XXX。。。USAGE / DESCRIPTION The Technique creates a blade of an element depending on the rune used. Unlike the spirit sword technique, or adding ki to weapons, this technique adds effects such as with fire burning, Wind extra slashing power, lightning speed and the possibility to stun, ect.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS The Blades can only be used if the user has the rune for it and can only last for a limited amount of time [Unmastered 2 posts, Mastered 5]. Once an element is used, the user can not use the rune affiliated or make a rune similar for a bit of time. [10 Posts unmastered, 5 posts mastered]
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] Can vary in size from the size of a dagger, to extending to upto 3 meters and anything in between [ 2 ] Durable enough to block solid attacks like a normal blade [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] If this technique is used for more than one blade at a time, the user's body takes the effects of them due to clashing mana's [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION Charging the blade, hand, or weapon their using with the power of a rune or elemental magic enough to fire off a slash of power that is comparable and destructive as most ki waves
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] A destructive offensive technique [ 2 ] Varies in Element for diverse damage [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Needs a weapon or hand with the ability to slash the air [ 2 ] If used without a weapon, brings half the damage back on the user [ 3 ] [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION Combining a great amount of magical energy or several runes, to preform one powerful Strash. Sending a great amount of power towards as a penultimate technique.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] A Powerful multi-elemental attack [ 2 ] Great destructive power and range [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] If used without a weapon it could do some great damage to the user, even stopping them from using their arm [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION Summoning the Power of the Dragon Huólì, He is able to summon the spirit of the great dragon as his ultimate technique, firing off a blast in the form of a dark dragon. It roams and hunts at the opponent before colliding with great and concentrated force, enough to cause immense damage, more than any of his other destructive attacks. Though if the attack is used upon himself, he is imbued with the same power he sends out
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] His most powerful offense [ 2 ] A great destructive force [ 3 ] The power to give him the strength of the dragon. [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Taking on the dragon is painful [ 2 ] Limits him to using this technique twice a day without mastery as an attack [ 3 ] Harms the user upon using the attack [ 4 ] After final use in battle, Huólì becomes dormant until it can be used again [ 5 ]
XXX。。。USAGE / DESCRIPTION Summoning the Fallen Dragon Lord, he pulls the power into his blade, combining his great master of ki and mana, with his spiritual energy. This dangerous combination is his last resort against a foe using two powerful techniques together to fire off at the same time
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] Can only be used within the Kō Ryū Ha state [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] A technique of awesome power [ 2 ] Three different types of energy in one attack [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Heavily damages the user after [ 2 ] Exhausts the Kō Ryū Ha form [ 3 ] Incapacitates the user for a while after use [5 posts] [ 4 ] [ 5 ]
XXX。。。DESCRIPTION After redirecting the technique Ochita Shō Ryū Ha onto the Sher, he is able to consume that power and fight with new found strength, speed and vigor. The Dragon stains his hair as well as wraps around his arms, making his eyes an ebon color as well. His voice carrying the sound of his own and Houli as well. The sensation of power, and the fusion of the human and dragon's spirit is held together by the control and spirit of the user, and only strengthened by the more power spirit between them.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Prerequisites
[ 1 ] Must have a spirit dragon [ 2 ] Must have a BP of atleast 500 [ 3 ] Ki of 100 [ 4 ] [ 5 ]
XXX。。。TECHNIQUE NAME The Maiden's Arcana: Three Lines of Fate
XXX。。。CLASSIFICATION Classification Supportive
Technique Type Buff / Debuff / Healing
XXX。。。USAGE / DESCRIPTION An extension of the original The Maiden's Arcana. As the wielder becomes stronger, the cards in turn resonate to newfound strength. Allowing the user to extend their range. Allows the use of single pull buffs and debuffs to move from 1 per each to 3 per each.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
Special Rulings [ 1 ] Ki cost is calculated the same way as in The Maiden's Arcana. User must still pay for each of the three individual stats. [ 2 ] User can either use all three buffs and debuffs on a single person(s) or, can split each of the 3 amongst multiple individuals.
