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*~::Shin Megami Tensei: Persona 4 FES - The Golden::~*

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The final chapter in the Persona 4, FES, and Golden - RP Guild Trilogy! No prior knowledge necessary! 

Tags: Persona 4, Megami Tensei, Roleplay, Persona 3, Persona 5 

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Hibarii chan generated a random number between 1 and 10 ... 2!

Hibarii chan
Crew

Timid Sweetheart

PostPosted: Sat Nov 21, 2015 7:28 pm


::Noelle Everett::

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Quote:
Noelle Everett -Turn 8
53. Jump Scare! Creepy girl crawls out of a well on TV at you. [Retreat 1 space.]


+1 to rolls for Courage Boost.
11 zombies
Hibarii chan generated a random number between 1 and 10 ... 10!
PostPosted: Sat Nov 21, 2015 7:29 pm


Seika Murakami
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Quote:
Seika Murakami -Turn 8

51. Trapped in a Room! A man on a television screen in a mask tells you that you must drink the chalice on the table to progress. You seem to have no choice… [Toby the Ghost: From now on, a ghost haunts your every step. Each time you are forced to retreat 1 space or more during your turn, the ghost will gain on her. If this happens 3 times, you will fall into a coma filled with constant nightmares caused by your ghoulish companion, and be unable to proceed further in the game.

After the game, the character will need to receive Special Healing before they awaken again.]


Hibarii chan
Crew

Timid Sweetheart

Great Ryoman! generated a random number between 1 and 10 ... 3!

Great Ryoman!
Crew

PostPosted: Sat Nov 21, 2015 7:52 pm


Eiji "The Gin-pire" Mishima

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A rock went flying down the hallway behind him, but failed to hit it's target as the rock rolled to a stop on the ground. Gin knew something was following him again, one of those animated bodies, but it was too fast for him to get a clear line of sight...for now. "Tch, more mannequins. I can't make them out in this darkness..." He turned, looking forward. He needed to proceed as soon as possible. "I won't let you slow me down."'


Quote:
Gin [Turn 7]
45. Encounter a moving mannequin. [Roll 1-10. 1-5 go back 2 spaces. 6-10 advance 5 spaces.]

[Gin Rolls 3] (was 42)


[Gin is now on Space 50]
Great Ryoman! generated a random number between 1 and 10 ... 8!
PostPosted: Sat Nov 21, 2015 7:57 pm


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Weston "Miami Vice" Smith

"Ah good, I've made some progress..." Weston glanced to the side, where a window had been shattered and footprints in the dust showed that someone had been there recently. The footprints, though, ended before they got very far outside and looked like someone had snatched the wanderer right up out of nowhere. Knowing what he did as a result...he probably wasn't going that way. "Who climbs through windows anyways? That's stupid. A man should just keep his feet planted firmly on the ground, proceeding forward. ...unless he's got a crowbar, and there are valuables on the other side of the window. These things make sense, darn it!" Anyways, he was moving on.


Quote:
Weston rolled an 8.
52. A window shatters beside you! Will you go through? Hell No [Yes: You are drawn into a Spirit-Realm Portal and returned to Space 42.]


+1 Courage returns!
Space: 52.

Great Ryoman!
Crew

Great Ryoman! generated a random number between 1 and 10 ... 1!

Great Ryoman!
Crew

PostPosted: Sat Nov 21, 2015 8:07 pm


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'Captain Cold' Mikoto Hageshii
Member of the band Nyx
Class 2-2

'I drove for miles and miles and wound up at your door~''
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"Man, running into me so much must be Boo-ring. But don't give up! You'll get a-head if you keep going!" As the ghost returned, headless this time, he was met with another rousingly high-pitched scream.

Down the hall Mikoto blazed, running with arms in the air, all caution thrown to the wind as he blew by traps unaware and fled from the stalker-ish motivational ghost, pale as death himself. "Watch your feet, there's a hole in the floor! Oh, but you already stepped over it...that was gh-lose! Cl-ost? Either way, keep doing it buddy!"


"You wanna know how to make me smile~? To take control of me, just for a while~?''


Quote:
Mikoto moves forwardish!

