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Do you like random polls that doesn't make any sense at all?
YES! *Bursts with randomness.*
37%
 37%  [ 11 ]
Sure, why not?
17%
 17%  [ 5 ]
I guess so, for the heck of it.
0%
 0%  [ 0 ]
Not really.. Doesn't interest me.
3%
 3%  [ 1 ]
No. They get irritating.
6%
 6%  [ 2 ]
AHHHH! Random polls! *Runs away scared after submitting.*
6%
 6%  [ 2 ]
Golden Nuggets
27%
 27%  [ 8 ]
Total Votes : 29


Vickicat
Crew

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PostPosted: Wed Dec 29, 2004 9:51 pm


Hey Taco, Jenn kissed you. wink
PostPosted: Wed Dec 29, 2004 10:01 pm


Sorry Locke ... I've got my own things to do, my own life to take care of .. but for for teh fun ... askug adfl;hkgjkffdhadgiurfdgjd,hahjgkldjsdfg349erg346t9egdy3o uigf,da891l0vey0us4m4n7h4itrkhgmh4ioaerjg namrdfhbu53igrdibfulerygbdfh98iu5eurhgusdlgh dffgh lkkdg jdghfglfdy ugh95ehrdgy89erh,gdfhgreai,gskjbhg98disfglye rdhgu9aerylugbvheadtyg98eryd

HellZero1001


Locke Trufeld
Captain

PostPosted: Sat Jan 01, 2005 4:00 pm


Yay, the guilds are back! =D
PostPosted: Thu Jan 06, 2005 12:48 pm


Spammage for funs.

Locke Trufeld
Captain


Kujaviak

PostPosted: Sat Jan 08, 2005 2:00 pm


About the TCG, Should we allow trap cards? I figured that it would keep the game in a challenging balance if we do so, also what should the trap cards do i have many ideas but i want to hear everyones first.....
PostPosted: Sat Jan 08, 2005 2:55 pm


Darn it. If the Journal was still up, I would've put my TCG idea on here.

Locke Trufeld
Captain


Locke Trufeld
Captain

PostPosted: Sun Jan 09, 2005 7:39 pm


Journals still down.. x_x What the heck. I want to get some people's opinions on this Vanguardian Axis Trading Card Game idea I have.
PostPosted: Mon Jan 10, 2005 1:46 pm


Journals back up. Here's the VA TCG Idea I've had. More modifications to come. Also, we need to make the changes in the Mech Battle System now if we're changing it.

60 Card Deck

Unit Cards = Mech / Ship Cards. Each one has a Attack and Defense stat, as well as something special for certain units.
Level 1 = 8 of one kind per deck
Level 2 = 5 of one kind per deck
Level 3 = 3 of one kind per deck
Level 4 = 2 of one kind per deck
Level 5 = 1 of one kind per deck

Pilot Cards = 1 of each character per deck, used on a Unit Card to boost stats on a Unit Card, or more. Each Unit Card has a set limit on how many Pilot Cards can be put on it.

Support Cards = Special, usually one-time-use cards.

Equipment Cards = Raises stats on a Unit Card. 1 per Unit Card.

Area Cards = Cards that sets special attributes to both you and your opponents' until another Area Card is set.

Alrighty, that's all I can think of at the moment.. Now for the rules.

Draw 7 cards. If you do not have any Unit Cards in your hand, put your hand cards back in the deck, shuffle, and draw 7 new cards until you get a hand with atleast one Unit Card. After that, set 4 cards on the side, faced down. These are Enemy Base Counters. At the beginning of each of your turn, you draw a card from your deck. You take an Enemy Base Counter for each turn you get, when there are no Unit Cards on the opponent's side. When you take all of your Enemy Base Counters, you are the winner.

There is an Offensive Line and a Defensive Line. Only Units in the Offensive can attack your opponents. However, units in the Defensive Line get twice their defense points. You may only take out your enemy units if your units' Attack points are higher than your opponent's Defense points. In order to achieve this, you may combine more than one of your units' Attack points in the Offensive to take out a unit with high Defensive points. Whenever you defeat an enemy unit, you draw a card from your deck. Any destroyed units and cards placed on the unit, will go to the Discard Pile.

Those are basically the basics of the game. o.o Some cards may have special attributes. Such as to transform, say to change it's stats whenever switching from Offensive to Defensive, or vice versa. Or to Combine into a stronger unit. Both units must be in the same Line, at the beginning of the turn to combine.