Perks / Benefits
[ 1 ] Overrides previous 1 buff/debuff/healing card ruling [ 2 ] Can buff 3 and debuff 3 at the same time [ 3 ] Increases person(s) capable of being healed in a single instance to 3 [ 4 ] User is able to focus less intensely, freeing them for other non-offensive actions
Drawbacks / Limitations
[ 1 ] Limited to 3 buffs and 3 debuffs at a single time. [ 2 ] Triple pay out for ki cost as each stat has its individual cost [ 3 ] Healing/Buffs still can never exceed 100% [ 4 ] Debuffs still can never exceed 50%
XXX。。。TECHNIQUE NAME The Maiden's Arcana: The Tower
XXX。。。CLASSIFICATION Classification Supportive
Technique Type Buff / Debuff
XXX。。。USAGE / DESCRIPTION Having unlocked the first extension of The Maiden's Arcana, the user's is able to discover new abilities by the new cards which comes with it. The Tower card allows the user the ability to swap stats either between two persons or between a singular person's own.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
Special Rulings
[ 1 ] Ki cost is calculated the same way as in The Maiden's Arcana (using buff calculations at 100%). User must pay costs for both and all stats being swapped.
Perks / Benefits
[ 1 ] Able to rearrange person or persons stats.
Drawbacks / Limitations
[ 1 ] Can only change 3 stats at a time total. [ 2 ] Limited to only swapping between two persons and or a singular interpersonal swap at a time. (ie, cannot change 3 stats of 3 people) [ 3 ] Heavy ki costs
XXX。。。TECHNIQUE NAME The Maiden's Arcana: The Empress
XXX。。。CLASSIFICATION Classification Supportive
Technique Type Defense
XXX。。。USAGE / DESCRIPTION Having unlocked the first extension of The Maiden's Acarana, the user's is able to discover new abilities by the new cards which comes with it. The Empress card allows the user to create a mirror shield.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
Special Rulings [ 1 ] Ki cost is equal to user's ki stat [ 1 ] Shield strength (defense) is = 50% user's ki stat
Perks / Benefits
[ 1 ] Allows user some protection
Drawbacks / Limitations
[ 1 ] If shield receives attacks more than it's strength (attacker's offense stat > shield defense) , the shield will break and inflict x2 attack damage to defender. [ 2 ] If shield was broken, cannot be re-casted for 2 posts.
XXX。。。USAGE / DESCRIPTION A more devastating variation of Nova Sunshine, Bright Nova sees Pars creating a super charged Nova Sunshine, only to compress it down further than the standard Nova Sunshine, compacting it into the size of an ember, before then letting it loose toward the target which it will then rapidly expand and decompress into an explosion with ten times the force of its parent technique. Though the mass of energy being reduced to a cinder may seem like a counter intuitive technique to some, however, this is quite the opposite, rather the compression of the produced energy puts them into an unstable state, becoming far more potent than they were previously. This is due to the ki which compressed them are concentrated into a smaller shape, the potency and stability of the ki rising as the very energy that compressed the mass acts as fuel while maintaining the pressed form. It is upon decompressing the ember sized Nova Sunshine that these two things come into action; now free, the ki that was once compressed will violently and rapidly expand into a much more unrefined form. In addition to the exposure to oxygenated air, the now expanding ki will expand even moreso, decompressing rapidly, creating a violent explosion of intense destruction. When ready to launch, the ember will race toward the target at astonishing speeds, easily outpacing most others as it charges to its destination, the force of it along being mighty enough to easily blow away large solid formations that may be in its way. Upon making contact with the target, the condensed mass will erupt, unleashing all of its energy and destructive potential in the form of an air shaking violent explosion of colossal proportions. Should a target survive the initial explosion, they then receive consecutive damage so long as they remain inside the Bright Nova’s explosion. XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
[ 1 ] Gargantuan blast radius [ 2 ] Greater Attack Power and Speed than Nova Sunshine [ 3 ] Chargeable [ 4 ] Consecutive Damage [ 5 ]
Drawbacks / Limitations