43. Encounter “Boo Dallas”, Motivational Ghost! [Move forward 2 spaces because you Boo-lieve!]

Space: 45.
Yokoalchemist generated a random number between 1 and 10 ... 5!
PostPosted: Sun Nov 22, 2015 8:41 pm


Colm-Zama

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Once Colm managed to leave the nightmare filled basement after his eyesight cleared up, he thought it would be smooth sailing from there. Oh how he was wrong, very wrong. The SEES member stopped as he heard a collective groan up ahead. This could only mean one thing, according to horror movies.. Zombies. He held his Evoker at the ready as he proceeded down the hall. Once the animated corpses came into view, Colm summoned his Persona and used his weapons to cut through as many as it took to make it through the crowd. He couldn't afford to waste too much energy on fighting things that slowly walked everywhere..


Quote:
Zombies Killed: 21

Space 40 - Zombie Slaughter Mini-Game! [You are attacked by a horde of zombies. Roll 1-10 5 times in the OoC to determine the number of zombies you kill. Most zombies killed at the end of the event wins a special prize!]
+1 due to courage!
Rolls of 1 become 2 - SEES Ability


Yokoalchemist

Crew

High-functioning Hoarder

15,850 Points
  • Treasure Hunter 100
  • Lavish Tipper 200
  • Friendly 100
Yokoalchemist generated a random number between 1 and 10 ... 3!


Yokoalchemist

Crew

High-functioning Hoarder

15,850 Points
  • Treasure Hunter 100
  • Lavish Tipper 200
  • Friendly 100
PostPosted: Sun Nov 22, 2015 8:44 pm


Ninja Nix!

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It was rather difficult to navigate in the darkness despite her body being a nightlight of sorts. Nix could only see a very short distance in front of herself so there was no use in trying to hide the fact she was nervous. There was no one in sight and it was pitch black.. Then suddenly a window beside her shattered, the fragments of glass falling to the floor and reflecting her.. well glittering. It helped her see the window frame but not what awaited outside. There was a chance that she could see better while outside but with her body glowing like this, that meant any unpleasant creatures outside could see her before she could see them. "Some ninja.. I should stay inside for now until I find something to reverse this ailment." Hopefully that would be soon..


Quote:

18 Zombies slain
For the rest of the game, you must proceed in darkness. [-1 to each roll]
- [Sparkly Vampire; you now sparkle brilliantly yourself. Your sparkly brilliance makes it so no one can land on the same space as you. Anyone who does must land on the space prior to her, if they roll the same space.]

Space 38 - A window shatters beside you! Will you go through? Y/N?
Yokoalchemist generated a random number between 1 and 10 ... 4!
PostPosted: Sun Nov 22, 2015 8:46 pm


Tharros-sama!

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Tharros was honestly just following his gut feeling as he continued making his way through the manor maze. If only he knew how far he had come along without getting completely lost. He stopped to look around, only to be visited by a certain friendly ghost. It was Boo Dallas to deliver some more ghastly puns. "Are you just watching because you're a specter?" Yes, he had just made a pun of his own.. "Well I thought it was rather funny. Thanks for the jokes!" And so he pressed on.


Quote:
[Space 62] - Encounter “Boo Dallas”, Motivational Ghost! [Move forward 2 spaces because you Boo-lieve!]

[Tharros is on Space 64]


Yokoalchemist

Crew

High-functioning Hoarder

15,850 Points
  • Treasure Hunter 100
  • Lavish Tipper 200
  • Friendly 100
Arena Emperor generated a random number between 1 and 10 ... 6!

Arena Emperor
Captain

Fashionable Genius

PostPosted: Tue Nov 24, 2015 4:00 am


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"Watchdog Man" Hatsu Harima, the Heartbreak Kid
"Aa, I'll stand my ground...I'll help you."

Even the most stout of mind would have begun to find this house disturbing by now, and the isolation of being separated from your friends, knowing they were also facing the fear and danger that the place had on offer was enough to make one begin to question what they were doing. It was enough to put the imagination into a state of unpleasant darkness, contemplating all of the worst outcomes that could stop your forward progress and prevent you from getting to the heart of the mystery at all. Escape could become your only motivation by the end, fear and uncertainty driving you, and that fear could drive you to forget the things that you needed so dearly to protect within the maze from the beginning. You'd escape, but at what cost would your salvation come? This...was the mindset that Hatsu refused to give in to. His single-minded progression did not make him immune to the uneasiness, however, or the fear that somewhere in his house, the people who were precious to him...the person that was most precious to him...could be suffering, hurt, afraid. He needed to find them. He needed to be sure that they were all right. It wasn't escape or salvation that he wanted more than anything, and he wasn't afraid. He wouldn't give in. Not yet...he couldn't. He had more important things to his heart driving him than his own safety. And that uneasiness that threatened to turn into outright panic...he wouldn't let it. Never.

