Welcome to Gaia! ::

THIS IS HALLOWEEN MINIS

Back to Guilds

A guild dedicated to everything Minipets related for THIS IS HALLOWEEN. 

Tags: HALLOWEEN 

Reply Minipet Archives
What Fun We'll Have (FINISHED see p.15) Goto Page: [] [<] 1 2 3 ... 8 9 10 11 12 13 14 15 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Toshihiko Two

Sugary Marshmallow

PostPosted: Tue Jan 18, 2011 8:26 pm


Quote:
> Go through the door that’s slightly open.


Let's take care of open door first.

Clearly someone's inviting me in here, right? Right. I'm not a vampire, but any little bit helps.
PostPosted: Tue Jan 18, 2011 8:26 pm


[[ > Leave Sir Rotgud and follow him ]]

He seemed so calm. Especially after I'd just killed their disposal unit. There was something wrong with all of this but I was torn for a moment as to what to do. Still... if I attacked him there was no guarantee I'd have as much luck as I did with the monster. I might even be able to get some information out of him.

I took Sir Rotgud out of my pocket and set him back on the table. I really did intend to find out what was going on and if I made it out of this room than meaybe I could figure out what this key went with..

"My friend really needs some aid." I looked to Gimpy and suddenly felt bad I didn't know his name. Well.. only SORT OF bad. It was really fun to call him Gimpy constantly.

iloveyouDIE
Crew

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200

Bloody Anubis

PostPosted: Tue Jan 18, 2011 8:43 pm


Prelude
Mediciner
Komse
Amon Larethian
MoonKitsune
Eyulra
Dark Fire Angel
Meeki
whimsicalDreamthief
The_RedDaisy




Tonight was supposed to be the night. It’s the one you and your friends have been talking about for ages (well, ok, since last week) and you’ve been doing your best not to think about how excited you are. On a recommendation, you’ve all planned to go and haunt a spooky forest nearing the mountains. Apparently there’s a healthy bit of variety in comparison to your typical cemetery drive; a bar made out of the remnants of a train (mostly undead and ghosts), one or two abandoned houses, and miles of woods to explore.

The night is still fairly early, but you’re already having a great time. The trees howl at you- your friends shriek and shrill with them, then go on, cackling. You’re all making quite a ruckus (except for the poor boil that you’re initiating- he’s too busy trying not to buckle under the ice box you all made him lug along), because that’s how you prove that, tonight, you’re going hard, just like the world is yours. Or something like that. Everybody figures that, after you all find a suitable patch of wood, you’ll all make a temporary base and decide what to do from there. The popular opinion seems to be leaning toward hunting down the old crone that supposedly lives in these parts and seeing what torment you can inflict. Everyone’s heard the stories, but no one knows for sure if she’s real. You’re all debating on what you think she makes her infamous dolls from –hair, twigs, match-sticks- when, from behind, there comes a great clatter and a scream.

You turn just in time to see your trial-friend and the cooler go down, kicking and screaming, beneath what must be at least three evil gremlins. He doesn’t stand a chance, especially not now that you see there are more of the creatures coming. Their bright eyes shine with impish glee around the base of the trees, malice in their wide, razor-bladed grins. The rest of you don’t even think twice: you run.

One by one, you see or hear your friends go down around you; apparently you’ve run right into the gremlins’ trap and they’ve been waiting to drop down on your crew from the branches. You’re about to call it quits and let the little bastards have you (but damn, death by dismemberment hurts) when you smack right into a cast-iron gate. Idiot- you were too busy looking at what was going on over your shoulder to see where you were going!

You can hear a round of cackling from behind you, the sound of the pack fast closing in, and the distant shouting of your fallen comrades. It looks like the end for you. Hoping to salvage what remains of your dignity, you turn to face your attackers and start a battle cry!