[ 1 ] Requires one post to achieve the standard charge, then an additional post to fully charge it, and one more to compress it. [ 2 ] Can be prevented from completion if charging is interrupted. [ 3 ] Compressed size increases the chances of it being avoided. [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION A feint that takes advantage of the target acting on seemingly predictable body movements. Pars starts by giving off a killing intent heavy enough to put the target on alert, then, following this, he begins to make subtle movements, but not subtle enough for the target to not notice. These movements can be anything, Pars deciding what would be the best for that moment, or rather what would be the most predictable upcoming move. Whether it is a punch, a kick, or even a step back, the subtle movements Pars makes will often mislead the target into believing some kind of foreseeable move is about to be made, one they of course would naturally react to. Once they react to the feint, Pars immediately follows up with his true attack, catching the target off guard through false predictable movements. In most cases, those who fall for the feint mistake the technique for reality, perceiving Pars as making the predicted movement before dissipating as a hallucination. In most cases, this can only be used once, if the trick behind the feint is figured out, furthermore, it can only work on targets who fail to notice the feint.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] Dodge Bonus [ 2 ] Applies Combos Into to next attack [ 3 ] Dodge Penalty [ 4 ] Effects targets with an intelligence equal to or lower than Pars’ [ 5 ] Each increment of 50 under Pars’ intelligence a target has equates to how many times Pars may use this technique on them
Perks / Benefits
[ 1 ] Can leave a target open to a coming attack [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Can only work so many times [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION A technique that relies on timing and oncoming attack, Crushing Flow allows Pars to completely counter almost any non-physical attack back to its original owner. The process of this technique begins with Pars focusing his ki into his palms, coating them. Once this coating has been created, it quickly enwraps the opposing attack, wrapping itself completely around the mass of ki, enhancing its attack power, and then with a throw, Pars re-releases the attack right back at its original owner with twice the speed and power. This is indeed a useful technique when dealing with attacks that are energy in origin, especially those which are emitted from the opponent’s being, no matter the range of emission. The attack, as stated before, is enhanced in terms of both attack and speed, twofold to be exact, to become something that the target will not simply send back to him. However, as good of defense, as it is, Offensive Reversal is not perfect as one thing, it cannot counter physical attacks, only the non-physical, and should his opponent be more proficient in energy-based techniques than him, he will not be able to counter it.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] Ki Enhanced [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION A technique where Pars is able to compress masses of ki into smaller forms to create larger explosions from rapid expansion of their energy. The idea of a produced ki mass being reduced to a cinder may seem like a counter intuitive ability, that it may be something too weak to be considered effective. However, this is quite the opposite, rather the compression of the produced ki puts them into a superheated state, becoming far hotter than they were previously. The heat of the compressed form it takes on is so compact they're able to melt through most materials as if they were hot butter. This goes further the larger the ki mass initially is, giving more heat to be built up while compressed. In either form or size they take, Pars is granted a telekinetic control over them, freely being able to control their movement in a limited range. With this degree of control, Pars can launch these compressed ki masses like projectiles, sending them soaring through the air and toward the target, their heat allowing them to pierce through most targets like a beam based technique. The most prominent and effective way of using this technique however comes in the form of actually decompressing the ki mass he has already compressed. When Pars compresses his ki, it is isolated from the outside oxygenated air while still in a compressed form that is ever ready to expand. It is upon decompressing one of his compressed ki that these two things come into action; now free, the energy that was once compressed will violently and rapidly expand into a much more unrefined form, creating a violent explosion of intense energy. The blast radius of the explosion is dependent on the initial size of the ki mass and how much it was compressed. A massively produced ki mass that is compressed down to the size of an ember will guarantee an even larger explosion, while a small mass of ki compressed to the same size will create a smaller explosion. The volume of the energy and how much pressure is applied to it is what determines the level of the explosion. Pars of course is able to set his compressed fires off at any moment with a single thought, making them akin to remote trigger bombs that can be set off once they are in the desired position. This makes it so that even if the compressed mass is dodged, Pars can still catch the target in its eruption.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
XXX。。。USAGE / DESCRIPTION A technique that utilizes physical might and Bright Star, Spark Claw combines both to create an attack that grabs the target and envelopes them in a large explosion. The technique starts with Pars utilizing Bright Star, creating not one, but five compressed ki masses for each finger of his chosen hand. With this done, he will ready that arm in the same position he normally uses to prepare Sunshine Spark, readying his arm to perform a corkscrewing thrust while keeping a clawed gesture with his hand. When ready, he will then charge the opponent, thrusting his chosen hand into the target's face, slamming his palm into their face and then grabbing a hold of it while digging his fingers into their head. When a tight grip is secured, he will begin to run forward and continually slam and run the back of the target's head along the earth or whatever surface is available. After five separate impacts between their head and the surface, Pars will jump up with them, still holding them by their face, and then propel himself downwards, thrusting the back of his target's head once more into the Earth before triggering all five Bright Stars at once, detonating them simultaneously and causing a five time explosion that destroys the surface the target was slammed into. A rather brutal technique, Spark Claw is what most can consider to be a "command grab." Despite how crude it may appear to be, Spark Claw as well is quite versatile in its utilization and range. While the varying slams are simply to add damage before the focus of the technique, the Bright Stars on Pars' fingers can be detonated at any point during the technique's use, whether that is upon the initial contact between him and his target or during one of the slams that lead into the final, this can make it difficult to tell when he will detonate the five compressed ki bombs. Furthermore, as the Bright Stars are still ki themselves, Pars is free to propel them from his hand as if he was using Nova Corkscrew or Sunshine Spark, sending them to the target and detonating all five at once without having to grab them first, this means even if he fails to grab his target, he can still launch the compressed ki and make use of them.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] Ki Enhanced [ 2 ] One Handed [ 3 ] Unblockable [ 4 ] Combos Into [ 5 ]
XXX。。。DESCRIPTION The dark transformation used by Dragon hybrids as a result of the combining of Primordial Rage and ki instability. It is a berserk state brought on when a Dragonborne reaches less than half of their original health and ki pools, forcing them to go into a "last resort" stage where their powers are elevated at the cost of their own sanity.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
Prerequisites
[ 1 ] Must be Dragon race (Dragonborne-class) [ 2 ] KP less than 50% [ 3 ] HP less than 50%
Power Scaling
[ BP ] Base x 100 [ Stats ] Physical Offense, Energy Offense, Speed, and Reflexes x 2
Drawbacks / Limitations
[ 1 ] Every post while in Devastator form; user looses additional 5% of their Max HP [ 2 ] Causes user to go into blind rage; unable to distinguish friend from foe [ 3 ] User can no longer dodge properly, requiring double the amount of dodge in order to evade. [ 4 ] Automatically triggers when HP+KP are less than 50%, user has no control over activation [ 5 ] Will continue to rampage until form is exited or until the user is ≤ 5% max HP [ 6 ] If user reaches ≤ 5% HP or KP while in Devastator mode, they will be automatically transformed into Hatchling Form and will be unable to exit until HP+KP ≥ 60% (exhaustion)
Form Mastery
[ 1 ] LOCKED: The user retains their sanity, allowing use of form without rampaging. User regains ability to dodge normally. [ 2 ] LOCKED: User is able to exit Devastator form at will [ 3 ] LOCKED: User is able to override automatic trigger, granting them choice of entering the form. User still must meet requirements in order to enter form.
XXX。。。DESCRIPTION A transformation utilized by the Dragon race, in which the user reverts back to their "baby" stage. The compression of their physical form allows for them to drastically increase their recovery abilities. Doubling the the rate of HP/KP/SP recoverable in a single instance. (User recovers 60 points of Health, Ki and Stamina per post while in Hatchling form. 100 points when sleeping/eating - does not stack with post bonus) However, this leaves them in a vulnerable state.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
Prerequisites
[ 1 ] Must be of Dragon race
Power Scaling
[ BP ] --- [ Stats ] ---
Drawbacks / Limitations
[ 1 ] User is unable to preform any offensive techniques while in Hatchling form. [ 2 ] User's defense is halved due to smaller body [ 3 ] If user was put into this form as a result of Devastator mode, user cannot leave form until HP+KP ≥ 60% max [ 4 ] [ 5 ]
Form Mastery
[ 1 ] LOCKED: The user is able to use offensive techniques however, damage output is halved [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。TRANSFORMATION NAME Cloaked Demon: 25 Percent Power
XXX。。。DESCRIPTION By gathering and pouring ki into their own body, activating the inner power of the Frost Demon DNA welded in their body, they are cloaked by their aura as it has shaped horns out of their ki upon the user's head like a crown. In result, their battle power is risen a bit, with their speed and reflexes heightened.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Prerequisites
[ 1 ] 275 BP [ 2 ] Intense Training [ 3 ] [ 4 ] [ 5 ]
Power Scaling
[ BP ] Base BP x 2 [ Stats ] +4 to Speed and Reflexes
Drawbacks / Limitations
[ 1 ]-5 to Ki per post to maintain [ 2 ] this power up can't be skipped, has to start with this power up before advancing to other "Cloaked Demon" Power up stages. [ 3 ] [ 4 ] [ 5 ]
Form Mastery
[ 1 ] When mastery is reached, the Ki maintain cost is eliminated. [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。TRANSFORMATION NAME Cloaked Demon: 50 Percent Power
XXX。。。DESCRIPTION Expansion upon the 25 percent power stage of Cloaked Demon, the user's aura adds more then just horns upon the head. It also will extend claws made out of ki as the user's body feels lighter with higher reflexes and speed.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Prerequisites
[ 1 ] 395 BP [ 2 ] Intense Training While In Cloaked Demon: 25 Percent Power [ 3 ] Mastery Of Cloaked Demon: 25 Percent Power [ 4 ] [ 5 ]
Power Scaling
[ BP ] BP x 4 [ Stats ] +8 to Speed and Reflexes
Drawbacks / Limitations
[ 1 ]-15 to Ki per post to maintain [ 2 ] Cannot enter this power up without first entering Cloaked Demon: 25 Percent Power. [ 3 ] [ 4 ] [ 5 ]
Form Mastery
[ 1 ] When mastered, Ki maintenance reduced to 10 Ki per post [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。TRANSFORMATION NAME Cloaked Demon: 75 Percent Power
XXX。。。DESCRIPTION This expansion involves the aura shaping not only just the horns and claws, but the shoulder spikes created by their ki forms on their shoulders. This is strongly a reference to third form of the Frost Demon lineage. This power up can pose dangerous to ones that aren't prepared or not trained enough to handle near mastery frost demon power.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Prerequisites
[ 1 ]500 BP [ 2 ] Intense Training While In Cloaked Demon: 50 Percent Power [ 3 ] Mastery of Cloaked Demon: 50 Percent Power [ 4 ] [ 5 ]
Power Scaling
[ BP ] BP x 10 [ Stats ] +20 to Speed and Reflexes
Drawbacks / Limitations
[ 1 ] -20 Ki per post to maintain [ 2 ] Cannot use this stage power up without using Cloaked Demon: 50 Percent Power [ 3 ] [ 4 ] [ 5 ]
Form Mastery
[ 1 ] When mastered, Ki maintenance reduced to 15 per post [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。TRANSFORMATION NAME Cloaked Demon: 100 Percent Power
XXX。。。DESCRIPTION This is the final expansion of the Cloaked Demon series. By allowing all power of the frost demon meld into their ki, the horns, the claws, the shoulder spikes, including tail are formed, with something a bit extra. The power up in this state also causes black linings to appear around the eyes of the user, a indication that the Frost Demon DNA is fully submerged into their being. All power is at their finger tips with their speed and reflexes higher then its ever been.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Prerequisites
