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Caleidah

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PostPosted: Fri May 08, 2009 10:16 pm



It's in the Rulebook, in the Eldar section.
PostPosted: Sat May 09, 2009 11:42 am


So, I've discovered that Wave Serpents make an effective transport, especially for dropping the less-tough units onto the enemy deployment zone by turn 2, and hunting light vehicles.

DarkElf27
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PostPosted: Sat May 09, 2009 1:34 pm


speed kills... wave serpent is fast skimmer meaning it can deliver aspect warriors fast where they can assault or unleash short ranged but devastating weapons of fire dragons....
PostPosted: Sat May 09, 2009 10:20 pm


Van Evok
speed kills... wave serpent is fast skimmer meaning it can deliver aspect warriors fast where they can assault or unleash short ranged but devastating weapons of fire dragons....


I was thinking through the same sort of tactic. Really, Fire Dragons make great hunters for tanks, but make even better on hunting down squads of elite infantry. That much Melta at any kind of squad at good BS will make things suffer.

Caleidah

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PostPosted: Tue May 12, 2009 5:30 pm


Caleidah
Van Evok
speed kills... wave serpent is fast skimmer meaning it can deliver aspect warriors fast where they can assault or unleash short ranged but devastating weapons of fire dragons....


I was thinking through the same sort of tactic. Really, Fire Dragons make great hunters for tanks, but make even better on hunting down squads of elite infantry. That much Melta at any kind of squad at good BS will make things suffer.
They're even affordable as a non-specialist squad. 160 points gets you a full 10 of them, and they can be tasked to mow through anything you want them to mow through.

Until now, I've been taking advantage of Eldar assault strength and the fury with which they can lay down fire; I'm starting to switch tactics more towards the fast-and-hard that Eldar have such capacity for.
PostPosted: Sat Jun 06, 2009 5:07 pm


Has anyone else noticed that the Wave Serpent's Energy Field tends to make it worth more than a Falcon? The one game I used both, the Falcon got explosively shot down the first turn, and the Serpent barreled through everything a squad of Crisis suits could throw at it with no damage.

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Caleidah

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PostPosted: Sun Jun 07, 2009 12:24 am


DarkElf27
Has anyone else noticed that the Wave Serpent's Energy Field tends to make it worth more than a Falcon? The one game I used both, the Falcon got explosively shot down the first turn, and the Serpent barreled through everything a squad of Crisis suits could throw at it with no damage.

It comes down to the kind of luck you get. I'd like to see you run Falcons again (against me, at least) and see if you end up with some better rolls. That Pulse Laser would have ended my Broadsides and given you a hell of a lot more lee-way in that fight if you had hit a little better. That said, nothing can roll a 3 to Penetrate on the front armor of a Wave Serpent. If you wanted a line of fast, armor eating tanks, you could go for Wave Serpents with Bright Lances.
PostPosted: Sun Jun 07, 2009 8:25 am


Caleidah
DarkElf27
Has anyone else noticed that the Wave Serpent's Energy Field tends to make it worth more than a Falcon? The one game I used both, the Falcon got explosively shot down the first turn, and the Serpent barreled through everything a squad of Crisis suits could throw at it with no damage.

It comes down to the kind of luck you get. I'd like to see you run Falcons again (against me, at least) and see if you end up with some better rolls. That Pulse Laser would have ended my Broadsides and given you a hell of a lot more lee-way in that fight if you had hit a little better. That said, nothing can roll a 3 to Penetrate on the front armor of a Wave Serpent. If you wanted a line of fast, armor eating tanks, you could go for Wave Serpents with Bright Lances.
Actually, nothing can do better than a 4 to glance, 5 to penetrate, which to my mind is a tremendous advantage.

DarkElf27
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PostPosted: Sun Jun 07, 2009 9:25 am


This advantage is lost on humble missile launchers, though... and krak grenades, too. Still toughest bird in Eldar codex smile
PostPosted: Tue Jun 16, 2009 7:18 pm


army list =
9 dire avengers
1 troop transport
6 fire dragons
6 striking scorpions
1 muagan ra/ beharroth
1 wraithlord
3 jet bikes
what am i missing?

DakkaDevil


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PostPosted: Fri Jun 19, 2009 10:52 am


godjollydevil
army list =
9 dire avengers
1 troop transport
6 fire dragons
6 striking scorpions
1 muagan ra/ beharroth
1 wraithlord
3 jet bikes
what am i missing?
Putting two Phoenix Lords on the field is insanely points-heavy. I'd drop at -least- one if not both, and put some more Avengers on the field, or boost up your Elites, and think about getting a Warwalker or two with shuriken cannons; they put out a lot of fire for their 40 points.
PostPosted: Sat Jun 20, 2009 2:22 pm


DarkElf27
godjollydevil
army list =
9 dire avengers
1 troop transport
6 fire dragons
6 striking scorpions
1 muagan ra/ beharroth
1 wraithlord
3 jet bikes
what am i missing?
Putting two Phoenix Lords on the field is insanely points-heavy. I'd drop at -least- one if not both, and put some more Avengers on the field, or boost up your Elites, and think about getting a Warwalker or two with shuriken cannons; they put out a lot of fire for their 40 points.

well, thinkin bout ditching the bikes for a squad of dire avanegers, and the two pheonixs for an autarch w/ fusion gun, jump pack and chainsword. also adding a walker w/ two shuriken cannons (as suggested). good?

DakkaDevil


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PostPosted: Sun Jun 21, 2009 7:29 am


Warwalkers, I see why you love them.
We had a 500 point game, illegal, an Eldar player used only Warwalkers, 500 points of them.
I was using space marines, one of my hit and run lists. I managed to get about half way across the board before they'd taken out about 50% of my forces, I did get in combat with them with a termie with a thunder hammer, and two Vanguard with a power fist and power weap, I killed about four of them, then died, horribly.
PostPosted: Sun Jun 21, 2009 8:52 am


for pure firepower, nothing beats war walkers, 7 shots with high strength below 60 points... - or 3 high ap shots if you want it at not much higher price

Van Evok

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DarkElf27
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PostPosted: Sun Jun 21, 2009 9:40 am


godjollydevil
DarkElf27
godjollydevil
army list =
9 dire avengers
1 troop transport
6 fire dragons
6 striking scorpions
1 muagan ra/ beharroth
1 wraithlord
3 jet bikes
what am i missing?
Putting two Phoenix Lords on the field is insanely points-heavy. I'd drop at -least- one if not both, and put some more Avengers on the field, or boost up your Elites, and think about getting a Warwalker or two with shuriken cannons; they put out a lot of fire for their 40 points.

well, thinkin bout ditching the bikes for a squad of dire avanegers, and the two pheonixs for an autarch w/ fusion gun, jump pack and chainsword. also adding a walker w/ two shuriken cannons (as suggested). good?
The points from the bikes would barely get you enough points to make any kind of decent DA squad, and taking out the two lords would be about 4 times the points you need for a good Autarch; that gives you about 250 points or more to put into infantry.
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