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Posted: Fri Jul 13, 2007 10:40 am
Welcome to the ~Souless: A Search for Hope~ RP. This is a literate RP thread. Table of Contents
.:~Announcements~:. .:~Rules~:. .:~Story~:. .:~Profile Skeleton and Profiles Accepted~:. .:~Blacklist and Whitelist~:. .:~NPCs~:.
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Posted: Fri Jul 13, 2007 10:41 am
.:.Anouncements.:. .:~Friday the 13th~:. 7/13/07 -- Thread Created 7/13/07 -- Thread Open!
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Posted: Fri Jul 13, 2007 10:42 am
.:.Rules.:. arrow What I say goes. arrow NO Cybering. arrow Follow the ToS or you will be Black listed. arrow NO Flaming. arrow NO godmodding. arrow PG-13. arrow I don’t care what kind of profane language you use as long as you stay in character and don’t over do it. arrow Use a indicator when speaking OOC (i.e (OOC) ((OOC)) [OOC] [[OOC]] etc. ) arrow Character deaths allowed. I just want to know BEFOREHAND and you MUST have both players consent. arrow If you are inactive for a week, you will get a message of warning, which you have 2 days to respond to or your character will be deleted. [Note: If you leave town, your sick and can’t get on the computer, etc., let me know and assign someone to take over your character if needed while you are absent from the thread.] arrow Lets keep this literate. arrow Romance is allowed. arrow No Chatspeak. Spell things correctly, that’s what LITERATE means. arrow Normal sized font PLEASE. arrow Don't use hard to read colors in your posts. arrow Please send a message in OOC when you leave for the night or any other off side messages you have. arrow No quoting pervious posts arrow Most of all…HAVE FUN. arrow If you disobey the rules more than 3 TIMES, yes, 3 TIMES, you will be blacklisted and kicked out of the thread. arrow In your profile PM please put "Sandman" somewhere so that I know you've read this.
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Posted: Fri Jul 13, 2007 10:45 am
.:.Story.:. The woman ran through the forest as fast as her legs could carry her, she held a large item against her chest. She looked behind her hoping the one who was chasing her had given up. Although she couldn't see him, she could hear the horse's hoof beats not far behind her. The woman tripped over a loose root and fell, the item she was holding flew out of her arm and out of her reach. The horseman drew closer, but the woman’s foot was stuck under the root. She heard the horse stop right behind her and the horseman hop off his mount. The woman was too afraid to look up at the man, so she hid her face in the earthy, wet ground. The man stepped around the woman, not so much interested in her as he was the object she had been carrying. The woman pulled her head up just enough to see the man pick up the item and turn to look at her. It was then that she saw his face. The man had crimson eyes, and long black hair. He wore a black cloak and a sword was hanging from his hips. She could see his face but saw that his skin was as pale as the moon. He spoke with hushed tones, but with her elfin ears she could hear him as clear as day, “I have what you have protected for so long. I have no soul. Now I leave with power within my grasp.” The woman sat up, untangling her leg from the root and spoke with the Elvin tongue, knowing he could understand, “Dra'an may have that power for now, but soon enough it will be taken away from you, by warriors and others alike. You may not have a soul, but that makes you no different than those that will come to kill you. Whether they mean to or not, you will face your end, by the hands of those heroes, and they too may not have souls.” And the woman disappeared with a gust of wind. You had heard the story of the Elvin woman and Dra'an the Horseman. It had been a tale told for years, but no one had been brave enough to venture out to the Elvin city of Halka to ask questions. Times are hard, although there is peace between the Lands but with the weather as strange as it has been, there has been less jobs for people. But this is your choice, and you have decided to venture out into the wilderness of Elvin territory to seek some answers. You start in the city of Al’Diku capitol of the Human Lands. NOTE: This is set in medieval like times, so no technology or guns of any kind.
