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Posted: Thu Aug 24, 2006 11:42 am
Inuyashaguard Inuyashaguard Inuyashaguard Atlantis spell: field increase the attack of all monsters on your side of the field that include atlantis in their name by 1000. this card is uneffected by magic, trap, or monster effects that designate this card as the target. Atlantis magician **** 1900/1900 spellcaster/effect when your opponent activates a magic card put one counter on this card. when there are 3 or more counters on this card remove 2 counters to special summon Dark Atlantis magician guardian of Atlantis #1 ****** 2300/2000 warrior/effect as long as this card remains on the field negate the activation of all magic cards on your opponents side of the field. guardian of Atlantis #2 ****** 2550/1900 spellcaster/effect this card can only be special summoned if guardian of Atlantis #1 is on the field. as long as this card remains on the field your opponents trap cards are negated. well of greed spell: normal draw 3 cards from your deck or graveyard and add them to your hand. Atlantis priestess ** 350/700 spellcaster/effect when your opponent summons a monster to the field deal damage to your opponent life points by the level of the summoned monster x300. dungeon chains spell: quickplay negate the attack of your opponents monster and destroy it. Beast of Atlantis ********** 4000/3750 dragon/effect this card cannot be normal summoned or set. this card can only be special summoned by removing four monsters in your graveyard that have "Atlantis" in their names from play. as long as this card remains on the field all magic, trap and monster effects that designate this card as the target are negated. discard 5 cards on top of your deck to destroy all monsters on your opponents side of the field. star dragon ********** 3000/1500 dragon/effect increase the attack and defense of this card by 500 for every face down monster on the field. when this card attacks you may special summon 1 lv 5 or lower dragon type monster to the field.
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Posted: Sun Aug 27, 2006 6:23 am
Nega Elemental Hero - Diamond Wingman [Dark] (Warrior) Atk. 2000 Def. 1800 (E-Hero Wingman + D Hero Diamond Dude) This card can only be special summoned by fusing E-Hero Wingman and D-Hero Diamond Dude. When this Card destroys a monster and does damage to your opponents LP. your opponent takes damage equal to half the destroyed monsters atk. points as well as 300 points for every monster on the field.
Genocide Cannon (Spell) When this card is played you can sacrifice all your monsters, spell and trap cards on your side of the field to destroy all your opponents monsters, spells and trap cards as well as their hands. However the number of cards you sacrifice is the number of cards that get destroyed.
Blazing Explosion (Trap) When a Fire monster is attacked and destroyed, destroy the attacking monster as well as re summon the destroyed Fire monster as long as its level is 3 or lower.
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Posted: Tue Aug 29, 2006 6:28 am
Crimson Lightning (Equip) [spell] This card can only be attached to a monster with "Vampire" in its name. Once during your main phase every turn decrease the attack of one of your opponents monsters by 1000 points. This effect does not work on Zombie Monsters.
Big Bang (Trap)
When u are about to be attacked and you have no monsters and have less than 3000 lp. you can special summon as many "Neo Spacian" and "Alien" Monsters from your graveyard as possible.
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Posted: Fri Sep 01, 2006 9:55 pm
Horseman of the Apocalypse Ultra Rare Fusion/Fairy/Effect ******** 2850 ATK/ 2600 DEF
Airknight Parshath + Demise, King of Armageddon
This card can only be Fusion Summoned with the above Fusion Material Monsters. If this card attacks a Defense Position Monster with an ATK higher than the opposing monster's DEF, inflict Battle Damage to your opponent's Life Points equal to the difference. If this card damages your opponent's Life Points, select one card at random from your opponent's hand and send it to the Graveyard. If a card is sent from to the Graveyard from their hand with this effect, draw 2 cards.
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Posted: Sat Sep 02, 2006 9:56 am
Crushing Metor (spell) discard 1 card from your hand to destroy all Dinosaur monsters on your opponents side of the field
The 8 gates of hidden power (trap) [continious] Discard 1 warrior monster to activate this card. Acoording to the discarded warriors level....For up to 8 turns one monster with 1000 or less Atk Points gains 1500 atk points. When the 8 turns are up the monster is destroyed along with everything on your side of the field. (lets say u ditch a mon. w/4 stars then it only works for 4 turns... the higher the level the better the monster w/ the boost) This card is treated as an equip card.
