|
|
|
|
|
|
Posted: Tue May 29, 2007 4:55 pm
Crater Fountain is a mystical fountain deep inside an extinct volcano, or, was at least. About a year ago it stopped flowing, and people who used to travel there started disappearing without a trace. There's something icky down there, and it would probably be a good idea to remove it.
Restoring the flow of the fountain is not essential, but would probably prove helpful as not only can the fountain heal, but it can restore both physical and mystical energies, as well as allow a person to manifest magical or physical energy in ways they had never seen before.
Here's the standard text now:
Okay you five, post here that you're joining. Include what items your character is bringing in to the dungeon, and a copy of your character's current stats WITH THE ITEM EFFECTS ALREADY ADDED (something you are not supposed to do when submitting your character).
Zelphyrian Queen is the party leader, and nukunuku is the second in command. Make sure to use your party's pool of AP and MP well. Have fun everyone.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 29, 2007 5:14 pm
Character name: XX Attack: 7 Defense: 6 Combat Dice: 1d12 Magic: 2 Life: 25 Equip: 5 Abilities: None Items: Short sword, Shield, Seal charm Spells: Frost Actions: Smash, Power up Money: 0
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 29, 2007 5:32 pm
Character name: Wick Demitrious Attack: 0 Defense: 2 Combat Dice: 1d6 (2) Magic: 0 Life: 30 (6) Equip: 2 Abilities: Healing x3 (9) Special Attack: "Radiant Energy Burst" (5) Items: Otter Charm , x2 defense potions (on belt) Spells: Frost Actions: Guard, Defensive Hold, Stunning Blow
Wick stands tall, his black cloak and black leather armor diguise him with the blackened rocks well. He grasps a small charm on his neck for a quick second, then went back to looking in the distance. "Waiting is part of the game of life friend." He looked over at this XX character. "You must wait, in order for an oppurtunity to strike itself unto you. That is one of the laws of vengence." The man sneered and smiled a bit after sayaing what he did, then continued to stare into the distance. (I deleted my clutter post)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 29, 2007 6:07 pm
Character name: Tarothin Ledore Attack: 0 Defense: 3 Combat Dice: 1d6 (2) Magic: 9 Life: 20 (4) Equip: 2 Abilities: Skilled Caster (4pt), Regeneration (1pt) Items: Apprentice’s Amulet (+1 magic) Spells: Fireball (3 mp), Energy Burst (2mp), Singe (1mp), Lesser Mana Shield (1 mp) Actions: Power Up (2 AP) Money: 0
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 30, 2007 2:22 am
Character name: nukunuku Attack: 5 Defense: 2 Combat Dice: 1d12 (4) Magic: 2 Life: 15 (3) Equip: 3 Abilities: Fury (6) Items: Rage Amulet, Goblin Patroller Token, Spirit Bracer(c 10/10), Defense Potion, Potion of Healing Spells: Call Spirit Mouse, Frost Actions: Power Up, Smash, Pounce, Stunning Blow
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 30, 2007 12:32 pm
|The Shadow...} |Username: The Zelphyrian Queen Character name: The Shadow Attack: 2 Defense: 2 Combat Dice: 1d6 (2) Magic: 6 {4} Life: 20 {15} Equip: 3 Abilities: Healing(3), Summoner(6) [A shadow creature with stats=18, attack 6, defense 3, combat 0, life 15(3 points), abilities: fury(6)] Items: Conjurer's Amulet, Defense Potion, Strength Potion, Combat Potion, Ring of Foresight, Goblin Patroller Token, Seal Charm Spells: Energy Burst, Singe, Life Drain, Lesser Mana Shield Actions: Power up, Smash, Defensive Hold Money: 350
{Mkay, here's the party pool strategy, Nukunuku can use the AP to whack the heck out of things, and I'll use the MP to summon, after that the rest of you can use whatever isn't used. Sound good?...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 30, 2007 3:22 pm
Well everyone, it looks like it's time to get things going on their way.