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Posted: Fri Jul 13, 2007 10:47 am
Profile Skeleton Profile Skeleton Do NOT Post Profile, PM with title "Souless 2"Gaian Name: Name:Nickname: Age: (16-50) Race: Human, Elf, Fox-Demon, Wolf-People, Water Dwellers or Mix of any listed you may come up with your own race, but please run it by me, and if it is one not commonly heard of give a brief explanation of it. Sexual Orientation: Hetrosexual, Bi-sexual, Homosexual, etc. Soul?: Yes or No. Gender:Profession: Choose from below. Magic Ability: (If any and up to 2 abilities, don’t need to be over powering) Weapon: Up to 3. Appearance: If you use pictures please put a link and not the actual picture. But also give a written description. Personality: Bio/History: arrow Archer: A class which the character usually wields bows and arrows. arrow Assassin: A trained killer, known to be very sneaky and have quick attacks. arrow Bard: A singer/song mage, which uses songs to convey attacks. arrow Cleric: Priest, someone who can use healing spells and the sort. arrow Druid: Usually seen with a familiar and associated with aspects of nature, a Celtic type of mage. arrow Guardian: A protector, usually protecting someone of royalty. arrow Gypsy: Sometimes considered a bard, but for the most part dancers. arrow Knight: A person sworn into fealty, normally wearing a suit of armor. arrow Magi: A spell caster, wizards and magicians. arrow Monk: Martial Artists, normally he or she uses her hands and feet as weapons. arrow Oracle/Seer: Someone who peers into the future with the use of items or his/her own mind. arrow Ranger: Sort of like a druid, he/she is normally seen with an animal companion, a tracker. arrow Rogue: Someone who does not abide by the rules of the "land" but his or her own. arrow Shaman: A holy man/woman for tribes and the such. arrow Summoner: Someone who has the ability to summon creatures. arrow Thief: Simply, as the name implies a thief a swindler. arrow Traveler: Again, as the name implies, someone who travels.
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Posted: Fri Jul 13, 2007 10:49 am
Accepted Profiles Quote: Gaian Name: Rikusgirl_Keylix Name: Luxia Nickname: None Age: 23 Race: Fox/Wolf Mix Sexual Orientation: Hetrosexual Soul?: No. Gender: Female Profession: a Cleric, a Traveler, an Archer, and a thief Magic Ability: Restoration/Healing and Compounding Weapon: A Recurve bow she made herself and a dagger Appearance: semi- long dark brown hair pulled back with twine. Fox ears that are a lighter brown than her hair and a Wolf tail the same color other than that she looks human. Eyes as gray as the clouds. About 5’7” and lean body, not too thin but not too large either. Wears a dark green wool cloak over a cotton white shirt and a traveler’s skirt, and an herb pouch and hilt for her dagger hangs loosely off her hips. Her bow slung across her back and a bolt of arrows always at the ready. Personality: Although she’s quiet when someone first gets to know her, she soon becomes a chipper and bright, fun-loving person to be with, but just watch out if she gets her hands on some ale, you may never see things the same way again. She takes her healing very seriously, and hope to one day learn to bring the dead back from the beyond. She would one day like to settle down in a small town or a long road and bring up a family and still serve the travelers and young knights who are in need of her skills, but she still has yet to find the one for her. Bio/History: Not much in the way of fighting except in archery, she’s proficient with herbs and healing, and the occasional good meal. She has been known as a Cleric, a Traveler, an Archer, and even a thief. She herself has forgotten her own home as she has been on the road so long. Luxia had lost her brother when he got into one of his fights. Luxia one day hopes to hone her skills in order to bring her brother and any those close to her that have died back from the dead. Quote: Gaian Name: Rikusgirl_Keylix Name: Dra'an Age: Unknown Race: Unknown Sexual Orientation: Unknown Soul?: No. Gender: Male Profession: Unknown Magic Ability: Unknown Weapon: Long Sword, Dagger. Appearance: All that's known is that he has pale skin, crimson eyes and long black hair. He wears a long black cloak. Personality: Evil. Bio/History: Wants to take over all the lands. Has in possesion a mysterious object that only the elves know what it is. Nobody knows where he comes from, or for that matter, nobody knows anything about him. Quote: Gaian Name: Mei Mahou Name: Zayu Tille Nickname: Zayu Age: 18 Race: Fox-Demon Sexual Orientation: Hetrosexual Soul?: No Gender: Female Profession: Assassin, Rogue, Summoner, a Bard (Even though it says Bards are stone mages, Zayu learned how to control fire with her singing.) Magic Ability: Fire singing/Summoning living things. ( ie: Humans, other demons, insects, etc) Weapon: Large and small throwing stars, which she sometimes poisons (the large ones big enough to cover her arm, and the small ones the size of her palm), and dual swords. Appearance: Long sleek jet black hair that goes down to her hips. She has green eyes with white ears and four tails that all have a bit of red on the ends. She’s usually found with a loose black dress that leaves her shoulders bare and goes down to her knees. She wears lace up sandals for shoes that stop mid-shin, and wears a black cloak to hide her ears and tails. She’s 5’8”, has pale skin, and wears her weapons openly, carrying her small throwing stars and poisons in a gray side bag, her large throwing stars on her back, and her dual swords at her side. Personality: Zayu likes dark colors, with the exception of white. She’s procrastinates, unless she’s on a job, and then she gets things done quickly and efficiently. Surprisingly, Zayu gets along fine with all