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Posted: Sat Apr 21, 2007 1:13 am
[b]User-name:[/b] [b]Posting:[/b] [b]Time zone:[/b]
[align=center][b]~Character Data~[/b][/align]
[b]Name:[/b] [b]Village:[/b] [b]Clan/Bloodline:[/b] [b]Element Affinity:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Rank:[/b]
[align=center][b]~Appearance~[/b] [/align]
[b]Headband:[/b] [b]Height:[/b] [b]Weight:[/b] [b]Hair:[/b] [b]Eyes:[/b] [b]Physical Description:[/b] [b]Clothing:[/b] [b]Background:[/b] [b]Personality:[/b] [b]Other:[/b]
[b]Missions: [/b]
S: A: B: C: D:
[u][b]Jutsu:[/b][/u]
[u][b]Ninjutsu- [/b][/u]
[u][b]Genjutsu- [/b][/u]
[u][b]Taijutsu-[/b][/u]
[u][b]Summoning Contract-[/b][/u]
[align=center][b]~Stats~[/b][/align] [b]LV. [/b] [b]Experience:[/b] [b]Hp:[/b] [b]Cp:[/b] [b]MHp:[/b]
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
[b]Strength:[/b] | mod = [b]Dexterity:[/b] | mod = [b]Constitution:[/b] | mod = [b]Intelligence:[/b] | mod = [b]Wisdom:[/b] | mod = [b]Charisma:[/b] | mod = [b]Chakra:[/b] | mod = [b]Dodge Bonus:[/b]
[b]Base Attack Bonus:[/b] [b]Attack Melee:[/b] [b]Attack Ranged:[/b]
[b]Base Save Bonus:[/b] [b]Fort:[/b] [b]Rex:[/b] [b]Will:[/b]
[b]Damage: [/b] Taijutsu: [any other weapon you use]
[align=center][b]~Skills~[/b][/align]
>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
[align=center][b]~Possessions~[/b][/align]
[b]Money:[/b]
Ryo:
[b]Equipment:[/b]
[b]Valuables[/b]
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Posted: Sat Apr 21, 2007 2:21 am
User-name: Skyler942 Posting: When ever the hell I feel like it Time zone: Pacific
~Character Data~ Name: Kawanami "The Blood Mist" Seiko Village: Mist Clan/Bloodline: Element Affinity: Water, Earth Age: 22 Gender: Male Rank: Mizukage
~Appearance~
Headband: N/A Height: 5' 11" Weight: 195lb Hair: White Eyes: Grey Physical Description: Long and painful scars etch his body and are covered by his clothes or chains. His body is very well tone and rippling with muscles. Not bulky but toned. A young face without lines or wrinkles. Clothing: Wears ivory colored items, see picture. Background: He is from a clan of failure and misery. His clan has never been known to do anything special or outrageous and most members never even pass the rank of Chunin. He is the first to join the Hunter Nins and eventually to become the Mizukage. Even without the aid of a bloodline limit his strength is something to be feared. A strong knowledge of tactics and ninja lore. He ignores people that expect him to fail.
His father, a retired Chunin now runs a small tea shop in the village center. It has been doing poorly late but but his father is ever so proud of him. Seiko is the eldest brother of a large family. He has 3 sisters and another 5 brothers. Most of which are still too young to even be in the academy. They look up to their older brother and are constantly striving to be more like him.
While he was in the Hunters he made many allies in different countries but his first Jounin teacher was one of the old ways. He still believed in the ways of the Blood Mist and so Seiko has become known as this Blood Mist. For the spray of blood that would be left behind the mixed in the constant mist that surrounded the village after a kill.
Personality: Traditional and mean spirited. He's cold and vicious to his enemies and none will ever doubt the words he speaks to be anything but true but to his family and friends he is compassionate, loving and self sacrificing. There was a reason why he was chosen for this position and it was just because of his strength.
Missions:
S: A: B: C: D:
Ninjutsu- Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Doton: Doryuheki (Earth Release: Earth Style Wall) The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall. Cp cost: 40 Damage: N/A Requeriments: Chakra 50 + Training days: 20 days.
Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction) Rocks are dislodged from above the opponent. Cp cost: 40 Damage: 50 - 120 per rock that falls on you. Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity" Training days: 30 days.
Doton: Doryudan (Earth Release: Earth Dragon Bullet) Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent. Cp cost: 50 Damage: 10 - 30 per bullet. Requeriments: Earth Affinity. Chakra 50+ Training days: 15 days.
