take in this late at night. I get most of it until 7 and 8, about maxing out battle suits by just getting a commander and giving him 7 body gaurds...ugh confusing.

I was hopping for like...4 firewarrior squads, 3 broadsides, 2 hammerheads, maybe 6 crisis suits, and 2 devil fish with some seeker missles, and using some major seeker support to destroy things from afar.
and unfortunatly i glued the shield onto his shoulder...
I am altogether confuzled on my future sweatdrop
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