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A dark Pokémon RP guild that is literate for the most part. 

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Lunarsun rolled 1 20-sided dice: 10 Total: 10 (1-20)

Lunarsun
Captain

Hilarious Informer

PostPosted: Mon Dec 24, 2012 5:22 am


The attack would send the box flying back towards the owner ......as the Pikachu would flinch at the incoming attack. Her entire body would frizzle as she tries to jump away form the incoming attack.

If she hadn't seen it for herself, she never would have believed it .....as her tail would swipe across the ground. And she would flatten herself against the ground trying to let the attack literally go over her ....as her own present came back at her with rapid speed to help it.
amarzyciel rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Mon Dec 24, 2012 5:37 am



((roll for attack accuracy,since the previous one was for dodging))

((raargh,why do the dice hate me......))

amarzyciel

Merry Traveler

Lunarsun rolled 1 20-sided dice: 1 Total: 1 (1-20)

Lunarsun
Captain

Hilarious Informer

PostPosted: Mon Dec 24, 2012 5:47 am


(Actually it works like this ...first you subtract the moves dice rolls from each other. 14 - 10 = 4

Then you next subtract my pokemon's attack from your's defense, since this is a physical move. If it was a special attack then you use Sp.attack - Sp. defense instead.

Thus ..8 - 7 = 1

Then you add together = 5/2 due to resistances = 2. 5 rounds to 3dmg overall)

The move would hit as the Buizel brought the full weight of his attack on the Litwick and then .....would allow the spin to take him to the ground hitting on his back. He would roll back to his feet quickly, because, he knew that ghost type tend to like to be tricky and he was right .....as the pokemon was gone when he looked up. His ears would move as he tries to catch even the slight of sound to help him pinpoint where it would reappear ...as the sound of it's call would make his skin crawl.

He didn't like fire types, and ghost fire types were the worst.
amarzyciel rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Mon Dec 24, 2012 6:12 am





Midnight emerged right beside the Buizel, just the way a ghost type like, scaring people with their look and a chilling sound along with it. He always loved to do this to the opponent, scaring them to stop their attack or whatever they were doing. He hadn't liked the pokemon who attacked him before he was prepared,beside the pokemon being a water type.

Midnight,Litwick
lvl:2/Timid
Hp: 11/14 Pp: 17/18 Att: 5 Def: 7 Spd: 6 Sp Att: 8 Sp Def: 7
moves: Ember, Astonish, Pain Split
Exp: 0/100


DMG
(-2)+1 =no damage to buizel


Lunarsun

((I seem to only rewrite what I have written before in this post O.o"))
((decided to add opponent here,since it's so hard to keep track))
VS
Buizel (m)
lvl:2/Sassy
Hp: 14/14 Pp: 18 Att: 8 Def: 7 Spd: 8 Sp Att: 8 Sp Def: 6
moves: Growl, Water Sport, Iron Tail
Exp to be gained: 68

amarzyciel

Merry Traveler

Lunarsun rolled 1 20-sided dice: 20 Total: 20 (1-20)

Lunarsun
Captain

Hilarious Informer

PostPosted: Mon Dec 24, 2012 6:36 am


(You must have a differences of 6 or higher with the dice rolls for flinch to occur

2 - 1 = 1 (dice rolls differences)
5 - 7 = -2 (differences in your attack and my pokemon's defense)
dmg = -1/ no dmg
(-1 to defensive rolls for ....Buizel)

The pokemon would be caught, but the attack didn't have the force it should. He would simply shrug it off as he turned swiftly ...with the ghost type so close ...it only made sense that he would bat him away with ...an Iron Tail.

Two tails would come for the ghost's face.
amarzyciel rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Mon Dec 24, 2012 6:55 am




The attack did nothing to the Buizel and Midnight was not fast enough to dodge the next attack. Buizel's iron tail hit him "Brace yourself,counter with ember" Theo commanded as astonish did nothing to the buizel. Midnight hold his ground so the iron tail won't force him backward. The flame on top of his head was growing brighter and unleash it toward the buizel,trying to use it in close range almost point blank if Midnight managed to.



Midnight,Litwick
lvl:2/Timid
Hp: 6/14 Pp: 16/18 Att: 5 Def: 7 Spd: 6 Sp Att: 8 Sp Def: 7
moves: Ember, Astonish, Pain Split
Exp: 0/100


DMG
((20-11)+(8-7))/2= 5 DMG received


VS
Buizel (m)
lvl:2/Sassy
Hp: 14/14 Pp: 16/18 Att: 8 Def: 7 Spd: 8 Sp Att: 8 Sp Def: 6
moves: Growl, Water Sport, Iron Tail
Exp to be gained: 68


Lunarsun

((o.o I am in pinch))

amarzyciel

Merry Traveler

Lunarsun rolled 1 20-sided dice: 17 Total: 17 (1-20)

Lunarsun
Captain

Hilarious Informer

PostPosted: Mon Dec 24, 2012 7:25 am


The look on the Buizel's face said it all ....as his tail would start to rotate behind him. Since, they hadn't gain any distances from each other ...he would be point blank for the attack.

No point in running away, he would hold his ground as the tails would spin round and round. He would not allow the attack to touch him ....as he moved to part the spinning attack with the fast movements of tail as though they were nothing.

(Try again, fire vs. water .....ding ..ding ...water winner)


(your calculations were spot on ...great)
PostPosted: Mon Dec 24, 2012 7:32 am


(content deleted)

Lunarsun

((*sigh* I seemed to have very bad luck today with dice))
((probably spent it all from the appocalymas event (I must say I got cat's tangle and owlpocalypse from anon gifter today) do I get another try or I need to restart? ))


amarzyciel

Merry Traveler


Lunarsun
Captain

Hilarious Informer

PostPosted: Mon Dec 24, 2012 7:40 am


(You lost me ...and yourself I think, that wasn't an attack move ...that was an defensive one.

Last post was your attack with embers, so your next post should be an actual defense....not your surrender.)
amarzyciel rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Mon Dec 24, 2012 7:54 am







The buizel's spinning tail was bad as it dispersed Midnight's ember. This situation wasn't good for both of them. Theo thought how will he be able to get out from this situation. Those iron tail are problematic even though it won't do much damages to Midnight. There is only one way to reverse this situation now,that one single move. The move that have save them whenever they are in pinch,if it hit that is.


Midnight,Litwick
lvl:2/Timid
Hp: 6/14 Pp: 16/18 Att: 5 Def: 7 Spd: 6 Sp Att: 8 Sp Def: 7
moves: Ember, Astonish, Pain Split
Exp: 0/100


DMG


VS
Buizel (m)
lvl:2/Sassy
Hp: 14/14 Pp: 16/18 Att: 8 Def: 7 Spd: 8 Sp Att: 8 Sp Def: 6
moves: Growl, Water Sport, Iron Tail
Exp to be gained: 68


Lunarsun


((*thought about it for a moment* ah right...so your number will mean a defensive one, but the way you write it sounds like attack))
((will take a while for the next post,have something to do in RL. take about 30 mnt))

**Edit
((*stare at number* so this...will be my defence for the next attack *groan*))
((what is the floor made off,btw? metal? I am going to calm down and use my brain now,it have been pure power from the start))

amarzyciel

Merry Traveler


amarzyciel

Merry Traveler

PostPosted: Mon Dec 24, 2012 8:26 am


Lunarsun

((I love quoting,since I too love to be quoted))
Mintie Usa rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Mon Dec 24, 2012 2:28 pm


Lunarsun


((Dmg calculations 18-10+8-6= 8+2= 10 Dmg right? and that puts Pikachu at 4 hp if I did that right))

As Mina watched the box fly at the Pikachu she wondered, did she do the right thing. She would close her eyes hoping for a good hit. Her mind closed off to the other things around her. She was focused on the battle. She would open her eyes watching.

Terra would watch the box go as she stamped her feet wanting to defeat this mouse. 'This is where the grounds excel on the ground and against those who know not what they mess with' She would let out her battle cry as she was a step ahead of her trainer taking on a defensive stance.

"Terra... you know what to do keep an eye out for any counter attack.." She watched the Pikachu as the box would close in and near the pokemon. It would be hard to dodge as it was so close to the ground and going at a high speed.

Mintie Usa

Lunarsun rolled 1 20-sided dice: 11 Total: 11 (1-20)

Lunarsun
Captain

Hilarious Informer

PostPosted: Mon Dec 24, 2012 3:11 pm


The Buizel would snort a bit at the move .....as the fire would be blown harmlessly away and the water type would smile dangerously. His ears pin against his skull as he saw his opening and then would take that moment to strike. Once more, those tails would rotate behind him as they harden with each stop as she does a bit of a pivot on one paw and would then send both tails aimed at the skull of his opponent as he used Iron Tail once more.

(pop, goes the candle)

He would joke as he struck with iron tail.
Lunarsun rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Mon Dec 24, 2012 3:17 pm


(Correct)

The box caught the pokemon completely off guard as she was sent spinning in pain, as she would grab the box after she had fallen ....picking it up. She would spin it once before kicking it back at her opponent. Yes, it was more than a little beaten up at that point, but still, it had to have a good charge on it ....as she would declare back to her.

(Blagh ...Blah, this match isn't over with yet.}

The present would slide back toward the ground type ...hopefully this time with a big boom.

Pikachu (f)
lvl:2/Bold
hp: 4/14 Pp: 17 Att: 6 Def: 6 Spd: 9 Sp Att: 7 Sp Def: 7
moves: Present, Thundershock
Exp to be gained: 74

Lunarsun
Captain

Hilarious Informer

Reply
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