kinds of animals. She’s very observant, and stays quiet most of the time, unless she’s angry. Not having a soul gives her no guilt, whether she steals lives or money. She is found eating most of the time, gathering knowledge for further use, or playing with fire. Zayu likes to play games and takes life as something to be played with. Bio/History: Zayu was a unique child as she grew up with only her mother in a small human village. Many times she had to hide her ears and tails by flattening them down and tying them. This didn’t bother people as much, compared to her magic abilities. Zayu had an uncanny sense of knowing poisonous remedies, and different ways to poison. Not only that, but her special singing that called upon fire. She was found testing poison and burning things with her singing once, and she and her mother were banished from the village. In the forest, Zayu was taught summoning skills from her mother. She was trained rigorously in different ways to assassinate and how to hone her unique magic skills, all from her mother who was an excellent assassin and magi. Zayu made a name for herself, and became notorious. Her signature is a black butterfly with a white full moon. Quote: Gaian Name: selphie395 Name: Skye Age: 19 (human years) Race: Part Human Part Elf Sexual Orientation: Heterosexual Soul?: Yes Gender: Female Profession: Magi, Traveler Magic Ability: She can cast common spells, has some amount of Elements control, and can do minor summonings. Weapon: She usually uses a golden quarterstaff but she has a light elvish bow and arrows. Appearance: Skye looks human to elves, and Elvish to humans; she is tall and thin, with delicate features, long raven-black hair and dark saphire-blue eyes. She dresses in a simple blue dress. Personality: She is an adventurer, very proud and brave and always looking for new things. She is a great listener, and very kind, but she can also be very cold and distant. Her curiosity is balanced by her elvish calm and common sense Bio/History: Having always felt an outsider among elves and humans alike, Skye soon took her own way. She learned the arts of Sorcery and the arts of armed fighting, and now travels the world in search of adventure. She is interested in recovering the lost item. Quote: Gaian Name: Xeraphem Name: William Nightingale Nickname: Either Will or Ground. ((It's always where he seems to wake up.)) Age: 34 Race: Human Sexual Orientation: Hetrosexual Soul?: Yes Gender: Male Profession: Oracle/Seer: Someone who peers into the future with the use of items or his/her own mind. Magic Ability: He has the ability to sense aura, which appears as swirling masses of color, and can even extract some from an opponent or friend and adapt it temporarily to his body. This is incredibly taxing, so he uses it as little as possible. Weapon: Molded Fists ((Or, rather, a very early form of Brass Knuckles.)) Appearance: Will stands about 5' 11", he is very light because of his liquid diet, most likely 167 lbs, and he is incredibly pale. He has dirty blonde hair, and if he still had his eyes, they would have been blue. He wears work clothes that have long faded of their color. Personality: Will is rather cheery, given his disposition. He can be very philisophical on more than one occasion, ((but it usually takes more than a pint.)) If anyone would stick around long enough, beyond his horrid drinking songs and dirty jokes, one could actually find him charming. Bio/History: At the age of four, William lived in the village of Tu'Alma, not far from the capitol. There the "colors" had begun to show themselves, as well as small leaps into the future, which entailed him finding missing knick-knacks, to saving his father from breaking his neck on the cellar steps in the winter. At the age of six, he finally told his parents his secret, and was rewarded with superstitious dread until his fourteenth birthday, when his father made an attempt on his life. Only succeeding in gouging out Will's eyes, his father, the drunk that his son would one day become, fell on his own knife, impailing himself in the process. Will, with the involuntary help of the auras, fled to the capitol where he has spent the next 20 years being the local drunk and gopher, (a man who does odd jobs around the town.) Quote: Gaian Name: Zahth Name: Turin DaBargo Nickname: N/A Age: 48 Race: Half-elf Sexual Orientation: Hetrosexual Soul: Yes Gender: male Profession: Rogue Magic Ability: nature-magical resistance [minor] due to elvin-heritage Weapon: bandoleir of daggers, hidden knife, sword [see photo] Appearance: Turin DaBargo Standing at five foot six with a pale complection he is small for even his mixed race. His clothing is similair to that of monks, a long white cloack and cowl which he tend to not remove. His face is youth-full and he looked better then someone half his age. The hairs on his head remain a deep raven black, they are cut short and cropepd tight about his head. He sports a very thin wisp of a beard, more from lack of shaving then anything. His only odd disfigurement is removal of his ring-finger of the left hand, completely voluntary and a necessity to rise in rank among his former guild. Personality: Logical, short-tempered, clevery Bio/History: He is not a man of religion, but a spiritual person, probably because his mother is human, and his father elven. He is a skilled assassin, capable of near superhuman acrobatic feats, made possible only by years of rigorous training as well as his mixed heritage. He was of the Assassin's guild in his earlier life, reaching a respected ranking within the guild. After reaching the rank of master. Rumors flew in the back alleys he would take over. His disgrace of the guild led to his expulsion and attempted execution. Turin has been running since, moving across the lands until he has finally arrived