Unexpectedly, a wave of cold washes over you as something passes through you and continues on. Ghost hounds! The gremlins are just as surprised as you are, falling over their own ranks as the canine creatures plow through them. There is a tug at your arm to distract you from the spectacle of flying, gremlin chew-toys. It’s one of your friends (ok, it’s one of your friend’s friends that always tags along; you never liked him much, but you’re reconsidering your opinion now), and he helps haul you to your feet.

“We gotta get out of here,” He says, breathlessly. You can smell the blood on him, and his stylish Ichorzombie & Witch apparel is tattered with evidence of a fight he must have narrowly escaped. “I bet if we can get back to the ice box, we can melt ‘em all, no problem.”

He does, however, seem to be looking for guidance. You check the area for options, because one question has really been nagging you – where did the dogs come from?

Turning back toward the gate, you stare through the brambles and behold a manor. Somehow, you didn’t notice it before (which is understandable since you weren’t really looking), but it’s a pretty big place, two stories tall, and properly foreboding. There are lights in every window, dim on the top floor (candles) and bright on the bottom; you get the impression of a wide grin. In the very center, up the steps of a wide porch, there’s an arch of yellow light and a humanoid silhouette. Someone is watching you and your friend from the entrance of that mansion.

What are you going to do?

> Make a dash for the mansion. The gate is open, even if it is overgrown with weeds and thorn bushes. Maybe they sent the dogs out to help you? Surely they’ll shelter you while you wait for your friends to come back!’

> Take your friend’s advice and run for the woods. Those dogs can buy you time while you get back to the camp and gather your liquids for a counter-attack. Besides, that mansion just seems a little too good to be true






To the Mansion (Foyer)

Nio Love






You decide to grab your retarded friend and drag him through the gates, toward the manor. He stumbles a little, clearly not expecting to move in such away, but he does his best to keep up. As you approach the door, the silhouette within steps away and disappears into the light. It’s a bit strange, but since they left the door open, you don’t think twice about your decision to take shelter there. You shove your partner in first (just in case it IS a trap) then dart in after him. The door shuts itself behind you.

Of course.

The place is well lit, at least. It’s actually… a little charming, in a sense. You’re in the foyer, clearly. There’s a dead plant on the table ahead of you, and a chandelier above. Long, iron stands are placed strategically around the room so that the candles they bare cast just the right amount of light. A giant staircase leads up to the second floor, just out of sight for now, a red, velvet rug pooling down it like a tongue. There are two doors on either side of that staircase, and one to either side of you. All of them are made of some sort of dark wood.

Turning around, you check the door from which you came in: it’s unlocked. You can leave if you wish.

However, you are advised against doing so by a simple message, scratched into the very wood of the door.

’Don’t go out!
-Ratwel’


“What the Hell?” Your partner grumbles, then sighs. “Okay, what now?”



> Oh no, you’re not coming with me. (Go through the door directly right of you, alone)

> Isn’t it obvious, Gimpy? (Take your partner and go through the door directly right of you)

> Oh no, you’re not coming with me. (Go through the door to right of the staircase, alone)

> Isn’t it obvious, Gimpy? (Take your partner and go through the door right of the staircase)

> Oh no, you’re not coming with me. (Go upstairs, alone)

> Isn’t it obvious, Gimpy? (Take your partner and go upstairs)

> Oh no, you’re not coming with me. (Go through the door to the left of the staircase, alone)

> Isn’t it obvious, Gimpy? (Take your partner and go through the door left of the staircase)

> Oh no, you’re not coming with me. (Go through the door directly left of you, alone)

> Isn’t it obvious, Gimpy? (Take your partner and go through the door directly left of you)

> Let’s go. (Leave the manor)




! Notes !


Hooray! You are not completely alone in this mansion after all! You’ve got a partner that has… the potential… to help see you through. But he’s hurt. After trying to run you off into the woods, his intelligence seems a little questionable as well. But he’s gutsy (hahaha), you have to give him that. Now it’s time to decide whether you leave him behind or continue on with him.

Partner Benefits:
- You may, at any time*, ask your partner what they think about your current situation. They just may have some insight toward your next move! However, if you abuse this privilege, he may start to question your ability to lead…
- You can overcome obstacles you couldn’t before with your partner.

Drawbacks:
- Your partner is hurt, so he may have to stop and rest at certain times. To keep him, you will have to forfeit a turn and wait with him.
- He may spark a random event in a room that wouldn’t have happened if you were alone. This may lead to death.



** Some circumstances may not allow you to chat with your partner.



> Yes, tell me more
Sayuri_Nitta +


"Oh! Thank you. I see there is some decency left in the world," The knife hums and sighs, pleased, "I, Sir Harold Rotgud, am in your service and debt. What I would ask of you is simply this: vengeance. Something is rotten in the state of my manor, and I would find and punish the fiend responsible... if only I could. Take me with you, so that I may be of some help with you. I may not be mobile, but you may see for yourself that I am sharp and capable!

Find Ratwel. We keep his quarters in the far back of the manor. The quickest way there is just a step forward, I assume. If the b*****d is as black as I believe, I wish for you to strike him down with the fury of myself and my family. I would see to it that you were rewarded, handsomely."

"Now you're talking," Says your partner, his eyes glimmering at the prospect of a reward.

What a strange night this was shaping up to be.

> Place 'Sir Rotgud' in your pocket and continue on: (one of the choices below)
> Leave 'Sir Rotgud' and continue on: (one of the choices below)
> Inspect the handprint on the door
> Go through the door with the handprint
> Look out the window
> Go back





The Dining Room (to the Right)
Kanth (xx)

You enter a long, spacious room. Straight ahead, there is a wall lined with long, large, glass windows. The moonlight hasn’t reached this side yet, but you can imagine how glorious it must be when it does. For now, there are candles, set along a large table. It is set for five, though it’s very clear that it could hold a whole party. Who lives here, you wonder. And why haven’t you seen anyone yet? You’d think someone would come along, at the very least to throw you out!

No one is here, but there’s a door at the other end of the room. It is stained with a red handprint.

“Hark, a vagrant!”

You jump, wheeling around, expecting to snarl at your partner or someone else, but no one is there.

Disturbed, you look back to where your instinct told you to (reason just told you not to give it credence)- the table.

At the head-of-the-table’s place setting, the knife seems to flash beneath the flicker of the candle.

> Inspect the knife
> Inspect the handprint on the door
> Go through the door with the handprint
> Look out the window
> Go back


A Girl’s Room (Sticker Door)
Manda +


For whatever reason, the stickers placed on this door seem welcoming to you. You push open the door to find a room as black as sin. Good thing you can see in the dark! You can tell it’s a girl’s room- it’s got a four-poster bed with frilly, black lace curtains and a wagon-load of pillows. As you enter, you see a ripple in the covers hanging over the bed. Is someone under there, perhaps? Or maybe it was just the wind from the door…

There are dolls everywhere, mostly of black cats or little Lolita girls. The air smells sharp and sweet. There is a large vanity against the left wall, where you can see make-up cluttering all surfaces. There is a silver mirror for the vanity, fairly large.

You hear a faint tapping sound.

> Check under the bed
> Inspect the dolls
> Check yourself out in the mirror
> Go back


Upstairs
Toshihiko Two


You decide to climb the stairs to the second floor. It’s like another world up here, bright from the shine of two chandeliers (one from the entrance, the other ahead). You go ahead to the banister immediately and front of you and look down. There’s some sort of tiled floor down there. You decide you’d rather not jump down, but you can look just fine. You can hear music playing, just softly, somewhere below.

There are four doors. The first one your eye becomes drawn to is rather ornate, wood jutting out in appealing, carved designs. Its handle is silver.

There’s another door, plain but appealing in the sense that it is slightly ajar. You can’t see into the room from here, but you can tell that it’s open by the shaft of light coming from it.

One door is made of black wood, and as you squint a little closer, you can make out what the little marks are on them: they’re stickers. A little black cat, some skulls with bows, moons, and spiders galore. It’s pretty adorable.

The final door is fairly unremarkable. It’s next to the ornate one, and you can tell that it’s locked because there is no longer a door handle on it.

> Go through the ornate door.
> Go through the door with the stickers.
> Go through the door that’s slightly open.
> Go back down the stairs.



> Place 'Sir Rotgud' in your pocket and continue on: (one of the choices below)

>Go through the door with the handprint

Lucifer Force (x) + ^


Bravely, you decide to brush through the door with the red handprint. So what if someone might have smacked a bleeding palm to it on their way through? You’re a trooper.

As it turns out, you’ve entered what looks like a kitchen! It’s spacious enough to move around in, but still small enough to be quaint. You could see some sort of maid busily bustling about, making dishes for the prestigious and pretentious inhabitants of the house. It smells… oh JACK DAMN, it’s PUTRID. Something stinks!

There’s a belch and a shuffle, and you look through some pots hanging, ready, from hooks in the ceiling to see a creature there, on the opposite side of the kitchen. It’s massive, in a stout sort of way. It’s a pot-bellied, bi-pedal, reptilian beast, with a mouth taking up most of its body. It isn’t long before it notices you, either, and turns its slitted eyes.

It lurches forward with surprising speed, making a beeline toward you (your partner peeps with fear), snarling. You think for sure you are in trouble, but then, there is a snap of metal and a yelp. The creature falls back and rolls. You notice now that it bears a manacle on one of its feet, and it is chained to a place leading under the sink.

"Pleassssee," It says, slowly lumbering to an upright position again. "Pleasse helps us. We's so hungry. Come and chain'd usss. Givess no foodss."

"b*****d!" Shouts your pocket. You can feel Sir Rotgud vibrating there, furious, "Speak no more, you contemptible cur! YOU have had a hand in this, I know it!"

"NO!" The monster shrinks back in visible fear, right in front of the only other door in the room (besides the one you came in). "We didn't do anything but what we's told, Massster. We was good! We tried to be good!"

"VILLAIN!"

The creature whimpered, curling in upon itself. Once vicious, it now looks rather pitiful there, gazing up at you plaintively.

"Pleassse help us," It entreats you. "Pleasse sets us free. We just wantsss to go. We don't want nothing to do with thisss."

"Kill him!" Sir Rotgud commands. "Kill the worthless turncoat!"

> Ask the Creature for more information
> Ask Sir Rotgud for more information
> Attack the Creature
> Help the Creature
> Go back



> Inspect the dolls
Manda +



This is some quality s**t. The dolls are well seen to, not a curl out of place. However, they are a little dusty. Their eyes are not so luminous, even if they are glazed and impassive. There are ceramic ones, cloth ones, even ball-jointed ones. The detail on them is properly disturbing. Why would anyone keep these sorts of things?

Whoever this girl was, she was very spoiled.

> Check under the bed
> Check yourself out in the mirror
> Go back



> Wait for your partner to recover and ask him his thoughts
Vashtya (xx) +


A sort of light fills your partner's eyes as you linger at his side. For a moment, you think things are going to get uncomfortable (if he CRIES, you're LEAVING), but he quickly looks away and composes himself within the next moment. Thank Jack.

Clearing his throat to ground himself, he'll stretch slowly and turn his head this way and that.

"It's weird that no one's here," He states. "I'm startin' to wonder if anyone lives here at all. It's possible the dogs were just an old security system, left behind."

You point out that you saw someone. You DEFINITELY saw someone, standing in that door the moment you decided to make a break for the manor.

"I guess you're right. Who else is gonna keep up the lights? I dunno if you noticed, but... the candles are new. They haven't been burnin' for long tonight." He nods to one of the stands nearby. It's true- the wax on the candles has just began to pool down and collect at the bottom. The top of it hasn't warped very much, if at all.

"Weird." Your partner says again. "It's up to you, but I think that door looks pretty friendly. It looks like something a ghoul would do." He nods toward the door with the stickers. A mildly lecherous grin steals over his lips, "I've never been left alone in a ghoul's room."

Gingerly, he gets to his feet once more. "Alright, I'm ready. And uh... thanks."

> Go through the ornate door.
> Go through the door with the stickers.
> Go through the door that’s slightly open.
> Go back down the stairs




> Ask for more information
elvyralani


You ask for more information from the Lady Rotgud (as you come to know her name), and she gladly gives it to you. As it turns out, she's got a lot to get off your chest, having not had anyone very mature to talk to in a while. Politely, you wait, but she doesn't stop. She tells you her hopes, her fears, about the bookclub and knitting circle she left behind.

And you are stuck there. Yes, you were just bored to death.


END ((Back to the Foyer!))

The Master Bedroom (Door Ajar)
Toshihiko Two


You carefully push open the door through which you could see another light. Since the door was already somewhat open, there is no noise as to your entrance. This affords you an interesting, candid sight: a slender, long-limbed creature rolls luxuriously over the sheets of a king-sized bed, issuing soft, gleeful noises. It’s humanoid, tall, and wearing what you assume to be some sort of suit. You’re so weirded out that you just kind of stare for a moment.

They haven’t spotted you yet, either. So what do you do?


> “Uhhh, what are you doing?”
> Quietly back out the way you came


> Leave Sir Rotgud and follow him
iloveyouDIE + $


You lay down the blade (despite the fact he is cursing at you and your 'foolishness') and approach Ratwel.

The butler seems to sigh, some of the tension flowing free of his shoulders. He approaches your partner (who flinches away suspiciously), and gently shushes him. Despite his silence, he is, undoubtedly, authoritative. Your partner stills and goes as quiet as a lamb as the butler actually picks him up, bridal-style and begins to walk toward the door. The stride of such long legs makes it seems like he's floating, despite the weight he must be baring. Your partner contents himself with the towel he's been given, turning it over in his hands and looking back at you, speculatively, as if to beg you don't leave him alone with the stranger.

"This way," Ratwel says, and you follow him back into the foyer, then up the stairs.

At the top, you see a few rooms, and Ratwel seems to be leading you to one that is already open.

> Continue to follow him
> Attack Ratwel
> Kick Ratwel in the legs and run, hoping your partner will follow you to:
> Sacrifice your partner and run to one of the doors:
- The ornamental door
- The door with stickers




((x - you had a death ; + - you took your partner with you ; ^ - Sir Rotgud's Aid; $ - The Silver Key ))
PostPosted: Tue Jan 18, 2011 8:46 pm


Quote:
> Go through the door with the stickers.


Wondering if I'm due to meet the same end, I dare the stickered doorframe once again.

Vashtya
Crew

Tipsy Hoarder


Tamawolien

Skilled Explorer

8,700 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Brandisher 100
PostPosted: Tue Jan 18, 2011 8:47 pm


[[ > Check under the bed ]]

Hmn, okay well the dolls were weird, but something over by the bed may have moved... better check under it too...
PostPosted: Tue Jan 18, 2011 9:01 pm


> Check under the bed
Manda +




You definitely saw something move under that bed, and now you're going to check it out. Is someone hiding from you under there?

You call out, but there's no reply. So you get on your knees and prepare to lift the covers from the end of the bed.

Your partner is curiously picking up things from the vanity, and when he squeezes the bulb on a bottle, he gets a face full of perfume. He sneezes. You're startled by the noise, glancing over reproachfully.

And then something slaps itself around your neck.

It's cloth, or at least, from what little glance you got, it seems to be. It wraps round and round your neck, choking off whatever yelp you tried to give. Your partner is busy getting the perfume out of his eyes to notice that you've just been dragged beneath the bed. Everything is black.


END (( Proceed to Foyer ))



A Girl’s Room (Sticker Door)
Vashtya (xx) +


For whatever reason, the stickers placed on this door seem welcoming to you. You push open the door to find a room as black as sin. Good thing you can see in the dark! You can tell it’s a girl’s room- it’s got a four-poster bed with frilly, black lace curtains and a wagon-load of pillows. As you enter, you see a ripple in the covers hanging over the bed. Is someone under there, perhaps? Or maybe it was just the wind from the door…

There are dolls everywhere, mostly of black cats or little Lolita girls. The air smells sharp and sweet. There is a large vanity against the left wall, where you can see make-up cluttering all surfaces. There is a silver mirror for the vanity, fairly large.

You hear a faint tapping sound.

> Check under the bed
> Inspect the dolls
> Check yourself out in the mirror
> Go back


END OF ROUND 2!

Bloody Anubis


Bloody Anubis

PostPosted: Tue Jan 18, 2011 9:02 pm


Deaths
Manda x1
Vashtya x1
Kanth x 2






ROUND #3 TIMES

Open round posting from 1-4 PM EST. Will omni by the hour instead of bi-hourly.

Bi-hourly posting from 9-12 PM EST




There will be a NEW implement to the game tomorrow. Hopefully you are excited!
PostPosted: Wed Jan 19, 2011 5:38 am


I am excited. biggrin

*got totally jazzed by successfully murdering that monster* >.>

iloveyouDIE
Crew

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200

Bloody Anubis

PostPosted: Wed Jan 19, 2011 10:24 am


Round Three Open!



What's This?


A slow, crackling sound pierces the foyer as something appears. It looks like a curl of black smoke, spiraling right beside the doorway. If you look hard enough, you can see little, shining bits enlacing everything. Some sort of magic, you assume. But why is this here?



It is a transporter. This thing has the ability to port you anywhere in the manor, minus the place you actually need to be to win the game. One of these is located in both the foyer and in a place you haven't discovered yet. Transport is completely randomized.

Requirements for the Transporter:
- Must have moved at least five times in the game
- Must be in the area Foyer or Upstairs


Perks:
- You may end up right outside the place you need to be in to win.
- You may go further in your quest and skip some unnecessary motion steps.

Drawbacks:
- You may miss items necessary for the portion you land in.
- You may get transported right into a death room.


Rooms are assigned by numbers. If you use the Transporter, RANDOMIZE between 1-20. My post will tell you where you ended up.



So who's feeling saucy?
PostPosted: Wed Jan 19, 2011 10:40 am


(( *peers in*
Can I carry on from where I left off? ))

Sayuri_Nitta


Bloody Anubis

PostPosted: Wed Jan 19, 2011 10:50 am


Yep!
PostPosted: Wed Jan 19, 2011 10:52 am


(( oooooooooo ))

[[> Continue to follow him]]


I think of the key in my pocket as we enter the upstairs hall. One of these doors, the ornamental door, looks like it may be promising. Honestly it could be any of them but I don't want to reveal that I even have the key for fear it is taken from me.

Instead I follow quietly behind and give my friend a supportive glance. I won't leave him after we've gotten this far.

iloveyouDIE
Crew

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200

Sayuri_Nitta

PostPosted: Wed Jan 19, 2011 10:54 am


(( Danke, just thought I would check =))

Quote:
> Place 'Sir Rotgud' in your pocket and continue on: (one of the choices below)
> Go through the door with the handprint


Well, although his story was sad, and I had felt sorry for him, I wasn't entirely too sure about the whole 'revenge' thing. But in the absence of any other plan to get out of here, I put the knife in my pocket and decided to leave through the handprinted door.
PostPosted: Wed Jan 19, 2011 11:06 am


> Continue to follow him
iloveyouDIE


You decide 'why not?' and continue to follow Ratwel. The butler takes you through a room, a massive bedroom, and then into an adjoining one, which is much smaller. A guest bed, it seems. He lays your partner down on the bed and checks his wound. He has delicate, long-boned fingers, but his nails are sharp. Still, he somehow manages to keep from poking or proding your partner as he stifles the bloodflow with the towel.