Some Pilot Cards may have special attributes, such as, when defeating an enemy unit with the unit the pilot card is attached to, you will be able to draw 2 cards from the deck instead of 1. Or to raise the defense by 200 on all units that are in the same line as this pilot, etc.

Area Cards can be simple, such as raising the defense of all units by 100, or not allowing you to draw a card from your deck whenever defeating an opponent, etc.

By seeing all the possibilities given to each different types of cards, straight out strategy will become very important. ... Anyway, this is still in the beta testing of the game, and changes in the rules may be made in the future to better set each things in balance. @_@ Next, there will be examples of certain cards.

Edit: Sample Cards.. beta testing. ( In other words, not final. )

Locke Trufeld Card (P) = Attack + 300, Defense + 500, When this card is in play, all units' attack and defense goes up by an additional 100.

Arcainth Eivand Card (P) = Attack + 200, Whenever defeating enemy unit, draw 2 cards instead of 1 from deck.

Random Pirate Card (P) = When being attacked, return this card to the players hand.

Dion Card (P) = Attack + 300, Attack + 200 more when supporting. ( Attacking one target with more than one units. )

Robert Card (S) = Mech Cards, not including ship cards, in the Defensive will gain an additional 300 points to defense on the turn this card is played.

Sniper-type Pilots (P) = Can attack even in defense mode, but have to flip a coin to see whether if the attack would hit or not. Can only support those within it's own line.

Back Attack (S) = Reverses opponent's Offensive and Defensive Lines.

Asteroid Field (A) = Raise 200 to all units' defense.

Sniper Rifle (E) = Allows mech units to attack from the Defensive Line with an attack power of 500. Can only support with other units that can attack in the Defensive Line.

Locke Trufeld
Captain


HellZero1001

PostPosted: Sun Jan 16, 2005 1:29 pm


Teh Divine 1111
PostPosted: Sun Jan 16, 2005 3:58 pm


Heh Locke, seems very closely related to the Pokemon game heh heh. Well just get me that work order for the graphics if you indeed are gonna have me make em.

--leowen

Leowen


Locke Trufeld
Captain

PostPosted: Sun Jan 16, 2005 9:44 pm


LoL. That's the only one that I actually play, anyway. x_x

However, I want to look into this other card game that just came up. It's called Gundam Wars, and I'm not sure where I can look to find out about them, but.. yeah. Perhaps I can improve on the rules a bit when I see what they did for some things.
PostPosted: Mon Jan 17, 2005 9:51 am


Why not make it similar to Rock Paper Siccors? Or like the Kingdom Hearts CoM game. Me and Leowen could explain that one.

HellZero1001


Locke Trufeld
Captain

PostPosted: Mon Jan 17, 2005 11:23 am


HellZero1001
Why not make it similar to Rock Paper Siccors? Or like the Kingdom Hearts CoM game. Me and Leowen could explain that one.


It's an idea. o.o Add types to each unit, and have a certain advantage over another certain type. Maybe to multiply it's attack power or something.

And it is already like Kingdom Hearts CoM in a way. Though it's closer to YuGiOh, how one card over powers another by how much attack points it has.
PostPosted: Mon Jan 17, 2005 1:37 pm


Heh heh Id Own you all with my CoM Deck, 12 Cloud cards and Enough Ultima Weapons to kill anything.

Anyways, well yea, like in CoM we could have Pilot cards where you can play them and they do certain things like raise attack of particular cards or somthign then dissapear once certain conditions become met......*nods* mix somthing like that with YuGiOh and you'ld have a kick a** game. I know a friend that whould come to the guild just to play if its like YuGiOh

--leowen

Leowen


Locke Trufeld
Captain

PostPosted: Mon Jan 17, 2005 1:48 pm


Leowen
Heh heh Id Own you all with my CoM Deck, 12 Cloud cards and Enough Ultima Weapons to kill anything.

Anyways, well yea, like in CoM we could have Pilot cards where you can play them and they do certain things like raise attack of particular cards or somthign then dissapear once certain conditions become met......*nods* mix somthing like that with YuGiOh and you'ld have a kick a** game. I know a friend that whould come to the guild just to play if its like YuGiOh

--leowen


Actually, Pilot Cards stick to one Unit Card that's in play.

The ones that are like the Monster Cards in CoM are the Support Cards. Which can also play as Magic Cards in YuGiOh. But then again, I can't really compare stuff too much since I only know YuGiOh from the anime. x_x
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