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Posted: Wed Jul 12, 2006 12:34 am
Lord Yawgmoth Samyueru_UK How about using the worst card in Standard: STORM HERD! Storm Herd 8WW Sorcery Put X 1/1 white flying Pegasus creature tokens into play where X is your life total. :B Wicked, horrible card! You're kidding me right? Usually I disagree with wellwisher's method of making cards good but here I have to agree, and in addition state that me and a group of people tested Storm Herd when it first came out in Urzatron White and it wrecked. Urzatron white used Weathered Wayfarer to fetch tron lands and top to do the same. Wrath, final judgement and devouring light owned removal along with a few other things. Yosei and Storm Herd were the kill. lets see you stop even 18 1/1 flyers from beating your face in next turn without the use of clasm or wildfire, Oh wait. You can't. Can't? What if the opponent uses Final Judgement? xp Or Wrath of God? xp Or Rout? xp Or if he twincasts your stormherd? xp Or counters it? xp Basically, if the opponent is W/U, he probably has a lot of answers to those spells. exclaim
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Posted: Wed Sep 06, 2006 7:29 pm
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Posted: Thu Sep 28, 2006 1:31 pm
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Posted: Tue Oct 03, 2006 6:06 am
wellwisher Artifact, Non Basic Land, and Gold: Tarnashed Citadel Sorros path Black: Rotting Giant Embalmed Brawler Filth Green: Wild Dogs Leery Fogbeast Jungle Wurm Blue: Fervent Dreams Zanam Djinn White: Protective Sphere Ratham Djinn The cheese Stands Alone Red: Raiding Party Scarred Puma Dwarven Soldier Viashino Grappler Kavu Agressor Iron-Barb Hellion Mudhole Orgg Artifact, Non Basic Land, and Gold: Tarnished citadel, well some decks just don't give a flying rats a** about damage, and especially damage since it's easy to prevent.
Sorrow's path, once again, damage... and the fact that you some times can do great things simply by killing a very important creature...
Black: Rotting Giant, For f's sake stare how high do you think the power level is?? To have a 1B 3/3 is very good. And then all you have todo in order to keep it going is to remove a card in your graveyard from the game...
Embalmed Brawler, Well it may not be the best of creatures, but has potential of getting humongous, and you don't actually need to attack for him to be useful, you could steal the +1/+1 counters and put them somewhere else, and not to mention the fact that you can give it either shadow or fear and give your opponent more damage than you recieve yourself.
Filth Filth is useful in the same way as the other incarnations... there are various ways of making the opponents lands into swamps.. Even though I must say that among the incarnations this is the worst of them all.
Green Wild Dogs, G 2/1... need I say more, and since you had a 2/1 out by the first turn you'll probably be having more life than your opponent. This is a very good card that I have been using some times.
Leery Fogbeast, Would be a nice addition to the "donate.deck" that I have been planning for some time, just imagine. use donate on Leery Fogbeast and with either Fumiko the Lowblood or Grand Melee that would mean that your opponents creatures wont deal combat damage to you n_n
Jungle Wurm, Well you see back when Wizards had not ******** up the power levels a 5/5 for 5 was considered balanced.. and I'd say that it is far from a bad critter.. since well it's a 5/5 for 5...
Blue Fervent Dreams well... there is no card named that way that I found... so I will not comment upon this.
Zanam Djinn, well... 5 mana 5/6 flying... that's real bad... stare especially when you do not obviously use it in a mono blue deck unless you change the color word from boue to I don't know.. red? using Swirl the Mists.
Red Raiding Party, The fun I could have with this one... whee
Scarred Puma, once again... 1 mana 2/1 is a very GOOD thing, the drawback is not that big, all you need to do is make sure you have a black and/or green creature to back it up
Dwarven Solider, Simply put a useable red weenie critter
Viashino Grappler, Not good, but still it is not totally worthless
Kavu Agressor, 3 mana 3/2, it's ok. But you also have the ability to make it a bit bigger later in the game when you have some excess mana
Iron-Barb Hellion, Well it's a 6 mana 5/4 haste. That is a decent common, and well believe me it was quite friggin' devastating when playig sealed or draft.
Mudhole, One of the worst things a land-destroy deck can face is a deck that actally gets those fuggers back into play again... And not to mention the fact that around the odyssey block you wanted to have several cards in your graveyard, so to trigger for example "threshold" and this is a good way of making that go byebye.
Orgg, ONE CAN NOT HATE ORGG!!!!! tap those big critters he have or make them go byebye and then you hit them using your 6/6!!! o_o that only have a five mana mana cost...
The point I was trying to make here is that those cards listed are not by far "useless"...
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Posted: Sat Oct 21, 2006 7:44 am
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Posted: Sat Oct 21, 2006 11:57 pm
bile urchin is not bad for 1 mana
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Posted: Sun Oct 22, 2006 10:07 pm
Bile urchin is not a bad card, he's like a Mogg Fanatic that only hits opponents.
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Posted: Thu Dec 07, 2006 1:47 pm
Samyueru_UK How about using the worst card in Standard: STORM HERD! Storm Herd 8WW Sorcery Put X 1/1 white flying Pegasus creature tokens into play where X is your life total. :B Wicked, horrible card! I have a life.dec that relies on that card... Auriok Champion and Soul Warden FTW! Oh yeah... and a little over one million life and not decking out due to 4 Beacon of Immortality
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Posted: Thu Jan 18, 2007 11:30 am
Doji Tsuruko Land: Sorrow's Path. Black: One with Nothing. sorrow's path is bad, but one with nothing is no longer useless thanks to the Rakdos. try these. Blue: Pale Moon Black: Filthy Cur
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Posted: Fri Jan 19, 2007 3:08 am
----------------------------------------- Aysen Highway 3WWW Enchantment Homelands - Rare
All creatures gains Plainswalk. -----------------------------------------
I would have loved it, if it were "Planeswalks" lol
Whenever I see this card's ability, I often ask it... 'Why?'
Six to cast for an ability that really won't get you anywhere. Sure plainswalk you can attack your opponent without getting blocked if he controls a plain, sure... but why? The casting cost is too high and the ability requires you to play against a player with plains or have another card to make your opponent's land a plain, but still if Landwalking is something you want, try the other landwalks, its more feasible.
P.S.
I just thought of something... Maybe the reason it's too expensive is the fact that Landwalk is an ability that enables the creature to blend around the surroundings... Like Islandwalk is an ability deep-swimming creatures. Forestwalk are abilities of Dryads to blend around the leaves and trees. Mountainwalk is the ability of creatures to travel around mountainside quickly and effectively.
So Plainswalk means... the creature blends with ... hmmm.. small patches of grass and shrubs? See if you travel along a plain... it obvious you'll be seen... like there's nowhere to hide...unless you burrow underground.
But still... the cards sucks. sad
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Posted: Fri Jan 19, 2007 11:56 am
Rohml So Plainswalk means... the creature blends with ... hmmm.. small patches of grass and shrubs? See if you travel along a plain... it obvious you'll be seen... like there's nowhere to hide...unless you burrow underground. while plainswalk may seem a ridiculous concept, you must also remember that it can mean that the creature is so in its element in that particular enviroment that it moves too fast to be chased or is undetectable. for an example see islandwalkers. and plainswalk, although the least common landwalk by far, has been made conceivable, just look at graceful antelope
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Posted: Fri Jan 19, 2007 1:24 pm
Obelisk of Undoing isn't bad. It's more expensive than Erratic Portal which does about the same thing, but pulling things back to your hand is a usable mechanic, mostly with things like Tetravus that bring in exploitable resources with them.
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Posted: Sun Jan 21, 2007 8:33 am
alpha impervius Rohml So Plainswalk means... the creature blends with ... hmmm.. small patches of grass and shrubs? See if you travel along a plain... it obvious you'll be seen... like there's nowhere to hide...unless you burrow underground. while plainswalk may seem a ridiculous concept, you must also remember that it can mean that the creature is so in its element in that particular enviroment that it moves too fast to be chased or is undetectable. for an example see islandwalkers. and plainswalk, although the least common landwalk by far, has been made conceivable, just look at graceful antelope I love Plainswalk.
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Posted: Fri Feb 02, 2007 11:35 am
I havent checked, but has anyone mentioned Serpent Warrior yet?
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