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Posted: Wed Sep 27, 2006 8:45 am
I do actually appreciate the time you took to look up visual evidence that is both extensive and thorough, but you have to keep in mind that all official photos are going to naturally be as vanilla as possible, with no conversions whatsoever (except in the 'Eavy Metal and other showcase bits). Still, it really does show what you're pointing out. A.R.G.U.S Mykal In the strictest of going-by-the-book, yes, these models are legal (snip) They do have a CCW and a Pistol. However, as I stated above, when I see a mutation, for those who have read the Codex a lot, I take that as a posessed model. Chaos don't give gifts to just anyone, only the Elite. It all depends on how WYSIWYG your WYSIWYG really is. Since you don't want a long argument ( stressed ), this is the crux of my disagreement: you have the bolded part completely backwards. In the strictest going-by-the-book definition of WYSIWYG, the models might be considered illegal, but I'd dare you to find a tourney judge, official or otherwise, that strict. Conversely, in the Spirit of the Rules sense, however, the models are perfectly legal. This is also the most realistic, most appropriate, and most sportsmanlike interpretation. Quote: (Except that one with the plasma pistol and CCW. That's Chaos Armoury stuff, so he must mean plasma gun). Nope. One plasma pistol is available to a normal squad member.
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Posted: Wed Sep 27, 2006 8:53 am
As much as this disheartenes me I have to agree with Flashbackjon.
Making it so strict to the point you request your oponent only use Marines with mutated parts as mutated Marines just destroys the experience.
Personally, I only prefer to use mutated parts for mutated Marines, I just think it messes up the look if you mix them, 'cause as far as I'm concerned Chaos are simply fallen Marines - not mutated beasts.
And the whole "Why do they put them in there". Again, I agree with Flashbackjon gonk I think a good reasoning is that if they were meant strictly for mutated Marines, they'd put that on the box, and charge an extra £3 for it.
And an example that fits is the Warhammer Giant. They stick so many parts in there that it's just annoying, but sticking a three fingered hand and a Dragon skull weapon on your giant doesn't make it instantly an Orcs&Goblins giant.
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Posted: Wed Sep 27, 2006 8:55 am
FlashbackJon I do actually appreciate the time you took to look up visual evidence that is both extensive and thorough, but you have to keep in mind that all official photos are going to naturally be as vanilla as possible, with no conversions whatsoever (except in the 'Eavy Metal and other showcase bits). Still, it really does show what you're pointing out. A.R.G.U.S Mykal In the strictest of going-by-the-book, yes, these models are legal (snip) They do have a CCW and a Pistol. However, as I stated above, when I see a mutation, for those who have read the Codex a lot, I take that as a posessed model. Chaos don't give gifts to just anyone, only the Elite. It all depends on how WYSIWYG your WYSIWYG really is. Since you don't want a long argument ( stressed ), this is the crux of my disagreement: you have the bolded part completely backwards. In the strictest going-by-the-book definition of WYSIWYG, the models might be considered illegal, but I'd dare you to find a tourney judge, official or otherwise, that strict. Conversely, in the Spirit of the Rules sense, however, the models are perfectly legal. This is also the most realistic, most appropriate, and most sportsmanlike interpretation. Quote: (Except that one with the plasma pistol and CCW. That's Chaos Armoury stuff, so he must mean plasma gun). Nope. One plasma pistol is available to a normal squad member. Oh yes, it seems you're right about the Plasma Pistol. I've always assumed that was Armoury Specific, because none of the other special/heavies cross over.
I take WYSAWYG as literal when it comes to things getting confused. I may sound hypocritical at this point, but after doing x amount of Plague Swords, I may wish to model one as a Halberd, same for Power Weapons. I just consider the Mutations Mutations, and for ease, practicality and simplicity, should be used on posessed.
On a similar level, there is no model for the Bezerker Glaive, and I doubt many know what it is. I'm make it like a glaive, others would probably make it an axe.
What else sucks is I only got 14 gold for that post. D:
-Mykal
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Posted: Wed Sep 27, 2006 8:58 am
Marcus McFlufferson As much as this disheartenes me I have to agree with Flashbackjon. eek ... sad
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Posted: Wed Sep 27, 2006 12:52 pm
Well, I guess ive made my mind, Ill just make a non mutated CSM squad, and use the other mutated figures for something else...
and my question still stands, what should I use for my last two squad members? I have: 4x bolter 1x chainsword and plasma pistol 1x chainsword and bolter pistol 1x heavy bolter 1x powerfist and bolt pistol
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Posted: Wed Sep 27, 2006 1:08 pm
I'd say have another 2 CCW and Bolt Pistols. Then it's pretty much 50/50.
I dislike unbalanced squads.
-Mykal
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Posted: Wed Sep 27, 2006 1:16 pm
Or I Could take out the guys with CCW and add more bolters like you suggested, have a shooting specific squad
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Posted: Wed Sep 27, 2006 2:13 pm
yo_momma117 Or I Could take out the guys with CCW and add more bolters like you suggested, have a shooting specific squad That's what I would personally do.