Doton: Doryu Taiga (Earth Release: Earth Flow River) The user performs a technique that forms a rapid river of mud on the ground beneath the opponent. Cp cost: 20 Damage: N/A Requeriments: Earth Affinity. Training days: 6 days.
Doton, Shuuha no Kuchiku (Earth Element, Wave of Destruction) Description of Jutsu: Gathering chakra into the hands and then smashing the ground with them the user can create a wave of spikes that come rising out of the ground. Cp Cost: 50 Damage: 35-60 + Chakra Mod Requirements: Earth Affinity, Strength 25, Chakra Control 30 Training: 5-10 Special: Creates a sizable earthquake in the vicinity so it can be used to disrupt an opponent's balance.
Doton: Tsuchi no Ame (Earth Element: Rain of Earth) Description: By pulling a stone out of the ground the user smashes it with a single strike and the stones from the attack comes crashing down upon the opponet in the form of spikes. The rocks come down like the rain and are razor sharp. Cp Cost: 25 Damage: 25-40 + Chakra Mod Requirements: Earth Affinity, Strength 30, Chakra Control 20 Special: If the rock that is being hurled is hit hard enough it can create a dust storm along with the barrage of spikes and gives a +2 on the next attack roll, however chakra cost then goes up to 45.
Doton: Yomi Numa (Earth Release: Swamp of the Underworld) This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape. Cp cost: 50 Damage: N/A Requeriments: Chakra 80+ Training days: 25 days.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days.
Suiton: Suigadan (Water Release: Water Fang Bullet) This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block. Cp cost: 20 Damage: 30 - 45 + chakra mod. Requeriments: Water Affinity. Training days: 5 days.
Suiton: Suijinheki (Water Release: Water Encampment Wall) This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user. Cp cost: 50 "With body of water nearby" 120 Without it. Damage: N/A Requeriments: Water Afinity, Level 40 + Training days: 10 days.
Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique) This jutsu utilizes water to attack the enemy with a powerful water burst. Cp cost: 23 Damage: 40 - 75 + chakra mod. Requeriments: Water Affinity. Training days: 4 days.
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + chakra mod. "Reflex Halfs" Requeriments: Water Affinity. chakra 40+ Training days: 20 Days.
Suiton: Bakusui Shoha (Water Release: Exploding Water Shockwave) One can literally create water out of nothing. Kisame was able to cover a significant portion of desert while engaging Gai and his subordinates. Cp cost: 50 Damage: N/A Requeriments: Water affinity. Chakra 80+ Training days: 20 days.
Suiton: Daibaku no Jutsu (Water Release: Great Explosion Technique) A technique that creates a massive tidal wave of water in all directions. Cp cost: 30 Damage: 40 - 90 + chakra mod. Requeriments: Chakra 30 +Water Affinity. Training days: 10 days.
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique) This technique is used to create a massive blast of water. Cp cost: 60 Damage: 90 - 180 + chakra mod. Requeriments: Water Affinity. Training days: 40 days.
Suiton: Daibakure no Jutsu (Water Release: Huge Explosion Technique) The user creates an enormous, inescapable maelstrom to trap and drown the target. Cp cost: 35 Damage: 40 - 70 + chakra mod. Requeriments: Needs a body of water. Water Affinity. Training days: 10 days.
Suiton: Kaihodan (Water Release: Pressure Cannon) A strong jet stream of water is blasted out of the user's mouth. Cp cost: 20 Damage: 20 - 50 + chakra mod. Requeriments: Water affinity. Training days: 2 days
Suiton: Suishoha (Water Release: Water Shockwave) A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area. Cp cost: 60 Damage: 90 - 180 +c hakra mod. Requeriments: Training days:
Suiton: Maruchi kachuu no jutsu(Water style: Multi Vortex jutsu- Around the opponent for 360 degrees is 8 different vortexs. Much like giant vortex[Done by Zabuza], each vortex only about 30% the size of Giant vortex. But this will crush you on impact because of the different angles pressing into one center point. Cp Cost: 1,000 Damage: 160 - 180 + Chakra Mod + 2 per 10 levels Ninjutsu Requirements: Water Affinity, 140 ranks of Ninjutsu Training: 35 days
Mizu Bunshin no jutsu: Water Clone Technique (Ninjutsu) Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent. Cp cost: 4 per bushin. Damage: Bushin deal 1/3 of your normal damage. Requeriments: Water Affinity. Training days: 3 days.
