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The guild is based off of the Series Katekyo Hitman Reborn! Join a Family and enjoy the action and energy in the guild!!! 

Tags: Dying Will Flames, Action, Battles, Semi Literate, Literate, Series Based 

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Angelo Inferni
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PostPosted: Tue Aug 17, 2010 3:15 pm


Hm. It shall be Approved.
PostPosted: Tue Aug 17, 2010 6:26 pm


Attack / Skill Name: First Dance - River Flow Minuet
Attack / Skill Type: Offensive
Flames Used: Rain
Attack Description: The first Dance of many. Tatsu's katanas ignite in Rain Flames, he slashes several targets with his katanas and makes them slow down drastically, then he finishes them off with another series of spinning slashes, leaving a wake of moisture in the air.
Weakness: If the first strikes doesn't hit, the whole attack fails.

Approve it!

Dainar Inferni

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jedimastersonic
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PostPosted: Tue Aug 17, 2010 9:54 pm



Attack/ Skill Name: Energy Return

Attack/ Skill Type
Offensive

Flames Used:
Lightning

Attack Description:
The Daggers which Ray uses can now fuse and form a glove with three blades sticking out, aligned from the back of the glove and stick out 4 feet long. The ability of the glove is control lightning, and absorb flames sent at him, but only if the flames are 1 rank above him and below, however the 1 rank above him is slightly unstable so when absorbing it, it will harm him. Now he can send the energy back in slashes or by shooting it from the tips or the palm of the glove.

Weakness:
As stated in the Description, it 's weakness is that it cant absorb anything above his rank except for one rank above him but with extreme pain.


Attack/ Skill Name: Cambio Forma: Lightning Flame Gloves

Attack/ Skill Type:
All


Flames Used: Lightning

Attack Description: Kakashi his Box weapon can transform into Gloves. The gloves can access his Flame and use them to fly and to fire off lightning attacks in high or low ranged attacks that are ranked at his current level of Dying Will. He can also Absorb lightning with the gloves to use as his own energy.


Weakness: This drains his Energy faster then normal due to the fact that it is new and he hasnt learned to properly control it yet. (at each rank it slows down the level of drainage.)

PostPosted: Wed Aug 18, 2010 3:03 pm


Dainar- Approved
Jedimastersonic- You have to be C-Rank for Cambio Forma.Declined. You're welcomed to make a non-Cambio Forma attack though. Let another mod handle your fist attack; I'm not sure of it.

Angelo Inferni
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Sparxx Inferni
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PostPosted: Wed Aug 18, 2010 5:39 pm



Attack/ Skill Name: Crescent Kick

Attack/ Skill Type
((Offensive))

Flames Used:
((Sun))

Attack Description: sending either a little or large amount of sun flame into his grieves he uses an axe kick to to create a crescent moon shaped attack(anyone below his speed, I must roll a 6 sided die. 2 and below they dont get hit,anything else a definate hit

Weakness: anyone with higher speed can avoid if I roll a 6 sided die and it is 4 and below

_______________________________________________________________________________________________________________________________________




Attack/ Skill Name: Raming shot

Attack/ Skill Type
((Offensive))

Flames Used:
((Sun))

Attack Description: Using his box weapon he charges the the shot by keeping his ram in the box(1 post) after activating the box then realeases it in a brutal, almost laser like attack.(for those who watched dbz its like catching a Kamehameha in the air the riding the path of it)

Weakness: The box weapon cannot be used for 2 turns
PostPosted: Wed Aug 18, 2010 5:44 pm


Approved!

Angelo Inferni
Crew

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jedimastersonic
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PostPosted: Thu Aug 19, 2010 7:37 am



Attack/ Skill Name: Time elapse

Attack/ Skill Type
All

Flames Used:
Thunder

Attack Description: This is utilized when one of Ray's daggers is stabbed into the ground, sending lightning into the ground and using this to slow down anyone in range. To them, it now looks like Ray is moving twice his normal speed. But to him, it's as if everyone else is going in slow motion.

Weakness: It only lasts up to five posts in ray's count. and it is 13 meters around the Dagger.



