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paddymew

PostPosted: Wed Jul 12, 2006 12:34 am


Lord Yawgmoth
Samyueru_UK
How about using the worst card in Standard: STORM HERD!

Storm Herd
8WW
Sorcery
Put X 1/1 white flying Pegasus creature tokens into play where X is your life total.

:B

Wicked, horrible card!
You're kidding me right? Usually I disagree with wellwisher's method of making cards good but here I have to agree, and in addition state that me and a group of people tested Storm Herd when it first came out in Urzatron White and it wrecked. Urzatron white used Weathered Wayfarer to fetch tron lands and top to do the same. Wrath, final judgement and devouring light owned removal along with a few other things. Yosei and Storm Herd were the kill. lets see you stop even 18 1/1 flyers from beating your face in next turn without the use of clasm or wildfire, Oh wait. You can't.

Can't? What if the opponent uses Final Judgement? xp Or Wrath of God? xp Or Rout? xp Or if he twincasts your stormherd? xp Or counters it? xp
Basically, if the opponent is W/U, he probably has a lot of answers to those spells. exclaim
PostPosted: Wed Sep 06, 2006 7:29 pm


Topic Moved.

Skunch
Crew


chaosmonger666

PostPosted: Thu Sep 28, 2006 1:31 pm


obelisk of undoing
PostPosted: Tue Oct 03, 2006 6:06 am


wellwisher

Artifact, Non Basic Land, and Gold:
Tarnashed Citadel
Sorros path

Black:
Rotting Giant
Embalmed Brawler
Filth

Green:
Wild Dogs
Leery Fogbeast
Jungle Wurm

Blue:
Fervent Dreams
Zanam Djinn

White:
Protective Sphere
Ratham Djinn
The cheese Stands Alone

Red:
Raiding Party
Scarred Puma
Dwarven Soldier
Viashino Grappler
Kavu Agressor
Iron-Barb Hellion
Mudhole
Orgg


Artifact, Non Basic Land, and Gold:
Tarnished citadel,
well some decks just don't give a flying rats a** about damage, and especially damage since it's easy to prevent.

Sorrow's path,
once again, damage... and the fact that you some times can do great things simply by killing a very important creature...

Black:
Rotting Giant,
For f's sake stare how high do you think the power level is?? To have a 1B 3/3 is very good. And then all you have todo in order to keep it going is to remove a card in your graveyard from the game...

Embalmed Brawler,
Well it may not be the best of creatures, but has potential of getting humongous, and you don't actually need to attack for him to be useful, you could steal the +1/+1 counters and put them somewhere else, and not to mention the fact that you can give it either shadow or fear and give your opponent more damage than you recieve yourself.

Filth
Filth is useful in the same way as the other incarnations...
there are various ways of making the opponents lands into swamps.. Even though I must say that among the incarnations this is the worst of them all.


Green
Wild Dogs,
G 2/1... need I say more, and since you had a 2/1 out by the first turn you'll probably be having more life than your opponent. This is a very good card that I have been using some times.

Leery Fogbeast,
Would be a nice addition to the "donate.deck" that I have been planning for some time, just imagine.
use donate on Leery Fogbeast and with either Fumiko the Lowblood or Grand Melee that would mean that your opponents creatures wont deal combat damage to you n_n


Jungle Wurm,
Well you see back when Wizards had not ******** up the power levels a 5/5 for 5 was considered balanced.. and I'd say that it is far from a bad critter.. since well it's a 5/5 for 5...

Blue
Fervent Dreams
well... there is no card named that way that I found... so I will not comment upon this.

Zanam Djinn,
well... 5 mana 5/6 flying... that's real bad... stare
especially when you do not obviously use it in a mono blue deck unless you change the color word from boue to I don't know.. red? using Swirl the Mists.


Red
Raiding Party,
The fun I could have with this one... whee

Scarred Puma,
once again... 1 mana 2/1 is a very GOOD thing, the drawback is not that big, all you need to do is make sure you have a black and/or green creature to back it up

Dwarven Solider,
Simply put a useable red weenie critter

Viashino Grappler,
Not good, but still it is not totally worthless

Kavu Agressor,
3 mana 3/2, it's ok. But you also have the ability to make it a bit bigger later in the game when you have some excess mana

Iron-Barb Hellion,
Well it's a 6 mana 5/4 haste. That is a decent common, and well believe me it was quite friggin' devastating when playig sealed or draft.

Mudhole,
One of the worst things a land-destroy deck can face is a deck that actally gets those fuggers back into play again...
And not to mention the fact that around the odyssey block you wanted to have several cards in your graveyard, so to trigger for example "threshold" and this is a good way of making that go byebye.


Orgg,
ONE CAN NOT HATE ORGG!!!!!
tap those big critters he have or make them go byebye and then you hit them using your 6/6!!! o_o that only have a five mana mana cost...


The point I was trying to make here is that those cards listed are not by far "useless"...

Feints-


Glow-Stick Envoy

PostPosted: Sat Oct 21, 2006 7:44 am



BILE URCHIN!!!!!


rofl
PostPosted: Sat Oct 21, 2006 11:57 pm


bile urchin is not bad for 1 mana

Phantom_Renegade


Skunch
Crew

PostPosted: Sun Oct 22, 2006 10:07 pm


Ekiga Ittoku

BILE URCHIN!!!!!


rofl


Bile urchin is not a bad card, he's like a Mogg Fanatic that only hits opponents.
PostPosted: Thu Dec 07, 2006 1:47 pm


Samyueru_UK
How about using the worst card in Standard: STORM HERD!

Storm Herd
8WW
Sorcery
Put X 1/1 white flying Pegasus creature tokens into play where X is your life total.

:B

Wicked, horrible card!


I have a life.dec that relies on that card...
Auriok Champion and Soul Warden FTW!
Oh yeah... and a little over one million life and not decking out due to 4 Beacon of Immortality

Feints-


alpha impervius

PostPosted: Thu Jan 18, 2007 11:30 am


Doji Tsuruko
Land: Sorrow's Path.
Black: One with Nothing.


sorrow's path is bad, but one with nothing is no longer useless thanks to the Rakdos.

try these.

Blue: Pale Moon

Black: Filthy Cur
PostPosted: Fri Jan 19, 2007 3:08 am


-----------------------------------------
Aysen Highway
3WWW
Enchantment
Homelands - Rare

All creatures gains Plainswalk.
-----------------------------------------

I would have loved it, if it were "Planeswalks" lol

Whenever I see this card's ability, I often ask it... 'Why?'

Six to cast for an ability that really won't get you anywhere. Sure plainswalk you can attack your opponent without getting blocked if he controls a plain, sure... but why? The casting cost is too high and the ability requires you to play against a player with plains or have another card to make your opponent's land a plain, but still if Landwalking is something you want, try the other landwalks, its more feasible.

P.S.

I just thought of something... Maybe the reason it's too expensive is the fact that Landwalk is an ability that enables the creature to blend around the surroundings... Like Islandwalk is an ability deep-swimming creatures. Forestwalk are abilities of Dryads to blend around the leaves and trees. Mountainwalk is the ability of creatures to travel around mountainside quickly and effectively.

So Plainswalk means... the creature blends with ... hmmm.. small patches of grass and shrubs? See if you travel along a plain... it obvious you'll be seen... like there's nowhere to hide...unless you burrow underground.


But still... the cards sucks. sad

Rohml


alpha impervius

PostPosted: Fri Jan 19, 2007 11:56 am


Rohml



So Plainswalk means... the creature blends with ... hmmm.. small patches of grass and shrubs? See if you travel along a plain... it obvious you'll be seen... like there's nowhere to hide...unless you burrow underground.




while plainswalk may seem a ridiculous concept, you must also remember that it can mean that the creature is so in its element in that particular enviroment that it moves too fast to be chased or is undetectable. for an example see islandwalkers.

and plainswalk, although the least common landwalk by far, has been made conceivable, just look at graceful antelope
PostPosted: Fri Jan 19, 2007 1:24 pm


chaosmonger666
obelisk of undoing


Obelisk of Undoing isn't bad. It's more expensive than Erratic Portal which does about the same thing, but pulling things back to your hand is a usable mechanic, mostly with things like Tetravus that bring in exploitable resources with them.

Mylian

Eloquent Lunatic

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Feints-

PostPosted: Sun Jan 21, 2007 8:33 am


alpha impervius
Rohml



So Plainswalk means... the creature blends with ... hmmm.. small patches of grass and shrubs? See if you travel along a plain... it obvious you'll be seen... like there's nowhere to hide...unless you burrow underground.




while plainswalk may seem a ridiculous concept, you must also remember that it can mean that the creature is so in its element in that particular enviroment that it moves too fast to be chased or is undetectable. for an example see islandwalkers.

and plainswalk, although the least common landwalk by far, has been made conceivable, just look at graceful antelope


I love Plainswalk.
PostPosted: Fri Feb 02, 2007 11:35 am


I havent checked, but has anyone mentioned Serpent Warrior yet?

The Great Unseen

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