Genjutsu- Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death) With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai. Cp cost: 30 Requeriments: Genjutsu 50 Ranks Training days: 5 days. Will save: 15 + character level + charisma mod.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Summoning Contract- The ability to summon tigers.
~Stats~
LV. 60 Experience: Hp: 2100 Cp: 1680 Strength: 20+58=78 Mod: 34 Dexterity: 20+40=60 Mod: 25 Constitution: 20+40=60 Mod: 25 Intelligence: 20+40=60 Mod: 25 Wisdom: 20+40=60 Mod: 25 Charisma: 20+10=30 Mod: 15 Chakra: 20+40=60 Mod: 25 Dodge Bonus: 60
Base Attack Bonus: 60/55/50/45/40/45/40/35/30/25/20/15 Attack Melee: 94/89/84/79/74/69/64/59/54/49/44/39 Attack Ranged: 85/80/75/70/65/60/55/50/45/40/35/30
Base Save Bonus: 30 Fort: 55 Rex: 55 Will: 55
Damage: (taijutsu and every wepon you use) Goken: 39-70 Katana: 35-66 99/94/89/84/79/74/69/64/59/54/49/44
~Skills~
Bluff: (Cha) 80 Diplomacy: (Char)50 Disguise: (Cha) 20 Gather Information: (Cha) 50 Handle Animal: (Cha) 50 Intimidate: (Cha) 100 Innuendo: (Cha) 100 Perform: (Cha) Sense Motive: (Wis) 80 Read Lips: (Wis) 40 Seduction: (Cha)
Balance: (Dex) 40 Disable Device: (Int) 40 Escape Artist: (Dex) 40 Hide: (Dex) 40 Listen: (Wis) 40 Move Silently: (Dex) 40 Sleight of Hand: (Dex) 20 Survival: (Wis) 20 Swim: (Str) 20 Treat Injury: (Wis) 20 Tumble: (Dex) 80 Use Rope: (Dex)
Concentration: (Con) 50 Craft: (Int) 40 Forgery: (Int) 40 Knowledge: Tactics (Int) 50 Knowledge: Ninja Lore (Int)50 Repair: (Int) Research: (Int) 100 Search: (Int) 100 Spot: (Wis) 100
Chakra Control: (Int) Ninjutsu: (Chk) 100 Genjutsu: (Int) 100 Taijutsu: (Str) 100 Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: 50 Sneak Attack: 50
~Possessions~
Money: ¥en: Ryo:
Equipment:
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Posted: Sat Apr 21, 2007 2:22 pm
Username: Nightzblade
Time Zone: Eastern
Posting: at least three times a day
Name: Hiro "The Roaring Ocean" Tategami
Village: Kirigakure
Clan/Bloodline: Tategami
Element Affinity: earth, water
Age: 18
Gender: Male
Rank: Gennin
Headband: tied around his right arm.
Height: 5’ 8”.
Weight: 187.
Hair: Hiro's silver hair does not hang long but stays to right about his shoulder line usually in a tight pony tail with two bangs by his left eye.
Eyes: glowing white eyes with cat like irises. Usually change to a glowing green cat like in battle.
Physical Description: Hiro does not look like a muscular kid, but is much stronger then he looks, he has a fairly natural tan skin tone but is cursed with curves so he wears a sleeveless T-shirt with his black ninja vest. He has a scar on his right forearm that climbs up to his shoulder from a kunai. He has a Birth Mark on his chest that resembles a lion paw and a tatto given at birth for the clan summoning.
Clothing: A t-shirt with a black ninja vest with many pockets for tools. He wears white pants that reach to his mid shin area. Followed by his ninja sandals. He carries a chain necklace with a lion head on it and his Tategami ring proving him head of the clan
Background: Hiro is a strong and gifted ninja. He trains hard for one reason. One day he hopes to protect his village like so many great shinobi before him, but one reason in particular is his two friends Mizu and Takara. They have always been there for him and he wishes to return the favor. Now Takara is dead and Mizu is M.I.A. He has no reason to live. Hiro was born an orphan and was left alone most of his life but Mizu and Takara where always there no matter what. They were Hiro's family and Hiro learned quickly to protect them. It became a instinct of a sort. So as a Ninja he hopes to do the same not just for them but the village as a whole. He has failed once. He swore he would not fail again.