here after seven long years of being hunted. Quote: Gaian Name: Kind Stranger Name: Kid Mayrin Nickname: Whatever people people would prefer over him. Age: 16 Race: Human Sexual Orientation: Hetrosexual Soul?: Yes Gender: male Profession: Summoner (but could also be Magi) Magic Ability: Summoning and mute spells (magic without incantations) Weapon: A magical staff made of a strange indestructable twisted wood that allows him to amplify his magical abilities better. The twisting wood opens into a wide ring on the top of the staff. Appearance: He's quite short, only 5'2", with a gullible face that always shines with a cheerful smile. His short maroon hair is the perfect example of an organized mess, being rather fitting under any occasion despite seemingly being messy. He has sparkling blue eyes that reflect the ocean's vigor. He wears a long green cape that ussually covers his entire body and drags on the ground as he walks. (I call it a cape because it doesn't have a hood. If one studies it carefully, the hood seems to have been torn off.) It's held together by strings tied neatly between his neck and chest like a ribbon. Under the cape is a neatly buttoned shirt that's inserted into borwn-ish pants that are rippled in the bottom by metallic boots with inside paddings. He holds a wooden staff in front of him. Personality: He's very cheerful and naive, always looking into the positive direction of things, though his inner thoughts are serious, hidden away by his smiling face. He has a different, solemn personality that he always strives to hide. Bio/History: Kid grew up in a simply village working under a certain noble's land. His life was simple yet spirited, as he was surrounded by loving villagers which he treated as his family. He didn't really have any known blood relatives, and his parents left him to the care of a village hermit to set out for a strange journey to look for some strange powerful object in distant lands. He did not really understand why they left him for such a thing, but nevertheless, he didn't hold a grudge. He treated the hermit as his own father, and was personally taught of Summoning by him. Then came 13th New Year's Eve of his life. That day was the day Kid could never forget. He was carrying a jug of oil from a nearby village to his own for a traditional ceremony. He was running late due to some chatter the tradeswoman he asked the oil from had with another customer, concerning the balance of their trade, and was running so quickly as to not look at where he was going. When he passed by a trail beside a forest, he tripped over something long and bumpy, and heard a crack as he landed on the ground, managing to keep the jug of oil safe and placing it into the ground to see what he had tripped over. As it turned out, that something long and bumpy was the blood-soaked body of a languish elf lying down on the trail,a nd the crack he heard of was the breaking of the elf's skull. Apparently, he stepped on the Elf's head and broke it! Still, despite the elf's injuries, he still managed to move, raising up a beautiful white flower, and muffling the soft words, "I have to get there in time..." Kid, being as young and inexperienced of events such as this, desperately tried to budge the Elf to see any signs of life within him, but as he feared, the Elf died right in front of him. He was stunned in sheer horror, and sat there in the cold night almost at the brink of being unconcious. Then, as if in his imaginations, a white ghostly gas arose from the dead body, and the face of the Elf appeared. The figure drew closer and closer, but Kid was frozen in fear. Then, as the pale face came in contace with Kid's, there was a white flash, and he was unconcious. Then suddenly, Kid's body picked up the white flower, and ran, abandoning whatever oil he was to bring. He ran past his village, towards unknown lands, day and night, never stopping nor eating, through the forest, plains and settlements. It was an entire week of nonstop running until he reached a foreign elfen village, and entered a small cottage. "Where's Anne," Kid unconciously spoke, and rushed into a room before anybody could ask "Who are you?". There, a young elfen woman layed motionless on a bed of hay covered by a sheet of blanket. "Anne, I've brought you the Flower of the Alyxer. You don't have to suffer anymore. I am here," Kid spoke, and nudged the wilted white flower into the woman's pale red lips. Twin streams of tears flowed from Kid's eyes. Anne was dead, and Kid let out a painful cry. By that time, the soul of the Elf that took over Kid's body has merged with the boy's own soul, and trapped itself deep within him, restless of the fact that it hadn't fulfilled it's deepest desires. It took another day for Kid to get concious again, and it took him more than a year of journeying to find his way back to his home village. There, he learned of a visit from his parents. Intending to search for his parents, he was revealed of what his parents were searching for by his foster father. It was a strange and powerful object that came from a strange legend from the Elvin lands. Quote: Gaian Name: Silvermaiden Name: Delfa Meritania and Mare Nickname: none Age: 22 (but looks around 14) Race: Mer-Elf (half merfolk, half elf) Sexual Orientation: Hetrosexual (though has not yet been introduced to such things) Soul: Yes Gender: Female Profession: Magi, Monk, Traveler Magic Ability: Has a few low level nature spells- (they are low level, but if you still feel these are too many, then go ahead and select the ones you feel I should keep for now and delete the others from the profile) Wind - Can generate anywhere between a faint breeze to a large gust. She can also use this is a means of levitation to reach high places if necessary, but can only move up and downward when doing so, as it