Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
The Space Marines Goto Page: [] [<<] [<] 1 2 3 ... 98 99 100 101 102 103 ... 400 401 402 403 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What Chapter do you play?
  Homebrew or custom
  Dark Angels
  White Scars
  Space Wolves
  Imperial Fists
  Blood Angels
  Iron Hands
  Ultramarines
  Salamanders
  Raven Guard
View Results

Merrick Bane

PostPosted: Fri Jul 29, 2005 3:59 pm


I play the Black Templars I have a full compliment of units; armoured, fast attack and troops as well as a champion (required) Termie chaplain and Marshal. 3 assault squads 3 tactical squads 2 devastator squads and 3 dreadnaughts one with twin lascannon the others melee (one having a flamer). I also have a bike squad 2 predators and a land raider crusader land speeders (one tornado) two whirlwinds a rhino and a vindicator. That and my 3 teminator squads ( 1 assault) make a pretty versital group that I can play as a whole or in small selected units. They had a basic colour scheme but now that I have all the units I want for now I am moving up to a much better paint job. That and I finally got shoulder pads for all of them to make 'em more pro looking (though not nearly as good just better than now). I just did up my assault squad and I'll upload a pic or two this weekend when I am done. Oh and about 1/3 of my army is neophytes. Once I finish the work and paint on them (will take several months cause of work) I can take up my next army. Some Dark Eldar twisted .

"Suffer not the unclean to live"
PostPosted: Sat Jul 30, 2005 5:30 am


[ Message temporarily off-line ]

Talock


Cagalli Yura Attha

PostPosted: Sat Jul 30, 2005 11:59 am


I've never understood how space wolves have a "13th company" - Space marine chapters are 1,000 men. They each have companies within them of 100 men. Thus, there can only be TEN companies... sweatdrop
PostPosted: Sat Jul 30, 2005 12:04 pm


they where sent out preheresy and did not emerge from the warp for like a thousand years

Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100

Cagalli Yura Attha

PostPosted: Sat Jul 30, 2005 12:38 pm


Mat
they where sent out preheresy and did not emerge from the warp for like a thousand years
and yet they have no surviving techmarines who know how to repair or recreate the old tech, none of the old tech, and even have access to MK8 armor. sweatdrop
They really should make pre-heresy armies match their fluff with models.
PostPosted: Sat Jul 30, 2005 1:33 pm


Cagalli Yura Attha
I've never understood how space wolves have a "13th company" - Space marine chapters are 1,000 men. They each have companies within them of 100 men. Thus, there can only be TEN companies... sweatdrop


Space Wolves don't follow the Codex astartes.They have 12 "Great companies"
each of wich is fully self susstained.Read Space Wolf to get a good look how they set up.
Alot of the original legions don't follow the Codex,Blood angels and Dark angels are good examples.Also there are more Black Templars than anyother chapter.
They number about 3000-4000.This is because they are all over the imperium and can't monitor each others inducting rates.

GT_Popogeejo


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Sat Jul 30, 2005 1:38 pm


I dont understand how 13th company can be a Chaos comapny, but still be loayalist. Can you explain this?
PostPosted: Sat Jul 30, 2005 2:56 pm


im not sure when they were lost now that i think about it. Acctually i think it was post heresy now

Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100

GT_Popogeejo

PostPosted: Sat Jul 30, 2005 4:05 pm


Ok class let us begin.
Before the Heresy the 13th co. was Russ's soloution to the wulfen effect as they needed all the numbers they could muster.when the Wolves were sent to destroy the Thousand Sons the 13th co led the assult.When Russ struck down Magnus the remaining Thousand sons fled through a strange portal(belived to be part of the webway.)Russ sent the 13th to track and kill them.They never returned untill over 10,000 years later during thee 13th black crusade.

They are still loyal to the Emporer and Russ.They only use chaos armour because
thats whats available.They have no tanks because all the tech's and drivers have either dided or sucumed to the curse of the wulfen.

