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Posted: Tue Sep 07, 2004 7:21 pm
VTMarik ZaineDraconis I proably wont get around to makin him though Hes going to be a Zorro like person except he became a rundown bum because of his weakness for women. So now he lives the life of a dirty old beggar and pervert not having learned his lesson about women >.> So he's a slightly more graceful Master Roshi? Hes a gentlemen too! Just when women are looking ninja
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Posted: Tue Sep 07, 2004 7:38 pm
ZaineDraconis Nicholai Maxwell Rose Nocturia Nicholai Maxwell VTMarik Rose Nocturia Once again i revisit the issue of magic providing the answer >.> Like Tiel is doing with the carpenter Don't you think that it's needlessly limiting to have magic and only magic? I suggested the Psionicist class because A) Magic is cool and all, but shouldn't be the only answer and B) That psionics allow for a (possibly) much more dynamic system, depending on how it's implemented. Well, even thought it sounds cool, this RP is ruled by judgement, not a random machine that takes probabilities, so it could give a psionist/god modder unlimited power, if no one tries to oppose their judgement. So, I have to side with Rose on this. Now, when it comes to controlling non-humans, and even NPCs, I might agree with this a lot more. So, maybe that could be the catch. No player characters can be controlled. *shrugs* But then your treating npc like they are different from Pc's were not suppose to be different Just important individuals that make an influence someohw on an imaginary world o.o Well now, I think that NPCs, such as ones that are simple, like, persay, the carpenter's in Tiel's father's workshop, are something that you might be able to control to some extent, and NPCs are technically treated differently anyway. How often do you hold a conversation with an NPC, ask them to join your group, and then later battle against another one because your ideas coincide? Not too often from my experience. Also, I gave a shrug because it was suggestion. Don' get all up in mah garill. *snaps his fingers* O yea well umm... *trys to think of a witty comment from schol* o thats right there nothing but morons -.- ummm uhh... your all up in the coolade and dont ever know the flavor! *snaps fingers three times and does the zorro* *gasps* Oooh, you did not go there, Bizatch! *snaps his fingers 5 times in his face, his neck does the jelly roll, does a complex rhytmic gymnastics exercise, then claps his hands two times, golf clap style*
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Posted: Wed Sep 08, 2004 7:10 am
sweatdrop Can we try to cut down on the nested quotes? xd xd xd Dirty Old Man class Dirty Old ManThe dirty old man is always an expert in some ancient technique virtually lost to current society. However, his weakness for women and his inability to control it or gracefully seduce and keep a woman of his own have led him to a life of hermitage or poverty. He tries to be a perfect gentleman in the female presence, but he always slips up at some point or other and gets blasted through the ceiling, because all women with double D-cups have a killer uppercut. ZaineDraconis If your able to move a cup with your mind wants detains you from moving a rock to create a landslide? I would like to point out that there is a very easy way to prevent this...it's called setting limitations for your character. Check out Songjewel's bio sometime, and see why Sey calls her the only Telekinetic mage she's ever liked. It's very easy to set parameters like wieght and size for your abilities. There is also Owle's character, who is a powerful telepth, but physically pretty much useless. These are both methods of balancing psionic power which can be successful, given the right player. However. I personally would like to keep the psionic realm away from WoG, and most of my objections to it have been covered in the discussion you guys have been having. Telekinesis is a form of Psionics that does not deal with the minds of others, hence it's acceptability in the RP world. We have borderline things, such as the Dreamer class, but I think that's as close as we should get. Yes, psionic attacks are pretty much impossible to defend from for the average WoG character. Because we are modeled on a world where there has previously been no psionics, creating them would cause all characters created before the knowledge of the class to have a severe disadvantage against the psionic class.
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Posted: Wed Sep 08, 2004 12:50 pm
Songjewel sweatdrop Can we try to cut down on the nested quotes? xd xd xd I would like to point out that there is a very easy way to prevent this...it's called setting limitations for your character. Check out Songjewel's bio sometime, and see why Sey calls her the only Telekinetic mage she's ever liked. It's very easy to set parameters like wieght and size for your abilities. There is also Owle's character, who is a powerful telepth, but physically pretty much useless. These are both methods of balancing psionic power which can be successful, given the right player. However. I personally would like to keep the psionic realm away from WoG, and most of my objections to it have been covered in the discussion you guys have been having. Telekinesis is a form of Psionics that does not deal with the minds of others, hence it's acceptability in the RP world. We have borderline things, such as the Dreamer class, but I think that's as close as we should get. Yes, psionic attacks are pretty much impossible to defend from for the average WoG character. Because we are modeled on a world where there has previously been no psionics, creating them would cause all characters created before the knowledge of the class to have a severe disadvantage against the psionic class. *nods* Understandable. Ok, so that makes sense to me. Are we allowed to still incorporate some psionics into characters? (Things like Remote Viewing/Hearing, or biophysical control)
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Posted: Wed Sep 08, 2004 4:22 pm
I so want to be a dirty old man!
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Posted: Wed Sep 08, 2004 5:36 pm
The dirty old man should be the exception to the no multi classing rule. 3nodding
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Posted: Wed Sep 08, 2004 6:24 pm
Fenrir SongMoon The dirty old man should be the exception to the no multi classing rule. 3nodding True. That would involve a combination of the Dirty, Old, and Man classes. Now a Lecherous Perverted Dirty Old Man would be far too much.
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Posted: Wed Sep 08, 2004 6:25 pm
Fenrir SongMoon The dirty old man should be the exception to the no multi classing rule. 3nodding In the class thingy itself it said that they would be highly skilled in one thing so im preety sure thy out rank a fighter if they choose a swordsman. Since after all there weakeness is someone of there preffered sex o.o Zaines already a dirty old pervert xp That i be That i be
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Posted: Thu Sep 09, 2004 4:10 pm
(Song)
as far as I'm concerned, you can incorporate minor elements into your characters. Just keep it well under control. For instance, I'm still debating whether I want to bring Songjewel into WoG or not, despite the limitations I have set upon her. Simply because I'm not sure if she is too psionic for WoG. So make sure you define what they can and cannot do pretty well, because that may be something that determines the acceptance of the bio.
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Posted: Mon Sep 13, 2004 4:39 am
Attempt at a Druid description Druids are in essence, the basic defenders of nature. They are unconcerned as a whole with what is right or wrong, so long as everthing continues in its natural cycle. This said, they don't necessarilly have anything against cities being built, but they try to prevent over expansion, too much foresting, over hunting, and all manner of things that would harm the ecology of the wilds. They draw magical power from all six elements, not seeing as any single one being more important than the others, since all are needed in the cycle of life. While they don't have fine control over any specific element, their versatility gives them the strength they need to protect nature. As a final note, Druids have no problem in using things found in nature as tools, so long as they don't harm the grand scheme of things by taking them. Collecting dead wood for a fire, or cutting down a single tree, or hunting a lone stag are all acceptable, as they don't have great impact on the ecosystem. Hopefully that fits the WoG theme of things.
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Posted: Mon Sep 13, 2004 6:23 am
Fenrir SongMoon Attempt at a Druid description Druids are in essence, the basic defenders of nature. They are unconcerned as a whole with what is right or wrong, so long as everthing continues in its natural cycle. This said, they don't necessarilly have anything against cities being built, but they try to prevent over expansion, too much foresting, over hunting, and all manner of things that would harm the ecology of the wilds. They draw magical power from all six elements, not seeing as any single one being more important than the others, since all are needed in the cycle of life. While they don't have fine control over any specific element, their versatility gives them the strength they need to protect nature. As a final note, Druids have no problem in using things found in nature as tools, so long as they don't harm the grand scheme of things by taking them. Collecting dead wood for a fire, or cutting down a single tree, or hunting a lone stag are all acceptable, as they don't have great impact on the ecosystem. Hopefully that fits the WoG theme of things. Allright, I owe you a song. xp I'll send it to you tonight.
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Posted: Tue Sep 14, 2004 12:32 am
Woot! To bad I didn't catch you online...
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Posted: Tue Sep 14, 2004 10:19 pm
here's an attempt at one of the mage classes Dark Mage class Dark MageIn the beginning, there was free magic, and from it came first darkness. Those that follow this devine entitiy do so for various reasons. Some follow the path of darkness for the power it bestows, some follow out of madness. Whatever the reason for their loyalties, the Dark Magi swear fealty to the elemental deity of darkness. They draw their power from its raw depravity and hatred for life. Common rituals of the Darkness sect of Magi tend to (but do not have to)include blood sacrifices. Not all dark magi are depraved however, many simply follow the paths of darkness because of the power it offers. Weapons They Can Use: Dark magi tend not to be very good with many weapons. Like all magi, they tend to be weak, and their studies often prevent them from learning martial weapon styles to any great degree. Dark mages are proficiant with both staffs and daggers, the first being used often to channel their more powerfull spells, and the second often being required for sacrifices. Armor They Wear: Mages tend not to wear any armor, as it inhibits the freedom of motion they need to properly cast spells. the more powerfull mages often work defensive spells into their robes for added protection. Abilities: Acess to darkness spells and rituals. Strengths:strong in magic. Weaknesses: poor fighting skill, lack of armor, often distrusted. Rank titles: Dark Initiate- Acolyte of Darkness - Dark Adept - Archmage - Avatar of Darkness
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Posted: Wed Sep 15, 2004 4:12 pm
Songjewel Fenrir SongMoon Attempt at a Druid description Druids are in essence, the basic defenders of nature. They are unconcerned as a whole with what is right or wrong, so long as everthing continues in its natural cycle. This said, they don't necessarilly have anything against cities being built, but they try to prevent over expansion, too much foresting, over hunting, and all manner of things that would harm the ecology of the wilds. They draw magical power from all six elements, not seeing as any single one being more important than the others, since all are needed in the cycle of life. While they don't have fine control over any specific element, their versatility gives them the strength they need to protect nature. As a final note, Druids have no problem in using things found in nature as tools, so long as they don't harm the grand scheme of things by taking them. Collecting dead wood for a fire, or cutting down a single tree, or hunting a lone stag are all acceptable, as they don't have great impact on the ecosystem. Hopefully that fits the WoG theme of things. Allright, I owe you a song. xp I'll send it to you tonight. Ermmm. My original Geomancer Class seemed to be nearly identical to that. XD. But, I will have to dig out the original, and return it to its original state, seeing as I edited it because no one was sure whether or not it would be considered too powerful. But, c'est la vie. I just want to hear everyone else's opinions.
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Posted: Wed Sep 15, 2004 4:27 pm
I'm suddenly reminded that I should do some things for this thread...
...I should make descriptions for some of the magi, if they haven't been done... and I suddenly feel tempted to make a 'playboy' class. rolleyes xd
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