Gathered at the foot of the mountain, it really looks like an impressive sight. The mountain towers over the terrain, and the rocky walls of this towering stratovolcano make it no small wonder why most people chose to collect the water from deep inside the volcano rather than where it pools in the crater from a magical upflow through the rock.
Long-since extinct, the mountain is honeycombed with tunnels dug and added on to by previous inhabitants. Moving into the volcano is easy, and you don't encounter any resistance for several minutes. After some time of fumbling around in the dark tunnels with nothing but your torches for light, however, the tunnels change. Previously the tunnels were rough with only the floor smoothed out for ease of walking. Now the tunnels are smooth obsidian, with the only things breaking up the tunnel wall being rough chunks of rock and crystal that emit a soft red or orange light.
In the tunnel ahead of you, you hear a chittering sound, coming from several sources. The tunnel to your left also comes to life, and light flares inside it. In the tunnel behind you, you hear a slow plodding, one step at a time.
You've been surrounded, it would seem, and if you don't react quickly you'll be attacked from three sides at once.
|
 |
 |
|
|
|
|
|
|
|
The Zelphyrian Queen rolled 1 6-sided dice:
6
Total: 6 (1-6)
|
Posted: Wed May 30, 2007 5:16 pm
|After a split second of listening, "Dash down the left tunnel. Defeat them or break our way through. Quickly" Then rushes at the left group, attacking and sending a blinding light before they could react.| {The Shadow} {Combat Dice: Defense} {Life: 20/20} {Ap: 1} {Mp: 0} {Spells: Energy Burst(Draw from pool)} {Actions: None}
|
 |
 |
|
|
|
|
|
|
|
|
Grand_Commander13 rolled 2 8-sided dice:
4, 6
Total: 10 (2-16)
|
|
Posted: Wed May 30, 2007 5:42 pm
Choosing action over hesitation, you charge blindly into a pair of Fire Elementals. Seeing their prey leap into action against them, they themselves waste no time in launching their attack.
The first fire elemental leaps and attacks Tarothin Ledore for 7 damage, while the second tries to thrash XX, dealing 6 damage.
|
 |
 |
|
|
|
|
|
|
|
Tarothin Ledore rolled 1 6-sided dice:
4
Total: 4 (1-6)
|
Posted: Wed May 30, 2007 7:54 pm
"How the hell did I get myself into this mess? Agh!" With a shout of surprise, the mage stepped back into a more defensible position, trying to ward off any other blows that came in his direction while he stumbled for the words of a spell.
"How about this for a gift!"
Combat dice: Defense. Life: 14/20 (Post Regeneration.) AP:1 MP:O Actions: None Spells: Energy Burst.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 30, 2007 8:39 pm
Wick laughs almost a little to hard as he draws near the elemetals. "Lets see how you like this you twisted little things! Radiant Energy Burst!" A large whitish glow flows forth from his hands to strike the one that attacks XX. As the blast hits Wick draws his left arm up to guard his face. Focusing, his other hand raises forth and shots out green beams towards his allies. As they hit, you feel refreashed and well rested. (ok so radiant energy burst special attack, defend+dice, and heal which i have a question. Do i use each level of it {5hp} as a defferent abbility? or does it all get used at once on one person, or can i split it up any way i choose? option 1: heal 10 for tarothin, 5 for XX (GC13 says: This one.)option 2: heal 15 for tarothin option 3: heal 8 for tarothin, 7 for XX) HP:30/30 MP:1 AP:1
|
 |
 |
|
|
|
|
|
|
|
Pwn-Cakes rolled 1 6-sided dice:
3
Total: 3 (1-6)
|
Posted: Wed May 30, 2007 8:48 pm
(goddamn slow internet! I swear I put my dice in. evil I wish i could radiant energy burst gaia sometimes... *sigh*)
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|