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A cute club for the modists of the Do You Believe In Mods thread. 

Tags: Modism, Social, Humor, Roleplay, Satire 

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Arcadian

PostPosted: Wed Apr 25, 2007 4:55 pm


This here be a listing of those who play Travian. We're all on s1.travian.us. If you can't sign in, ask Teri to make you an account with one of his gabillion emails.
PostPosted: Wed Apr 25, 2007 4:56 pm


Roster:

Arcadian - Rever (Capital) - (148/27)
- Darkstar
Terianis(The Black Keep) - The Black Keep (Capital) - (-147|39)
Balcerzak - Edoras (Capital) - (67|-143)
- The Hornburg
Silkara - Al Shair - (68|-145)
Cryllia - Cryllia Village - (85|-177)
RubyAshes (Andek) - Asal (-139|-143)
Messiah Catrix - Hatar(Capital) (65|-152)
-"Nisroc" (65 |-146)
Ellie(Cabbitzilla) - Phoenix Haven (Capital/Only) - (-25|156)
Calmer(Nicofelle) - Barton (-73|143)
William Black - Ezra-Muir (Capital) - (119|-40)
Allegro(Endani) - Horteka (Capital) - (-69|-151)
Evilconqueso(Xevlin) - Frozen Glade (Capital) - (22|154)

Noctum - Noctum Village (Capital) - (-72|140)
Poopinhammer - Poopstainia (Capital) - (-151|39)

Arcadian


Alexi Terianis

PostPosted: Wed Apr 25, 2007 5:02 pm


Terianis - The Black Keep (Capital) - (-147|39)
PostPosted: Wed Apr 25, 2007 5:05 pm


Player: Balcerzak
City: Edoras (67|-143)
Tribe: Gauls

Balcerzak


Elliedoll

PostPosted: Wed Apr 25, 2007 5:08 pm


Cabbitzilla - Phoenix Haven (Capital) - (-25|156)
Cabbitzilla - Rising Phoenix - (-19|155)
PostPosted: Wed Apr 25, 2007 5:10 pm


Here I will be keeping a tally of interesting questions or thought provoking posts about Travian that I've made in thread, for easy access.

I
Food for thought here on potential diminishing returns.

Consider for example, upgrading your wood pastures.
To take one field from lvl 0 to level 1 requires:
40 lumber, 100 brick, 50 iron, 60 wheat, 2 wheat/hr upkeep.
To take one field from lvl 1 to level 2 requires:
65 lumber, 165 brick, 85 iron, 100 wheat, 1 wheat/hr upkeep.

That is quite nearly a 5/3 increase in cost (save for wheat upkeeps).

Lets compare the benefits:
A lvl 0 field produces 2/hr
A lvl 1 field produces 5/hr
A lvl 2 field produces 9/hr

So in upgrading from 0->1 we net an additional 3/hr, while upgrading from 1->2 we gain 4/hr.

That is exactly a 4/3 increase in production.

Now barring the wheat upkeep this would be a classic diminishing returns scenario, where one would clearly buy all the lower level upgrades before acquiring any higher level ones. However, the upkeep is an important mitigating factor to consider, because in upgrading our fields to lvl one we now pay 2 additional wheat/hr, whereas upgrading to lvl two we only pay 1 additional wheat/hr. (Someone correct me if I'm wrong, I'm assuming this is cumulative. That is a lvl 2 shop burns 2 wheat for lvl1-ness, and an additional 1 wheat for lvl2-ness, for a total of 3 wheat/hr.)

Here we see that buying level twos is beneficial compared to level ones, and pretty dramatically at 50% wheat cost.

Taking a look, however at typical materials requirements though, consider the following building costs:
Warehouse: 130 lumber, 160, bricks, 90 iron, 40 wheat, 1 wheat/hr
Granary: 80 lumber, 100 bricks, 70 iron, 20 wheat, 1 wheat/hr
Embassy: 180 lumber, 130 bricks, 150 iron, 80 wheat, 3 wheat/hr
Cranny: 40 lumber, 50 bricks, 30 iron, 10 wheat, 0 wheat/hr

Lumber and brick are clearly the highest demand, followed by iron, with wheat in dead last. So bulk wheat is not particularly vital. In fact it would appear that if your net wheat production is even one third as much as your powerhouse resource production you won't be left wanting to produce something but come up short on wheat. Indeed, from the bit of game I've seen (note this is completely neglecting anything unit-based), it seems if you have enough wheat to pay your upkeeps, with perhaps a small surplus, you'll probably be in the clear.

