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Posted: Sat Jun 17, 2006 11:08 pm
Babbalui Ethereals are almost worthless now. crying I think that Ethereals may see an resugence in cityfight. Because Guard with camoline is IMPOSSIBLE to dislodge with shooting. Throw your Ethereal out in front, let him die, then charge into cover and get the guard out of the building with a surprise CC charge. That, or Mass Kroot, but I'm not that big a fan of Kroot.
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Posted: Sun Jun 18, 2006 1:13 am
whats so useless about a BS4 squad that are fearless the abilty to reroll all other LD tests if they can see him and the abilty to gain prfered enemy if he does finally croak. i have always taken an etheral with an hounor blade and if anything he has done more for me under the new rules
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Posted: Sun Jun 18, 2006 1:17 pm
menoftanith whats so useless about a BS4 squad that are fearless the abilty to reroll all other LD tests if they can see him and the abilty to gain prfered enemy if he does finally croak. i have always taken an etheral with an hounor blade and if anything he has done more for me under the new rules The Honor Guard aren't useless, but Ethereals are kinda iffy, as you can't take ONLY an Ethereal for an HQ. So he's kind of a point sink. Oh, and btw, Ethereals only let you re-roll Morale, not all leadership.
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Posted: Sun Jun 18, 2006 10:44 pm
Hey I just your guys opinion on this army list:
HQ Shas'O Airbursting fragmentation projector, Cyclic ion Blaster,Plasma Rifle, Iridium Armour, Crisis Bodyguard Shas'vre Bodyguard 1 Twin Burst Cannon Drone Controller:Gun Drone x2 Shas'vre Bodyguard 2Twin Burst Cannon Drone Controller:Gun Drone x2
Shas'el Twin Missle Pod Dron Controller: Shield Drone x2, Crisis Bodyguard Shas'vre Bodyguard 1Twin Missle Pod Dron Controller: Shield Drone x2 Shas'vre Bodyguard 2 Twin Fusion Blaster Drone Controller: Shield Drone x2
Troops Fire Warriors x12 Pulse Rifle, x7 EMP Grenades Shas'Ui Fire Warriors x12 Pulse Rifle, x7 EMP Grenades Shas'Ui Shas'ui Pulse Rifle Bonding Knife, Drone Controller Marker Drone x2
Heavy Support XV Broadside x3 Advanced Stablising system XV Broadside x3 Advanced Stablising system XV Broadside x3 Advanced Stablising system
This is my theoretical 1700 pts army list I just want to see what you players think of it.
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Posted: Mon Jun 19, 2006 12:18 am
Guardian of a Lost Cause Hey I just your guys opinion on this army list: HQ Shas'O Airbursting fragmentation projector, Cyclic ion Blaster,Plasma Rifle, Iridium Armour, Crisis Bodyguard Shas'vre Bodyguard 1 Twin Burst Cannon Drone Controller:Gun Drone x2 Shas'vre Bodyguard 2Twin Burst Cannon Drone Controller:Gun Drone x2 Shas'el Twin Missle Pod Dron Controller: Shield Drone x2, Crisis Bodyguard Shas'vre Bodyguard 1Twin Missle Pod Dron Controller: Shield Drone x2 Shas'vre Bodyguard 2 Twin Fusion Blaster Drone Controller: Shield Drone x2 Troops Fire Warriors x12 Pulse Rifle, x7 EMP Grenades Shas'Ui Fire Warriors x12 Pulse Rifle, x7 EMP Grenades Shas'Ui Shas'ui Pulse Rifle Bonding Knife, Drone Controller Marker Drone x2 Heavy Support XV Broadside x3 Advanced Stablising system XV Broadside x3 Advanced Stablising system XV Broadside x3 Advanced Stablising system This is my theoretical 1700 pts army list I just want to see what you players think of it. Well, for one, you're wasting the BS5 on your commander if you give him the AFP. Give it to one of his bodyguards instead. Secondly, your commander has no multitracker and three weapons. Even with a multi tracker, he's only firing two, not three per turn. You gave him Iridium armor...and bodyguards? Granted the extra wounds from the guards are nice, but having Shield Drones with 2+ saves hanging off your commander is better. For your other Crisis unit, consider having missile pods and twin-fusion, that way you don't have a suit hanging around that's dead weight. For both your Crisis units, Bonding is necessary. I'd drop EMP off your firewarriors, you have plenty of anti-tank in this list. Other thoughts: You have ALOT of static anti-tank, and only one unit of mobile antitank. I'd bust the Shas'el and his bodyguard down to a regular Crisis unit, and stick either another Anti-tank Crisis suit or a couple of Piranhas in the list for dealing with artillery, which Broadsides are particularly bad at. Also, you're pretty light on anti-infantry power, and don't have any railguns capable of firing pie-plates, so you might have trouble with horde armies.
