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The Mysteries of the ZERO System Goto Page: 1 2 [>] [»|]

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Preventer Void
Vice Captain

PostPosted: Tue May 01, 2007 3:04 am


AUTHOR'S NOTE: I'm aware that the ZERO System is a piece of MS technology, and therefore this discussion ought to logically go in the MS and Mecha sub-forum. However, since the system has rather far-reaching and dramatic influences on the events of the After Colony timeline, I feel it can be discussed even without extensive technical knowledge. So, without further ado...

Ah, the ZERO System. It is, without a doubt, one of the most pivotal parts of Gundam Wing's plot in the second half of the show, and plays important roles in several of the spinoffs. And yet, the functions of this important system remain a mystery - what IS the ZERO System? How does it work? Is it just a program, or is it self-aware? Does it have its own agenda?

Well, let's start with the basics of what we DO know. The ZERO System is a combat computer program designed by the Gundam Engineers about fifteen years before the series began, and was originally intended to go into the Wing Zero. The system can be installed on just about any MS, but they won't be able to use it as well because Wing Zero was optimized for it. Though the system provides an incredible boost to one's combat abilities, it has horrible detrimental side effects upon the user if they aren't capable of handling it. Though about nine people use ZERO during the course of Gundam Wing, only two of them are said to have "mastered" it: Heero Yuy and Zechs Merquise. Though all the Gundam Pilots use it at one point or another, Quatre Winner seems to be the only other one who can handle its side-effects. Dorothy Catalonia is often considered to have mastered the system as well, given her one-time use, but this remains unclear given the unique circumstances of her use of it.

Now we start hitting upon the mysteries. So, to start with the big question, what exactly IS the ZERO System? Let's start with the closest thing we get to an official source - the dialogue of the show itself. In Episode 26 (The Eternal Flame of the Shooting Stars), OZ recovers Wing Zero, and Trant begins experimenting with it. What he tells Tsubarov...

Trant Clark
"This cockpit system penetrates the pilot's brain waves and increases his combat abilities. Our test pilot is reacting as quick as the mobile dolls."


Later, Heero, Quatre, and the Gundam Engineers are rescued from OZ by the Treize Faction, and apparently return the favor by gathering data on the System for them (which explains where Treize got the data to make Epyon's system). During conversation...

Quote:
INSTRUCTOR H: The system amplifies and controls brain waves for fighting. It also brings battle results greater than the pilot could normally ever achieve.
DOKTOR S: It would've been okay if the pilot saw OZ as the enemy. But the mind-warping side effects caused a target error.
DOCTOR J: The pilot was incomplete as a soldier so he attacked his very own allies. Extremely regrettable.


Furthermore, the episode introduction from episdoes 35 to 38 states...

Narrator
"ZERO System. A cockpit system that quickly calculates battle data and feeds the large amounts of stats on estimated values directly back to the pilot. But this system also drives a pilot to his limits. To the extent that he won't even fear his own death. Thus helping him gain absolute victory."


And just to add to the confusion, the preview for episode 34 (Its Name is Epyon) says...

Heero
"But the new mobile suit is evil, much like Zero."


Rather interesting, calling the main character's personal MS, and the MS that comes to represent the series and its sequel, as "evil". Unfortunately, that's about all the series itself says regarding ZERO. Therefore, it's time to turn to other sources. First off is the Encyclopedia of Gundam Wing which, as its name implies, gives some rather important and useful information in encyclopedia fashion. The entry for the ZERO System states...

Encyclopedia of Gundam Wing
The system is an MS operating system that takes analysis and predictions based on the combat situation and and transmits the information directly into the pilot's brain. In short, it can show the pilot the future, but unless his skill is at the utmost level, his mind begins running wild. After all, it was developed by the Gundam Enginners 20 years ago. Wing Zero and Epyon possess it.


This actually provides some new information here. In-series, it's said that the system modifies the brainwaves of the pilot. The EoGW says that, instead, information is fed directly into the pilot's brain - much faster and more efficient than just reading it on a computer screen. As has been pointed out many times in the past, this function is nearly identical to another piece of technology in Gundam - the Biocomputer in the movie Gundam F91.

Regardless, our quest for information continues. Now we move on to the Gundam Wing Data Collection, published in Japan by Media Works and imported by Tokyopop under the name of Gundam Wing Technical Manual. Before jumping right into their comments on ZERO, a brief stopoff to make one important note:

Gundam Wing Data Collection
In the creation of the Tallgeese, the MS developers believed they had created a machine too sophisticated to be controlled by a single person. The machine, they said, was perfect - it was the human pilots that were the problem. In order to make it a viable weapon, something had to change.

There were two paths that could make Mobile Suit combat a reality:

1) The human pilot would be eliminated entirely, making the MS an unmanned vehicle.
2) The pilots themselves would be altered to make them perform better.


