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Posted: Sat Oct 20, 2007 8:22 pm
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Posted: Sun Oct 21, 2007 1:12 pm
Jutsu no Shibai: Namami (Art of the Play: Flesh and Blood) Ninjutsu S Rank Range: Short (0-5m), Mid (6-10m) Desc.: Kaze is sent flickering everywhere randomly at extremely high speeds holding his 2 head cleaving swords. While flickering, Kaze is slashing wildly to try and kill his opponent while at the same time trying to keep them away from Ryu.
Jutsu no Shibai: Hosaki (Art of the Play: Flame Needles) Ninjutsu A Rank Range: Short (0-5m) Desc.: Ryu summons his Ju Jak Puppet and makes it fly around in the sky while Kaze protects him. While in the air, Ryu manipulates his chakra to make Ju Jak become engulfed in flames. Ju Jak then opens it's mouth to reveal a flamethrower filled with senbon, and when it fires, it fire flaming senbon that explode on contact.
Jutsu no Shibai: Ryokousen (Art of the Play: Trip Wire) Ninjutsu A Rank Range: Short (0-5m) Desc.: Kaze is sent jumping all over the battlefield around his opponent. Unnoticed by the enemy, Kaze is stringing up wire that can't be seen at first glance, but only if you look real close. If a single wire is tripped, every wire makes an enormous explosion, making a very good trap.
Jutsu no Shibai: Ranshi (Art of the Play: Black Flames) Ninjutsu B Rank Range: Short (0-5m), Medium (6-10m) Desc.: Ryu summons his Hyun Mu puppet and retracts it's head and legs into it's black wooden shell. Flamethrowers then shoot out flames while Hyun Mu spins around rapidly to attack the enemy. While Hyun Mu spins, he is slightly hovering, so he can change direction in a moments notice.
Jutsu no Shibai: Songu no Sunaarashi (Art of the Play: Song of the Sandstorm) A Rank Ninutsu Range: Short (0-5m), Mid (6-10m), Far (11-15m) Desc.: Ryu summons all of his puppets and combines them into Hwang Ryong, who is roughly 20 feet tall. Hwang Ryong then shines crimson, creating a sandstorm. Hwang Ryong and Ryu then blend into the Sandstorm, making it very easy to kill an enemy unnoticed.
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Posted: Sun Oct 21, 2007 2:16 pm
hidden Butterfly palm; he kicks them up in the air like naruto does and he jumps after him and uses his Jyuuken and hit 4 times (more or less if he wantsor gets the chance) after hes done he kick them down like susakes move
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Posted: Sun Oct 21, 2007 8:32 pm
Drago_the_Blackrose Pure Shadow of Infinity- this is an ability that creates a sword made of pure shadow, whatever it touches it creates a shadow around causing the wound to stop from healing until it was removed by David. when the katana goes through the body at all, leaving a gouge in the body at all it can sever the chakra network as the shadow is filled with chakra to keep it from being closed and cause more blood to come out so it is even worse so it gets worse for him/her to die quicker. it causes them to bleed and stay in incredible pain. No...I don't like the shadow will cut all of the chakra... someone already approved it.Shadow of a Doubt- once Dave leaves a shadow on a wound it sinks into the body so the oponent's wound can heal and the shadow is hidden. once inside it moves to the brain and clouds it, covering it from most thoughts. it tends to cut off signals from the brain causing memory loss while in the brain. Yes it will only work with pure shadow of infinity.
Shadow Explosion- once Dave leaves a shadow on a wound it sinks into the body and Doom can choose where he wants to put it. once it has moved he then turns it into a solid ball that explodes into a spike ball, damaging any organs, muscle, and tissue around it. No...it will only work with pure shadow of infinity.
