Mr. Damian Kelly
maps

1. Buttercat Fields: A general place for buttercats and their caretakers to lounge and soak up the sun. There's a woodsy area, as well as open grass to enjoy.
2. Common Quarter: This is where most of the people live. Despite having the craftman's quarter located in its center, the general populace of the island reside here. There is no poor or rich area, as all the housing is equal in quality. Arenaithians work together.
3. Cloud Ship Quarter: This district is split in two. The norther half has mostly important people's housing (or those with extremely large families). Damian's house is actually located there. The southern half is quartered away for the cloud ship construction, innovation and docking. There is also a warehouse area in the south east of the zone, continuing on into the common quarter as indicated with the more elongated buildings. If you live in this quarter, you can dock your ship at your house (unless it's too large) Other residence dock at the docks extending over the islands edge.
4. Buttercat Hall: A building established for the caretaking of buttercats. There is a hospital wing, a nursery, a lounging area for the older cats, and other official offices. All ceremonies take place on its steps, as the whole population can fit onto them.
5. Craftsmen's Terrace: This building looks as if twenty houses were jammed into one large building. There are balconies everywhere, and it extends up from the ground twenty stories. In here are the craftsman. Jewelry, clothing, metals. All are worked here. On market day, there are booths set up all around the outside of the building, so one just has to walk the exterior to find what they want. There is of course a craftsman guild, and many more things included with that, but for shortness sake i'll not go into them as of yet.
6. Cloud Ship Yard: This building houses cloud ship construction on one side, and invention on the other. In the middle are offices and other official areas. All cloud ships are constructed and registered here, As well as classes on handling. There is also a bar, located in the back right of the building, for all workers, for them to let off steam after long journeys.
7. Cloud Ship Dock: Contains small stores for goods needed on journeys, as well as the main dock itself. It can hold hundereds of cloud ships, and if you're the owner of one, your area is registered for your docking only. It can be a nice evening walk, as the sights are spectacular due to the constant innovations and experimentations.
8. Everlast: This tree is the only remaining original tree on the island. All others had been planted since the coming of Arenaithians. There is a story about a woodsman attempting to cut it down, but a buttercat lept in the way at the last moment. The woodsman was so moved by the sacrifice, that he spared the tree, and cared for the buttercat back to health. Since then it's grown to magnificent hights, and often is a favourite playspot for teen buttercats, having finally gotten used to their wings a bit.

1. Buttercat Fields: A general place for buttercats and their caretakers to lounge and soak up the sun. There's a woodsy area, as well as open grass to enjoy.
2. Common Quarter: This is where most of the people live. Despite having the craftman's quarter located in its center, the general populace of the island reside here. There is no poor or rich area, as all the housing is equal in quality. Arenaithians work together.
3. Cloud Ship Quarter: This district is split in two. The norther half has mostly important people's housing (or those with extremely large families). Damian's house is actually located there. The southern half is quartered away for the cloud ship construction, innovation and docking. There is also a warehouse area in the south east of the zone, continuing on into the common quarter as indicated with the more elongated buildings. If you live in this quarter, you can dock your ship at your house (unless it's too large) Other residence dock at the docks extending over the islands edge.
4. Buttercat Hall: A building established for the caretaking of buttercats. There is a hospital wing, a nursery, a lounging area for the older cats, and other official offices. All ceremonies take place on its steps, as the whole population can fit onto them.
5. Craftsmen's Terrace: This building looks as if twenty houses were jammed into one large building. There are balconies everywhere, and it extends up from the ground twenty stories. In here are the craftsman. Jewelry, clothing, metals. All are worked here. On market day, there are booths set up all around the outside of the building, so one just has to walk the exterior to find what they want. There is of course a craftsman guild, and many more things included with that, but for shortness sake i'll not go into them as of yet.
6. Cloud Ship Yard: This building houses cloud ship construction on one side, and invention on the other. In the middle are offices and other official areas. All cloud ships are constructed and registered here, As well as classes on handling. There is also a bar, located in the back right of the building, for all workers, for them to let off steam after long journeys.
7. Cloud Ship Dock: Contains small stores for goods needed on journeys, as well as the main dock itself. It can hold hundereds of cloud ships, and if you're the owner of one, your area is registered for your docking only. It can be a nice evening walk, as the sights are spectacular due to the constant innovations and experimentations.
8. Everlast: This tree is the only remaining original tree on the island. All others had been planted since the coming of Arenaithians. There is a story about a woodsman attempting to cut it down, but a buttercat lept in the way at the last moment. The woodsman was so moved by the sacrifice, that he spared the tree, and cared for the buttercat back to health. Since then it's grown to magnificent hights, and often is a favourite playspot for teen buttercats, having finally gotten used to their wings a bit.
smile new rp
feel free to join in or not :p