This may seem like a non-sequitur, but bear in mind that it's extremely important to the ZERO System's existence. You see, at the point they made the Tallgeese, the five engineers were faced with that very choice. Romefeller, always focusing on the financial gain, probably would have pushed for the latter option (as they did in the future with mobile dolls). However, as shown by the Gundam Engineers' attitudes throughout the series, this was not an option; they weren't about to create a soulless weapon that could rampage across the planet at the command of anyone rich enough to buy his own army. Their personal disgust for that kind of "push-button war" lead them to create the ZERO System in the first place.

And now we move on to what the Data Collection actually says about ZERO itself.

Gundam Wing Data Collection
Zero System was developed to be an interactive interface between a human pilot and a Mobile Suit. The system computes the results of possible courses of action, and the pilot considers these and mentally feeds directions back to the system. What this means is that the pilot knows the results of his actions before he performs them.

The system is programmed to think tactically, and the options that it feeds the pilot might include civilian death or unnecessary destruction. It is up to the pilot to guide the system and lend it a conscience, so the relationship becomes a balance of emotion and logic.

Another advantage of Zero System is its ability to offer physical stimulus back to the pilot, allowing him to feel the strain that the MS is undergoing. This causes great physical and emotional stress on the pilot, but allows for intuitive controls beyond any conventional means. Ultimately, Zero System allows the MS to become an extension of the pilots thoughts and movements.

Due to the extreme mental strain on its users, Zero System could never be used on a wide scale. It can literally tear a users mind apart if they are not strong willed. Only Gundams Wing Zero and Epyon were fitted with it, but a modified version was used for the centralized control system of Libra's MD fleet.


This pretty much does it for the officially published information on the system. The rest of what you'll find online is mostly people (like myself) speculating. But for now, let's move away from the fact and start getting into the enigmas surrounding the ZERO System...
PostPosted: Tue May 01, 2007 3:44 am


Now then, we've established the facts on the ZERO System as provided by official sources (the series itself and licensed data books). Using this as a base, we can begin exploring some of the deeper elements of this not-so-simple combat computer...

ISSUE 1: So what DOES the system do, anyway?

Even though the initial post seems to answer the question, there may be some debate. After all, what the anime says is vastly different from what the sourcebooks say. Altering brainwaves is notably different from feeding data into the brain, and both are highly different from the "cyber-pathy" effect described in the data collection. So which is correct?

Honestly, all these seem to be right. The series and other sources repeatedly establishe that the system shows people possible outcomes of their actions, bordering on future sight. Heck, Treize himself used the system to try and find what the future held for himself, and yet found nothing. Later on, after another duel with Zechs, Heero muses: "Zechs...Zero's telling me that you don't have a future. Is Epyon telling you something different?"

So where do the brainwaves enter into it? Well, if you'll notice, every time someone uses the ZERO System in the show, they seem to become more aggressive and battle-thirsty, especially upon their first use of it. This is even further noticeable with Heero and Zechs' duel following the Sanc Kingdom's collapse, where they both fight even though logically there's no reason to - and these two aren't ones to eschew their logic in favor of their bloodlust.

As for the cyber-pathy element, it may not seem to enter into the equation, but let's go back to what Trant said: even a regular OZ pilot had reaction time on par with a mobile doll's. Remember, mobile suits are big, slow machines, controlled by a little tiny person in the belly. There's a substantial gap between pulling a lever and the arm responding. For a mobile doll, there's no such gap, as the process is entirely automated. If the mobile suit were to respond to the pilot in the same fashion that his body does, then the gap vanishes there as well.

Based off of this evidence, it seems that all the official information paints a rather complete picture of ZERO's functions - but only if it's all examined at the same time.

ISSUE 2: What about the madness side effect?

This seems to be one of the more relevant issues with the ZERO System. After all, everyone who is shown using it (except Dorothy) experiences some kind of horrible side effect. For some, it's not as bad as others, as seen with Quatre's rampage and Heero and Zechs' subsequent duels.

So what causes the madness? Based off of the system's functions described above, I think the cause ought to stand out like a giant red light - the brainwave alteration. As described in the show, the system influences the brainwaves associated with combat and aggressive behavior. It's also said that the system functions best for those with incredible focus.

Why, you ask? Look at it this way: when you're in a bad mood, you sometimes avoid talking to your friends because you don't want to snap at them, right? Now imagine what it would be like if something were MAKING you angry, and not just a little annoyed, but full-on ready-to-fight angry. You'd probably lash out at someone innocent without realizing it, all because you were full of rage.