Master Lee the Young One **** Atk.1000 def. 1000 (Warrior) [Light]
Any Equp card to this cards effect is doubled. this card is not destroyed as a result of battle or the equip cards effect. this effect works only once per duel.
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Posted: Sat Sep 02, 2006 8:41 pm
amazoness gravespirit ****** warrior/effect 2300/2100 this card can only be special summoned from the graveyard. if there are more than 2 monsters in your graveyard that have amazoness or amazon in their name. increase the attack of this card by 300 for every warrior type monster in your graveyard.
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Posted: Mon Sep 25, 2006 8:03 am
After sifting through YVD a bit, I noticed that Ebon Magician Curran has no special cards of her own! Considering Pikeru has Pikeru's Second Sight and Pikeru's Circle of Enchantment, I decided to give Curran some leverage in this not-oft-spoke of rivalry!
Curran's Ballistic Ricochet Counter Trap This card may only be activated when your opponent activates a spell or trap card that deals Direct Damage to you. Halve the amount of damage and inflict the result to both your and your opponent's Life Points. (the damage you get wouldn't be a cost, for chained cards that need that information)
Curran's Indomitable Precognition Normal Trap This card may only be activated during your Draw Phase before you draw. Skip your draw this turn in order to see the top three cards of your and your opponent's deck.
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Posted: Wed Sep 27, 2006 12:46 am
Val-Rei Curran's Indomitable Precognition Normal Trap This card may only be activated during your Standby Phase. Skip your Draw Phase this turn in order to see the top three cards of your and your opponent's deck. How do you skip your Draw Phase, if you already have performed it??
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Posted: Fri Sep 29, 2006 2:51 pm
Calm Water Sprite Water *** (picture if any) [Aqua/Effect] (As long as it card is face up on the field you may change the opponent's attack to this card.) ATK/200 DEF/2300 (c)-Mister Orance Juice-
Cesi, King of All Sprites Light ****** (picture if any) [Fairy/ritual/effect] (This card can only be special summoned by using ' The King Lives On ' and sacrificing monsters with level equaling or above six stars. Once this card has been summoned, all cards with ' Sprite ' in the name either in your graveyard or removed from play will be placed in the user's deck and reshuffled. For every card reshuffled into the deck gives this monster a 200 Atk boost. When this card is destroyed it goes back into your deck.) (if not effect, write description) ATK/ 2000 DEF/ 1900 (c)-Mister Orance Juice-
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Posted: Fri Sep 29, 2006 6:46 pm
Ack! x_x; Yeah, okay, I got mixed up, it's fixed now. XD; (and probably less legible than ever, but at least it's technically feasible!)
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Posted: Fri Oct 06, 2006 9:03 am
d.d. swap (normal spell)
you can only activate this card by removing from play a monster on your side of the field with d.d. in it's name. you may special one of your monsters removed from play. (weather it has d.d. in it's or not) (C) of the axeblade corporation
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grave angel (effect monster)
light attribute fiend type
attack 300 defense: 1800 4 stars
effect: as long as this card remains in your graveyard, you can draw one extra card from your deck per grave angel in your graveyard. (so three in your graveyard means drawing nine extra cards per turn) (C) of the axeblade corporation
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chaos prince dragon (effect monster)
dark attribute dragon type
attack 300 defense 250 1 star
effect: this card can only special from your hand by removing a dark monster in your graveyard from play. this card may attack your opponants life points directly. when this card inflicts damage to your opponants life points this card is automatically switched to defense. when this card switched to defense position, your opponant loses 100 life points and skips his/her next draw phase. (C) of the axeblade corporation
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White Squire (effect monster)
light attribute warriar type
attack 1000 defense 500 3 stars
effect: this card can only be special sumoned from your hand by removing a light monster in your graveyard from play. this card cannot be targeted as an attack target as long as you have another light attribute or warriar type monster on your side of field. when this card destroys a monster, that monster is returned to owners hand instead of being sent to the graveyard. whenever this effect happans increase your life points by 300. (C) of the axeblade corporation
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Apprentice Sorceror (effect monster)
light attribute spellcaster type
