♥ ♥ ♥ ♥ ♥ ♥ - Strangers, but she's heard of them from someone ♥ ♥ ♥ ♥ ♥ ♥ - Acquaintances. She knows their face and may or may not remember their name. ♥ ♥ ♥ ♥ ♥ ♥ - Friends! ___ knows a bit about them ♥ ♥ ♥ ♥ ♥ ♥ - Good Friends~ ♥ ♥ ♥ ♥ ♥ ♥ - Best friend! ♥ ♥ ♥ ♥ ♥ ♥ - Crush ♥ ♥ ♥ ♥ ♥ ♥ Love Love Love! ______ absolutely adores them.
✘✘✘✘✘ Dislikes - Maybe they just got off on the wrong foot? ✘✘✘✘✘ Intense dislike - Nope, definitely don't like this person. Will tolerate their presence ✘✘✘✘✘ - Will try to leave the area they're in if possible. Very much a bother ✘✘✘✘✘ - Ignores them and will try to leave the area; Doesn't like people trying to talk about this person ✘✘✘✘✘ - What did you even do?! Violent things will happen if you continue to pester ____ or those s/he cares for.
2 finished roleplay's with at least ten posts per roleplay. ✘ ✘ 1 roleplay that shows how they've matured (or lack of maturity), or a life changing event. This can be a solo. ✘ Have passed all core classes at the Junior level and two electives. ✘ ✔====-Mathematics ✘ ✔====-Language Arts ✘ ✔====-Health and PE ✘ ✔====-Social Studies ✘ ✔====-Sciences ✘ ✔====-Life Skills ✘ ✔====-Elective 1 ✘ ✔====-Elective 2 ✘ It has been one month since the junior stage was dropped off. ✘
Requirements to Graduate
Be on the senior base. ✘ Have passed all core classes at the Senior level and four electives. ✘ ✔====-Mathematics ✘ ✔====-Language Arts ✘ ✔====-Health and PE ✘ ✔====-Social Studies ✘ ✔====-Sciences ✘ ✔====-Life Skills ✘ ✔====-Elective 1 ✘ ✔====-Elective 2 ✘ ✔====-Elective 3 ✘ ✔====-Elective 4 ✘ 1 roleplay indicating why they want to join the university of their choice. This can be a solo. ✘
Graduating University: 1 roleplay indicating what they've gotten out of university. This can be a solo. ✘ Have attended six classes that pertain to your major. ✘ ✔====-Elective 1 ✘ ✔====-Elective 2 ✘ ✔====-Elective 3 ✘ ✔====-Elective 4 ✘ ✔====-Elective 5 ✘ ✔====-Elective 6 ✘
Name: Isabelle Race: Nixie Stage: Junior HP: 130 MP: 40 Maximum Specialization: -15 (applied to: ) Racial Buffs: Hydrastia has a -15 Buff, Alchemy costs half MP to cast, Enchantments has a -15 Buff
Racial Debuffs: Pyrastia has a +15 Debuff, Geastia has a +15 Debuff, Aerastia has a +15 Debuff
Personal Spell Book Known Spells:
Elixer of Life: (Alchemy) Bonus: -- Cost: 20 MP 10 MP Effect: HP+ ||| MP+ Method: Stewardship ||| Source: Arcane Use: Increases the natural lifespan of the drinker (the more skilled the alchemist, the longer a time each potion adds on). It increases the resistance to poison and illness, but does not make the drinker immune.
Evaporate: (Hydrestia) Bonus: -15 Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Transmutation ||| Source: Nature Use: This magic evaporates a source of water, reducing it to vapour. While it can be used as a treatment of salt water to extract the salt, or in alchemy to artificially assist the process, it is primarily a domestic magic used to dry things off.
Hydrokinesis: (Hyrdrestia) Bonus: -15 Cost: 15 MP Effect: HP+/- ||| MP+/- (can harm or help, based on caster's application; the higher the HP value, 10% of that is dealt equivalently to the caster's MP, i.e. 43 HP damage dealt, caster takes 4 MP damage OR 67 HP restored, caster heals 6 MP) Method: Casting ||| Source: Nature Use: This magic enables one to control a source of water to move and act to do their bidding. The larger the amount trying to be controlled, the more strenuous and exhausting this magic can be. If one needs to fight against natural currents, tides, or gravitation force, it takes devoted focus to keep control.