is not intended for flight. Also with proper concentration, she can create a vortex of wind that can be used to shoot projectiles at high speeds. Cold Embrace - Can result in anything from causing her touch to be cooler than normal body temperature, to being able to freeze water within her hands, and even cause a rapid temperature drop within her general vacinity. With enough focus, she can cause the surface of ponds, lakes and even rivers to freeze and become sturdy enough to walk over. This, however, does not freeze the entire water surface, it merely creates a path wide enough to be used as a bridge on which she can cross. Touch of Growth - Though this spell currently has no applicable uses in battle, Delfa chose to learn this spell to help her grandparents with farming. By touching the soil and using a great deal of focus and concentration, she can cause the soil to become fertile and help the growth of plants and vegetation. Due to the complexity of this spell and the immense energy and focus needed to make it work, it has been used seldomly. Tangleweed - A cantrip spell which summons vines from the soil to spring up and tangle around the target. Currently, Delfa is still in the process of learning to use this spell properly and has only managed to summon them to the point of tangling feet and tripping up her target Fire- This is a spell she has some issues with. While she has somewhat learned to control fire to an extent (such as causing a simple flame to grow or change shape), she cannot create fire on her own. In lou of this, she carries a flint and steel with her to generate at least the spark needed for her to get started. Weapons : a pair of wooden tonfas and Mare (the scarf) Non-magic skills: Delfa is a budding martial artist who learned the art from her adoptive grandfather. She has average fighting capability, and is both agile and quick footed. She can climb trees with ease and even leap several feet high (over a normal sized human for example). Unfortunely, her physical strength lacks compared to most. That is to say, she could carry more than what most children her size could, but not lift a log or a large rock by herself. She also bares below average skill in the use of tonfas, and uses them more for defense than for attack. It should also be noted that, if necessary, Delfa can use Mare as a weapon, weilding it in the style one might use a whip. Another skill Delfa posseses is Herbology/Herbalism, which she learned from her adoptive grandmother. She has extensive knowledge of wordly plants, herbs, and vegetation, as well as their various applications and properties. As a result of both her parents, Delfa also bares exceptional hearing, both on land and under water. Delfa also enjoys singing and dancing for enjoyment and does both moderately well. Appearance: Picture 1 Picture 2 Though already into her twenties, due to her elven side, her body bares the size and appearance of a 13-14 year old girl. She has long and wavy silvery-blue hair, which is held up into two long ponytails with long bangs hanging parted in half down the front of her face. Her skin is a golden light brown tan, a result from her work farming in the fields of her home. Her right eye is a deep sea blue color with no visable pupil, which comes from her mermaid mother, and her left eye is a golden amber yellow passed from her elven father. Her ears are long and pointed like elf ears, but bare webbing between the point and the lobe. Gills for breathing underwater are concealed beneath a flap of skin behind her ears. Her face is young and gentle in appearance, but not necessarily what others would call beautiful. Her small body is lean and well toned due to her work farming and also from martial arts training. Her hands are normal in appearance, however her feet bare webbing between her toes which aids her in swimming. Delfa currently wears a sleeveless top that clings tightly above her small bust, with white light fabric flowing down over her chest and stopping at her midrif line. At her torso is a plate of leather wrapped around her waist with a thick cloth rope acting as a belt to keep it tied in place. Two wooden tonfas hang at her waist, one at each side. Further down are baggy green pants that stop at knee length, a small yellow ribbon tying off the fabric around each knee. At her feet are laced farm sandals with the laces tied around her ankles. Leather shoulder guards are attached to the straps of her top, with a large bright cyan scarf wrapped around them and across her neck. Thin sleeves cover her arms from wrists to armpits, with leather arm gaurds strapped over them on both her upper arms and forearms. She also wears a red ribbon tied around her forehead like a headband. She carries a sack made of leather on her back, in which she carries essential items and groceries during shopping, errands, and such. Personality: Delfa is typically quiet and observant, more often around new surroundings or new people. She strives to do for herself and not rely on others; however, she is not beyond asking for help if she needs it. Around her family and friends, she is more open and presents a bright and cheerful demeanor. Not a loner by any standards, she prefers the company of others rather than being alone and will often seek out familiar company when they are around. When upset, she will either become very vocal or very silent, depending on the circumstances, and sheds tears seldomly. She is always looking to improve herself, both physically and mentally, and often jumps at the chance to run errands or do other work in hopes of a rise in opportunity. She also enjoys adventuring when the chance comes up, having gained a bit of wanderlust to see the world. Though due to a slight fear of becoming distanced from her family, she has never gone very far for long periods of time. She considers this to be both a blessing and a curse. During a fight, Delfa is surprisingly focused, a result of her martial arts training. This focus also helps her concentration with her magic skills as well. One downside, however, is that she may sometimes become too focused on her target and lose track of other surroundings. She is also rather intelligent and clever and can make use out of most anything she gets her hands on, sometimes being very creative with different items. Bio/History biggrin elfa's birth was the result of an affair between a Mermaid and an Elven man. Circumstances behind the affair are unknown, however the mermaid was rejected by her mate for it, as well as by the rest of her family. As a result, she was forced to leave her home and traveled the land, hoping to find the Elf she had been with. He was nowhere to be found. After much searching and having nowhere else to go, she came upon a farm village near a river and set up a homestead there. During that period, she befriended an older human couple who sympathized with her plight. When Delfa was born, the mermaid established the couple as her guardians and asked them to care for her while she went on a journey in attempts to find the elf. They consented. Once she left, however, she simply never returned. All the mermaid left behind for her child was a box made of coral which was meant to remain unopened until Delfa had grown. The man and woman who raised Delfa had never had children of their own, so taking care of a child was new to them. Especially one so unique. Still they raised her as best they could, referring themselves to her as grandparents. Delfa grew mentally like any other child, though due to her elven side, her body aged a degree slower. She grew up learning about the land, as they raised her to be a farmer as well, but her learning was not restricted to work. Her grandfather was an old student of martial arts and taught his skills to Delfa, helping to improve her concentration and her physical strength. Her grandmother was also an Herbalist by trade, and taught Delfa the many different plants and herbs that could be found around the world, along with their various uses. The two were also responsible for her schooling, as they did not want to risk possible persecution from other children by sending her to a school. They did their best to also teach her to speak Elven in case it was ever needed, and at times even sought the help of personal tutors for it when it could be afforded. Regardless of any shortcomings, Delfa loved her life. She grew to love both of her "grandparents" dearly, and hardly thought twice about her differences most of the time. There were occasions when she was alone, however, where she did ponder her existence. She had only asked a few times about it as a child, but never recieved a solid explanation. Eventually, she made it a point not to ask. When Delfa reached 18, her grandparents chose to give her the box that her mother had left behind for her. Inside was a large, shimmering, beautiful cyan colored scarf. Upon it lay a note. It was a letter from her mother. It spoke of Delfa's origins and the true reason her mother had left: "I know truthfully that I will never find the man who is your true father. What matters is that your childhood has been spared the persecution of my people and that you have been able to grow in the light of a complete and loving family, something I could not give you. Even if you do not understand that, understand this- I love you and wish only a happy life to be had for you. I have left you this as my last token of motherhood. Our family heirloom, the Thread of Meritania. It shall be a guide for you as you learn the ways and history of our people. It shall also assist you in both learning and performing magic, if you choose to take that road. You need only hold it to you and say 'By the blood of my mother, I am Delfa Meritania', and it will recognize you as it's master. With this, I leave you, Delfa. May the mother ocean smile upon you and grant you her mercies, my child." Once she finished the letter, Delfa took the scarf into her hands and invoked the phrase her mother had written. As soon as she had, the large scarf promptly came to life within her hands. After sweeping around Delfa, as if sizing her up, a voice came forth from the garment saying "So you're my new charge, eh? This should be interesting". As it turned out, the scarf was not only magic, but bore a will of it's own. With it's aid, Delfa soon underwent her training in magic. The scarf, which Delfa gave the name Mare, was not only her focus item for magic, it was also her teacher, as it carried the knowledge from it's many years of existence. Delfa did not take to using magic easily in the beginning, but with much patience and training her abilities improved. Mare also taught her the ways and history of the Meritania family, as well as the language of the Merfolk and other creatures of the sea. Presently, wherever Delfa goes, Mare is with her, wrapped around her shoulders. The two have become a team, relying on eachother. In essence, Delfa is never alone when away from home, as she has Mare as her constant guide and confidante. THE THREAD OF MERITANIA - How long it has existed is unknown, but old stories within the family speak of its creation as being woven from pearl dust and sea foam by the goddess of the ocean herself. Whether this is actually true or simply a fairy tale is unclear. What is known it has been passed down through the Meritania family since the beginning of their existence. Embued with old magic, it developed a will of it's own over the course of it's existence. Rather than simply be a tool for the casting of magic, it now takes up the role as a familiar, helping to teach magic as well as guide and advise whoever currently