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Posted: Mon Jun 19, 2006 12:42 am
That is why I am mechanizing. 3nodding
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Posted: Mon Jun 19, 2006 12:43 am
Oryn menoftanith whats so useless about a BS4 squad that are fearless the abilty to reroll all other LD tests if they can see him and the abilty to gain prfered enemy if he does finally croak. i have always taken an etheral with an hounor blade and if anything he has done more for me under the new rules The Honor Guard aren't useless, but Ethereals are kinda iffy, as you can't take ONLY an Ethereal for an HQ. So he's kind of a point sink. Oh, and btw, Ethereals only let you re-roll Morale, not all leadership. yeah i know its not all leadership and only moral but most other checks dont come up alot in our games, besides hes not that much of a points sink id much rather have hime there than his equal in points from a battle suit
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Posted: Mon Jun 19, 2006 10:32 pm
Guardian of a Lost Cause Hey I just your guys opinion on this army list: HQ Shas'O Airbursting fragmentation projector, Cyclic ion Blaster,Plasma Rifle, Iridium Armour, Crisis Bodyguard Shas'vre Bodyguard 1 Twin Burst Cannon Drone Controller:Gun Drone x2 Shas'vre Bodyguard 2Twin Burst Cannon Drone Controller:Gun Drone x2 Shas'el Twin Missle Pod Dron Controller: Shield Drone x2, Crisis Bodyguard Shas'vre Bodyguard 1Twin Missle Pod Dron Controller: Shield Drone x2 Shas'vre Bodyguard 2 Twin Fusion Blaster Drone Controller: Shield Drone x2 Troops Fire Warriors x12 Pulse Rifle, x7 EMP Grenades Shas'Ui Fire Warriors x12 Pulse Rifle, x7 EMP Grenades Shas'Ui Shas'ui Pulse Rifle Bonding Knife, Drone Controller Marker Drone x2 Heavy Support XV Broadside x3 Advanced Stablising system XV Broadside x3 Advanced Stablising system XV Broadside x3 Advanced Stablising system This is my theoretical 1700 pts army list I just want to see what you players think of it. As for my two cents, I think that you should add at least one devilfish to get your firewarriors around because if your line getr reached and th get you in CC your done for, Also a Hanner head would be nice, because if you are going to do the Medusa 5 campaighn, your Devil fish will be a best friend, also they will act as seeker missle platforms, and they will act as a normal gun platform. Your Crisis suits are gonna jump all over but your Firrewarriors are fust going to sit there. If you load a Fire warrior squad then unload they can still shoot half range, or just get them away from CC. But that's just me, I don't like the stagnit line.
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Posted: Tue Jun 20, 2006 11:56 am
Thanks for the constructive critism. PErsonally I have always preffered a static line of fire. As for my commander I have that way to stall the enemy so that my Broadsides and use their smart missiles to cause damage. My Firewarriors are thier to use the markerdrones to help with my other weapons. I may just make a few more changes thanks to this.
As I have said earlier I've always liked a static firepower.
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Posted: Tue Jun 20, 2006 12:37 pm
I'm looking for some professional feedback on the sniper drone teams. People with the "they suck" retord and nothing else can piss off, I'm looking for feedback that's helpful.
I keep hearing that such teams are a general waste of points, while in my eyes they seem generally cheap and if positioned correctly can do good damage. Granted, other armies may be able to field more models with real sniper weapons for less points (Scouts and Ratlings come to mind), but they lack the stealth field generators.
I am very much aware that the rail rifle is NOT a sniper weapon but instead just a heavy weapon with set stats, lacking the toughness rule of the sniper weapons.
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Posted: Tue Jun 20, 2006 2:26 pm
Hmm, from what I see in the Codex. they are good at covering your warriors as they fall back. They can also Down Space Marines and other Heavy roops with eas. Basicly you have to choose between Giving up anti tank for ant Infiantry and pinning, or vice versa.
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Posted: Tue Jun 20, 2006 6:26 pm
Well we have 3 members not including myself for the Tau thread anyone willing to join?