Other: If there is one thing Hiro cant stand is people who quite before they even get to the hard part
Missions: S: 0 A: 0 B: 0 C: 0 D: 2
Jutsu:
Ninjutsu-
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Mizu Bunshin no Jutsu (Water Doppelganger Technique) Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent. Cp cost: 4 per bushin. Damage: Bushin deal 1/3 of your normal damage. Requeriments: Water Affinity. Training days: 3 days.
Suirō no Jutsu A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it. Cp cost: 20 + 1 per round the jutsu is holded. Damage: N/A Requeriments: Water affinity, water supply chakra 20 + Training days: 15 +
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Damage: Exploding tag damage [10-20] Requirements: Chakra Control 5
Genjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Taijutsu-
Kage Buyo (Shadow of the Dancing Leaf) While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan. Cp cost: 1 Damage: 0 Requirements: Gouken Training days: 1 day.
Sennen Goroshi (One Thousand Years of Death) A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode. Damage: 10 - 20 + str. Requeriments: "Sick mind ?" Training days: 0
Jutsu: Slicing wind claw Description: Charging the chakra into the nails the user sends a blast of chakra in the form of claw marks cutting almost anything in its path. CP: 35 Damage: 30-45+chk Requirements: Earth affinity STR: 25 Dex: 18 Chakra: 20
Hien (Flying Swallow) Using their Chakra to extend the blades of some trench knives, the user charges almost directly at their opponent. Though appearing to miss, it is usually a near-fatal blow across the chest. Damage: Weapon damage. Requirements: Weapons Training day: 1 day.
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5 - 16 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time.
Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.
~Stats~: LV. 8 Experience: 135/170 Hp: 144 Cp: 96 Mhp:128 Strength: 8+10+9=28 {9} Dexterity: 8+9+9=26 {8} Constitution: 8+9+9=26 {8} Intelligence: 8+10+5=23 (6} Wisdom: 8+8+7=23 (6} Charisma: 8+6+10=24 (7} Chakra: 8+10+10=28{9}
Dodge Bonus: 24
Base Points: 8.
Points for Distribution: 36
Base Attack Bonus: 8/3
Attack Bonus: 17/12
Ranged Bonus: 16/11
Damage: 14-29 Aian Nakkuru: 23-42 Katana: 10-23 Kunai: Melee: 10-12, Ranged: 9-12 Shuirken: 9-14
Base Save Bonus: 4
Fortitude: 12
Reflex Save: 12
Will Save: 10
Skills: Bluff: (Char) 7+8+0=15 Diplomacy: (Char) 7+0+0=7 Disguise: (Char) 7+0+0=7 Gather Information: (Cha) 7+0+0=7 Handle Animal: (Cha) 7+0+0=7 Intimidate: (Cha) 7+4+12=23 Innuendo: (Cha) 7+0+0=7 Perform: (Cha) 7+0+0=7 Sense Motive: (Wis) 6+2+10=18 Read Lips: (Wis) 6+0+0=6 Seduction: (Cha) 7+0+0=7
Balance: (Dex) 8+0+5=13 Disable Device: (Int) 6+0+0=6 Escape Artist: (Dex) 8+0+6=14 Hide: (Dex) 8+0+0=8 Listen: (Wis) 6+3+0=9 Move Silently: (Dex) 8+0+0=8 Sleight of Hand: (Dex) 8+7+4=19 Survival: (Wis) 6+0+1=7 Swim: (Str) 9+0+0=9 Treat Injury: (Wis) 6+0+0=6 Tumble: (Dex) 8+0+0=8 Use Rope: (Dex) 8+0+0=8
Concentration: (Con) 8+0+1=9 Craft: (Int) 6+0+0=6 Forgery: (Int) 6+0+0=6 Knowledge: (Int) 6+0+0=6 Repair: (Int) 6+0+0=6 Research: (Int) 6+0+0=6 Search: (Int) 6+0+0=6 Alchemy: (Wis) 6+2+1=9 Spot: (Wis) 6+0+1=7
Chakra Control: (Int) 6+15+1=22 Ninjutsu: (Chk) 9+5+31=45 Genjutsu: (Int) 6+0+0=6 Taijutsu: (Str) 9+4+13=26 Fuuin Jutsu: (Int) 6+0+0=6 Kawarimi: 0+7+8=15 Kunai: 5+3+0=8 Shuriken: 5+6+0=11 Ninja Weapons: Katana: 7+5+12=27 Trench Knives: 0+0+3=3 Sneak Attack: 0+0+8= 8
Skill Points: 48
Possessions: Tategami Ring
¥en:
Ryo:
Equipment: katana Smoke Boms: 25 Kunai: 68 Shuriken: 37 Aian Nakkuru Wire: 150 ft
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Posted: Sat Apr 21, 2007 4:44 pm
User-name: Shuriken99 Posting: Everyday, during the afternoon and evening. Time zone: Eastern
~Character Data~ Name: Seishou, Ryoku Village: Kirigakure Clan/Bloodline: Seishou Element Affinity: Water Age: 16 Gender: Male Rank: Genin
~Appearance~
Headband: The cloth is a fine dark blue silk with a gunmetal colored plate. It hangs loosely as his belt. Height: 5' 9" Weight: 137 lbs. Hair: Ryoku’s hair is a smooth silver that runs jagged around the edges and its tips are black. Eyes: Light green. Physical Description: Muscular for his age. Skinny and well built. He has a feather shaped scar down his right forearm. Clothing: Ryoku has a dark grey cowl that can hide most of his face and drapes down over his shoulders into a dark grey overshirt, although he usually will tear this off of him in a fight. Underneath the overshirt he has a form-fitting black sleeveless shirt showing off his six-pack abdomen and toned arm muscles. His pants are a deep wolf grey with a graceful black design going down the sides of them in the shape of curved crosses. They stop at his ankles where they’re taped with black cloth. His shinobi shoes are black with a thin piece of metal in front of the toes. He has black leather gloves with the one on his right hand fingerless and the one on his left hand fully covered.
Background: Ryoku is part of the, basically, unknown Seishou clan. He was born in Kirigakure, but his parents, Karei and Kensei, were originally from Kumogakure. Their family had migrated before his birth, to try and regain members. Ryoku's father has taught him the art of ninjutsu at a minimal level. He has also learned of the history of his clan. According to his father, when Ryoku becomes stronger, he will learn the Taijutsu that was passed down in his clan. The Denkou Genkotsu or "Lightning Fist". At the age he now is, and the training he's been through, is father has seen to it that he begins his training to learn the Denkou Genkotsu. However, he'll need to train much more in his chakra control and concentration, or he will never stand a chance to control the lightning inside of his hands and provide a chance to injure himself very badly.
Personality: Ryoku is considerably quiet. He is sociable at times, but he's just naturally quiet. He is also quite stubborn. He tends to be quite humble about his strength around others.
Other: Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Kawarimi no Jutsu Bunshin no Jutsu Nawanuke no Jutsu Kakuremino no Jutsu MizuBunshin no Jutsu
Genjutsu- Henge no Jutsu
Taijutsu-
Summoning Contract-
~Stats~ Experience: 45 / 180 LV. 8 Hp: 112 Cp: 72 MHp: 112 Strength: 30 + Dexterity: 24 + Constitution: 19 + Intelligence: 22 + Wisdom: 18 + Charisma: 12 + Chakra: 22 + Dodge Bonus: 21
Base Attack Bonus: 8 Attack Melee: 18/13/8/3 Attack Ranged: 15/10/5
Base Save Bonus: 4 Fort: 8 Rex: 11 Will: 8
Damage: Unarmed: 11-24 Kunai(melee):11-15 Kunai(ranged):11-14 shuriken: 11-12 Katana: 11-26 +5 on attack roll
~Skills~ Skill/ Base Rank/ Added mod./ total
Chakra Control- 10 + 6 = 16 Hide- 6 + 7 = 13 Listen: 6 + 4 = 10 Treat Injury: 1 + 4 = 5 Sense Motive- 5 + 4 = 9 Ninja Weapon (Katana)- 0 Balance- 3 + 3 = 6 Escape Artist- 2 + 7 = 9 Move Silently- 4 + 7 = 11 Survival- 3 + 3 = 6 Use Rope- 3 + 7 = 10 Concentration- 1 + 4 = 5 Forgery- 1 + 6 = 7 Ninjutsu- 1 + 6 = 7 Taijutsu- 1 + 10 = 11 Genjutsu- 1 + 6 = 7
~Possessions~
Money:
¥en: none Ryo: none
Equipment: Katana Kunai x2 10x shuriken
~Pet Data~
Name: Shade Species: Wolf (Canine) Size: Tiny Element Affinity: Fire Age: 2 Gender: Male
~Appearance~
