Silly Genji's Clans

The Clan is divided into 4 branches, each with it's own purpose:
Suiryu - Purely combat based, the Suiryu branch doesn't care for technology or jutsu development. The Suiryu often feuds with the Hanryu due to political disagreements.
Hanryu - Research and development. This branch is purely in charge of the technology development, and doesn't not take part in combat or missions. The Hanryu branch was said to commit an unforgivable sin, and it is often said that the members of this branch will never ascend to heaven.
Karyu - The political fraction. The Council of 5 are members of this branch. The Karyu are in charge of distributing missions, and trades with other village. Trade's including transfer students and shipments of scrolls and such.
Riryu - Another combat-based branch. Unlike the Suiryu, the Riryu embraces technology and jutsu development. The Riryu creates it's own set of secret jutsu that aren't shared with the other branches, such as Uzume and Uzubaku. Also, on an interesting note the Kaigokougan is inherited more frequently in this branch.
Kaigokougan - I'm renaming Ryuujin Toshiro's Ryuuringan (LOLSHARINGAN) to Kaigokougan (Enlighting Pin Scale Eyes), it's ability is to be able to identify what seals are used in a jutsu. Mainly used for creation of new jutsu.

First passive stage. It has no ability in insight, and is like any other person's eye, save for the fact that it can see slightly better in dark conditions (Due to the permanently dilated pupils).

Activated state, when in this state, reaction time is quickened slightly, due to the Kaigokougan's ability of insight. When used by shinobi, it is used as tool to counter jutsu, as one of the prime function's of the Kaigokougan is to identify jutsus, the seals used and the exact function. When used by a scientist, it is used to create new jutsu by combining seal knowledge gathered in combat.
This stage of the Kaigokougan is extremely easy to confuse, by preforming more jutsus than the eye can handle. It also causes slightly faster chakra drain.

Another activated state. It's ability of insight is greatly increased from the first state, it often predicts a ghost of the user's opponent, 1/2 a second into the future. It's oracle-like abilities aren't perfect, though, a opponent that has good chakra control could probably confuse the eyes. This form is very rarely used by scientists, but is often essential to shinobi. In this form, a secret jutsu can be preformed, called Uzume. It requires extreme chakra control and elemental stability. Only 4 clan members are able to use the jutsu efficiently.
This form is slightly harder to confuse but, if you fling a lot of jutsus and use sunshin a lot, you'll probably beat it.
3=Monju, 4=Myoumon
Origin
Heroes
Kintaro, the Akatatsu (Red Dragon). During the Rokkaku war, he was said to be indestructible, a top of his mighty shelled dragon, Ryumetsu. He innovated the use of the Seeing-Tag, now utilized with the Uzubaku or Saragi, to pin point opponents. A genius among geniuses, in line for the Tatsuhitsugi (Dragon Throne), which would make him the next Kyutaikage, but was killed in battle.
Kenji, the first Outatsu to unlock Uzume and Mikaboshi, and still the only person to unseal the Monju stage of the Kaigokougan. During the Boshin-Rokaku wars, he used his techniques to devastating effects, defeating the Hanekage and the rose victorious in the second battle of Nasu Plains, where he stood his ground against 500 Shinobi.
Miura, the founder of the clan, inventor of the Uzubaku. He slew the Kyuubi, and sealed it in the Sesshouseki (Killing Stone) in Nasu Plains.
Kazusa, the co-founder of the clan, he aided Miura in the slaying of the Kyuubi. He foresaw that it would rise again another day, and suggested Miura should seal it.
Dragon Sneeze's Clans
The Kabuku Clan
History
The origin of the Kabuku Clan is shrouded in mystery. Relying mostly on a strong oral tradition, few texts exist on the subject and living members hold their history a closely guarded secret.One such text tells of the Clan's progenitor, Kabuku Santui and the creation of the clan's village near the Village of Stone. It is said that the Gods pulled the Kabuku up from the ground itself and gifted them with Saibou Ishi. Santui quickly became the head of the Council of Four, four elders who ruled the village. A clan member is considered a master of Saibou Ishi when they gain Ten no Jintai successfully. This technique proved to be the clan's downfall and only five known members are believed to be alive today.
Saibou Ishi
The Kabuku's kekki genkai relies on enormous amounts of chakra to control every aspect of the user's body. Breathing, eating and blood flow quickly become tools instead of needed functions in a capable Kabuku's hands. A master can almost instantly heal wounds and even reattach severed limbs making them near invincible in battle.
The downfalls however are quite evident. With such a large amount of chakra devoted to Saibou Ishi, all but the simplest jutsus become impossible to use. Only a true monster has enough chakra to also use power jutsus. Another weakness can also be describes as its greatest strength. This is Ten no Jintai.
Ten no Jintai
This technique has felled more of the Kabuku than any other opponent. It consists of slowing down the body's cells and thus slowing down the aging process. A master can age as little as one year for every fifty or even one hundred. But the price of obtaining the technique may outweigh it's value. The concentration need to exact control over every facet of one's body proves too much for many collapsing their minds into insanity. Others fail and their bodies simply rip themselves apart. Even when one is successful the master cannot stay alive indefinitely as their bodies fall apart eventually due to flaws in the genetic structure. They also lose the ability to bear children. This is the clan's greatest weakness dooming it to eventual extinction.
History

Saibou Ishi
The Kabuku's kekki genkai relies on enormous amounts of chakra to control every aspect of the user's body. Breathing, eating and blood flow quickly become tools instead of needed functions in a capable Kabuku's hands. A master can almost instantly heal wounds and even reattach severed limbs making them near invincible in battle.
The downfalls however are quite evident. With such a large amount of chakra devoted to Saibou Ishi, all but the simplest jutsus become impossible to use. Only a true monster has enough chakra to also use power jutsus. Another weakness can also be describes as its greatest strength. This is Ten no Jintai.
Ten no Jintai
This technique has felled more of the Kabuku than any other opponent. It consists of slowing down the body's cells and thus slowing down the aging process. A master can age as little as one year for every fifty or even one hundred. But the price of obtaining the technique may outweigh it's value. The concentration need to exact control over every facet of one's body proves too much for many collapsing their minds into insanity. Others fail and their bodies simply rip themselves apart. Even when one is successful the master cannot stay alive indefinitely as their bodies fall apart eventually due to flaws in the genetic structure. They also lose the ability to bear children. This is the clan's greatest weakness dooming it to eventual extinction.
Selscol's Clan

They Fujiwara clan is split into five different houses.
Konoe: Konoe house is placed in the Wood Country
Takatsukasa: Takatsukasa house is placed in the Lightning Country.
Kujo: Kujo house is located in the Light Country.
Nijo: Nijo house is located in the Fire Country
Ichijo: Ichijo house is located in the River Country.
Clan Jutsu/Kekki Genkai
Clan Jutsu
Kokoro Kyuugeki (Mind Void) D
Kokoro Kudaku(Mind Break) C
Kokoro Shuku (Mind Purge) C
Renshin no Tourou(Lantern of Purgatory) B
Doujutsu
Jigoku no Tourou (Lantern of Hell) S
Kokoro Akan (Mind Hack) S
Kokoro Kae(Mind Alter) A
Kokoro Sakeru(Mind Burst) A
Koyane
Eye of Far sight and Telepathy.

Mind Jutsu is available to use.

Doujutsu is available to learn. In this state charka consumption rate is far. In this state every mind around a radius of the Mind Void is being invaded, and seen. The person in this state is able to reach one person’s darkest thoughts, and is able to open the two gates in the mind, Initial and Heal gate.
Clan History/Background
Regents And Economical Placement
The Fujiwara clan is an aged old clan. It’s rich, and political influence has been part of many minor conflicts, treaties, etc. Their clan got big as time went by, so they split into five houses, each training and marinating a separate idea/object. They knew this as the Regent System. With this system they could control a region or space at the comfort of home.
Ancestry
Ame No Koyane no Mitoko is one of he deities that brought Amateresu out of her cavern. After his little achievement, the other deities made a sacred shrine, to never forget their accomplishment. They all split up. What happened the others, the world doesn’t know. Ame No Koyane went to distant lands though. His powers brought him far and wide, through many battles. His power to control enemy arms was incredible. He brought peace to many, and found his own peace within a woman. A Yatsuki woman to be exact.
They lived happily, and their happiness blossomed with their son Kamatari-Fuhito Fujiwara. He possessed natural gifts from his father and his mother. His father’s eyes and his mother’s mind powers.
String_Theory's Clans

The members of the Bakuhatsu clan have the ability to mix the elements of earth and fire, to make a new element unique to only their clan, Metal, or Steel. It can be formed using already made metal, or by mixing flame and earth/rock to create their metal.

1. Healing Symbiotes (Zenyu Tensaibou)
Passed down by mother of Ohmu lineage, healing symbiotes (billions of single cell organisms) causes accelerated physical healing, increased stamina, flush toxins from the host's body, and it lengthens the time he can continually use his charka because the symbiotes are slowly, but constantly replenishing his reserves. In return, he feeds them.
2. Ohmu Regeneration (Ohmu Saisei)
Passed down by father with Ohmu lineage, regeneration, use charka to regenerate severed limbs, or holes in body beyond the symbiotes ability to heal and missing organs.
The Ohmu clan is feared for their major role in the hunter nin and adapt nin corps within their village. Their tracking skills are second to none in the vortex region. Their clan is broken into 2 branches.
Agriculture: These Ohmu dedicate their lives to breeding, growing and focusing the special plants used in both the defense of the hidden ash village, but also used by ninjas.
Hunters: Dedicated to tracking and trapping missing nins and other criminals, they are some of the most skilled bounty hunters in the ninja world.

-The Ookawa traits, gills behind his ears, and some other abilities tied to the gills, such as being able to breath from the gills even above water, through a separate pathway. Meaning that should someone choke a Ookawa, they can still breathe quite easily through their gills. Due to their constant exposure to water all Ookawas’ bodies are evolved and shaped to be insanely fast in the water and are extremely streamline, much like the surface of a wet suit. This makes them exponentially more deadly in and around water.
- Although not a bloodline ability, all clansmen are taught a basic, yet secret method known only to the Ookawas so that they can also mix water with their chakra to create a gel substance or make it more solidified. They can use a base sample of living tissue with the mix to allow it to take on the appearance and attributes of the substance. Many know of the Ookawas using this ability to create webbed appendages for themselves to further increase their incredible underwater speeds, turning water into a skin-like substance.

Tao Clan: Mangetsugan/Kakuseigan
The Tao clan's KG is a strange matter, as strange as the nature of their childbirth. Though not necessarily tied to their KG, anyone born with a majority of Tao blood is born with a twin. The younger of the twins is born with one type of Doujutsu eye and the older born with another. The percentage of older twins being boys and younger being a girl is about 70-30. The older twins tend to have dark hair and the younger twins tend to have lighter hair. The clan is thus broken into two separate, equal class branches, Yin and Yang


THe Kakuseigan gives the ability to see the world in infrared/heat vision with incredible detail. This allows for sight over father distances and through many object and easy night vision, and places with no light. Because o the nature of the sight users are unaffected by genjutsu and once master, the user can predict body movement based on focal points of heat where muscles are working. The purging eye gets it's name though, from it's strange ability to nullify all dna based KGs (meaning it can block a Sharingan or Bakyugan user, but not the Symbiotes of and Ohmu, or the mixing of elements to form new ones) within a fairly large area around the user. However, when this ability is in use, the ninja cannot use Kakuseigan's other abilities.

