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Posted: Thu Dec 22, 2005 11:59 am
((Ok, my two cents.
First off I totally feel for team Weinberg here. They've been the brunt of every story "plot twist" since they decided to go after Squadron. The main problem I see here is the conflict between Squadron the robot that needs to die, and Lt. Grabowski, the PC that Arc wants to keep alive. Semantical reasons alone should prevent Grabowski from moving on to the finals, but at the same time give him defence against being killed. So the Squadron Core become a dead end and team Weinberg is hurting bad because of it.
At the same time, this is no reason to get crazy guys. Yesterday the thread moved because the attack on Squadron continued without you fellows there. It isn't like he decided to up and leave for no reason. I can't make a call on the helli, and I won't. Frankly that should have been brought up the minute they brought it here and not halfway through the battle. Mind you, there was a dozen and one IC reasons you could have used rather than telling a Judge to "Deal with it". I give that one up to agrivation and annoyance rather than malicious intent though. Hopefuly it's will be cleared up now that we have a judge other than Arc making a call. No offence to Arc, I agreed with all of his calls, but an impartial opinion works.
There was also the fact I wasn't there to make calls on my building. But it was 4 am and I had to work at 8. So please understand why I left.
So it boils down to this. I would like Grabowski to stick around and interact with A~E post-BC. But I don't want the integrity of the event suffering because of it. I also don't want the event suffering because judges are ignored either.
All I know is I trust all you guys' RPing abilities enough to get us out of this semantic nightmare.))
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Posted: Thu Dec 22, 2005 12:12 pm
((A. Is there a way to take down the robot while keeping the lieutenant alive? Though unless the robot starts talking again, we won't know to do that anyway. However, if the "person inside" or whatever wants to negotiate IC, I'd say we're game.
B. I think Arc has already dropped the issue of the helicopter. He's okay with it, so there's no need for a ruling. Plus, given the OOC time we had between this and the foundry, it wouldn't have taken much longer for Mr. Weinberg to call another helicopter. The reason we didn't is because I was puppeting his character and apparently missed the damage to the chopper.
C. ...do I have a C? Oh yes! You're right about the aggrivation/annoyance thing. I've said this elsewhere that we don't mean to insult or anything. We're just really frustrated right now for numerous reasons. That's also why we continued for several posts after Arc left. We just wanted to get this done and over with.
D. You leaving didn't seem to affect much, unless something happened that you didn't want.
Oh, and thanks for the medpacks/C4, though I don't think we've used a single brick of the latter. XD
EDIT: And for that matter, thanks for letting us tear up your building. ^_^; ))
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Posted: Thu Dec 22, 2005 12:44 pm
((We'll pay for damages! I swear! sweatdrop ))
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Posted: Thu Dec 22, 2005 1:42 pm
((Unless there are any objections I want to sneak Joseph into the post order here. If you guys say yay, I'll edit this post so he's near them. If you guys would rather me wait I'll leave it as is. Right now the unedited stuff is for while you guys were fighting, mostly to make sense of why Joseph wasn't there earlier. XD))
Joseph was almost too his office when his PDA displayed a security alarm. Damnit, Grabowski was already under attack. He'd have to get down fast, mind you something else could get there first.
He sent a text message down to one of the sub basements. They'd activate the Worker and Parasite, give it a bit of a field test. Commands, protect Lt. Grabowski at all costs. Hopefully this should be enough backup until he got there.
With that he ran to an elevator, checking security cams on his PDA as he went. Nothing in the front way, nothing in the back way, nothing on the roof, nothing on the... Wait, a helicopter? How did somebody not flag a helicopter?
Right, security was down... But why was that helli so damn familiar. The closer it got to the camera the more abundantly clear it was, Weinberg. Goddamn it Matt? Why now of all times? He sighed as he sent another text: get me the frequency for that copter's communications.
He got off a few floors above, he would take the stairs the rest of the way down. Needed to have some element of surprise. Speaking of surprise there was briefly no light, didn't take long for the fail safes to kick in. Weird, was all Joseph could think. He didn't know that the security systems went off-line too. They took quite a bit more time to switch from the security office CPU to one of the backups in the subbasements. Not as responsive after that too.
With that, Joseph made his way down the stairs.
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Posted: Thu Dec 22, 2005 2:13 pm
((I have a solution! I Okay, I have an idea for the Arc wanting to keep Grabowski vs. Weinberg wanting (and pretty much having within their grasp) Squadron's core. Squadron has the ability to talk, he could share his situation with them. I think he wants to see the people who did this to him too, so Weinberg could take the entire robot with them instead of just the core to Part 3. How does that sound? Also, I'll be very disappointed if anyone else shows up to continue this fight under Weinberg's noses. I know that there is at least one easier target than Squadron available right now, probably two. Let Weinberg get their shot. Mmkay?))