[ 1 ] 685 BP [ 2 ] Intense Training While in Cloaked Demon: 75 Percent Power [ 3 ] Mastery of Cloaked Demon: 75 Percent Power [ 4 ] [ 5 ]
Power Scaling
[ BP ] BP x 20 [ Stats ] +30 to Speed and Reflexes
Drawbacks / Limitations
[ 1 ]-25 Ki per post to maintain [ 2 ] Cannot use this stage power up without using Cloaked Demon: 75 Percent Power [ 3 ] [ 4 ] [ 5 ]
Form Mastery
[ 1 ] When mastered, ki maintenance is reduced to 20, reaching 0 Ki no longer kills you, instead it makes you pass out, unable to use any of the Cloaked Demon power ups for 10 post. [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION The user shapes Ki into their hand as they would continue channel and upon throw, mess with the energy flow of the sphere making it unstable and explosive upon attempted impact with target.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] Explosive power [ 2 ] Great for keeping enemy on their toes [ 3 ] Great starting move in battle [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Precise Timing in Battle [ 2 ] Needs to be used tactically to be effective [ 3 ] [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION The user rushes their target, does a barrage of kicks, aiming either high or low without using their hands, then in the midst surprises them with a head butt attempting to leave them flinched.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] Great rush attack [ 2 ] Can be combined into any combo of physical attacks [ 3 ] Can be used both on ground and air [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Feet is the main focus of the attack [ 2 ] Can be wide open to attack in the chest area [ 3 ] [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION The user by dispersing their ki in the atmosphere around them, it creates a vacuum allowing the user to use it to their advantage. It can be shifted for offense or defense.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] Very Versatile [ 2 ] Can be used in a lot of circumstances, including out side of battle [ 3 ] +10 to Speed when used offensively [ 4 ] +10 to Reflex when used defensively [ 5 ]
Drawbacks / Limitations
[ 1 ] Long Range attacks can be drawn in [ 2 ] Vacuum can be used tactically against the user [ 3 ] -30 to Ki and Stamina to be used each time [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION Similar to Perfect Shot, the user takes their stance to fire the ki blast except they put full power into their finger tips, causing the beam color to turn from green to orangish red. As it fires sparks surround the point of the attack and it screeching like a bottle rocket attempting to pierce the foe deeper then its base version.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] Full Power Perfect Shot [ 2 ] Great for eliminating and deafening targets due to screech sound [ 3 ] Faster then Perfect Shot [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Screech Sound can give away where its coming from [ 2 ] User's position can be given away [ 3 ] Requires to be used in less often intervals of the technique [ 4 ] [ 5 ]
XXX。。。USAGE / DESCRIPTION The user levitates to the air and quickly places arms out side by side, charging two purple orbs, one in each hand. As they slowly charge, wavy waves force out of them, hinting at the high burst of power contained in them. When its fully charged, the Purple Orbs look like they are sparkling but the sound they make sound like one thousand chirping birds. The sound of the sparks within the sparkling clashing with one another. In a single throw of them, the purple orbs go flying towards the target, seemingly to hone in on their target, like its attracted to the non sparkling target attempting to clash into them, burst and explode.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Special Rulings [ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Perks / Benefits
[ 1 ] Signature Technique [ 2 ] Most Familiarized With Creator [ 3 ] Can be used to attack two targets at once [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] More chance of catching a single target [ 2 ] This technique cannot be passed down to others due to unique Ki of the creator of this technique. [ 3 ] Best to not use point blank [ 4 ] [ 5 ]