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Posted: Sat Sep 23, 2006 9:29 am
I looks like, if they are, he cut them off, then extensively greenstuffed 'em. In which case, it might be too much of an effort for a head that only looks marginally like the original.
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Posted: Sat Sep 23, 2006 9:32 am
FlashbackJon I looks like, if they are, he cut them off, then extensively greenstuffed 'em. In which case, it might be too much of an effort for a head that only looks marginally like the original. Mhm.
An interesting head that fits well on Terminator (and probably Obliterator) bodies is... The Nurgle Mounted Lord head, from the WHFB. Clip off the antlers, and it looks ace.
-Mykal
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Posted: Mon Sep 25, 2006 4:06 pm
I figured out that my chaos models are completely finished... I have three unmade guys, and I have two that dont have arms, what do you suggest I put on them? A note, before I wanted to play, I loaded these guys with mutations, the armaments, are thus: mutated arm and bolt pistol power fist and bolt pistol heavy bolter and knife bolter and knife bolter and knife powerfist and bolt pistol mutated arm and bolt postol bolter and knife bolt pistol and chainsword I think a plasma pistol and chainsword and another heavy bolter
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Posted: Mon Sep 25, 2006 4:19 pm
If they're a unit of anything other than Chosen Aspiring Champions, then you can't legally use them in a WYSIWYG game.
-Mykal
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Posted: Mon Sep 25, 2006 4:26 pm
A.R.G.U.S Mykal If they're a unit of anything other than Chosen Aspiring Champions, then you can't legally use them in a WYSIWYG game.
-Mykal *sigh* what do I need to do to make them usable and what did I do to make them illegal
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Posted: Mon Sep 25, 2006 4:34 pm
yo_momma117 A.R.G.U.S Mykal If they're a unit of anything other than Chosen Aspiring Champions, then you can't legally use them in a WYSIWYG game.
-Mykal *sigh* what do I need to do to make them usable and what did I do to make them illegal Well, if they're posessed, which I'm assuming they are because of the Chaos Mutations they all seem to have, then they can't have bolters, as they can only have bolt pisols and CCWs. 2 powerfists in one troop choice I think is wrong, only an Aspiring Champion can have equipment from the Chaos Armoury. Power Fists, Plasma Pistols come from the armoury, so only the Aspiring Champion can have those. They can't use Heavy Bolters, and even if they could they could only take one, to my knowledge. You also have 11 men there, and the Posessed limit is 10 men in a squad.
Unless this is a basic troop choice, in which case they should be modelled as men, not posessed, without any mutated parts, and 0-1 limit on the Heavy Bolter. The same applies for the powerfists.
I think that's about right, my Codex is lying about somewhere and I can't be too bothered finding it.
-Mykal
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Posted: Mon Sep 25, 2006 4:36 pm
A.R.G.U.S Mykal yo_momma117 A.R.G.U.S Mykal If they're a unit of anything other than Chosen Aspiring Champions, then you can't legally use them in a WYSIWYG game.
-Mykal *sigh* what do I need to do to make them usable and what did I do to make them illegal Well, if they're posessed, which I'm assuming they are because of the Chaos Mutations they all seem to have, then they can't have bolters, as they can only have bolt pisols and CCWs. 2 powerfists in one troop choice I think is wrong, only an Aspiring Champion can have equipment from the Chaos Armoury. Power Fists, Plasma Pistols come from the armoury, so only the Aspiring Champion can have those. They can't use Heavy Bolters, and even if they could they could only take one, to my knowledge. You also have 11 men there, and the Posessed limit is 10 men in a squad.
Unless this is a basic troop choice, in which case they should be modelled as men, not posessed, without any mutated parts, and 0-1 limit on the Heavy Bolter. The same applies for the powerfists.
I think that's about right, my Codex is lying about somewhere and I can't be too bothered finding it.
-Mykal I have two normal Chaos Space Marines. I find it odd that I cant give them mutations, the GW official dude didnt seem to mind me screwing them up... I guess ill just break off the parts that need to be taken away and replace them.
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Posted: Mon Sep 25, 2006 4:39 pm
yo_momma117 I have two normal Chaos Space Marines. I find it odd that I cant give them mutations, the GW official dude didnt seem to mind me screwing them up... I guess ill just break off the parts that need to be taken away and replace them. Before you go damaging I have one question. Then another if the answer is yes.
1. Do you have a Chaos Codex? 2. Did you read it for the rules regarding Troop/Elite choices?
-Mykal
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Posted: Mon Sep 25, 2006 4:41 pm
A.R.G.U.S Mykal yo_momma117 I have two normal Chaos Space Marines. I find it odd that I cant give them mutations, the GW official dude didnt seem to mind me screwing them up... I guess ill just break off the parts that need to be taken away and replace them. Before you go damaging I have one question. Then another if the answer is yes.