attack 1700 defense 1400 4 stars
effect: this card cannot special summoned, only normal summoned or set. when this card is normal summoned or flip summoned remove all monsters in your graveyard from play. as long as this card remains face up on the field and you have no monsters in your graveyard graveyard, this card cannot be destroyed. (damage calculation is applied normally) (C) of the axeblade corporation
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d.d. probe (counter trap)
this card can only be activated when of your monsters is removed from play by a card efect controlled by your opponent. remove from play a monster on your opponants side of the field of the same level as the monster removed from play or lower. (C) of the axeblade corporation
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Master of Chaos: Envoy of Time (fusion/effect)
chaos emperor dragon envoy of the end + black luster soilder envoy of the beginning + chaos sorceror
light attribute dragon type
Attack ???? defense ???? 12 stars
effect: this card can only be special summoned by the use of polymerization on the 3 fusion material monsters. when this card is summoned remove from play all chaos sorceror, black luster soilder envoy of the beginning and chaos emperor dragon envoy of the end from your graveyard field, hand and deck. increase this cards attack and defense by 1000 for each monster removed from play. (opponants your yours) when this card destroys an oppoants monster it is removed from play. (no damage calculation applied when battle is done with monster) this monster, under no circumstances can attack your opponant directly. this card cannot be removed from play. this card is not affected by any magic, traps or monster effects other than chaos end. (C) of the axeblade corporation
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Posted: Sat Oct 14, 2006 6:30 am
If you guys want to make these cards more visual, there's a site that generates card images for you. Click hereIt's a pretty cool little generator, but be careful with long card names and texts. The program automatically sizes the effect text down, but not the card names. Here's an example: Blood Mage of Chaos
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Posted: Mon Oct 16, 2006 6:21 pm
Dark Magician Valkyria (Fusion/Effect) Dark Spellcaster 2500/1900 Increase the ATK of this card by 500 for every "Dark Magician", "Magician of Black Chaos", or "Dark Magician Knight" in your graveyard or on the field. Your opponent cannot destroy another Spellcaster-Type monster on your side of the field as a result of battle. As long as this monster remains on the field, you can negate the activation of Magic Cards that designate this card as a target, and destroy them.
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Posted: Sun Nov 12, 2006 11:25 am
Apocolyptic Soldier 1 LVL:1 Type:Warrior Attribute biggrin ark Describtion: This monster is one of the warriors from a Dark Realm. They say that there is mighty fortune for those who gather the brave soldiers. ATK:475 DEF:0
Apocolyptic Soldier 2 LVL:2 Type:Beast Warrior Attribute biggrin ark Describtion: This monster is on of the warriors from a Dark Realm. He says there is mighty fortune if you bring my comrades to me. ATK:1000 DEF:0
Apocolyptic Soldier 3 LVL:3 Type: Beast Attribute biggrin ark Describtion: This monster is one of the warriors from a Dark Realm. He says his master will reward you if you bring them together. ATK:1500 DEF:0
Apocolyptic Soldier 4 LVL:4 Type: Fiend Attribute: Dark Describtion: This monster is one of the warriors from a Dark Realm. He says if you take him and his comrades home, he'll grant you amazing strength. ATK:1900 DEF:1500
Dark Realm's Gate of Chaos Type: Continuous This card can only be activated if Dark Realm is on the field. Send "Apocolyptic Soldier 1," "Apocolyptic Soldier 2," "Apocolyptic Soldier 3," and "Apocolyptic Soldier 4" to the graveyard to summon "Chaotic Being, Mes" to the field. As long as this card remains on the field, no monster with "Apocolyptic Soldier" in it's name my be taken from the graveyard or played.
Dark Realm Type:Field This card is not destroyed if your opponent plays another field spell card. You're opponent draws one extra card during his/her draw phases.
Chaotic Being, Mes Type:Spellcaster Attribute biggrin ark Effect: This monster cannot be normal summoned nor set. This card cannot be special summoned except by the effect of "Dark Realm's Gate." As long as this card remains on the field, you recieve 500 points of damage. If any monster with "Apocolyptic Soldier" in it's name is taken from the graveyard, this monster is destroyed and removed from play. ATK:3100 DEF:2900
I know I haven't been on lately, but I've been busy with my school work and trying to keep things calm at the dueling circle at school. If there is anything wrong with these cards, just let me know. I quickly threw these cards together in only a matter of seconds.
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