After they dissappeared Russ didn't refound the 13th co as a sign of respect.
PostPosted: Sat Jul 30, 2005 5:49 pm


Hello did any one read my story plz i really need some feedback good or bad

Talock


Mat

Dangerous Soldier

8,500 Points
  • Brandisher 100
  • Treasure Hunter 100
  • Peoplewatcher 100
PostPosted: Sat Jul 30, 2005 8:42 pm


GT_Popogeejo
Cagalli Yura Attha
I've never understood how space wolves have a "13th company" - Space marine chapters are 1,000 men. They each have companies within them of 100 men. Thus, there can only be TEN companies... sweatdrop


Space Wolves don't follow the Codex astartes.They have 12 "Great companies"
each of wich is fully self susstained.Read Space Wolf to get a good look how they set up.
Alot of the original legions don't follow the Codex,Blood angels and Dark angels are good examples.Also there are more Black Templars than anyother chapter.
They number about 3000-4000.This is because they are all over the imperium and can't monitor each others inducting rates.


i thought there was only less than a company of Black Templar left after their fortress monestary was attacked and destroyed by orks
PostPosted: Sat Jul 30, 2005 10:49 pm


Curious, does anyone play Space Wolves now currently in 4th edition successfully?

My old wolves were kings in 3rd edition but with the slow down of rhino power I'm edgy on what to do with them. I tested out a drop pod concept.. it worked that one time but I really wonder if any one has come to the same trouble as I.

Some of you no doubt wonder why it is only know I ask, well I play between 4 armies and since my Tau and Speed Freakz took the least amount of change to 4th edition they quickly became my favoured armies to play especially because my Eldar Swordwind is just too fragile now and I mean compared to before [that's bad] to function all to well despite the strong support I have and my wolves I just can't seem to feild enough to feel I can stand a fight.

So please, any one willing to offer this stressed out Wolf Lord a few tips, I'd be more than happy to get a pm from you about it.

Thanks for your time.

DarkReaper40k

Dangerous Shapeshifter

7,700 Points
  • Ultimate Player 200
  • The Perfect Setup 150
  • Treasure Hunter 100

Guardian of a Lost Cause

PostPosted: Sun Jul 31, 2005 12:47 am


In the easiest terms regarding the 13th company:

Near the end of the Horus Heresy; the 13th company was ordered to follow the traitor legions into the Eye Terror and eliminate them. They were believe to be lost to the warp entities for the past 10,000 years. Only to re-emerge during Abbadons 13th Black Crusade, change, and having the entirety of hte company have skills equal to that of Wolf Guard. They have salvaged weapons from Chaos marines, and many have fallan to the Curse of the Wulfen. Despite being tainted by Chaos they are still fiercely loyal tot he Imperium and still follow the order given them 10,000 years ago.

I hope that is simple enough. Reminder this is what I have read and heard.
PostPosted: Sun Jul 31, 2005 3:21 am


and now for something completely unrelated.

i collect SMurf Marines! w00t for me. scream

GTmarineboyjimbob


Hoxtalicious

Greedy Partner

PostPosted: Sun Jul 31, 2005 5:07 am


Unit1294 Ghost
In the easiest terms regarding the 13th company:

Near the end of the Horus Heresy; the 13th company was ordered to follow the traitor legions into the Eye Terror and eliminate them. They were believe to be lost to the warp entities for the past 10,000 years. Only to re-emerge during Abbadons 13th Black Crusade, change, and having the entirety of hte company have skills equal to that of Wolf Guard. They have salvaged weapons from Chaos marines, and many have fallan to the Curse of the Wulfen. Despite being tainted by Chaos they are still fiercely loyal tot he Imperium and still follow the order given them 10,000 years ago.

I hope that is simple enough. Reminder this is what I have read and heard.


The 13th company followed the Thousand Sons into the warp as the curse of the Wulfen overtook them competely. This all happened on the homeworld of the 1K Sons, Prospero if not mistaken.
Reply
40k Discussion

Goto Page: [] [<<] [<] 1 2 3 ... 98 99 100 101 102 103 ... 400 401 402 403 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum