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Primity Aurora Vice Captain
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Posted: Mon Feb 28, 2011 12:35 am
don't let the criticism put you down: overall I'm very impressed with the improvement you're showing. your responsiveness to feedback is extremely evident. for the most part you're staying right on top of things as far as Zerg mechanics. you're even nabbing third bases when you should be, which is a huge step forward that differentiates a sub-par player from the rest.
there's just a few (major) areas that you need improving on. scouting, being the main one.
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Posted: Mon Feb 28, 2011 1:01 am
 I really don't see the point in Maynarding when I rally every single Hatch to the same mineral field so I can instantly (if I have the larva for it, may need two rounds) saturate it. And I do it that way so I don't get lost on where my Drones are going and where I need to send more workers and where I am and am not saturated.
Honestly, I don't see why I should bother. Okay, so I get an expo up and send half the Drones at my main to my expo. Great, I have two bases mining now. But I still have the same rate of income and I now need to split my attention making sure Drones go to this base and that base until they are both saturated. Seems like a colossal waste of time when for my current method all I have to do is finish saturating my main (eight Drones tops depending on when my expo pops) and then switch the Drone rallies to my expo and spam Drones again.
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Primity Aurora Vice Captain
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Posted: Mon Feb 28, 2011 9:48 am
the fact that you oversaturate your main is inefficient to each mineral patch's respective third worker. that is, for every worker you have above 16 mining minerals, the income you gain is less due to diminishing returns. excess workers are much more effective when Maynarded to another base, providing more income more quickly. 10 workers on two bases will mine more effectively than 20 workers on one base.
you're also neglecting the economics of Maynarding. by Maynarding you're prolonging your gained income over time. do you remember the first replay I mentioned Maynarding to you? you mined out your main way too fast. if you had Maynarded before, you wouldn't have mined out your base so quickly.
to prove my point I'm going to use a very extreme scenario involving Terran, as we all know how good they are at oversaturating minerals. pretend I have two fully saturated bases working at the exact same time. that's 8 mineral patches per base, 3 on each patch. 24 SCVs for a base, 48 in total. let's also pretend I have eight OCs on full energy, which is enough for 32 Mules. in essence what you are doing (oversaturating) is calling in all 32 Mules to one base; 4 Mules per mineral patch. by "Maynarding," we'll say that two Mules were sent on each mineral patch, for both bases.
in the situation where I did not Maynard the Mules, by oversaturating the ******** out of those 8 mineral patches, they're obviously going to disappear faster. and when they do, I'll only be left with the remaining 8. by doing this I will only be mining on one base for the duration of the time. Maynarding the Mules would have provided the same income, yes, but by avoiding oversaturation I am able to gain income from two bases longer.
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Posted: Mon Feb 28, 2011 11:32 am
 Okay. Fair enough. I still don't think it's a high priority for me to work on at the moment, though.
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Posted: Wed Mar 02, 2011 9:02 am

1v1 League Gold Biohazard vs Silver KalebBeerman
Started off slow with a generic build so I could go Infestor + mass Speedling/Roach. My control was subpar and my timings way off but this is a new composition for me so it's to be expected. Wish I could have had a more decent opponent but probably best to save the challenge for when I have better control of my build.
And as a nod to Sausage: I am working on transferring workers.
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Posted: Sun Mar 06, 2011 2:17 pm
 Post 2,000! :o Is mine! D<
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Posted: Tue Mar 29, 2011 1:45 am

1v1 League Gold Biohazard vs Silver Paradox
Okay, I wasn't gonna post this game but this guy's BM was too good to pass up. And I haven't posted a game in a while.
So I go for the 15hatch 14pool and had planned on going for Infestors. When I scout his base I see he's got 2rax and 2gas which leads me to believe he's going for fast and heavy tech. I get down some Zerglings and Banelings and deny his very late scout. Sure enough he soon comes out with a ball of Marines, Marauders, and Siege Tanks I would seen find out had Siege Mode. To make a long game short, he only ever penetrated my base once and that was with a drop. He massed a large amount of units but no upgrades whatsoever, whereas my army had almost all their upgrades. He promptly fell to my Roach/Baneling/Infestor/Mutalisk play.
Screenshot of his humorous BM after the game.
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Posted: Tue Mar 29, 2011 2:00 am
Immortal Nobody 
1v1 League Gold Biohazard vs Silver Paradox
Okay, I wasn't gonna post this game but this guy's BM was too good to pass up. And I haven't posted a game in a while.
So I go for the 15hatch 14pool and had planned on going for Infestors. When I scout his base I see he's got 2rax and 2gas which leads me to believe he's going for fast and heavy tech. I get down some Zerglings and Banelings and deny his very late scout. Sure enough he soon comes out with a ball of Marines, Marauders, and Siege Tanks I would seen find out had Siege Mode. To make a long game short, he only ever penetrated my base once and that was with a drop. He massed a large amount of units but no upgrades whatsoever, whereas my army had almost all their upgrades. He promptly fell to my Roach/Baneling/Infestor/Mutalisk play.
Screenshot of his humorous BM after the game. Terran scum...telling a Zerg to play a real race?
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Posted: Tue Mar 29, 2011 10:26 am
 That wasn't really necessary.
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Posted: Tue Mar 29, 2011 11:54 am

1v1 League Season 2 Placement Round - Biohazard vs Kiki
Placement match for Season 2.
My opponent started as Random and I was paranoid of cheese so I defaulted to a 7RR build. But once I saw he already had his wall in place I opted out so as not to waste resources. From there it turned into a war of attrition where I locked him in his base and macro'd up. He made a final desperate push on my gold expo which was quickly defeated, earning me the game.
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Posted: Tue Mar 29, 2011 11:59 am

1v1 League Season 2 - Gold Biohazard vs Gold Infkassim
Another random opponent, I once again was wary of cheese. I dunno what was with this guy's building placement but my Roaches took out the Cybernetics Core he placed at the bottom of his ramp for some reason as well as his FE. He managed to keep me out of his base for a while with some FF play but soon fell to the constant aggression.
Yes, my macro slipped. My bad.
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Posted: Tue Mar 29, 2011 12:04 pm

1v1 League Season 2 - Gold Biohazard vs Gold decepticonz
Finally getting a non-Random opponent I opted to play standard. During my scout I saw he was going for the Forge FE build so I knew I was safe to Drone and tech up. Once I got my Mutas out I sacced an Overlord to get some base info before moving in. The Mutas made short work of the Pylons powering his buildings and take pot shots at his standing forces. Seeing no alternative, he moved out with what he had and ran it into my Roach/Zergling wall and GG'd out.
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Posted: Tue Mar 29, 2011 3:04 pm
Immortal Nobody  That wasn't really necessary. rofl .. no sense of humor i see? honestly i'm shocked you had the hypocrisy to say that after your comment of "Terran's are a bunch of dumbass bioball faggots who wouldn't be able to play the game if their precious Marines weren't so bloody overpowered." but alright.
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Posted: Tue Mar 29, 2011 5:21 pm
 And I was wrong to say that. Comments like that are driving people away. So I'm letting go of my rage.
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Posted: Wed Mar 30, 2011 6:36 pm
Immortal Nobody 
1v1 League Gold Biohazard vs Silver Paradox
Okay, I wasn't gonna post this game but this guy's BM was too good to pass up. And I haven't posted a game in a while.
So I go for the 15hatch 14pool and had planned on going for Infestors. When I scout his base I see he's got 2rax and 2gas which leads me to believe he's going for fast and heavy tech. I get down some Zerglings and Banelings and deny his very late scout. Sure enough he soon comes out with a ball of Marines, Marauders, and Siege Tanks I would seen find out had Siege Mode. To make a long game short, he only ever penetrated my base once and that was with a drop. He massed a large amount of units but no upgrades whatsoever, whereas my army had almost all their upgrades. He promptly fell to my Roach/Baneling/Infestor/Mutalisk play.
Screenshot of his humorous BM after the game.Lol. He didn't even last 3 replies and then he runs with his tail tucked between his legs. lol The only thing that bothered me about this game was how you tried to bust in and your entire army ended up dieing in vain. If that guy had had competent macro (or just competent skills in general), it could have drastically turned the tables for you. Really, I think it would've been better if you had focused more on your mutas and harassment and waited for him to push out rather than getting impatient and trying to do what you did.
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