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Posted: Sun Aug 13, 2006 12:53 am
You fumble with grenades, but not with the rules.
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Posted: Mon Aug 21, 2006 6:36 am
Lt. Brookman You fumble with grenades, but not with the rules. But you dont die when you fumble the rules
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Posted: Mon Aug 21, 2006 12:18 pm
Depends on the time, place and setting.
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Posted: Wed Aug 23, 2006 9:57 pm
Lt. Brookman Depends on the time, place and setting. Well put it like this. I dont have the EIF book, and I was trying to draw the rules from my mind, which isnt exactly a safe place
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Posted: Thu Aug 24, 2006 6:32 am
You can download the book from the Mordheim site.
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Posted: Fri Aug 25, 2006 1:50 am
So, I've been kicking around the net trying to find out what races are acceptable to play with. I've found the usual empire and chaos and undead etc, but I'm trying to find out what the options with shadow warriors are. I'm a wood elf player usually so thats what I'm interested in fielding. Any info is greatly appreciated, especially if you can supply a link to the online rules that doesn't require me jumping through about ten whoops. Thanks guys!
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Posted: Fri Aug 25, 2006 9:20 am
Ou Shinsa Otokomae So, I've been kicking around the net trying to find out what races are acceptable to play with. I've found the usual empire and chaos and undead etc, but I'm trying to find out what the options with shadow warriors are. I'm a wood elf player usually so thats what I'm interested in fielding. Any info is greatly appreciated, especially if you can supply a link to the online rules that doesn't require me jumping through about ten whoops. Thanks guys! Current list of warbands: Human: - Reikland - Middenheim - Marienburg - Ostland - Tilea (in three variants) - Stirland - Averland - Amazones - Kisletive warband - Sisters of Sigmar - Witch Hunters Others: - Orcs and Goblins - Shadow Warriors - Skaven Warphunters - Undead - Possessed - Chaos Marauders - Lizardmen - Beastmen - Carnival of Chaos - Dwarf treasure hunters Check the Mordheim site for all legal warbands and check this site for others, as well as experimental and non-legal warbands.
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Posted: Sat Sep 16, 2006 1:45 am
This is partially a Mordheim question, and partially a WHFB question, but mostly a modelling question. I don't play FB and I'm planning a Lizardman Warband (among other things), but I need to know - what is this weapon:  ...and the weapon wielded by the third skink from the left:  Are they the same? Is it a Stone Axe (counts as a club), Axe, or Sword? Can it count as any as long as I'm consistent within my band? EDIT: Also, I'm confused about pricing here. Javelins are better than Throwing Knives (longer range, can be used in close combat, otherwise identical) but cost considerably less? Is this simply a function to encourage me to take traditional lizardman weapons? Same with Clubs(3), Axes(5), and Swords(10!)? They all have their unique benefits, but pricing seems way out of whack...
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Posted: Sat Sep 16, 2006 7:49 am
Responding to my own post for no particular reason.
The catalog confirms those weapons as "swords" so we're all good. Also, I'm beginning to see the real difference between the other weapon types.
New questions though: in what instances is a Buckler superior to a Shield?
Also, are helmets worth it, really?
EDIT: Let's cut to the chase... How's this look?
TOTAL 495, 5gc remaining, Warband Rating 92
Skink Priest Axe, Shortbow, Javelin, Shield 85gc, 20xp
Saurus Totem Warrior Axe, Sword, Shield 80gc, 11xp
Skink Great Crest Axe, Javelin, Shield 50gc, 8xp
Skink Great Crest Axe, Shield, Blowgun 65gc, 8xp
Saurus Braves (2) Spear, Shield 55gc each, 0xp
Skink Braves (3) Javelin, Shield 35gc each, 0xp
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Posted: Sat Sep 16, 2006 9:53 am
To answer all your weapon and gear questions, please read the Mordheim living rules book, that clarifies the whole deal.
As for the warband, not bad, it has a good balance of ranged and non-ranged weapons, you just need to be careful with the Skinks, they aint that tough.
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Posted: Sat Sep 16, 2006 10:31 pm
Lt. Brookman To answer all your weapon and gear questions, please read the Mordheim living rules book, that clarifies the whole deal. Actually, it generated the questions. I've got the LRB and Cities of Gold sitting open right now and I can't figure out why Javelins cost less than Throwing Knives, unless it is strictly to encourage me to purchase Lizardman-themed weapons. I'm not arguing, it's just a little strange. Same with Swords, Axes, and Hammer/Mace/Club/StoneAxe. They're the same except for Parry, save modifier, and stun chance, respectively, but the cost disparity is huge. I just wonder what that's about, is all. I still can't decide on the shield issue, though. Skinks have T3 and standard 6+ save. Shields make that a 5+ in all instances. Bucklers let them Parry. They both cost the same, and realistically, I'd like to keep my Skinks of out close combat as much as possible, so a Shield is theoretically superior right? Quote: As for the warband, not bad, it has a good balance of ranged and non-ranged weapons, you just need to be careful with the Skinks, they aint that tough. Goodgood, that's what I was looking for. If my experience in Blood Bowl has taught me nothing, it's that Lizardmen are a black/white army. No middle ground here, but I can deal with that. biggrin I just realized it's worthless to give my Saurus' spears. If they have spears and charge, they strike first. If they have spears and are charged, they go in initiative order (which is a funny way of saying "last"). I should just give them all swords for the same points and let them parry. Lastly, a rules question. Make sure I understand this correctly: My Saurus Totem Warrior has two melee weapons (axe and sword, in this example) and a shield. Against ranged attacks, he gets a 4+ save (scaly skin + shield) but in close combat, he has to choose between: 2 attacks (1 axe, 1 sword) and a 5+ save (scaly skin). 1 attack (either or) and a 4+ save (scaly skin + shield). Can he pick on the fly? Each combat? Each round of combat? Finally, if he chooses the second option and attacks with his axe, can he still parry with the sword? (I would assume not, but the rules aren't really clear on how this works.)