Attack/ Skill Name: Energy Return

Attack/ Skill Type
Offensive

Flames Used:
Lightning

Attack Description:
The Daggers which Ray uses can now fuse and form a glove with three blades sticking out, aligned from the back of the glove and stick out 4 feet long. The ability of the glove is control lightning, and absorb flames sent at him, but only if the flames are 1 rank above him and below, however the 1 rank above him is slightly unstable so when absorbing it, it will harm him. Now he can send the energy back in slashes or by shooting it from the tips or the palm of the glove.

Weakness:
As stated in the Description, it 's weakness is that it cant absorb anything above his rank except for one rank above him but with extreme pain.


PostPosted: Thu Aug 19, 2010 2:14 pm


Sparxx- Both approved

jedimastersonic- Time relapse is approved I think you only have one weapon slot and one box weapon slot open. But, I do not know about your second one.

Angelo Inferni
Crew

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jedimastersonic
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PostPosted: Thu Aug 19, 2010 2:18 pm


I checked the update, i gain two weapons and 1 box weapon. those are for two weapon slots
PostPosted: Thu Aug 19, 2010 2:28 pm


I like the Idea it is just a centimeter away from Cambio Forma....

I will Approve seeing as how it is not Cambio Forma

Diablo en Musica 92
Vice Captain

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jedimastersonic
Crew

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PostPosted: Thu Aug 19, 2010 2:30 pm


lol i made the first one before i noticed you said the cambio forma was to be C rank
PostPosted: Thu Aug 19, 2010 4:53 pm



Attack/ Skill Name:
Nuvola de Pincher
Attack/ Skill Type
Offensive

Flames Used:
Cloud

Attack Description:
Shiiba enchants his weapon with the Cloud Flames, and doubles his main weapon to have one in each hand. He runs towards his opponent, and does a double scissor like attack. Once he makes contact with his opponent, he unleashed the cloud flame in a powerful burst.
Weakness:
If avoided, this attack leaves his back open to attack, and the opponent needs to stay still long enough for this attack to reach.



Attack/ Skill Name:
Nuvola De Fissure
Attack/ Skill Type
Offensive

Flames Used:
Cloud

Attack Description:
Shiiba draws his box weapon, and summons his armadillo. The armadillo burrows in the ground, and conceals his presence. The armadillo shoots spikes from the ground under neath his opponent.
Weakness:
The spikes only have a 3 feet of range from shooting out of the ground. It doesn't effect people in the air.

Raccoon Life

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jedimastersonic
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PostPosted: Thu Aug 19, 2010 6:40 pm



Attack/ Skill Name: Lightning Falls

Attack/ Skill Type
Offensive

Flames Used:
Lightning

Attack Description: Using Kakashi Ray can send out a burst of lightning from all around his Body to knock away and paralyze any opponent right next to him, and block an oncoming attack that is weaker then his rank and soften attacks above his rank. And also make the lightning Sharp and impale anything in range of him about 5 meters around.

Weakness: This can only work about 3 times.
PostPosted: Fri Aug 20, 2010 1:35 am



Attack/ Skill Name: Inferno Retribution

Attack/ Skill Type
Offensive

Flames Used:
Sky

Attack Description:
Using Kai Shooting Stars, he would input a large amount of flame into two single bullet and fired them up into the sky. They would fell down as one single bullet, looking like a falling star. The destruction vicinity is about 50 feet

Weakness:
It can only be used once every 20 post.



Attack/ Skill Name:
Shooting Stars

Attack/ Skill Type
Offensive

Flames Used:
Sky

Attack Description:
Using Shooting Stars, Kai would emptied his whole clip at the sky. One post later they would fell down like shooting stars. Can pierce through almost all attack and is random so hard to dodge. 10% chance of dodging it. The damage each bullet cause is like a Champion Boxer punch, meaning anymore than five and you are out. Anymore than 10 and you need a hospital.

Weakness:
Roll 10 dice of 10 and count them all up. If it is in the 90 to 100, then no harm is done. If not then use your agility to calculate how many time you got hit. 1-15 you get hit 20 times. 16-25 you got hit 10 times. 26-50 you get hit 5. Above 50 then you decide.

tinymini7


Angelo Inferni
Crew

O.G. Tactician

3,900 Points
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PostPosted: Fri Aug 20, 2010 3:40 pm


jedimastersonic- Approved
tinymini7- Approved.
Reply
Katekyo Hitman Reborn

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