Height: 0.3 meters Weight: 25 pounds Fur: A scruffy black undercoat with deep grey fur on top. Eyes: A yellow-green color. Physical Description: Small in stature, but all muscle. His left paw pad has a strange black, curved cross on it. Background: Shade was first born on a deserted island. His parents had found a sand bar to walk across when their original home in one of the mountains on the mainland. Their home was being cut down by craftsmen for homes and buildings. As his first birthday came around, Ryoku had arrived on the island from his incident with pirates. He found himself becoming more and more comfortable around Ryoku, so he ended up sticking with him all the way back to Kirigakure. Personality: Shade is obedient and generally quiet. Even if a person is not his owner, he’ll follow them as long as they show no harm and no suspicion. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
~Stats~ LV. 1 Experience: Hp: 5 Cp: 0 MHp: 5
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<
Strength: | 8 mod = Dexterity: | 8 mod = Constitution: | 8 mod = Intelligence: | 8 mod = Wisdom: | 8 mod = Charisma: | 4 mod = Chakra: | 7 mod = Dodge Bonus: 8
Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 0
Base Save Bonus: 0 Fort: -1 Rex: -1 Will: -1
Damage: Bite: 1 - 2 + str mod Claws: 1 - 1 + str mod
~Skills~
>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<< Hide: (Dex) Move Silently: (Dex)
Chakra Control: (Int)
Listen: (Wis) Spot: (Wis) Survival: (Wis) Track: (Wis)
Ninjutsu: (Chk) Taijutsu: (Str) Sneak Attack:
~Possessions~
Equipment:
Valuables
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Posted: Sun Apr 22, 2007 12:38 pm
User-name: Rabbits Galore
Posting: once or more a day
Time zone: Pacific Zone
~Character Data~
Name: Haraguchi Laru
Village: Kirigakure no sato
Clan/Bloodline: N/A
Element Affinity: Fire and lightning
Age: 9
Gender: Female
Rank: gennin
~Appearance~
Headband: on the left shoulder blade.
Height: 5'1
Weight: 90 pounds
Hair: dark brown with blond streaks, it goes down to her mid back, and she usually ties it in to a low ponytail.
Eyes: stony gray. Physical Description: Laru has a rather curvy body style, [curvy for her age] with long slender legs and arms. Pretty much the same as her sister, Mai. Clothing: Laru wears a black long sleeved shirt that is skin tight. The sleeves bloom out, so that it makes it easier for her to move her arms. She has matching black pants that go down to her upper knees, And her weapon pouch is strapped on to her right leg. She wears black sandals, to top it off.
Background: Laru had been abandoned at child birth with her twin sister by a near by forest, and stayed there for a few days until they were found by a nice couple who had no children. they were raised there until they were 5 years old, and the couple became too poor to keep them. She was then passed around once again to another family, that was a friend of the previous couple. This family had 3 children, and was not too nice, but wasn't horrible. She grew up there, and then at the age of nine, she begged her foster parents to let her go to the academy, which they agreed reluctantly. Personality: Laru is a cheerful girl, and likes to help people a lot. She has no sympathy for anyone, whether they lost their parents, broke an arm, etc. At the same time, she is saddened easily, and can shed a tear at the most simplest things like: somebody achieving something, a tree growing and blooming in the spring.
She has the problem of getting too cocky, and that usually gets her in trouble one way or other. But in a serious situation, she keeps her mouth shut, and reminds herself to shut up for once. She is also very determined for human rights, and likes to voice her opinions even though nobody really cares.