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Posted: Sun Sep 17, 2006 12:25 am
Yay for forums! My understanding and assumptions were correct (including, by extrapolation, that the Saurus may only parry if he attacks with the sword).
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Posted: Mon Oct 30, 2006 5:25 pm
What do you guys think about making Soul Calibur characters for Mordheim.
Of course it would take a bit of time to convert the models and what not, but do you think its a good idea?
Just think you too can take controll of your very own Seigfried Schtauffen or even better... YOSHIMITSU!
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Posted: Wed Nov 22, 2006 2:19 am
Been doodling with some warband concepts, maybe convince my brother and cohorts into playing a mini campaign of sorts. Anyway, all warbands listed here are based on official GW lists, none of the experimental stuff found on Mordheimer. I've also got plenty of parts for a possessed warband, maybe I'll try my hand at one of those as well.
WARBAND NAME: DA LUGNUTZ WARBAND TYPE: Orcs & Goblins
TREASURY. Gold Crowns TEEF: 0 Wyrdstone shards: 0
WARBAND RATING. Total experience: 35 Members (7) x 5 : 35 ___________________ Rating: 70
STORED EQUIPMENT. Nuthin'!
HENCHMEN.
Name: Da proddas Number: 2 Type: Goblins
Equipment: Shield, spear and dagger Special Rules: Animosity, Not Orcs, Runts Group Experience: 0
Name: Dem arrers Number: 2 Type: Goblins
Equipment: Short bow and dagger Special Rules: Animosity, Not Orcs, Runts Group Experience: 0
Name: Stumpdrool da Troll Number: 1 Type: Troll!
Equipment: Nuthin' Special Rules: Fear, Stupidity, Regeneration, Dumb Monster, Always Hungry, Vomit Attack. Group Experience: 0
HEROES.
Name: Lugnutz Type: Orc Boss
Equipment: Light armour, sword, axe, dagger Special Rules: Leader Experience: 20
Name: Gorbatz da Ekuelizher Type: Big 'Un
Equipment: Light armour, swords (2), dagger Special Rules: Nuthin' Experience: 15
+ + +
WARBAND NAME: the Brave Men of Reikland WARBAND TYPE: Reiklander human mercenaries
TREASURY. Gold Crowns: 0 Wyrdstone shards: 0
WARBAND RATING. Total experience: 28 Members (8 ) x 5 : 40 ___________________ Rating: 68
STORED EQUIPMENT. Nothing stored.
HENCHMEN.
Name: Heinrich Number: 1 Type: Warrior
Equipment: Light armour, halberd, dagger Special Rules: None Group Experience: 0
Name: Konrad and Matthias Number: 2 Type: Marksman
Equipment: Handgun and dagger Special Rules: None Group Experience: 0
Name: Kurt and Hermann Number: 2 Type: Swordsman
Equipment: Light armour, sword, shield, dagger Special Rules: Expert Swordsmen Group Experience: 0
HEROES.
Name: Bruno von Tasselknick Type: Mercenary Captain
Equipment: Heavy armour, shield, helmet, double-handed weapon, dagger Special Rules: Leader Experience: 20
Name: Willhelm Type: Champion
Equipment: Light armour, shield, helmet, sword, dagger Special Rules: None Experience: 8
Name: Tobias Type: Youngblood
Equipment: Spear, dagger Special Rules: None Experience: 0
+ + +
WARBAND NAME: Representatives of House Steenveldt WARBAND TYPE: Marienburg Human Mercenaries
TREASURY. Gold Crowns: 2 Wyrdstone shards: 0
WARBAND RATING. Total experience: 36 Members (9) x 5 : 45 ___________________ Rating: 86
STORED EQUIPMENT. Nothing stored.
HENCHMEN.
Name: "Old" Volker Grim Number: 1 Type: Warrior
Equipment: Brace of pistols, sword and dagger Special Rules: None Group Experience: 0
Name: Marksmen of Marienburg Number: 2 Type: Marksmen
Equipment: Handgun and dagger Special Rules: None Group Experience: 0
Name: Free Fencers Number: 2 Type: Swordsmen
Equipment: Sword, buckler and dagger. Special Rules: Expert Swordsmen Group Experience: 0
HEROES.
Name: Isabella Type: Mercenary Captain
Equipment: Light armour, rapier, duelling pistol and dagger Special Rules: Leader Experience: 20
Name: Mister Mounsteen Type: Champion
Equipment: Light armour, rapier, duelling pistol and dagger Special Rules: None Experience: 8
Name: Anna the cook Type: Champion
Equipment: Crossbow, axe and hammer Special Rules: None Experience: 8
Name: Jim Type: Youngblood
Equipment: Sword and dagger Special Rules: None Experience: 0
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Posted: Mon Dec 04, 2006 12:12 pm
I'm looking to get into this game, and build a warband out of Warmachine minis, since the Mordheim range is sorely lacking, but I was wondering what folks thought about blackpowder weapons in general? I was planning on having a small (5-8 man) warband of Reiklanders with all Blackpowder weapons; Captain with a brace of Dueling Pistols, lots of Marksmen with either Handguns or Blunderbusses. Are they effective, or will I be looking at a bunch of greasy stains on the play mat in the first couple games?
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