This is why superhuman focus is important: you can't think about ANYTHING but the fight while you're using ZERO. Once you do, the system's enhancement of aggressive impulses will cause you to think of that other thing in a battle mindset. Then the future prediction element kicks in. So let's say you're under ZERO's influence, and you think about your girlfriend. Since you're mad, you accidentally envision hitting her. The prediction element chimes in and says that if you hit her that hard, you'll snap her neck and kill her. That will, obviously, disturb you, and immediately your mind starts racing, and pretty soon you're overwhelmed by all the stimuli it's feeding you.

If you go back and examine the individual uses of the system, you'll notice a pattern. As the pilots focus on the battle, they're fine, but when other thoughts start poking into their heads, it all goes to pot.
-Quatre's problem ought to be obvious enough - he still had his father's (and possibly his sister's) death fresh in his mind. With that kind of severe emotional trauma, there was no way he could handle a combatative state of mind.
-In Heero's test sortie with Zero, he does fine until he starts reciting his mantra of "My enemies are the ones who want to kill me". At that point, he's not thinking about fighting, but his own death. This spurs him into a berserker frenzy, taking out anything and everything that could potentially harm him. The next thing you know, he's getting visions of his death that are so real, even he's nauseated.
-When Trant forces Duo to pilot Zero for test data, his thoughts go to the colony - and then he sees himself firing on it, destroying it in a single shot.
-When Zechs fights Wu Fei with Zero, he does pretty well. However, the close proximity to Peacemillion makes him worry for the ship's safety. In due course, he envisions himself misfiring and blowing Peacemillion into space dust.

ISSUE 3: Is the ZERO System sentient? Does it have its own goals?

Ah, now this topic is a bit more esoteric. While there's some evidence to back up my assertions above, this one requires a bit more "outside-the-box" thinking.

To start with, the show sometimes anthropomorphizes the Gundams. After all, we see Heero talking to Zero, and later he asks if Epyon is deceiving Zechs. Some people dismiss this as nothing, pointing out that basically all the boys treat their Gundams in such fashion (Duo calls Deathscythe "buddy", Trowa mentions growing fond of Heavyarms, and Quatre and Wu Fei's bonds with Sandrock and "Nataku" are indesputable).

However, here's where that dismissal falls flat: out of all the Gundams, only two of them actually ever act on their own: Sandrock, and Wing Zero. Sandrock's is fairly famous, and even "explained" with a little Easter Egg claiming that it has the ALICE artificial intelligence from Gundam Sentinel. Wing Zero's actions are more subtle, but they're there...

-When Heero is "talking" to Zero, its eyes flash before he says anything. Reference screencaps:
User Image
-In Endless Waltz, when Heero is unconscious at the bottom of the ocean, the cockpit reactivates by itself, and apparently wakes Heero up.

It might seem easy to attribute this to the ZERO System, but bear in mind that during the former incident, Heero is in the process of removing the discs containing ZERO from Wing Zero's computer. Furthermore, several times throughout the series and EW, Wing Zero seems to push Heero towards non-aggressive actions - as I recall, at least twice it encourages him to protect Relena. That doesn't sound like something that a combat system would tell you to do.

Now, I hate to get into pure speculation here, but the way I've always imagined it, Wing Zero has some form of artificial intelligence to help cope with the ZERO System. This is somewhat implied by the official information, which says that the system requires a human pilot to keep its decisions ethical and avoid taking a course of action that, while tactically the best, results in horrible consequences like civilian death. If this is true, the system could be said to be learning from Heero, and as a result, it gets what you might call an "imprint" of his thoughts and desires. This would explain its pushing him towards Relena; it's reflecting his own subconscious. At the same time, it explains why Quatre is able to handle ZERO when it's installed in Sandrock Kai, which has been shown to possibly have its own AI.

So then, if Zero has this AI guiding it, how is it "evil" like Epyon? I believe that while the ZERO System itself could be seen as evil, especially if it gives a cold-blooded view of the battlefield, Wing Zero itself cannot. ZERO, under this AI's guidance, seems to be looking out for Heero; even if he doesn't understand what he really wants, it does, and it tries to maneuver him towards it. In a way, Zero is Heero's guardian angel as much as it is Relena's, and everyone else's. Epyon may lack such an AI, possibly explaining its own slanted view of things, though this could also be attributed to Zechs knowing something that Heero didn't (that his White Fang attitude was merely an act).

That's all for now...it's getting insanely late here. I'll see if I can come up with any other ideas in the morning. As always, C&C appreciated, and if you have any questions, thoughts, or ideas, feel free to send them my way.

Preventer Void
Vice Captain


Arineae

PostPosted: Tue May 01, 2007 3:39 pm


Wow; you've thought a lot about this, huh? I actually learned a lot from reading this...I never even considered most of the things that were mentioned in your post.