1. Do you have a Chaos Codex? 2. Did you read it for the rules regarding Troop/Elite choices?
-Mykal nope, I dont. I wasnt planning on playing chaos, I was into collecting when I got them If I ever officially get into chaos then I will get it, but for now im sticking to Tau. I might switch between the two, get them alternatively. Next time I got to GW or Riders im gonna spend the whole time lookin thru the Chaos Codex.
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Posted: Mon Sep 25, 2006 4:45 pm
yo_momma117 A.R.G.U.S Mykal yo_momma117 I have two normal Chaos Space Marines. I find it odd that I cant give them mutations, the GW official dude didnt seem to mind me screwing them up... I guess ill just break off the parts that need to be taken away and replace them. Before you go damaging I have one question. Then another if the answer is yes.
1. Do you have a Chaos Codex? 2. Did you read it for the rules regarding Troop/Elite choices?
-Mykal nope, I dont. I wasnt planning on playing chaos, I was into collecting when I got them If I ever officially get into chaos then I will get it, but for now im sticking to Tau. I might switch between the two, get them alternatively. Next time I got to GW or Riders im gonna spend the whole time lookin thru the Chaos Codex. Well when you do, have a good read. Ask questions. Specifically.
"What do Chaos Marine men have to have?" "What do Posessed have to have?" "What is an Aspiring Champion?" "What are the squad limits on my men?"
That'll be a good start.
Also. How many boxes did you buy if you have 2 Powerfists.
-Mykal
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Posted: Mon Sep 25, 2006 4:47 pm
A.R.G.U.S Mykal yo_momma117 A.R.G.U.S Mykal yo_momma117 I have two normal Chaos Space Marines. I find it odd that I cant give them mutations, the GW official dude didnt seem to mind me screwing them up... I guess ill just break off the parts that need to be taken away and replace them. Before you go damaging I have one question. Then another if the answer is yes.
1. Do you have a Chaos Codex? 2. Did you read it for the rules regarding Troop/Elite choices?
-Mykal nope, I dont. I wasnt planning on playing chaos, I was into collecting when I got them If I ever officially get into chaos then I will get it, but for now im sticking to Tau. I might switch between the two, get them alternatively. Next time I got to GW or Riders im gonna spend the whole time lookin thru the Chaos Codex. Well when you do, have a good read. Ask questions. Specifically.
"What do Chaos Marine men have to have?" "What do Posessed have to have?" "What is an Aspiring Champion?" "What are the squad limits on my men?"
That'll be a good start.
Also. How many boxes did you buy if you have 2 Powerfists.
-Mykal two, they are two seperate squads and now that you mention it, I just figured out there are 8 in each box... that means im missing 7 guys....s**t
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Posted: Mon Sep 25, 2006 4:55 pm
yo_momma117 two, they are two seperate squads and now that you mention it, I just figured out there are 8 in each box... that means im missing 7 guys....s**t Mhm. Well it looked like 1 squad. Sorry about that. It's still not legal though, it just explains the powerfists.
Take that list to GW, see if they can help you. smile
-Mykal
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Posted: Mon Sep 25, 2006 4:57 pm
well the bright side is... they look cool...just need to get some paint though When I do go into chaos, what faction/god do you think I should go with? is it against the rules to explain each one?
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Posted: Mon Sep 25, 2006 5:18 pm
yo_momma117 well the bright side is... they look cool...just need to get some paint though When I do go into chaos, what faction/god do you think I should go with? is it against the rules to explain each one? Black Legion if you like all-round. Iron Warriors for Tanks. Word Bearers for Daemons. Night Lords for Hit and Run. Alpha Legion for Stealth.
Nurgle is tough and infanty based. Limited Fast Attack. Tzeentch is durable and sorcery based. Expensive points-wise. Slaanesh is good for shock troops. Not too much to fault really. Khorne is extreme wrath. Strong in close combat, but awfully suicidal.
Take your pick. Night Lords and Iron Warriors, as well as the 4 Chaos God dedicated come with their own boxed models of between 6-9, I think.
I did Nurgle because I just love the paint scheme, and the way you can vary the army. Second choice would be Tzeentch or Slaanesh, and I honestly can't decide between those two. I dislike Khone because they're overplayed and suicidal.
Black Legion is the safe bet, to be honest, but then like Ultramarines, you can paint them up any way you like, seeing as they'ew the vanilla Chaos.
-Mykal
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Posted: Mon Sep 25, 2006 5:22 pm
hmm thats a toughy for some reason, suicidal sound good to me, so im leaning towards khorne xp
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