Kama Clan KG: Poison Blood (Dokuchi)
The Kamas developed their poisonous blood long before they founded the hidden dead village. Their blood is said to be potent enough that 2 drops will kill a full-grown man in 5 seconds. Though they can alter the potency of their blood at will, it does take a minute or two for the poison to change. The poison can range from the before mentioned deadliness to causing only simple paralyzation. Although not normally mentioned to many outside their own clan, the Kamas have, in unison with gaining poison blood, gained immunity to all poisons, foreign pathogens and diseases as well. Due to their use of their own blood in combat, most Kama’s blood replaces itself faster than other clans. Their “Barbed-hand” style is one of the most deadly known, but can only be used to perfection by a Kama with their full KG.


The Tous excel at is interrogation, thanks to their KG, the Sainamugan (roughly “Tormenting Eye” or “Torturing Eye”). The eye has many abilities, the first is the ability to read minds, it can also place false feelings, both physical and mental onto the target, even altering their sight to fit the new feelings. They can also shift through a mind like a normal person can go through a file cabinet, reading and even taking information as they please. Some masters of the eye can even tear the information from the mind of the target and in some cases user have been know to do the equivalent of lobotomizing the target, causing extreme mental and physical pain just by tapping into the sensory cortex of the brain. And then can even leave the target a brain dead vegetable if they want.
The Kohr's Clans wrote

Saika's have a Hierarchy system that they live by that is different from other villages and clans. They are lead by one individual, under the teachings of Buddhism and Zen, rather than a council. This individual remains isolated from the clan in a shrine in the center of their small village. The Saika Leader can only be approached by his chosen vassals. His retainers then lead the clan accordingly to his unbiased judgments. Vassals are usually chosen by age and mastery of The Perfect Shot Line Eyes, but can be chosen for exceptional skill or intelligence.
Saika's Main Players:
Magoichi Saika -Father of Musashi as well as the highest ranking Vassal to the village leader. He is known for having perfected his archery to the point that many believe he can never miss. He is known as The Perfect Shot. Little is known about his relationship with his family and clan. As most of his time is devoted to secrecy.
Oichi Saika- She is considered to be the next Saika leader if she continues on her current path. She is a born Genius being able to utilize both her Otsuge and the Perfect Shot Line eyes, which were activated at age six before Musashi was born. Later she would go on to unlock the next stage of the eyes the Zero point shot eyes at the age of twenty. She was a mean and cold hearted child, but she seems to have soften her image understanding her role in her clan. She is the public face of her family.
Master Saika- He is the unheard and unseen leader of the Saika. Some doubt that he exist but few others believe him to be real. He has instructed his Vassals in teaching the ways of Buddhism and Zen, knowing this to be the strength of the clan. He is the clans only source of secret jutsus. If one wanted to learn any of the clans best jutsu they would have to prove themselves in combat against three of his Vassals, but even then they were rarely allowed to see him.
Musashi Saika- The clan's "reject". He is known to the clan for being the son of the great Magoichi, and as the embarrassment of Oichi. Musashi was often seen from childhood hanging close to the shrine training his mind and body in unknown ways to the clan. He lead the clan's special team of couriers after seemingly dropping out of his shinobi studies. Before his exile he was seen entering the shrine of master Master Saika. It is widely believed that he had dishonored Master Saika repeatedly by showing him great disrespect as well as playing tricks upon him. Thus his exile from the clan.
Otsuge- A none visible third eye that allows all natural born Saika's the ability to see into the future as clear as looking down a road. The highest Degree of its use is visible upon the faces of the most advanced Saika Shinobis. Their eyes are a darker orange and have dark outlines around they're eyes. They all bear the clan symbol somewhere upon their bodies. It is told to do something. No Saika has ever completed the training necessary to gain the complete Otsuge. greatest users: Magoichi, Oichi, Master Saika.