bares it's ownership. Though it can move on its own if needed, it does not, however, have the ability to cast magic on its own. It teaches the skills to its holder and works only as focus for casting (such as one would use a wand or a jewel). In the history of the Meritania family, the Thread of Meritania has been passed down to each firstborn child once they come of age. In this instance, it is when they reach the age of 50. The issue of passing it only to firstborn kin has raised issues over time regarding jealousy and the idea of earning the right to own it, however the family history states that the "right of the firstborn" has remained unchanged. Delfa's mother had already recieved the Thread before the incident that expelled her from her family. She took it with her to lock away and leave for her daughter before she left for good. This too was a reason for her leaving, as she feared that her people would come looking for her to retrieve the Thread so that it could continue to be passed through the family line. She believed that as long as she was elsewhere, Delfa and the Thread would be safe. Mare (it's name shortened from Meritania) now guides and teaches Delfa and works only with her, as she is the recognized heir to it's ownership. Aside from having it's own will, it has something of its own personality as well, and will often take the dominant role in decision making between the two. Mare will also speak out if necessary, but in most cases it allows Delfa to do the talking in an attempt to remain inconspicuous to strangers. When speaking, Mare's voice is neither distinguishably male or female and has no qualms about "speaking its mind", as it has done with Delfa's "grandparents" on a few occasions. Quote: Gaian Name: RP_is_me Name: Yuki Nickname: Yu Age: 17 Race: Elf Sexual Orientation: Bi-sexual Soul?: yes Gender: Female Profession: Bard Magic Ability: Is able to hear very well and can tell exactly how far away a person is once she hears them. Weapon: Dancers dagger(is concealed under skirt/pant leg, is strapped to leg) Appearance: Yuki She is uncoordinated in every way, but when she plays her music, it sooths any mad beast. Her music has been called everything but horrible Personality: Normally she is never spoken to, so she is very silent. She is known to be moody on rainy/cloudy days. Bio/History:Her family was killed by assassins, but they missed her as she was hiding in the wardrobe under a pile of corsets, and undergarments. Quote: Gaian Name: Cattra Nightblade Name: Cattra Nightblade Nickname: Kitty or Cat (don't ask) Sexual Orientation: Hetrosexual Soul?:Yes Occupation: Rouge Age: 19 Gender: Male Race: Half-Elf Appearance: ((original sketch)) ((from left to right, Cattra, Middle: Nailo, Right: Axel)) Cattra stands at 5 foot 9 with Blond hair and gold and gray eyes. His ears are usually hidden in the cap he wares. He usually wares a cloak and hood thats never up, a hat, a black t-shirt and a thin plate mail over it, two belts one around his waist the other belt is half around, Pair of jeans and boots. Weapons:Two knifes,a hidden Katar in his glove that can extend and retract, also on his other glove there are two small blades on the knuckles so if he punches any flesh it might cut it. Bio: After his parents murder by his sister Nailo Nightblade he wondered the earth, until Nailo broke out of the jail and caught up with him and made a deal with him to hunt down there brother Aiden. After a few month they found and killed there brother... but the quest only continued after the capture and finding of Axel, a spell caster who tented to flirt with his sister. His quest was to slay a Female Demon Chaos who when they found... put Cattra under her lover spell, Cattra then went and betrayed his Sister and Axel to be with Chaos, Cattra finally broke the lovers spell place upon him. Chaos and Axel were in a battle. Axel killing himself sealing Chaos away in hell for a long time never to see the lands that she once ruled again. Leaving Cattra and Nailo, once more, alone. A year passed and suddenly Nailo had a bounty put on her head... so Mercenaries and head hunters alike went to kill her but Cattra decided to help her. Cattra and Nailo Hid and slew for years until the bounty on the head was never claimed long enough and forgotten. Nailo then left Cattra after many years, she being a Blood Elf, went off and fell in love with a Fallen ((A ex- Elf Drow)) who cursed her to be his forever, she killed herself out of love leaving Cattra alone. Personality: Relaxed and outgoing but serious when needed to be.
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Posted: Fri Jul 13, 2007 10:52 am
Blacklist None, don't be an idiot and get yourself put on here Whitelist Rikusgirl_Keylix
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Posted: Fri Jul 13, 2007 10:55 am
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Posted: Fri Jul 13, 2007 11:33 am
Luxia stared into the busy streets of Al'Diku. It was early morning and she had been woken up in a not so pleasent manner by the innkeeper. To any passerby it looked as though she was just looking for somebody, and they would be half right. She wasn't looking for somebody of the living, but of the dead. She sighed, giving up her little quest and began walking towards the tavern for some breakfast, closely watching the guards that marched by. Luxia sat down at an empty table. The tavern wasn't very busy, considering it was still quite early in the morning and people don't normally drink this early, unless you consider the town drunk, who drinks whenever he wants. The waitress came over, smiling slightly and asked casually, "Anything I can get you?" Apparently seeing other species wasn't a new thing for her. "Eggs and a slice of ham please." Luxia replied. The waitress went off to get her order.