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Posted: Thu Dec 22, 2005 3:10 pm
((The 'Paj has spoken. Anybody have a problem if I post El lead in to this solution?))
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Posted: Thu Dec 22, 2005 3:37 pm
(I just want the core now. Really. That is all I care about at this point.
As far as the helicopter I am positive Kami was just tired and/or aggravated since it is truly rare that I ever see him snap at anyone like that. But I feel he was also trying to make a point. We went with the helicopter because well frankly we didn't spend all that much time reading the thread because we were pissed and were rushing to get the core before the event ended. There was no immediate argument against it, so we continued to use it. At this point it has been around so long that just suddenly making it broken would just royally ******** over everything that has occured.
Bringing it up at that point was just, well, pointless.)
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Posted: Thu Dec 22, 2005 3:48 pm
ssjbryces B. I think Arc has already dropped the issue of the helicopter. He's okay with it, so there's no need for a ruling. Plus, given the OOC time we had between this and the foundry, it wouldn't have taken much longer for Mr. Weinberg to call another helicopter. The reason we didn't is because I was puppeting his character and apparently missed the damage to the chopper. ((iT's aparantly been dealt with, consider it dropped on my part.))
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Posted: Thu Dec 22, 2005 4:07 pm
((Okay... after talking with Lanceian, getting some questions answered, I'm here to clear up the ******** that was this battle.
Here's where we'll start. The round after the floor and EMP went off. Here are the status of combatants.
Cat, as near as I can tell, at the time you were in an elevator when the EMP went off. So I'd say you're stuck in there, this round, until power kicks back on. Next round the doors will open and you can step onto the floor. Fair?
Peter and Weinberg. You flew away so you wouldn't be in reach of the EMP. As I understand, A~E is a massive building, and your EMP had enough of a blast radius to hit the whole thing. Thus, Peter would be out of range for any paper abilities. Fair?
Gizmo, touched the bot, no way around that, he pulled it without a concern for safety or combat ability. He takes a shock. Not enough to incapacitate him, because I got such a low roll, but enough to stun him, maybe make him stumble back so he loses his next attack. Also, he's been using his abilities almost every round. Soon he better start showing signs of fatigue, etc, since he is creating things out of thin air. Fair?
Vincent just smashed through the wall. In the office next to the hallway where Squadron and Gizmo are. Fair?
Worker and Parasite were shut down by the EMP, and are currently going through their reboot sequence. They loose this round coming up while it gets back online. Fair?
Mozz, is currently haning out the window, held up by his (Vampiric) Moss. Tired, fatigued, might need a round or rest or so before he summons any moss, after the strain of lifting a whole lab and crushing it.
Squadron is legless, not immobile, as it is round, has arms, etc, could roll perhaps, if it gets room, or crawl.
I spent a lot of time trying to come up with comprimises, etc, fair rulings on this. I hope there are no complaints.
And as I told Lanceian, I will hold here til everyone is back online.))
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Posted: Thu Dec 22, 2005 10:53 pm
(( Team Weinberg has no problems with those rulings. ))
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Posted: Thu Dec 22, 2005 10:56 pm
((Team Weinberg & Assoc. is online, so we're ready to go. Personally, I'm perfectly fine with the rulings regarding our team. However, about the EMP. Technically the EMP wouldn't just temporarily set back electronics. It would completely fry them. I'll give you a quote for this: Wikipedia An electromatic pulse lasts for less than a nanosecond, and travels outward in every direction as an electromagnetic shock wave. This shock wave will induce heavy currents in all electronic gadgets that mainly contain semiconducting and conducting materials. This produces immense heat that simply fries the circuitary inside and destroys them. As such, while not being directly responsible for the loss of lives, these weapons are capable of disabling electronic systems on which industrialized nations are highly dependent. Now, I'm not looking for an instant kill here regarding Worker/Parasite, but I think one turn is probably too short, unless they have some reason to be resistant to an EMP. Honestly, anything less than death is technically a compromise. Our team is also pretty much incapacitated this turn, and I think given the known effects of an EMP, the robots should at least be out for 2 turns if not longer. After all, in game time, that's probably not even a full minute. For the robot to reboot in one turn would essentially mean that it instantly restarts the second after the EMP hits. I think it's fair that our team gets a full turn advantage as a result of the EMP due to its crippling effect on electronic things. It's not like we're going to be able to escape in one turn anyway. What do you think Arc? Fair? (Ah, and keep in mind I'm not trying to overturn your rulings. Do what you think is fair.) And as far as Squadron goes, I'd at least like an explanation why he not only shrugged off the EMP but actually absorbed it. OH, and I'd be perfectly willing to go with Opaj's solution. So long as we qualify, I don't care what we have to do (assuming none of us die anyway). Is that something that makes sense for you to do IC, Arc?))