Other: She loves animals and all animals. She is also the twin of Mai.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: Cp cost: 1 pt. per bushin. Damage: N/A
Kakuremino no Jutsu (Cloak of Invisibility Technique) Cp cost: 0 Damage: N/A
Kawarimi no Jutsu (Replacement Technique.) Cp cost: 1 Damage: N/A
Nawanuke no Jutsu (Rope Escape Technique) Cp cost: 0 Damage: N/A
Genjutsu-
Henge no Jutsu (Transformation Technique) Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A
Taijutsu-
Summoning Contract-
~Stats~
LV. 1
Experience: 0
Hp:12
Cp:5
Strength: 14 [14 - 10 = 4 / 2 = +2]
Dexterity: 12 [12 - 10 = 2 / 2 = +1 ]
Constitution: 14 [14 - 10 = 4 / 2 = +2]
Intelligence: 12 [12 - 10 = 2 / 2 = +1 ]
Wisdom: 14 [14 - 10 = 4 / 2 = +1 ]
Charisma: 12 [12 - 10 = 2 / 2 = +1 ]
Chakra: 14 [14 - 10 = 4 / 2 = 2]
Dodge Bonus: 12
Base Attack Bonus: 1 Attack Melee: 3 Attack Ranged: 2
Base Save Bonus:0 Fort: 2 Rex: 1 Will: 1
Damage: (taijutsu and every wepon you use)
~Skills~
Skills: 09
skill points: 12
Bluff: (Cha) Diplomacy: (Char) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Sense Motive: (Wis) Read Lips: (Wis) Seduction: (Cha)
Balance: (Dex) Disable Device: (Int) Escape Artist: (Dex) Hide: (Dex) Listen: (Wis) Move Silently: (Dex) Sleight of Hand: (Dex) Survival: (Wis) Swim: (Str) Treat Injury: (Wis) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con) Craft: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Spot: (Wis)
Chakra Control: (Int) 2 Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money: ¥en: Ryo:
Equipment: a weapon pouch
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Posted: Sun Apr 22, 2007 12:50 pm
User-name: Skyler 942 Posting: Whenever Time zone: Pacific ~Character Data~
Name: Tsuyujimu Ketsurui Village: Mist Clan/Bloodline: N/A Element Affinity: Fire Age: 49 Gender: Male Rank: Jounin
~Appearance~
Headband: Worn around the forhead Height: 5' 11" Weight: 185 LB Hair: Black Eyes: Blue Physical Description: An average looking old man, in his later years. Strong, but his prime slipping. His wit and mind are as sharp as ever but the test of time is wearing on his body. His black hair is showing signs of aging with silver streaks. Clothing: Standard Jounin Uniform Background: Not too much to say about Ketsurui. An orphan at the age of 13 he grew up with a chip on his shoulder. After bouncing around from foster home to foster home, he decided that the life of the ninja was for him. Graduating quickly he made his way through the ranks rather quickly thanks to his innate ability to handle a situation emotionlessly and intelligently.
Now an old man, he can't move quite like he use to but that doesn't mean he still can't beat up on some genin.
Ketsurui, or Rui, for short took up blacksmithing as he grew older and began to craft beautiful weaponry for younger more talented shinobi. Personality: Sarcastic, intelligent and a little shrewd.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra 50+ Training days: Varies.
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique) Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. Cp cost: 15 Damage: 20 - 40 + chakra modifier. Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: Fire Affinity, Chakra 20+ Training days: 10 days. Special: Uchihas learn this at young age.
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. Cp cost: 12 + 2 per ball. Damage: 10 - 20 per ball that hits. Requeriments: Fire Afinity. Training days: 10 days
Katon: Karyudan (Fire Release: Fire Dragon Missile) A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating. Cp cost: 60 Damage: 20 - 50 + chakra mod per ball that hits Requeriments: Doton Doryuudan. Fire and Earth affinity. Training days: 20 days.
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 80 Damage: 120 - 250 + chakra mod. Requeriments: Fire affinity. Chakra 50+ Training days: 20 days.
Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique) After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object. Kawara Shuriken (Roof Tile Shuriken) Cp cost: 70 Damage: 100 - 200 Requeriments: Fire Affinity, Chakra 50 + Training days: 16 days.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: None.
Genjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Tsutenkyaku (Painful Sky Leg) This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area. Damage: Taijutsu damage + doble strength. Requeriments: Taijutsu 20 Ranks. Training days: 10 days.
~Stats~
LV. 30 Hp: 210 Cp: 480 Strength: 12 + 20 =32 Mod: 11 Dexterity: 12 + 25 = 37 Mod: 13 Constitution: 12 + 8 = 20 Mod: 5 Intelligence: 12 + 40 = 52 Mod: 21 Wisdom: 12 + 20 = 32 Mod: 11 Charisma: 12 + 8 = 20 Mod: 5 Chakra: 12 + 28 = 40 Mod: 15 Dodge Bonus: 34
Base Attack Bonus: 30/25/20/15/10/5 Attack Melee: 62/57/52/47/42/37 Attack Ranged: 67/62/57/52/47/42
Base Save Bonus: 15 Fort: 20 Rex: 27 Will: 26
Damage: (taijutsu and every wepon you use) 16-37
~Skills~ Social: Sense Motive: (Wis) 20 Read Lips: (Wis) 10
Physical: Balance: (Dex) 20 Disable Device: (Int) 20 Escape Artist: (Dex) 20 Hide: (Dex) 30 Listen: (Wis) 35 Survival: (Wis) 35
Mental: Craft: Blacksmith (Int) 270 Knowledge: (Int) ~Ninja Lore 30 ~Tactics 30 ~Ninja Weaponry 30 Research: (Int) 35 Search: (Int) 35
Ninja: Chakra Control: (Int) 20 Ninjutsu: (Chk) 20 Genjutsu: (Int) 20 Taijutsu: (Str) 50 Ninja Weapons: 20
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Sun Apr 22, 2007 1:14 pm
User-name: gaara42.5
Posting: usually at least once a day
Time zone: Pacific zone
~Character Data~
Name: Haraguchi Mai
Village: Kirigakure no Sato
Clan/Bloodline: none
Element Affinity: wind, water
Age: 9
Gender: Female
Rank: Gennin
~Appearance~
Headband: on her hips its got black material
Height: 5’1
Weight: 90
Hair: dark brown with blond streaks, it goes down to her mid back, and she usually ties it in to a low ponytail.