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Posted: Tue Jun 20, 2006 10:29 pm
Lt. Brookman I'm looking for some professional feedback on the sniper drone teams. People with the "they suck" retord and nothing else can piss off, I'm looking for feedback that's helpful. I keep hearing that such teams are a general waste of points, while in my eyes they seem generally cheap and if positioned correctly can do good damage. Granted, other armies may be able to field more models with real sniper weapons for less points (Scouts and Ratlings come to mind), but they lack the stealth field generators. I am very much aware that the rail rifle is NOT a sniper weapon but instead just a heavy weapon with set stats, lacking the toughness rule of the sniper weapons. The main problem with Sniper Drone teams is that much like the Krootox of last edition, they compete with the far more effective choices of Broadsides and Hammerheads. Granted, they are not nearly as anemic or overpriced as Krootox were, but they still aren't as useful as the other two options. The other problem is that they make somewhat ineffective snipers, as being Heavies, everyone gets to react to thier deployment, and being equipped with heavy weapons, they can't reposition easily. Playstyle also heavily weighs against the drones in most counts. If they were still scoring units, then I would seriously consider fielding them, but they aren't, which means that I'm throwing away nearly a 4th of my army points (in a 1000 point game) on units that cannot take table quarters. If I liked using markerlights more, I'd field them for having nigh invulnerable networked markerlights with target locks, but I've found that markerlights do LESS for me on the whole than they did in the previous codex, so my army lists are almost entirely markerlight-free. If somone doesn't fill out thier heavies, they could take them, but the vast majority of Tau players I know have all Elite and all Heavy slots filled right after taking thier requisite HQ and 2 Troops. Long story short, they're neat... but they're just not up to the standard of Hammerheads and Broadsides. I have two squads, but I never field them any more.
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Posted: Wed Jun 21, 2006 12:01 am
Oryn The main problem with Sniper Drone teams is that much like the Krootox of last edition, they compete with the far more effective choices of Broadsides and Hammerheads. Granted, they are not nearly as anemic or overpriced as Krootox were, but they still aren't as useful as the other two options. The other problem is that they make somewhat ineffective snipers, as being Heavies, everyone gets to react to thier deployment, and being equipped with heavy weapons, they can't reposition easily. Playstyle also heavily weighs against the drones in most counts. If they were still scoring units, then I would seriously consider fielding them, but they aren't, which means that I'm throwing away nearly a 4th of my army points (in a 1000 point game) on units that cannot take table quarters. If I liked using markerlights more, I'd field them for having nigh invulnerable networked markerlights with target locks, but I've found that markerlights do LESS for me on the whole than they did in the previous codex, so my army lists are almost entirely markerlight-free. If somone doesn't fill out thier heavies, they could take them, but the vast majority of Tau players I know have all Elite and all Heavy slots filled right after taking thier requisite HQ and 2 Troops. Long story short, they're neat... but they're just not up to the standard of Hammerheads and Broadsides. I have two squads, but I never field them any more. Ah thanks, that's what I wanted to hear. By the sound of it, it's one of the classic "no-go" things, but seeing as I'm stubborn and foolish, I'm going to give them a whirl, maybe throw them in a combat patrol as support. Here's the current standing of the army, I haven't got anything else as of yet. All of this is from the army deal from back in May, so I'm planning on using everything in the box until I can replace it. The ultimate goal is to have a 1.250 pts. force ready. HQ. Shas'O with Plasma rifle, cyclic ion blaster and command & control node. Bodyguard 1 with twin-linked plasma rifles and targeting array. Bodyguard 2 with burst cannon, airbursting fragmentation projector and a targeting array. Ethereal with honour blade, hard-wired drone controller and shield drone. ELITES. Stealth team with Shas'vre with burst cannon, hard-wired drone controller and marker-light drone. Shas'ui with burst cannon and Shas'ui with fusion blaster. TROOPS. Fire Warrior squad (8 ) with pulse rifles and carbines. Fire Warrior squad (8 ) with pulse rifles and carbines. Kroot Carnivore squad (16). FAST ATTACK. Gun Drone squadron with eight gun drones. Vespid Stingwings with Broodleader and five Stingwings. HEAVY SUPPORT. Sniper Drone team with a spotter and three sniper drones. Hammerhead tank with railgun, burst cannons, disruption pod and landing gear.
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Posted: Wed Jun 21, 2006 1:15 pm
I want to know how effective the plasma rifles are? Are the anti infantry? Anti-elite? They are kind of in between and I think they are a bit overrated. sweatdrop
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