This has led me to continue advocating my policy of broadly upgrading the lower-levels first, while maintaining a respectable wheat income. This means, granted, my wheat fields will be leveling up faster and my gross wheat production will outstrip my other minerals, but it seems the most logical course, from what I've seen. However, if at some point it becomes unfeasible to continue upgrading my wheat fields (far too expensive, compared to the alternative of prematurely upgrading a different resource tile), that also is something I haven't yet taken into consideration.

If you have ideas of your own, or reasons/unconsidered evidence/further game progress/etc. to the contrary, I'd be more than happy to listen, though.
My current opinion is pretty much the same now as it was then.


Calmer
Balcerzak
How can you see how well defended enemy towns are/know if they've passed their nine day beginners buffer?
Based from assumptions from the FAQ:

1 2

You can determine how well defended a town is with a spy unit. Equites Legati, Pathfinder, Scout, respectively. They are only detectable (and thus killable, I suspect) if you have a spy unit within your town in the first place, otherwise, they can't be seen.

Not sure about the beginner's buff bit yet.
Thanks for the knowledge. We're making good progress here! 3nodding


I
Also, initial opinion on the storage shed buildings (warehouse/grainery) is that they are almost entirely useless to buy for a long time. At my current rate of production it would take ~35 hrs average to go from zero to full.
This judgement might be modified, under the knowledge that granary and warehouse are pre-requisites for marketplace, should marketplace prove useful.


I
Calmer
How many Merchant shipments did you guys receive? Can you remember roughly what the timing was between the shipments?
3 Homelands shipments, all of the same quantity (125x each resource). Exactly six hours apart.
Additional note, personal guess is that these shipments were triggered by construction of the welcome message requested building(s) (for Gauls a cranny). Other possible theories are simple time elapsed since signing up. I would be interested in confirmation or denial. Mine appear to have arrived close to 12 hrs after I registered.


I
Wheat drain from upgrading buildings/fields is cumulative. Example: Clay pit drains two wheat/hr at lvl 1, and an additional one/hr at lvl 2 for a total of three wheat/hr consumed.
Slightly reworded from its original format.


Calmer

Also, you might want to be aware of this sort of thing.

Calmer
Oh, in regards the 15-wheaters, first cities always start with the same resource allocations (6 wheat, 4 of each of the rest). 15-wheat areas are only available to found a 2nd+ village on, and they seem to only be the most 'blank' of grass squares on the map if you want to search for them (but the 'blank' ones aren't always 15-wheaters).

Proof that not all city spots are created equal.


More to come . . .

Balcerzak


Alexi Terianis

PostPosted: Wed Apr 25, 2007 5:17 pm


Calmer(Nicofelle) - Barton -73|143.
PostPosted: Wed Apr 25, 2007 7:22 pm


Wood: 18/hr - 49/1200
-#1 @ Level 1
-#2 @ Level 1

Clay: 28/h5 - 65/1200
-#2 @ Level 2
-#2 @ Level 2

Iron: 14/hr - 42/1200
-#1 @ Level 1

Wheat: 5/hr - 23/1200
-#1 @ Level 2
-#2 @ Level 1

Main Building - 3
Marketplace - 1
Warehouse - 1
Granary - 1
Cranny - 1

Elliedoll


Balcerzak

PostPosted: Wed Apr 25, 2007 9:43 pm


Status Report: (as of approx 7PM EDT, May 7th)


Resources:
Wood: 151 per hour
(three fields at lvl 5, one at lvl 4)
Clay: 151 per hour
(three fields at lvl 5, one at lvl 4)
Iron: 124 per hour
(one fields at lvl 5, three at lvl 4)
Wheat: 77 per hour
(five fields at lvl 5, one at lvl 4)


Buildings:
Main Building - lvl 3
Cranny - lvl 8
Warehouse - lvl 4
Granary - lvl 1
Rally Point - lvl 1
Barracks - lvl 3
Academy - lvl 5
Blacksmith - lvl 3
Embassy - lvl 1
Marketplace - lvl 1
Stable - lvl 3

Units:
Swordsman x14
Places flowers on the grave of his lost 15th.

