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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Varnis54 rolled 1 12-sided dice: 4 Total: 4 (1-12)

Varnis54

PostPosted: Sat Dec 26, 2009 1:07 pm


As the henchmen stood up, Varnis charged at them as quickly as he could. His muscles became larger as he pulled his sword back ready to slash at him. Using his increased strength, he used the rings power to blast at the man feeling his strength sap away from him. Reaching the table, he tried to run the man through with his sword.

Attack: Henchmen 1
Action: Power Up: Attack
Item: Demonic Ring: -4 Attack.
Hp: 17/30
Dice: Defense
Ap: 2
Mp: 4
random mistakes rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)
PostPosted: Sun Dec 27, 2009 8:31 pm


((Me a bit wary about the captain so I'll play it safe. Second die is for stun if needed.))

((RP later... Braindead))

Attack Henchman3
Pounce Any henchman goin' after me.
Summon wisp
Dice for offense

Heal Lowest HP party member
Attack Henchman3

random mistakes

Perrian rolled 3 6-sided dice: 4, 2, 5 Total: 11 (3-18)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sat Jan 30, 2010 5:09 pm


The henchmen smirk as they see the people begin to attack. Seeing who is attacking who, they attack similarly. Henchman 1, being picked on the most by Varnis and Firu, smirks as he slashes his sword at Firu to cause a bit of damage. The second henchman goes after Isidar who is trying to trying to take him down by herself, and is doing a pretty good job. He slashes at her legs, trying to trip her or at least cause damage. The third henchman sees the mage attack him and runs towards the mage, slashing at him. The adventurers follow in the same order. Firu and Varnis quickly damage henchman one down as Varnis, also, tests out his new trinket which begins to set the skin of henchman one on fire. Isidiar, with her trusty companion Misery, inject the poison into the person waiting to die and ferociously attack him with claws and daggers. The fighter-mage, Bellamin, summons his trusty scaredy-cat companion as he jumps to try to prevent the henchman's attack towards him, but fails. The henchman, though, gets a hard hitting to the head and gets a massive headache to remind him that Bellamin isn't just a mage: he's a fighter-mage. The wisp helps out Bellamin by running into the henchman, causing the man to trip and quickly stand up.

Henchman 1 attacks Firu
Henchman 2 attacks Isidar
Henchman 3 attacks Bellamin

Henchmen x3
Atk: 7
Def: 4
Cmb- 2 (1d6)
Magic: 0
Life- 40 ( 8 )
Equip: 0
Abilities: None
Actions: Smash, Power up, Chi Cannon

henchman 1- 16/40
henchman 2- 18/40
henchman 3- 27/40
captain- not involved yet

Firu- 28/30
Bellamin- 11/20
Isidar- 38/50
Varnis- 17/30

The henchmen will, again, attack whoever attacks them. If nobody attacks a henchman, they will attack their previous target.
random mistakes rolled 2 6-sided dice: 3, 2 Total: 5 (2-12)
PostPosted: Sat Jan 30, 2010 9:07 pm


[Roll 'n Stun]

Bellamin stumbled back after taking a rather hard hit to the chest. The spellsword smiled and sheathed his sword. Taking a boxer pose, he waited for the minion to take a run towards him. Dodge left [And dodging the swing through sheer luck], Bellamin gives the henchman a strong right hook. The fightermage sprung into action literally. Half jumping and rolling into his stumbling foe, Bellamin knocks him down onto the ground and plants a knee on his chest. He mumbles.

Bellamin raises his hand and a two foot long, perfectly symetrical snowflake forms in his palm. With one swift motion, he smashes the rather pretty snowflake into the henchman's face.

Attack Henchie 3
Pounce Henchie 3
Die for Attack
*Flame-strike/Energy-Burst Henchman 3
*If no-one minds me borrowing a Party pool MP


Attack Henchman 3
Heal Lowest HP person

random mistakes

Firu Nicorusu rolled 1 12-sided dice: 4 Total: 4 (1-12)

Firu Nicorusu

PostPosted: Mon Feb 01, 2010 10:28 pm


Slightly surprized by how durable these guys are, Firu charges in for the next volly of attacks.

Attack: Henchman 1
Combat die: Attack

HP: 28
AP: 3
MP: 7
Varnis54 rolled 1 12-sided dice: 4 Total: 4 (1-12)
PostPosted: Wed Feb 10, 2010 9:26 am


Looking at the ring that Varnis now wears, he grins. "I like this ring." Attacking the same henchman, he swings the sword in a vertical motion aimed at the head of the henchman as if he would try and kill him before bashing him outside the head with the hilt of his sword if he survives the strike.

Attack: Henchmen 1
Action: Smash: Henchman 1 (2 if henchman 1 doesn't survive the attacks)
Item: None
Hp: 17/30
Dice: Attack
Ap: 3
Mp: 5

((Too bad there isn't a skill that allows you to give your mp to other allies...))

Varnis54

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