He opened a door but as he stepped inside there was a loud ring of the wood slamming shut, locking itself...he moved towards the chalice at the center of the room and a screen came on, telling him that if he did not drink its contents he could not escape the room. His hands fell upon the vase and he lifted it to his lips, sniffing curiously before a familiar scent hit his nose. An eyebrow raised. "Dr...P...?" he sipped again, and then finally drank the entire thing in one smooth gulp and listened with relief as the door unlocked and the drink had no side-effects, seeming to have been exactly what he had thought from the smell. But just as he was about to move forward, it was in that moment that the door opened behind him once again, a shadowed form stepping inside...the door locked behind her but the dim light revealed her form and his eyes widened, his calm intensity melting into a small smile of pure joy and relief amid the darkness of this haunted home.

"Aa...! Seika!"

He was at her side before he knew it, paw on her shoulder, standing in his silly costume so close with this girl not giving a thought to what would come next for the two of them just yet. She looked...scared, troubled...but she was here, with him right now.

"I'm here now," the university student smiled gratefully, soft, furry costumed paw tightening slightly and threatening to evolve into a full-on hug, "Aa...I'm glad you're here."


Quote:
Hatsu ( Turn 9 )
Space 59 - Encounter a Moving Mannequin (Roll 1-10, 1-5 move back 2 spaces, 6-10 move forward 5 spaces.)!
Rolled a 10
[Hatsu is on Space 64]

[Bonus +2 to rolls due to increased courage on Spaces 4 and 15]
Necromonium generated a random number between 1 and 10 ... 10!
PostPosted: Tue Nov 24, 2015 6:12 am


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WYNN, the Multi purpose Anti-shadow weapon
As WYNN was attempting to navigate through the area, a strange beast dove down at her. She was forced to back up a bit to avoid it's claws...But when she turned, another figure was waiting for her.
"Aeroda-san?" she called, watching the boy pull out an axe. She quickly realized she was in danger, and as such, DARTED out of his warpath, heading back to the Bonfire for safety. Something had taken over him.....
But, she was safe....At least, for now.

Quote:
WYNN, (Turn 9 )

Space 35 - The lights shatter! For the rest of the game, you must proceed in darkness. [-1 to each roll]
Inventory: x1 Scary Sackboy Doll!)]

27 Zombies


Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250
Necromonium generated a random number between 1 and 10 ... 2!

Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250
PostPosted: Tue Nov 24, 2015 6:15 am



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Rayne, backwards by sevens Paik
As Rayne continued to try to escape the ghosts as best he could, he passed by the bonfire once more...scowling at it.
'Some help you were.' he thought, as he continued forward, wondering what sort of horrors, or troubles awaited him in the next room. It had been a bit of a journey so far....But they were making good time to the end...
Or at least, he hoped they were.
'Wonder where that one girl got to..'



Quote:
Rayne Paik, Turn 9
Space 52 - A window shatters beside you! Will you go through?
Y/N?
Necromonium generated a random number between 1 and 10 ... 8!
PostPosted: Tue Nov 24, 2015 6:19 am


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Eido Fon Fabre Aeroda

Before he knew it, Eido had been swinging his axe....Slashing, and aiming to kill.
Before his senses could come back, the person he had met had fled...And he slowly regained his focus.
"A..Ah?! Wait, come back! I don't know where I'm Goiiiiiiiiiiiiing!" He cried out, before something leaped out at him.
"AH! MONSTERS!" he shrieked, darting forward, and screaming his head off the entire way.

Quote:
Eido Aeroda: Turn 9

Space 41 - Locked Door! Stick your hand into the eerily glowing door jam to retrieve the key and progress! [+1 to rolls due to increased courage.]



The Zazi’s Funhouse Theme Plays on repeat and drives you into a Jack Torrence-level of insanity. Any time you occupy the same space as another character from now on, you will attack them with an axe and force them to retreat 10 spaces.

[28 Zombies]


Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250
Necromonium generated a random number between 1 and 10 ... 6!

Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250
PostPosted: Tue Nov 24, 2015 6:23 am



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Tezuka, Illusions broken Rembrii
As Tezuka moved forwards in the funhouse, he found himself on a path leading to a lovely red bed, illuminated only by candles....And some smooth jazz playing.
"Yeahhhh...Not going to try to be baited by THAT trap." he called out lightly, starting along the path once more. "Just 'cuz I wanna see all the crazy things, doesn't mean that I'm willing to completely die for em."
And like that, he continued on...wondering what was waiting for him just around the corner.



Quote:
Tezuka Rembrii, Turn 8
Space 55 - Hit with a Fear Toxin [Each turn you hallucinate your greatest fears as you progress, moving you back one space after every roll.]

[+1 from Courage Boost]
Rednal rolled 2 10-sided dice: 1, 5 Total: 6 (2-20)
PostPosted: Tue Nov 24, 2015 7:23 am


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Sylphie

That was when the peace ended, because war... war never changed. Nor did the fact that Sylphie REALLY didn't like the kind of undead monstrosities that might lurch through the world, and as she came upon a hoard of shadowy villains, she darted forward. She would eliminate all of them... and protect her friends!


Quote:
Sylphie [Turn 8]
Space 57 - Surprise attack! Leatherface comes at you with a chainsaw!
Run upstairs or fight?
Escape to the roof and hide. You survive and gain +1 to your rolls for courage.

Passive Effect: +2 to rolls due to increased courage
Zombies Killed: 48
Bonfire: Space 50


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♥Justice Alli♥

Meanwhile, further back, Al was going through a very similar situation... except her entire body froze as she saw the zombies, and countless memories poured themselves into her. What followed next couldn't really be called a slaughter, given that zombies were already dead, but it was absolutely true that a machete had appeared in Al's hand from somewhere, and she darted forward without even thinking. Heads started flying off of bodies as the tiny avatar of justice charged straight into the zombies and began sending them back to where they came from.


Quote:
Al Azif: Turn 7
Space 45 - Encounter a moving mannequin. [Roll 1-10. 1-5 go back 2 spaces. 6-10 advance 5 spaces.]
Rolled 9
[Al is on Space 50]

Zombies killed: 32

Rednal
Crew

9,150 Points
  • Autobiographer 200
  • Dressed Up 200
  • Person of Interest 200
Zorc James rolled 3 10-sided dice: 3, 8, 6 Total: 17 (3-30)

Zorc James
Crew

Loyal Friend

11,050 Points
  • Person of Interest 200
  • Risky Lifestyle 100
PostPosted: Tue Nov 24, 2015 10:23 pm


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Cheryl, Usugu, Ringo, and Sensuke
"Welcome to the Greatest Tag Team in Haunted House History! Minus Ringo..."

As Cheryl passed along the hallways, with a mind clearer than before, but still just as crazy due to that inane music, she had come along the hallways slowly, carrying behind her the axe she had. As she turned the corner, she had noticed that there was a monster at the end of the hallway that she was going towards. Having enough sense to at least not try and pick a fight with him, she hid off, waiting for him to go away.

As they progressed onward, Usugu noticed that she had met up with that one bad looking guy, as well as that old guy had caught up. Just as she was about to say something, she had noticed that a ghost had appeared in front of the three of them. Speaking up, Ringo sighed. "Have you come to bother me again?" Replying in almost a whimsical way, the ghost said back. "Not to boooother you, but to only moooooaaaahtivate you. Almost to retaliate, Sensuke swung his axe at the ghost, only to almost chop off Usugu's head. "Shut up with the annoying jokes! Just leave me alone!" And off, Usugu was, running away from the man who clearly went crazy from this house. Ringo tried to stop the man, but all he got for his troubles was an axe swipe near his neck. And off running he went as well.


Quote:
Cheryl (Turn 9)

[39]

[Cheryl has skipped her turn waiting for Balor to pass]

[Cheryl is on space 39]
[Cheryl has been Axe-Murderfied]
-------------

Usugu (Turn 9)

[25 + 3 = 28]

Space 28 - Locked Door! Stick your hand into the creaky floorboard to retrieve the key and continue. [+1 to rolls due to increased courage.]

[Zombie Kills - 23]
-------------

Sensuke (Turn 9)

[35 + 8 = 43]

Space 43 - Encounter “Boo Dallas”, Motivational Ghost! [Move forward 2 spaces because you Boo-lieve!]

[Sensuke is on Space 45]
[Sensuke is an Axe-Murderer]
------------

Oldguy McBusterwrinkle (Turn 9)

[25 + 6 = 31]

Space 31 - Promise of a Sexual Encounter!! [If you wish, you may move ahead 1 space eagerly!]
Y/N?
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