Stock:
[Wood] 1419/3100
[Clay] 871/3100
[Iron] 979/3100
[Wheat] 410/1200
Wheat consumption 157/234
PostPosted: Thu Apr 26, 2007 3:20 am


Balcerzak
What sorts of interesting options does the marketplace give you Ellie? I assume there is merchant training/trading to other PC options available, but can't guess any real details beyond that.

If you're using the the Plus options (which I am; production is ramped to the redline so I can build as much as I can before the protection period ends), there's a 1:1 resource trading feature that can be activated. That's what I was driving for, since I haven't really figured out what to do with the merchant dudes. :p

Elliedoll


Balcerzak

PostPosted: Thu Apr 26, 2007 8:26 am


Point of potential interest. I hijacked my first non-"here's my infos" post where I was simply lamenting being in the opposite corner of the world from most of you to include some of the various things I've said/asked about Travian at various points in the thread. I will try to continue to update it, as often I'll find myself discussing it in-thread rather than in here, and here seems to be a fine place to store the results of said discussions.

Also, I'll be likely keeping semi-regular updating of my acquisitions in the post where I already followed Ellie's example. It is something to do, and may be of potential interest to my allies.

Elliedoll
Balcerzak
What sorts of interesting options does the marketplace give you Ellie? I assume there is merchant training/trading to other PC options available, but can't guess any real details beyond that.

If you're using the the Plus options (which I am; production is ramped to the redline so I can build as much as I can before the protection period ends), there's a 1:1 resource trading feature that can be activated. That's what I was driving for, since I haven't really figured out what to do with the merchant dudes. :p

Ahhhh, that explains my pondering whether your math for fields and production added up or if it was just very late for me last night (I arrived at the false conclusion that you had typoed).

I'm now curious whether the bonus production is floored, rounded, or ceilinged. I may do some poking around with your numbers.
PostPosted: Thu Apr 26, 2007 8:53 am


Balcerzak
Point of potential interest. I hijacked my first non-"here's my infos" post where I was simply lamenting being in the opposite corner of the world from most of you to include some of the various things I've said/asked about Travian at various points in the thread. I will try to continue to update it, as often I'll find myself discussing it in-thread rather than in here, and here seems to be a fine place to store the results of said discussions.

Also, I'll be likely keeping semi-regular updating of my acquisitions in the post where I already followed Ellie's example. It is something to do, and may be of potential interest to my allies.

Elliedoll
Balcerzak
What sorts of interesting options does the marketplace give you Ellie? I assume there is merchant training/trading to other PC options available, but can't guess any real details beyond that.

If you're using the the Plus options (which I am; production is ramped to the redline so I can build as much as I can before the protection period ends), there's a 1:1 resource trading feature that can be activated. That's what I was driving for, since I haven't really figured out what to do with the merchant dudes. :p

Ahhhh, that explains my pondering whether your math for fields and production added up or if it was just very late for me last night (I arrived at the false conclusion that you had typoed).

I'm now curious whether the bonus production is floored, rounded, or ceilinged. I may do some poking around with your numbers.
I haven't the faintest idea, to be honest. I just know that I need every advantage I can sneak in under the radar to stand a chance against more aggressive neighbors. I'm a former player of Planetarion and a dozen other browser-based games, and routinely get slaughtered a day or so out of newbprotect. :p

Elliedoll


Alexi Terianis

PostPosted: Thu Apr 26, 2007 10:26 am


Ha! Barracks! Let the raids commence! twisted
PostPosted: Thu Apr 26, 2007 8:30 pm


The Daily 'Before I Pass Out (or try to!)' Report:
Wood: 25/hr - 0/1200
-#1 @ Level 1
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 1

Clay: 28/h5 - 0/1200
-#1 @ Level 2
-#2 @ Level 2
-#3 @ Level 0
-#4 @ Level 0

Iron: 21/hr - 0/1200
-#1 @ Level 1
-#2 @ Level 1
-#3 @ Level 1
-#4 @ Level 0

Wheat: 19/hr - 15/1200
-#1 @ Level 2
-#2 @ Level 2
-#3 @ Level 2
-#4 @ Level 1
-#5 @ Level 1
-#6 @ Level 1

Maintenance: 32/53

Main Building - 3
Rally Point - 1
Marketplace - 1
Warehouse - 1
Granary - 1
Cranny - 1

Next Build Intent: Iron, #4 @ Level 0 -> #4 @ Level 1

Elliedoll

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First Church of Mod (Reformed)

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