-Mykal
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Posted: Wed Sep 27, 2006 4:01 pm
yeah If I find the guys im missing I will make those CC so I have two specialized squads.
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Posted: Wed Sep 27, 2006 5:25 pm
FlashbackJon King Kento An extreme example but there were once two guys arguing over whether a guy's trukk was red or burgundy and thus it did or didnt get its extra inch. eek Indeed
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Posted: Wed Sep 27, 2006 5:26 pm
Faeruithir88 King Kento yo_momma117 well, I guess hes quasi expert. so whats better? mutation or chainsword? Oh hell, its chaos. I think Mykal is wrong on this one, but he does have, plays, and knows the codex. His is an opinon, mine and flashbackjon's comments are opinions (that I think are right), either way, its chaos. Chaos is vague, which is the way its supposed to be.
Its a model game, have fun and try to be clear and stick to the rules, but at the same time dont limit yourself. An extreme example but there were once two guys arguing over whether a guy's trukk was red or burgundy and thus it did or didnt get its extra inch.So you see how keeping mutations to Possessed squads or your Chosen/Aspiring Champions keeps the game running smoother and altogether more enjoyable. No I personally would go mutation nuts, but thats me. Just make sure you can justifiably differentiate the squads and always inform your opponent before the game.
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Posted: Wed Sep 27, 2006 5:31 pm
A.R.G.U.S Mykal Wall of text - fu is strong in this one master. he will join us or die.
-Mykal I say once again on the logic of chaos not just giving these gifts out. Make possesed look suitably elite. Where as there are chapters that story wise Im sure have succepted to all kinds of mutation, and not all are benificial. The possesed upgrades are 'demonic' whereas mutation is more vague.
Also this only comes into play if your possesed are similar to your marines. If you have demonic flight or soemthing that isnt blatantly obviouse then there may be an issue.
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Posted: Thu Sep 28, 2006 4:32 pm
yo_momma117 Or I Could take out the guys with CCW and add more bolters like you suggested, have a shooting specific squad As y'all know it depends a lot on the force you're fighting, but in general I say that for every 2 full squad of shooty Marines, have 1 squad of CC Marines. If it's against a low numbered - high armoured enemy, maybe Marines or another Chaos, I'd say 6 man CC squads with the AC having powerfist, BP, and spikey bits. 4 men with CCW and BP and one dude with a flamer. Instead of just 8-10 men with CCW/BP. As long as you only charge standard infantry it should be good for withstanding the attacks to get the PF in there, and the spikey bits adding the extra assurance that you'll cause at least 1 successful wound I'm just a fantastic fan of flamers, for the amount of damage they can put in for the cost. Also I feel that it stops the enemy charging up close as quick as they can 'cause they're afraid of getting caught up within the 4-8" range of the flamer (the dangerous part). And the reasoning for just having 6 men, if you haven't guessed, is that the minus 4 men tends to equal the cost of the upgrades, or there abouts. I personally stay away from Plasma pistols, too much of a risk. And of course, this is all working on undevided.
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Posted: Thu Sep 28, 2006 4:38 pm
Marcus McFlufferson yo_momma117 Or I Could take out the guys with CCW and add more bolters like you suggested, have a shooting specific squad As y'all know it depends a lot on the force you're fighting, but in general I say that for every 2 full squad of shooty Marines, have 1 squad of CC Marines. If it's against a low numbered - high armoured enemy, maybe Marines or another Chaos, I'd say 6 man CC squads with the AC having powerfist, BP, and spikey bits. 4 men with CCW and BP and one dude with a flamer. Instead of just 8-10 men with CCW/BP. As long as you only charge standard infantry it should be good for withstanding the attacks to get the PF in there, and the spikey bits adding the extra assurance that you'll cause at least 1 successful wound I'm just a fantastic fan of flamers, for the amount of damage they can put in for the cost. Also I feel that it stops the enemy charging up close as quick as they can 'cause they're afraid of getting caught up within the 4-8" range of the flamer (the dangerous part). And the reasoning for just have 6 men, if you haven't guessed, is that the minus 4 men tends to equal the cost of the upgrades, or there abouts. I personally stay away from Plasma pistols, too much of a risk. And of course, this is all working on undevided. I like your Idea, I really do only a couple of problems, I dont have spikey bits or know how to get them, and the CSP didnt come with a flamer and idk where to get that either... Remember I only have 2 box sets, several of the figures im missing. and put the flamer in the close combat group or the ranged group? and im not an advicate of small squads, I like masses...
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Posted: Thu Sep 28, 2006 4:48 pm
Good idea Marcus. I've never considered Spikey Bits as that "Worth it" to be honest. But it does seem good.
Spikey bits are a weapon from the armoury, basiclly making Close COmbat a little bit easier. They don't have a model, but it can be easily converted from anything. Flamers come from a Havoc sprue, so you might have to indivisually order that in.
-Mykal
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