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Posted: Thu Dec 22, 2005 11:14 pm
(...except you can't kill W&P because he's a character.
And if an EMP is as devastating as you say, then why is it that a city can have the power grid back online in somewhere around a minute after one goes off, if thier staff knows what they're doing?
As to W&P's quick recovery...well, technically, he'd have to be highly resistant to electromagnetic waves because he originally started as a construction bot, before beign redesigned, and I know of more than one tool that would put forth a weaker, localized version of that.)
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Posted: Thu Dec 22, 2005 11:56 pm
((Well, I'm not asking to kill W&P, so that point is irrelevant.
That's why I'm suggesting that your character is down for about a minute. Less than that actually. Two posts is not a long time IC or OOC, especially since we're basically done with that first round anyway.
But one of the key things you mentioned is a competant staff. It's not like its creator is actively turning W&P back on. It's rebooting itself. As such, I don't think 2 posts is an unreasonable amount of time. I'm only saying that I think our characters should have gained at least a slight time advantage over W&P, and as things stand right now, we don't.))
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Joseph Brown rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Thu Dec 22, 2005 11:59 pm
((Ok, as the offical alternate for Squadron during part one, I have a few notes on the robot that explain that. But first off, how I explained it to Kami: Awesomesauce]JBofATE AIM 3:09 Yeah. You see, the basis of the actual squadron units was that they had energy absorption and amplification. 3:09 For example. 3:10 A would take a fireball, and return it as his level 8 attack in melee. Or B would absorb and return it as a beam. 3:10 Better yet. 3:10 B could fire the beam at A and the attacks would compound due to the energy absorbtions. So they would have a level 16 attack. 3:11 Squadron C was the only unit that could create it's own energy. 3:12 It was, you guessed it, a walking generator of elecrtromagnetic energy.,
Kaminosai AIM 3:12 well i had gathered that, but an EMP? shouldn't software to manage it short out first at least? XD 3:12 ahhhh
JBofATE AIM 3:12 So not only would squadron D be desinged to absorb energy from C 3:13 It's gimmick, other than being the brain, is it is the most heavly armored.[/quote]
So pretty much, heavy armor + being desinged to deal with the electromgnetic force that is Squadron C = Pretty nice imunity there.
And of course the notes:
[quote="opaj Unit C Level: 8 Abilities: Energy Generation: C is the only bot who can actively produce a surplus of electro-magnetic energy. Energy Beam: C, like B, can emit its stored energy- of course, this beam is always electro-magnetically based. opaj Unit D Level: 10 Abilities: Unarmed Combat: D rarely fights offensively, but it is also programmed for this type of combat. Heavy Defense: D is both nimble and heavily armored- whereas the other units bodies are primarily made of energy-collecting parts, D's bulk is mainly armor. Strategist: D is the brain of squadron. In the center of its body is the master CPU, which sends commands to the other three units. If D is dismantled (i.e., the brain is shut down- it doesn't matter of D cannot act if its brain is still running), the other three units lose the ability to co-ordinate and combine their attacks. The only diffrence I remind you know is the major power-up Squadron got when Grabowski possessed it. It's just another way of explaining the electomagnetic resistance, say the power-up somehow made Squadron immune. Yet another way is to simply claim that it's the spirit, not the CPUs and wiring that's controling Squadron now. For Worker and Parasite. I don't have a complex explination for them, only that they were ideed built for construction and then refited with the best tecnology money can buy. Chance's are A~E wanting to build a feild opritive would throw in some assistance in combating EMP. Probbaly in the form of getting it back online faster. My building I will argue though. For one, this is an 85 story building with multiple subbasements. Never mind what I was going to type here, it was stuff Kami and I cleared up. Bomb didn't cover all of the building, hence I didn't just loose every computer A~E owns. For the security system they're going about re-calibrating the turrets to a security CPU on a safe floor or a sub-basement. Kami agrees that three or four turns should be enough for that. So even three and odd 4. And that's about it.))
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Posted: Fri Dec 23, 2005 12:03 am
(...well nice. That'll put my quota of useful things I've done during this event up to two.
Acting as a living shield with my other character and opening a door with this one.
...god I love it when everyone decides to cripple me.)
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