Shadow Realm- Doom only has to choose to use this with his eye with the mask infront of it. it causes a genjutsu on the oponent that makes them feel as if they are in a pitch black world, being pulled from their body and are trying to get back while fighting off strange creatures. while they fight off things to get back to their bodies they have to get back before something cuts their cord to their body or they die. (i will post for things attacking when they're in it). No...fine.White Shadow, Strength Beyond- David's mask overpowers him taking controll of his body. once it has controll the mask begins to spread over his face abit. the mask is the evil in his heart. once it has full controll it is given unmearcilous power and speed from using half of his chakra. although when this form has been activated he can be stopped only by one of two things, running extremely low on chakra, and having the mask break, which is near imposible. this will make David almost imposible to see if used with his HuyaiMetsuki and cursed seal. -Only if the mask can break easily...if not no... ok it'll be breakable, but about as easy as an anbu mask.
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Posted: Mon Oct 22, 2007 2:30 pm
Well If Drago says no, then he's overriding the other mod's decision. Drago = God. His word is law.
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Posted: Tue Oct 23, 2007 8:07 pm
.:Starting Technique:. Electro-Magnetic Pulse: By charging the air with electro-magnetic energy he can halt the movement of any metal objects within ten feet of his body for one post. Swords and objects being held directly will simply be held in place for the length of the post where as kunai or projectiles will fall to the ground once the technique disperses. This also affects any metal objects that Etsuya is using as well; he is not immune to it.
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Posted: Thu Oct 25, 2007 7:55 pm
Blue Gem, Ring of Death- this is a technique that creates a blue saphire ring that has an eerie glow of the same blue color. this ring will allow the wearer to, upon finding a corpse, removing the soul and creating a new body from the old one. the body will morph giving it generally a less rottable body. in basic the body will call its soul to it then rebuild so it becomes stronger(especially if it is rotting) the body will form anew. but every time this is to be used it must have collected 1 person's soul(david kills 1 person), for every 5 uses (summoning the soul of a bodies owner back to it). this can be used as many times as he kills people in the ration of 1 kill=5 body.
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Posted: Fri Oct 26, 2007 12:50 am
Storm of Needles.-Yes Dance of the Moonlight -Yes
Jutsu no Shibai: Namami (Art of the Play: Flesh and Blood) Ninjutsu S Rank Range: Short (0-5m), Mid (6-10m) Desc.: Kaze is sent flickering everywhere randomly at extremely high speeds holding his 2 head cleaving swords. While flickering, Kaze is slashing wildly to try and kill his opponent while at the same time trying to keep them away from Ryu.
Jutsu no Shibai: Hosaki (Art of the Play: Flame Needles) Ninjutsu A Rank Range: Short (0-5m) Desc.: Ryu summons his Ju Jak Puppet and makes it fly around in the sky while Kaze protects him. While in the air, Ryu manipulates his chakra to make Ju Jak become engulfed in flames. Ju Jak then opens it's mouth to reveal a flamethrower filled with senbon, and when it fires, it fire flaming senbon that explode on contact.
Jutsu no Shibai: Ryokousen (Art of the Play: Trip Wire) Ninjutsu A Rank Range: Short (0-5m) Desc.: Kaze is sent jumping all over the battlefield around his opponent. Unnoticed by the enemy, Kaze is stringing up wire that can't be seen at first glance, but only if you look real close. If a single wire is tripped, every wire makes an enormous explosion, making a very good trap.
Jutsu no Shibai: Ranshi (Art of the Play: Black Flames) Ninjutsu B Rank Range: Short (0-5m), Medium (6-10m) Desc.: Ryu summons his Hyun Mu puppet and retracts it's head and legs into it's black wooden shell. Flamethrowers then shoot out flames while Hyun Mu spins around rapidly to attack the enemy. While Hyun Mu spins, he is slightly hovering, so he can change direction in a moments notice.
Jutsu no Shibai: Songu no Sunaarashi (Art of the Play: Song of the Sandstorm) A Rank Ninutsu Range: Short (0-5m), Mid (6-10m), Far (11-15m) Desc.: Ryu summons all of his puppets and combines them into Hwang Ryong, who is roughly 20 feet tall. Hwang Ryong then shines crimson, creating a sandstorm. Hwang Ryong and Ryu then blend into the Sandstorm, making it very easy to kill an enemy unnoticed. --Very Very Good techs ^___^
hidden Butterfly palm-Yes
Electro-Magnetic Pulse-Yes and LadyEliza welcome to the guild you are from The Bleach Guild that my buddy Quix used to run....