"I'll get you something to make it better," He tells your partner, who swallows and nods. Straightening, Ratwel glides past you, to the door. "Please don't fight."

And then there is a long, horrible groan. The floor itself splits open beneath your very feet, as if in a quake, then begins to fold downward. You can't see anything down that pit, which is quickly growing larger. Your partner scrambles up the bed with a yelp, but soon enough, that's going to be pulled in too.

There's only one other door in the room, aside from the one Ratwel watches you from now (he's smiling pleasantly). Your partner couldn't make it through the door, but maybe you can, if you run.

> Run through the opposite door
> Try to run past Ratwel




> Place 'Sir Rotgud' in your pocket and continue on: (one of the choices below)

>Go through the door with the handprint

Sayuri_Nitta + ^




Bravely, you decide to brush through the door with the red handprint. So what if someone might have smacked a bleeding palm to it on their way through? You’re a trooper.

As it turns out, you’ve entered what looks like a kitchen! It’s spacious enough to move around in, but still small enough to be quaint. You could see some sort of maid busily bustling about, making dishes for the prestigious and pretentious inhabitants of the house. It smells… oh JACK DAMN, it’s PUTRID. Something stinks!

There’s a belch and a shuffle, and you look through some pots hanging, ready, from hooks in the ceiling to see a creature there, on the opposite side of the kitchen. It’s massive, in a stout sort of way. It’s a pot-bellied, bi-pedal, reptilian beast, with a mouth taking up most of its body. It isn’t long before it notices you, either, and turns its slitted eyes.

It lurches forward with surprising speed, making a beeline toward you (your partner peeps with fear), snarling. You think for sure you are in trouble, but then, there is a snap of metal and a yelp. The creature falls back and rolls. You notice now that it bears a manacle on one of its feet, and it is chained to a place leading under the sink.

"Pleassssee," It says, slowly lumbering to an upright position again. "Pleasse helps us. We's so hungry. Come and chain'd usss. Givess no foodss."

"b*****d!" Shouts your pocket. You can feel Sir Rotgud vibrating there, furious, "Speak no more, you contemptible cur! YOU have had a hand in this, I know it!"

"NO!" The monster shrinks back in visible fear, right in front of the only other door in the room (besides the one you came in). "We didn't do anything but what we's told, Massster. We was good! We tried to be good!"

"VILLAIN!"

The creature whimpered, curling in upon itself. Once vicious, it now looks rather pitiful there, gazing up at you plaintively.

"Pleassse help us," It entreats you. "Pleasse sets us free. We just wantsss to go. We don't want nothing to do with thisss."

"Kill him!" Sir Rotgud commands. "Kill the worthless turncoat!"

> Ask the Creature for more information
> Ask Sir Rotgud for more information
> Attack the Creature
> Help the Creature
> Go back

Bloody Anubis


Sayuri_Nitta

PostPosted: Wed Jan 19, 2011 11:11 am


Quote:
> Ask the Creature for more information


'Daaaamn.' I choke, clapping a hand over my nose and attempting to breath only through my mouth. It really, really stunk and I almost turned right around and left - until I saw the creature..a chained monster. Listening quickly and trying to ignore the shouts and movement from the knife I looked at the monster.

'I'm not doing either at the moment, I need to know properly what's going on.'

I didn't want to get into a fight, but neither was I going to be foolish enough to release a monster, pitiful looking or not.
Reply
Minipet Archives

Goto Page: [] [<] 1 2 3 ... 8 9 10 11 12 13 14 15 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum