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Posted: Mon Jul 16, 2007 1:02 pm
The Bermudians
1. Introduction 2. Bermudians: The People 3. Bermudia: The Island 4. Rules 5. NPCs 6. Characters
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"The Legend of the Bermuda Triangle is a manufactured mystery... perpetuated by writers who either purposely or unknowingly made use of misconceptions, faulty reasoning, and sensationalism." - Lawrence Kusche
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We've all heard the tales. Ships disappearing, airplanes vanishing... All within the points that make up the infamous Bermuda Triangle. Science thinks it can explain away the mystique with talk of natural causes and man-made errors that cause the various disappearances, and those that think otherwise are thought of as conspiracy theorists and paranoid psychos. But, a select few know the truth; and will be the key to unlocking the arcane world of Bermudia to potentially save it... or destroy it.
A select few humans know the truth, that is. For out in that spacious hunk of ocean lies the secret: there are others... Others that the human race is completely unaware of.
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Posted: Mon Jul 16, 2007 1:29 pm
1. Introduction 2. Bermudians: The People 3. Bermudia: The Island 4. Rules 5. NPCs 6. Characters
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Some could pass as normal, everyday humans. Some couldn't. Most don't want to. The distant race known as humans is viewed to be a despicable, vermin-like race that should be pitied for their weaknesses; a viewpoint that stems directly from the government of this hidden island. They are referred to as Volcans for their power and influence. Nigelus, Oberion, Hetani, Rodric, Ilusia and Jua; all are Volcans and all are powerful. The police force on Bermudia are known as the Lavans, and are not much different than the human police force functioning on the rest of the planet. Most are good people with the well-being of the people in mind... but this is precisely the thinking that may send their race to destruction.
The people known as Bermudians have actually been around for just as long as humans have. There are no real records of them because apparently humans and pre-Bermudians never really got along all that well. The fighting, warring, and bloodshed got so immense that the pre-Bermudians decided to simply pack up and disappear, taking most of their records with them. The rest of the records were eventually destroyed by humans wishing to forget that any large-scale warring had ever occurred.
And thus, humans entered the Dark Ages. However, some questions still remain. How can a race like that simply dissapear and remain hidden after all this time? What was the conflict that drove them away? Part of the answer is simple...
Bermudians are what a human would refer to as 'gifted'.
No, no, that's not right. Gifted applies to humans on human terms. Bermudians are way beyond gifted. They have powers beyond the imaginations of anyone who's never dared step foot into a comic-book store. That's right, I said 'comics'. I presume you know of superheroes. The Bermudians are the source of all that inspiration.
The power of the Bermudians ranges from the miniscule to the obscene, from flight to conductivity to poison. As you can probably venture, the more power you have, the more influence you attract; and the Volcans are undoubtedly the most powerful beings on Bermudia. Everyone's powers are different, whether it be the brightness of their flame or the color of their arm hair. Now, if these Bermudians are supposed to be a higher, superior race, why are they the ones hiding in the Bermuda Triangle rather than the other way around? That is yet another answer you must discover. Many Bermudians have came to the same question, with no answer. Unrest is beginning to build. Many are growing tired of Volcan rule and Lavan authority. Bermudians want answers, and results to follow them, or they will get them for themselves.
Other than their abnormalities associated with having 'superpowers', Bermudians tend to look like normal humans. Despite having mixed all races for so long, features from every corner of the world can still be found, from Asian-style eyes to darker, African skin. Many traits of the cultures have carried over, especially now that Bermudian technology has allowed them to see for themselves what they are missing out on. There is a Bermudian version of just about everything humans would have, and more. Gadgets have been invented that specialize for every type of power: wing trimmers, pocket-size fire extinguishers, etc.
Bermudians celebrate most of the same holidays as humans, except for one addition: Emancipation Day. This is the equivalent of Independance Day, the day that Bermudians left the rest of the world forever to come to Bermudia. However, as humans would celebrate with fireworks and other such niceties, Bermudians celebrate differently: by showing off their powers. Volcans and Lavans both secretly despise this day, as there is usually some mess that a Bermudian simply 'forgot' to clean up in all the tumult, but they never do anything about it. Why should they? It's Emancipation, for Volcan's sake.
Bermudian children are actually quite the same as any normal human child... their powers don't begin developing until age ten. Of course, there are always the few early and late bloomers in every batch. Bermudia has people of pretty much every race and class, from the obscenely powerful and wealthy, to the homeless and the vagabonds.
Bermudian money is called "klinka", and one klinka is equal to twice that of an American penny. The Bermudian economy is not as strewn with knick-knacks and other things being sold specifically so people will buy them, but they do exist. Bermudians primarily communicate by radio, if they are not blessed with telepathic powers.
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Posted: Mon Jul 16, 2007 4:20 pm
1. Introduction 2. Bermudians: The People 3. Bermudia: The Island 4. Rules 5. NPCs 6. Characters
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Bermudia is a lovely place. It's roughly the size of California, with good weather and lots of trees... And did we mention it flies roughly 16,000ft in the air?
Bermudia used to be an island, sitting peacefully in the waters off of Florida. It was unoccupied, as no one other than the Native Americans lived around there. Then the wars started happening. Pre-Bermudians lived everywhere, but their populations were much less than the humans around them. The Volcans back then had decided the fighting enough was enough and instigated a plan. They searched the world and determined that this island would be suitable. The first Volcan used her immense power of telepathy to transmit one message all over the world, to both human and pre-Bermudian: Bermudians, prepare. We are leaving.
Of course, one cannot transmit one message all over the world by herself and not pay some serious consequences. The message used so much of her brainpower and her energy that she collapsed to the ground. Another Volcan, her husband, who had been standing by to instigate Stage Two of their plan, knelt beside the woman and tried to help her any way he could. The woman simply smiled and told the rest of them to finish the job before dying in his arms.
He did not have time to mourn, nor did he wish to. He knew once Stage Two was complete he would join his love again. He was a teleporter, and his job was to move all the pre-Bermudians to their secure place. His immense strength and willpower got the job done, but not without losing his own life in the process. Two Volcans were done with their job of protecting the Bermudians, forever.
But the process was not yet complete. The third and fourth Volcans were twins; one gifted with incredible elemental power over the earth and the other with immense power over air. They used their powers simultaneously: one to break the ground holding the island to the earth and the other to cast a spell which would suspend the island in the air; sacrificing their lives to keep the island away from exploring humans, so long as there would be people to live on it.
The sixth Volcan's special ability was concealment. She used her life energy to keep the floating island hidden from anyone that may cross their path. And with that, the relocation was finished. No more would anyone ever be able to bother their race again.
The seventh Volcan's job was simple compared to the others: live long enough to see the prosperity of the Bermudians. Quite an easy job... He was already over a hundred years old and still looking young. His power was a life that just might last forever, the original Volcan: Nigelus. Now in his thousands (but looking like a human octogenarian), Nigelus is grandfather to all. It seems his life could be running out soon. Nigelus has been showing signs of senility for decades... when the Bermudians see him at all, which occurs with increasing rarity.
The island he has run for so long has been utilized to the best of its ability: the entire island's underground is honeycombed with buildings and apartments. It is one giant underground city. The outside of the island has been capitalized for optimum farming and livestock raising, all and all this island is a very prosperous community. However, no country goes without its problems. Crime, overcrowding, poverty... Are Bermudians more like humans than they like to think?
The island, so heavily populated that there can be no individual towns, is divided into six sectors, one for each Volcan: Sulegin, Noirebo, Inateh, Cirdor, Aisuli and Auj. Cirdor is the capital sector that houses all buildings governmental and otherwise.
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Posted: Mon Jul 16, 2007 4:39 pm
1. Introduction 2. Bermudians: The People 3. Bermudia: The Island 4. Rules 5. NPCs 6. Characters
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If you join, know you are making a commitment. I expect everyone that joins up to post regularly (this means at LEAST twice a week). The penalty is a quick and bloody death to your character. I will add rules as needed. My word is law, and you are merely subjects. I would prefer that this be a literate roleplay. Semi-lit is fine, but try to send your posts in an understandable manner. I will not tolerate very many grammatical and spelling errors that could easily be remedied by simply knowing your English and rereading your posts BEFORE you send them. I work on the strike system. Three strikes (broken rules) during the RP and your character is dead. End of story, no repeats. You should be good enough to avoid making any strikes. After all, you are supposed to be advanced...? Making intricacies to the plot is a very, very good thing. Emotions should be involved. Love, hate, trust, betrayal... All highly encouraged by me. PM your character profile to me. Must be at least semi, which means detail, please. Also, the subject of the PM should be the 'secret' message found in the rest of these rules. I WILL screen your character profiles. Not everyone will make it in. You have a higher chance of making it in if your character is detailed. This means paragraphs, people. I have no qualms about you playing more than one character, in fact I encourage it. I must ask for the plot's sake that you have one Bermudian and one human before taking on more, and that you try not to neglect any character you create.
Profile Skeleton
Gaia Username: Character Full Name: (self-explanatory) Age: (Bermudians live to be about 150ish) Gender: (Self-explanatory?) Race: (Ethnicity if human OR Bermudian) Appearance: (As detailed as possible) Personality: (ditto) Weapons (if any): (Not required) Powers/skills: (Humans cannot have powers) Background: (Please, if nothing else make this detailed) Extra: (This is whatever I fail to touch on...)
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Posted: Mon Jul 16, 2007 5:27 pm
1. Introduction 2. Bermudians: The People 3. Bermudia: The Island 4. Rules 5. NPCs 6. Characters
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These characters may or may not be used. I have no idea. But if there comes a time that these people have purpose, you may use them.
This will be added to when I have time.
Character Full Name: Nigelus Volcan Age: 1,687 Gender: Male Race: Spanish-Bermudian Appearance: Thin and hunched over, Nigelus is seeing the ends of his ridiculously long life. Called 'Bermudia's Grandfather' for quite an appropriate reason, his few strands of wispy gray hair are the only thing covering his round, liver-spotted, wrinkled head; which is oddly out-of-proportion to the rest of his body. Dresses in traditional Volcan attire: bold colored shirts with no or simple patterns, and black canvas pants and shoes. Wears a gold star-shaped medallion around his neck, the symbol of a Volcan. His dark brown eyes are bright and youthful, a strange thing to see in someone who could easily be a human's great-great-grandfather. His mouth is toothless and his nose is long and rounded, with long, thin, bony hands and fingers. Personality: In his youth, Nigelus was a calm, peaceful, happy man who rarely gets angered; keeping himself in the background and preferring to observe rather than get himself in the middle of things. Now, he is beginning to show signs of senility and forgetfulness, losing a little more of his old self every day. Weapons: His Lavan bodyguards specify in mind-reading. Powers/skills: Compassion, wisdom, influence Background: Nigelus was a nobody, living as a seemingly powerless Bermudian until he decided on a whim of stupidity to challenge someone to a duel for a reason he has long forgotten. He ended up losing, and dying... or so the other duelist thought. It was then he discovered his power as a Bermudian: healing, and survival. A Volcan saw the whole ordeal, coming to him and asking him to join them. His original idea to draw all the Bermudians to one area has left him confused at whether the decision was the right one. After all, it did kill six of his friends. Nigelus has been living the good life, but a life lived for millenia in the exact same way is not quite the life he planned to have as a boy. Extra: Nigelus keeps his dueling sword in his room, as a reminder to how all this began: with a fight.
Character Full Name: Rodric Volcan Age: 48 Gender: Male Race: Bermudian Appearance: Somewhat shorter than average, Rodric makes up with brain-power what he lacks in height. His short, dark-brown hairline is beginning to recede, leaving a wider and wider forehead for him to wrinkle in disgust. His eyes are sharp, a piercing dark-blue that seems to gaze into your very soul to root out any inconsistencies or mistakes. A stocky sort of build, Rodric prefers his Volcan clothes in dark shades and warm hues, going for red, orange and brown quite often. Personality: Rodric comes off as an angry man going through a mid-life crisis, but Rodric has always been about the business. Never one for joking, games or otherwise, Rodric is much too busy thinking about seriousness and planning for the future to notice the life going on around him. Rodric really doesn't like the idea that his people are stuck on Bermudia while the human race is allowed to survive wherever they please on Earth. Weapons: Keeps a swiss-army knife in his pocket. Resourcefulness has always been a trait that appealed to him. Power/Skills: Rodric has the power of fire behind him. Fireballs, volcanoes, the works. He is quite a resourceful man, with plenty of influence but not a lot of compassion towards those who are beneath him. Background: Rodric's beginnings were quite humble: the smallest hole in the farthest corner of the island. His parents worked hard to provide for their only little boy. It was seen early on that Rodric had promise, something that made his parents quite proud, and he worked to develop his power until he was invited to the company of the Volcans before he had turned 20, an idea that had never before swept through the catacombs of Bermudia. Rodric is happy with his accomplishments.
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Posted: Mon Jul 16, 2007 7:55 pm
1. Introduction 2. Bermudians: The People 3. Bermudia: The Island 4. Rules 5. NPCs 6. Characters
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Gaia Username: [.chiaroscuro.] Character Full Name: Mira Flighter Age: 19 Gender: Female Race: Bermudian Appearance: She has wavy, untameable brown hair that stretches to her waist and is often restrained by a ribbon or otherwise, and bangs that repeatedly need to be pushed out of her face. Her eyes, a dingy blue, come to light when she uses her power. She has a very angular, slightly wide face and a jaw which she feels looks like one of those pit-bulls she read about once in a human book. The only makeup she wears is around her eyes. She is relatively tall and tanner than other Bermudians from her job on the outside. She has a slightly wider, heavier, curvier build than most girls her age. She wears some jewelry: a necklace usually, and a bracelet or two... but never rings. Mira can't stand having a ring on her finger. Her clothing style is not much different than the average human teenager... she leans towards the punk-ish style of clothing, and has more often than not made her own clothes. Personality: Can come off as somewhat cold and distant, but Mira is simply cautious and introverted. It takes a long time for her to gain any sort of trust, but the trust is well earned. Mira is a loyal friend and quite a resourceful person. Most of the time her face is blank and her eyes are downcast, as if she is deep in thought, and she won't speak her thoughts unless absolutely necessary. Weapons (if any): Keeps a metal staff in her room, "in case she would ever need to use it" as her father told her when he gave it to her. She never hopes to. Powers/skills: Electric production. Mira can shock, be shocked and come out unharmed, etc. Also very skilled with technology, although this is more of her developed love for machinery rather than use of her power. Can actually transform herself into 100% energy and travel through wires, but is extremely exhausted afterwards. Most people get zapped from static by touching her. Background: Her father is a Flighter, sent outside to guard the premises from anyone or thing that would potentially interrupt the Bermudian way of life. However, most are only sent to fetch things that float by on the ocean that could be used in Bermudia. Mira's mother, a psychic, died when she was nine, so she's only had her father for support. She has grown strong from her mother's death, believing that all things happen for a reason. She has been noticing strange occurrences around Bermudia... things that individually would not seem so strange, but their growing occurrences have her very worried. She has a job on the outside picking food for everyone, which is where she got her tan. She learned how to sew from her mother's books. Extra: She has a pet, a large Jack Russel terrier named Oof.
Gaia Username: [.chiaroscuro.] Character Full Name: Ian Deplich Age: 18 Gender: Male Race: Caucasian-human Appearance: Ian is your typical lanky teenager: About 6'7" with short, sandy-blonde hair and dusky-green eyes. He has a thin face to match his thin frame, and doesn't care much for fashion or style. He has a plethora of basic t-shirts and simple jeans to wear day after day, and his single pair of trusty, dusty, black track shoes. Is often seen wearing his watch, which is durable and useful for almost everything. He doesn't have much for a tan, but if he is ever seen shirtless it is apparent that his small sun-exposure has left him with a very obvious farmer's tan. Personality: Usually smiling and content, Ian is not one for sadness or anger. At least, the opportunity has not struck him yet. Ian's friends enjoy his company and dorky sense of humor. He dreams of adventure, but never really goes out to pursue it. Intelligent and bright, Ian believes that there is hope for everyone if they just help themselves. Weapons (if any): None, save a pocket knife he rarely keeps on him. Oh, and a lighter, in case the pyromania strikes him. Powers/skills: Running, stealth Background: Ian's has kept his thinness in a state of perpetual, muscle-less matter by not doing any sort of exercise save one: running. Ian is quite the sprinter, thanks to all the neighborhood jocks that love practicing their favorite sports with him as the target. Despite not really looking like it, Ian is a comic book nerd and a video-game store regular, savvy in all ways super. His parents are cheery and happy, and his life is pretty much easy and simple. He dreams of the day when something more exciting than his current life hits him. His job as a dishwasher in a restaurant gives him money, but not the satisfaction of knowing he earned it. In short, Ian is perfectly, happily... normal.
Gaia Username: ThEndOfHeartache927 Character Full Name: Mikhail (Mik) Darvich Age: 64 (looks 20-23) Gender: male Race: white/bermudian Appearance: Mikhail looks like a normal human. He is tall, an even six foot, and he has shoulderlength, bright-blond hair, bleached naturally by the sun. He never wears a shirt, his carved abdomen and chest usually gleaming with sweat from heat and work (not as much as it used to, though; he's gotten used to it). On his bottom half, he wears white cotton pants and walks about barefoot. His arms and legs are strong, and a few scars decorate his chest and back. Personality: Mikhail is gentle, and mostly quiet. However, he has his moments, like anyone else, where he talk for hours on end. He is always willing to listen to those that have problems and is always willing to share his life with a partner; he has a fascination with romance. He also seems to have a fascination with humans, for sometimes he will take a trip to America and walk around, trying to figure out whatever it is humans do. He is a very curious, yet wise soul. Weapons (if any): Rather large twin daggers that have seen their fair share of blood.... Powers/skills: The ability to manipulate molecular structure and the ability to make an already existing object appear at his side in an instant. Background: Mikhail never knew his parents. They, for some unknown reason, had moved to America and had never come back. He has seen his share of bloodshed throughout the course of his life via battles on his homeland. As a child, he was constantly frightened and alone. But now, as an adult, this has made him much stronger, for he is able to tolerate many things. Extra: Mikhail's eye teeth are unusually sharp, and, although he is constantly in the sun, he remains pale. Oftentimes, he is called a vampire, knowing that this, of course, is not so.
Gaia Username: Mattx90 Character Full Name: Aaron Selini Age: 23 Gender: male Race: Greek-bermudian Appearance: figting or flying Normal Personality: Aaron may be a bit spoiled sometimes but he is a great friend. He is only friends with people who are kind, generous, unselfish and trustworthy. Aaron always seems to do things at the last second and can be lazy sometimes. Weapons (if any): He has a staff that helps him focus his powers Powers/skills: He can control air ad has some physic abilities. He is medically skilled as well. His emotions control alot of his power Background: His father controlled air and his mother was physic. They are both incredibly talented at their powers. He once broke all the windows in the house when he was grounded for not doing his studying on his powers. He has been told he is powerful but needs to gain more control on his powers.
Gaia Username: Kiyamasho Character Full Name: Kiandra Richter Age: 18 Gender: Female Race: Bermudian Appearance: tanned skin, medium long wavy black hair with a bluish tint to it, blue-green eyes, around 5 foot 6 inches, her hands and feet have webbing between the fingers and toes. She has no real sense of style. Personality: Generally calm, kind, slightly shy Weapons (if any): N/A Powers/skills: Kiandra can manipulate water. She is also an extremely good swimmer. Background: Kiandra is an 18 year old Bermudian female. Although her power may seem useless Kiandra uses it to help water the fields where they grow food. Shy she does not have many friends but is very close to the ones that she does have. One of her flaws is her fascination with the world below. While everyone sleeps she often sneaks into the Bermudian Archives to read about humans. Both her parents work in secret labs so Kiandra hardly ever sees them.
Gaia Username: SirBayer Character Full Name: Paul Johnson Age: 42 Gender: Male Race: Caucasian Appearance: Paul, of course, wears a G-Suit, as a pilot; underneath he is dressed in a simple green shirt and a pair of blue jeans. His features are slightly angular and sharp; his eyebrows angle inward, creating a constant expression of awareness. His hair, cut in a crew cut, is a light brown; his eyes are dark, sparkling with humor. Personality: An experienced pilot, he saw action in Desert Storm, taking with him not a few Iraqi pilots and tanks. Despite having seen his share of killing, he has a sense of humor and is fairly optimistic. Without his optimism, he might not have made it through some of what he's been through; even so, they've left their marks on him. Perhaps the scars of war are what causes him to remain so quiet most of the time; perhaps they’ve helped him understand the pain that so many others experience. Either way, he’s likeable and friendly. Weapons (if any): Being nothing more than a pilot, Paul only arms himself with a combat knife and an M1 Beretta. Background: Paul grew up in Miami, dreaming of being a pilot all his life. When he got into the USAF as an officer, he immediately proved himself a capable and skilled pilot, getting himself into an F-16 Falcon. During action in Desert Storm, he was shot down by anti-aircraft fire. His capture wasn't exactly gentle, as he didn't go down without a fight. He was severly injured; Due to the United State's victory in Iraq, he was liberated. Shortly after returning home, he married, ending up with an older daughter and a younger son. Now, since he isn't in active combat, he trains other pilots to fly the F-22 Raptor, flying near and occasionally through the Bermuda Triangle... Extra: Paul, shortly before crash-landing during Desert Storm, proved he has remarkable skill in piloting aircraft lacking the majority of one wing, seeing as he managed to take down one more fighter before he was forced to make his landing.
Gaia Username: Sauronbane Character Full Name: Bane Age: 17 Gender: Male Race: White, Bermudian Appearance: Bane is Five foot five, and around one hundred pounds. He is pale skinned, so much so that people have often joked that he never sees sunlight. His fingers are long and thin, and his entire body is skinny to the extreme. He always wears a red jacket, with small silver rings sewn into it. He tends to wear a black shirt and black jeans, more often than not, ripped and torn from over use. His eyes are a deep grey, and the only truly distinguishing feature about his face, other than the almost permanent smirk, is the fact that it is always ringed by his long muddy blond hair. His hair hangs down to about the nape of his neck at the back, and about the top of his jaw in the front. Personality: Bane is Cynical, and also rather to the point in his dealings with other beings. He trusts no one, and feels that both his fellow Bermudians and humans are little more than objects in his plans. Weapons (if any): A single inch long serrated knife. The blade is of an ancient make called a "Brain Ripper" and is made to slide into a foes temple and rip their brains from their skull, killing them instantly. Powers/skills: Shadow stepping, which is a form of teleportation, in which he steps through a tiny black hole created the instant of movement, which allows himself to move a short distance away. Also has a small amount of control over fire, allowing him to create small minions out of sparks to travel around and seek information, or explode upon foes. Background: Bane has been traveling around Bermudia for almost ten years, since running away from his home. After so much traveling he no longer remembers his real name, or even where he was initially from. Only one thing is important to him now, and that is trying to destabilize the Bermudian government, and take control of Bermudia for himself. Extra: Loves music, and is always "Plugged in"
Gaia Username: Morael S.O.L. Character Full Name: Justinius Acerbus Age: 52 Gender: Male Race: Caucasian Bermudian Appearance: Justinius is tall, slim, and somewhat muscular. His features are somewhat Nordic, his face being long and angular and his skin being on the paler side (although it retains a slight ruddy hue). His eyes are large but narrow, and a deep green in colour; his mouth, thin and in an almost perpetual frown. He keeps his auburn hair cropped short, with long, sculpted sideburns. The best word to describe his fashion sense is "expensive." Most of his clothes are tailored for a custom fit, from his jeans to his suit jackets; and he likes things in darker shades, especially those variants of blue, purple, and black. His outfits are invariably based upon the concept of layering, usually with a jacket or an extra shirt. Personality: Arrogance is perhaps Justinius's most dominant trait; he hails from a wealthy family that's always viewed itself as a shepherd of the people of Bermudia, and as the first son of the current generation, he believes himself to be the best leader for the people. He firmly believes in the idea of social classes and therefore despises those people who would attempt to disrupt the social ladder. The rule of the Volcans also draws his ire for their isolationist ideas, which his classist philosophy heavily disagrees with: The humans are weak, and meant to be controlled by the Bermudians, who are strong. Therefore, he believes that he should guide the world into an era of Bermudian control, and he'll stop at nothing to achieve that goal. Those who stand in his way are to be crushed without mercy; those that outlive their usefulness are to be discarded. Weapons (if any): When dressed for battle, Justinius carries four double-edged sabres, all carried on the back of his hips. Powers/skills: Justinius can manipulate gravity, being able to change both its direction and magnitude. He has fine control over it, to the point where he can walk unsuspended through the air, but his stamina is relatively low for someone of his age. Background: Justinius was born into the wealthy Acerbus family as the first of four sons. He was given the fineries of life: good food, good drink, good clothes. There was no material want of his; he quickly acquired whatever he felt he lacked. But without the necessities of life to distract him, he was free to focus on more cerebral things. His family had long suffered the rule of the Volcans in relative silence: it had a long history of bringing light to political issues that could possibly destabilize the government, but in recent generations, it had fallen into apathy. Justinius studied his family's history and the history of Bermudia, and he came to the conclusion that his family (and, quite specifically, he himself) was to rise to power and guide the island into a new age of glory. He decided to leave his ancestral home in Aisuli in order to begin a rebellion. He would unite the most powerful Bermudians in open warfare and assert control over both the island and the rest of the planet. Extra: He has a distinct fondness for chocolate.
Gaia Username: gothic_emoness101 Character Full Name: Nova Anne Baker Age: 15 Gender: Female Race: Bermudian Appearance: About 5"4' http://i170.photobucket.com/albums/u247/BlackWorldSea/gothic.jpg Personality: Very playful. She pops in and out of places quickly, not spending much time in one area. She's your average gothic 15 year old, having many american stuffed animals like a gothic Carebear plushie and a Malice in Wonderland doll. Many Bermudian's find her disturbing and abnormal because of her interests. She's flirtacious and unorganized, acting on an impulse instead of planning everything out. She absolutely hates organization and is late for everything. Mainly she's ignored by people her own age in Bermuda, so she spends most of her time hanging around in america with teens. She loves music and dancing, spending alot of time in nightclubs with a forged ID saying she's 18. She rarely sleeps, going weeks on end without it. Weapons: See Powers Powers/skills: She can Teleport anywhere on Earth in the blink of an eye. She's really into speed, teleporting everywhere. She also has the power of concelement, using it to hide herself when people are looking for her, or when she wants to play a prank on someone. She uses the concelement to hide her small bat wings full time. She can not fly, though she does have wings. Background: She was born in Bermuda. Her mother died in childbirth and her father was trialed with murder and exciled from Bermudia. She never found out whether he survived the excile or not, doubting that he did greatly. She was raised by her aunt and uncle, who died when she was 10. She's been alone ever since traveling back and forth between America and Bermuda, constantly moving. She never stays in one place for very long. Extra: She loves reading and music, constantly walking around with headphones in her ears blaring rock music, and a book in her hand. She has amazingly fast reflexes and loves speed. She's stolen cars before in America, enjoying the ride until the cops come, when she then teleports somewhere else. Pranking is normal for her, enjoying the peoples reactions. She's also very strong, though her body is petite. Her movements are very graceful, almost like dancing.
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Posted: Thu Jul 19, 2007 5:57 pm
Mira went about her day as usual. The strawberries were in season and needed picking, as well as the potatoes and tomatoes. Mira often cursed the day that a Bermudian was given the gift of plant-growth, in any and all seasons. Still, it was what kept her job important and busy, and she was quite certain she would go mad without something to do. She sighed and clawed the dirt out from her metallic-purple fingernails, glancing up to the large clock on the wall. 14:06... She still had another hour of this before she could go... She sighed and turned her head the other way to see what the humans were doing at this time. The signals their satellites had picked up were mostly of news stations and strange looking shows on how to cook food or buy things... Something she never really understood. What made it so hard to simply walk down to the store and get things, or buy books? She shook her head. Humans were too lazy to do anything.
She looked up and sighed as another member of their crew, a man named Marvin, easily hacked his way through the harvest with his razor-sharp fingernails. That was one good thing about Bermudia. No matter how strange your power, there was always a place where you fit. At least, so long as you followed the rules, and even then fitting in was getting harder with all these people around. The Volcans should have realized a long time ago that overcrowding was getting to a ridiculous state... Yet they do nothing. It was enough to drive Mira mad.
Her head snapped up as a familiar, ill-omened bell rang outside. Oh no... She grimaced and pretended as if nothing was happening, but everyone outside knew what was going on... Outcasting. The bell could only be heard outside, to signal the telekinetic... Mira often wondered if those on the inside even heard the bell and knew what it meant. Some wretched soul had committed a crime unsolvable by jail-time or community service. It was the equivalent of the humans' 'death penalty', although this may be a fate worse than death to some.
It was a simple enough process... They gave the outcast a knapsack full of several cheaply made survival items and had a telekinetic shove them out of Bermudia. If they survived the crash into the cold ocean below, they had one meal and one bottle of water to last them until they got to shore... if they got to shore, which usually didn't happen. Mira had always wondered why the miserable cretins didn't expose Bermudia for what it was... but she had a sneaking suspicion that the Lavans were capable of silencing them as well as outcasting them.
Mira sighed and went about her work again, trying to ignore the twisted knot of sickness that had just risen...
-=-=-=-=-
Ian awoke groggily... three hours after when he usually awoke. That was time zones for you. Noon in the midwest meant something completely different on the East, a fact Ian had often openly detested, especially around vacation time. And now that he was in Florida, the next day or so time-wise was going to be very difficult for him.
He had always wanted to come to Florida, and a simple matter of time-zones was not going to stop him now. He had places to go, things to see and visit... First off, the beach. Ian had never seen the ocean before, and now was his time to check it out for himself. He was quite pleased with the idea of realizing how tiny and insignificant your life was, even for a minute... He had always thought of people as thinking too much of themselves. A little perspective never hurt anyone. Take a look at the Milky Way and they'd realize that.
It never occurred to him that maybe folks down here couldn't see the stars as well as he could back home. That thought was quickly rectified as he landed at the airport at midnight last night... or this morning... he wasn't sure what to call that time, actually.
Ian shook his head. He was digressing. Slowly he dragged himself out of bed and began to prepare for his first ever beach day.