When I thought of the ZERO system, I guess I just automatically assumed that, since the stats are being transmitted directly into the pilot's brain and various solutions are immediately produced, the pilot's reflexes were what got him through the battle. When battling, compassion and mercy are not (usually) reflexes. I concluded that since the ZERO system works so fast at what it does, the pilot's emotions and moral principles basically took backseat to immediate action. But that didn't explain the hallucinations so much.

I guess my own understanding has quite a few holes. sweatdrop
PostPosted: Tue May 01, 2007 7:25 pm


I have to agree with her. I learned quite a bit from this post. Thank you for the info. I have to say, the Zero system is creepy... eek

Miliardo Peacecraft


Sailor Gundam 06
Vice Captain

PostPosted: Wed May 02, 2007 9:26 pm


I always kind of thought that Sandrock, at least, had an AI of some kind. In fact, I kind of used that idea once in an RPG.

I also like the idea of Wing ZERO having one, too. It sort of makes sense. However, Heero does talk to Epyon as well. He tells it to stop and "shut up". Of course, we know that Heero getting angry at Epyon for feeding him too much information has no effect on what the system is doing to him. If anything, it pushes harder against his resistance and that could actually be another cause for his "freak out" during that battle.
PostPosted: Thu May 03, 2007 3:02 pm


I think the plausibility of certain Gundams (WingZero, Epyon, Sandrock) having AI's in them.

As for Heero "talking" to Zero. Maybe that is a side effect of the brain patterns that are transfered between pilot and mech?

maybe?

Unmei_no_LaLuna
Crew

Preventer Void
Vice Captain

PostPosted: Thu May 03, 2007 4:12 pm


It's possible, but I think part of it is that Zero has to have a separate and distinct personality, otherwise it talking to Heero would be sort of pointless.
PostPosted: Thu May 03, 2007 4:38 pm


Preventer Void
It's possible, but I think part of it is that Zero has to have a separate and distinct personality, otherwise it talking to Heero would be sort of pointless.


Either that or maybe it shows the mental instability of the pilot from using the Zero system?


perhaps it didn't work on Dorothy because Dorothy was already mentally unbalanced to begin with? With all the stress of her grandfathers death and all.

Unmei_no_LaLuna
Crew

Preventer Void
Vice Captain

PostPosted: Thu May 03, 2007 5:13 pm


I'd thought that it didn't affect Dorothy because Zechs warned her to stay focused on the fight, which is something she probably would have done anyway.

Also, a thought. When Treize meets Heero, he comments "There's nothing more beautiful or noble than a warrior with no distractions. One might say he's the closest thing to God." It seems, based off of this, that Treize understands that element of the ZERO System at least partly; I'm not sure if he thought it eliminated distractions, but I think it's more likely that he knew it made the pilot HAVE to eliminate distractions or else.
PostPosted: Thu May 03, 2007 6:31 pm


Now that's an interesting possibility. I'm not sure what else to think on this XD

Unmei_no_LaLuna
Crew

Dark General Rizen

PostPosted: Sat May 05, 2007 10:27 am


It shows al that but from what I have seen the tallgeese dosent seem to have any AI but zechs dosent have any side effects????
PostPosted: Sat May 05, 2007 2:57 pm


Tallgeese doesn't have the ZERO System. Here's a complete listing of MS that do:

-Wing Gundam Zero
-Gundam Epyon
-Gundam Sandrock Kai (only for one battle)
-Wing Gundam Seraphim (ZERO 2.5)
-Gundam Lucifer (ZERO 2.0)
-T'ien-Lung Gundam

Preventer Void
Vice Captain


Unmei_no_LaLuna
Crew
PostPosted: Sat May 05, 2007 4:22 pm


Preventer Void
Tallgeese doesn't have the ZERO System. Here's a complete listing of MS that do:

-Wing Gundam Zero
-Gundam Epyon
-Gundam Sandrock Kai (only for one battle)
-Wing Gundam Seraphim (ZERO 2.5)
-Gundam Lucifer (ZERO 2.0)
-T'ien-Lung Gundam


Got pictures of Seraphim, Lucifer and T'ien-Lung?
PostPosted: Sat May 05, 2007 4:40 pm


User Image - Blocked by "Display Image" Settings. Click to show.
Wing Seraphim

User Image - Blocked by "Display Image" Settings. Click to show.
Lucifer

User Image - Blocked by "Display Image" Settings. Click to show.
T'ien-Lung (or alternately, Tenlong)

Preventer Void
Vice Captain


masamuneEX

PostPosted: Sat May 05, 2007 6:34 pm


I like what you have come up with on facts about the Zero System. I figured it somehow bonds with heero by the actions it makes itself especially in Endless Waltz when he mentions that Wing Zero wont tell him what he should do when fighting Wufei.
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