Blue Gem, Ring of Death- So you want to make zombies...then they come back and fight for you...eh...yeah...I need to know why I should allow another puppet techinque in this guild.
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Posted: Fri Oct 26, 2007 1:36 pm
Made Up Technique: Shado, Kuroi barrage- This is a basic combo attack used when Kuroi and Shado have ate a soldier pill. Moving at extreme speed Kuroi attacks the opponents leg to trip them, this is followed by Shado giving a powerful blow to the diaphragm. This technique can not only knock the wind clear out of an opponent, but if hit hard enough it can cause death.
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Posted: Sat Oct 27, 2007 12:07 am
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Posted: Sat Oct 27, 2007 2:34 pm
Drago- its basically just making a zombie, that creates new skin, then follows me around to help. it is sort of like puppetry but also like chimeras, but its more renewing the life of some dead thing.
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Posted: Sat Oct 27, 2007 8:18 pm
I've decided to change a few things...
Jutsu no Shibai: Chiude Shougai (Art of the Play: Thousand Arm Assault) Ninjutsu S Rank Range: Short (0-5m), Midium (6-10m), Far (11-15m) Desc.: Kaze's chest opens and shoots out a thousand arms which all hunt down and try to catch the opponent. An extension of this is that the arms can break at the joints, which all have blades on the tips about a foot long and can al lbe controlled to again, search and destroy.
Jutsu no Shibai: Hosaki (Art of the Play: Triad Puppet Pressure) Ninjutsu A Rank Range: Short (0-5m), Medium (6-10m) Desc.: Ryu summons his Ju Jak, Chung Ryong, Hyun Mu and Byak Ho Puppets which then make a triangle around the enemy, with Ju Jak flying above them. A pyramid of chakra then forms around the enemy, and is sent blasting through the ground causing immense damage.
Jutsu no Shibai: Ryokousen (Art of the Play: Trip Wire) Ninjutsu A Rank Range: Short (0-5m), Medium (6-10m), Far (11-15m) Desc.: Kaze is sent jumping all over the battlefield around his opponent. Unnoticed by the enemy, Kaze is stringing up wire that can't be seen at first glance, but only if you look real close. If a single wire is tripped, every wire makes an enormous explosion, making a very good trap.
Jutsu no Shibai: Ranshi (Art of the Play: Black Sand Spikes) Ninjutsu A Rank Range: Short (0-5m), Medium (6-10m), Far (11-15m) Desc.: Ryu summons his Hyun Mu puppet. The shell of it opens up and shoots out black sand into the sky. Hyun Mu then closes it's shell and guards Ryu. The black sad in the sky turns into black, story tall, spikes of sand that rain down on the battlefield.
Jutsu no Shibai: Songu no Sunaarashi (Art of the Play: Song of the Sandstorm) A Rank Ninutsu Range: Short (0-5m), Mid (6-10m), Far (11-15m) Desc.: Ryu summons all of his puppets and combines them into Hwang Ryong, who is roughly 20 feet tall. Hwang Ryong then shines crimson, creating a sandstorm. Hwang Ryong and Ryu then blend into the Sandstorm, making it very easy to kill an enemy unnoticed.
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Posted: Sat Oct 27, 2007 11:51 pm
m0rfin and Metal Mist attacks Cleared ^__^
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Posted: Sat Nov 03, 2007 4:25 pm
Shade of Health- by using the shadows that David's sword leaves by touching them he can move them onto his body to heal wounds and create armor. the more shadows that David creates and uses the more strength the armor builds into itself. the shadows will act as a rock hard layer of skin that is stronger for each layer, and it weighs basically nothing because its made of shadows. they will only take so many hits before they start to break apart so they need to be replenished quickly.
Shadowing Arms- a technique that will cause the opponent to be grabbed at by arms the appear from below him/her, each shadow arm has great strength and is flexible, movable, and expendable. there is hardly anywhere they can't go. but they are still just arms so they can be cut, blown up, and anything else that you can do to hands. they are generally used in packs to grab an opponent from a ways away or just something to distract. if caught in its grip the opponent will have little chance of escape.
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