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Posted: Thu Jul 19, 2007 6:16 pm
Mikhail Darvich lay in a particularly grassy valley. The area around him was empty; he was alone, as he had been for so much of his life. Slowly, with his strong arms behind his head, Mikhail closed his eyes, inhaling deeply through his nose for four seconds, holding it for four seconds, then exhaling and holding for four additional seconds each. He repeated this process until he found himself in a light trance state. Visions of war and bloodshed ran across his mind like one of those moving pictures the humans were so drawn into. One by one, he attempted to see each image fade into nothingness, but, as always, to no avail. Each image kept reappearing moments later. Sighing heavily, Mikhail brought himself out of his trance, opening his eyes to the bright sun. It didn't hurt when he opened his eyes onto such brightness as it used to. In fact, everything seemed to always be in perfect focus, with excessive light, or none at all. Mikhail pushed himself up into a sitting position, then standing. There is work to be done, he thought. Food to be harvested....
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Posted: Fri Jul 20, 2007 9:48 am
A nervous, neurotic employee entered a grand office, approaching the desk in his shaky manner. "Sir? You wished to see me?"
"Yes. It is time to send the special Flighters on their way. They know their objectives and I expect to see them back up here within the week."
The man appeared even more shocked and surprised than normal, a feat most would call a superpower in its own right. "B-B-But, Mr. Volcan, sir... They have not even had time to settle their affairs..."
"In the grand scheme of things, Mr. Harlatz, does that really matter?"
"I-I'll go tell them, sir."
"Good man."
-=-=-=-=-
Mira wandered home soon after work, wondering what exactly a vacation was and what it would be like to take one. She had heard about them on the human stations and was fascinated by them. They actually went somewhere else... for fun? Only to return to where they lived a few days or weeks later? What good is going anywhere if you don't plan to stay? She sighed and walked inside. Humans were so peculiar! "Dad?" she called softly as she entered their small home. Anyone who didn't know better would call the small hole in the dirt a hovel, but the Flighter's knew it as theirs, and enjoyed it that way. A long pause happened, followed by a groan and a reply.
"In here, honey." She hurried towards his voice, it didn't sound very pleased. It sounded like he was in pain.
"Dad?!" she called again, more urgently as she entered the next room. He was sprawled out on the mat he called a bed. His entire left side was composed of bandages, wrapping around one of his large, tanned wings to pin it to his side.
"What happened?" Mira said, touching the light to turn it on before kneeling by him.
A grunt of discomfort passed between his lips as he adjusted himself to see his only daughter better. A pained smile curled them before he replied. "Ah... One'a them airplanes got too close... I had to guide them away, but I did something stupid... Busted it up, I did..."
"Dad..." she said concernedly. "It'll heal on its own, right? Back to normal soon?" "I'm seeing a healer about it tomorrow." Mira pursed her lips. A healer... They were so expensive... "That bad?"
Her father, Cirta, nodded solemnly. "I can barely move, Mira, and I can't just take leave like that and not expect any consequences. My job doesn't work like that... you know that." He grunted again as he laid back down. Mira sighed. She did know that. Cirta's job to protect Bermudia never stopped, not even for a broken wing.
"Do you need me to---"
"No, Mirlie-dear. I just need sleep. Pretend like I'm normal. Get to your own job, and don't worry about your old broken pop."
Mira smiled and went into the other room, returning with more pillows. "At least keep yourself comfortable. You sound like a dirt-worker with all those groans and grunts you make."
Cirta chuckled, trying not to breathe too hard as his daughter assisted him in getting comfortable on his bed. "Thank you, Mira." he said softly. Mira smiled in return and kissed her father on his forehead before exiting, shutting the door behind her. She would take extra shifts to make up for the slack her father's paycheck would have. If they ever lost this home... Mira didn't know what she would do.
-=-=-=-=-
Ian shuffled his sandaled feet as he walked along the beach. His tallness was grossly exaggerated thanks to his skinniness; but Ian had never cared, and this was no time to start. He decided that now was as good a time as ever to go for his first swim in the great Atlantic. His parents had decided to stay safely away from the water for now, further up the beach. They had been landlocked for their entire lives as well, and they wanted to absorb the intense majesty of all that water before putting themselves head-first into it.
The teen was not so unadventurous. He waded out into the water and dove headfirst... only to come up spluttering and gasping for air. Jeez, saltwater was sick! How anyone could stand this cold, disgusting water was beyond him... But after awhile, he began to get used to the nastiness, and the cold. Ian was having fun.
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