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Posted: Thu May 31, 2007 8:52 pm
Name: Zif Age: 13 Charmander Lv.5 Hp:40 Ability: Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks: Scratch, 10 dmg Growl, 10 dmg 4/12 Items Pokeballs: 0 4/5 Greatballs: 0 4/12 Ultraballs: 0 4/25 Masterballs: 0 4/50 Potions: 0 4/5
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Posted: Thu May 31, 2007 8:54 pm
Name: Zif Age: 13 Charmander Lv.5 Hp:40 Ability: Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks: Scratch, 10 dmg Growl, 10 dmg 5/12 Items Pokeballs: 0 5/5 Greatballs: 0 5/12 Ultraballs: 0 5/25 Masterballs: 0 5/50 Potions: 0 5/5
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Posted: Thu May 31, 2007 8:55 pm
Name: Zif Age: 13 Charmander Lv.5 Hp:40 Ability: Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks: Scratch, 10 dmg Growl, 10 dmg 6/12 Items Pokeballs: 1 1/5 Greatballs: 0 6/12 Ultraballs: 0 6/25 Masterballs: 0 6/50 Potions: 1 1/5
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Posted: Thu May 31, 2007 8:56 pm
Name: Zif Age: 13 Charmander Lv.5 Hp:40 Ability: Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks: Scratch, 10 dmg Growl, 10 dmg 7/12 Items Pokeballs: 1 2/5 Greatballs: 0 7/12 Ultraballs: 0 7/25 Masterballs: 0 7/50 Potions: 1 2/5
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Posted: Thu May 31, 2007 8:58 pm
Name: Zif Age: 13 Charmander Lv.5 Hp:40 Ability: Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks: Scratch, 10 dmg Growl, 10 dmg 8/12 Items Pokeballs: 1 3/5 Greatballs: 0 8/12 Ultraballs: 0 8/25 Masterballs: 0 8/50 Potions: 1 3/5
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Posted: Fri Jun 01, 2007 6:56 pm
Trainer Name- Inthasack 1/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 6:57 pm
Trainer Name- Inthasack 2/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 6:58 pm
Trainer Name- Inthasack 3/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 7:01 pm
Trainer Name- Inthasack 4/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 7:03 pm
Trainer Name- Inthasack 5/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 7:04 pm
Trainer Name- Inthasack 6/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 7:05 pm
Trainer Name- Inthasack 7/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 7:06 pm
Trainer Name- Inthasack 8/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 7:07 pm
Trainer Name- Inthasack 9/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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Posted: Fri Jun 01, 2007 7:11 pm
Trainer Name- Inthasack 10/12 Age- 16  Eevee (m)  Lv.28 Hp.74/74 Attacks Tackle, 33 dmg Growl, 33 dmg Chingling (m)  Lv.26 Hp.71/71 Attacks Wrap, 25 dmg (Does dmg for 2-5 turns and foe cannot escape/switch out for that amount of turns also.) Growl, 31 dmg Astonish, 31 dmg (Generate a number 1-10. If 8-10 foe flinches.) Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Happiny (f)  Lv. 22 Hp. 66/66 Attacks charm 22 dmg pound 22 dmg refresh (cures poisoning, paralyisis, and burns.)
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