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Posted: Tue Jul 17, 2007 6:58 pm
Hey man! Look at me rockin' out,
I'm on the radiooooooo.
Hey man! Look at me rockin' out,
I'm on the videooooooo
Kevlamin walked through the streets of Al'Diku, looking for any tavern or Inn. Seeing one, he walked towards it. Pushing the door open slowly, he walked in, noticing only a few people. Taking a seat near Luxia, he waited for service, shifting his sickle so that he didn't cut himself while eating. They take me away from, The strangest places... Sweet Danny and Lisa, They take me away from...AHHH.
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Posted: Thu Jul 19, 2007 2:23 pm
Zayu yawned openly as she made her way to some food. She brought the hood around her face closer, as she walked around the human city, Al'Diku. "The sooner I get out of here, the better." She murmured to herself. Normally, she wouldn't come out so openly into a human settlement. 'Not after the last time.' Zayu thought as she caressed the smooth, sharp edge of a small throwing star. 'But, there's money to earn, bread to keep.' She sighed. What was she thinking, agreeing to go to the Elvin city to find answers? 'Mad, that's what.' She thought, shaking her head.
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Posted: Thu Jul 19, 2007 11:07 pm
Luxia watched a man with a sickle sit near her. I have never seen someone with a weapon like that before... She thought taking a bite of her food that had just arrived. Bit of course. He just may be useful in my journey. She turned so that she was facing him. "Good day, sir. I may be a little foreward in asking this seeing as we do not know each other but... might you be interested in a journey I am going to be undertaking?" It felt like fate to be doing this.
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Posted: Mon Jul 23, 2007 2:35 pm
Skye wondered about the busy city with an empty look on her eyes that scared people away. But she didn't care; her path was set and she didn't have the time to waste in the pettiness of common villagers. She needed to find someone who would join her strange journey. Suddenly, she found her first destination: the town's inn. Entering silently, her sharp Elvish ears captured an interesting fragment of conversation between a fox-eared woman and a man carrying a strange weapon and a shaman talisman. Leaning against the hard rock wall, she awaited to see whether it would be worth it to join them.
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Posted: Mon Jul 23, 2007 4:49 pm
Zayu stopped by at a tavern, knowing this place to have good, but relevantly, cheap food. She took a seat at the bar and ordered ale and some breakfast. Keeping her hood close to her face, she calmly ate, idly observing the scenes that took place. There weren't many people, unlike the street outside, but the few that were inside, stood out. Or rather, three people stood out, and the rest didn't catch her eye.
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Posted: Mon Jul 23, 2007 11:58 pm
"Well a Clansman clad in kilt left the bar one evenin' fair! And one could tell by the way he walked that he'd drunk more than his share! He fumbled round until he could no longer keep his feet. And he stumbled off into the grass- asleep beside the street." Will's voice echoed down the streets, through the waking town. The twin tails of his make-shift bandana swished across the back of his neck, making him swat at them absent-mindedly. "Ring-ding-diddle-iddle-aye-dee-oh! Ring-ding-diddle-iddle-aye-dee-oh! He fumbled off into the grass- asleep beside the street." Last night's sweat still stuck out on him, almost as repugnant as the smell of old ale and apple wine that had long since became vinegar. Will's dirty blond hair hung down in clumps, which he would fix by taking a dunk in the town's fountain. It was in front of the tavern/inn, so he was heading in the right direction no matter what he decided to do. In his right hand, some crimson colored wine sloshed about in the long-necked bottle, in his left, a small sack of silver-pieces. He didn't have any pockets, and the drawstring was broken, but he didn't really care. Besides. Who the devil would steal from a blind man? The tail's of the bandana around his eye-sockets danced across the nape of his neck again, making him swat again, as if a horse shooing away a fly with it's tail. "Aye, if only those unmerciful bastards cut out yer tongue!" A passing villager muttered, placing the heels of his hands over his ears to block out the sound. "They'd save us a whole lot of aches in the head." Will burst out in a cheery-enough laughter, shaking his head, making the faux gesture of wiping away a humorous tear from a non-existant eye. The villager himself chuckled, regretting his comment almost as soon as it was out; he almost felt relief when Will was not offended.
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