Eyes: stony gray
Physical Description: Mai has a rather curvy body style, [curvy for her age] with long slender legs and arms
Clothing: Mai wears a black long sleeved shirt that is skin tight. She has matching black pants that go down to her upper knees, And her weapon pouch is strapped on to her left leg. She wears black sandals.
Background:. Mai had been abandoned at child birth with her twin sister by a near by forest, and stayed there for a few days until they were found by a nice couple who had no children. they were raised there until they were 5 years old, and the couple became too poor to keep them. She was then passed around once again to another family, that was a friend of the previous couple. This family had 3 children, and was not too nice, but wasn't horrible. She grew up there, and then at the age of nine, she begged her foster parents to let her go to the academy, which they agreed reluctantly.
Personality:.Mia is much more realistic than her sister Laru and as a result can often seem to be a bit of a pessimist. she made apromis to herself not to cry in public but that dosnt mean she never wants to. She is not particularly simithetic and can seem downright mean at times She is extreamly loud and will tellyou what she belives whenevr she gets the chance,. She is hipcrit in some senses because she alwas tells her sister to stop telling everyone everything about her for they probably don’t want to hear
Other: she is left handed and loves food, and books, her and her sister are inseprible and you don’t often see one without he other, sometimes they will switch clothes just to confuse thoses around them. Laru is her twin (just in case it wasnt obviouse)
Missions:
S:
A:
B:
C:
D:
Jutsu:
Ninjutsu- Bunshin no Jutsu: Cp cost: 1 pt. per bushin. Damage: N/A
Kakuremino no Jutsu (Cloak of Invisibility Technique) Cp cost: 0 Damage: N/A
Kawarimi no Jutsu (Replacement Technique.) Cp cost: 1 Damage: N/A Nawanuke no Jutsu (Rope Escape Technique) Cp cost: 0 Damage: N/A-
Genjutsu-
Henge no Jutsu (Transformation Technique) Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A
Taijutsu-
Summoning Contract-
~Stats~
LV. 1 experience: 0/100
Hp: 11
Cp: 5
Strength: 10 [10-10=0=-0]
Dexterity: 12 [12-10=2=1=+1]
Constitution: 12 [12-10=2=1=+1
Intelligence: 14 [14-10=4=2=+2]
Wisdom: 14 [14-10=4=2=+2]
Charisma: 10 [10-10=0=-0]
Chakra: 14 [14-10=4=2=+2]
Dodge Bonus: 13
Base Attack Bonus: 0
Attack Melee: 0
Attack Ranged: 0
Base Save Bonus: 0
Fort: 0
Rex: 0
Will: 0
Damage: (taijutsu and every weapon you use)
~Skills~
Bluff: (Cha) Diplomacy: (Char) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Sense Motive: (Wis) Read Lips: (Wis) Seduction: (Cha)
Balance: (Dex) Disable Device: (Int) Escape Artist: (Dex) Hide: (Dex) Listen: (Wis) Move Silently: (Dex) Sleight of Hand: (Dex) Survival: (Wis) Swim: (Str) Treat Injury: (Wis) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con) Craft: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Spot: (Wis)
Chakra Control: (Int) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
¥en:
Ryo:
Equipment: a book that she has with her constantly (although not always the same book) a weapons pouch.
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Posted: Sun Apr 22, 2007 2:50 pm
User-name: Emotional Shinobi Posting: Usually on the weekends, if I'm lucky. Almost never on weekdays. Time zone: Pacific [-8] ~Character Data~ Name: Zaioru Taiki Village: Kirigakure Clan/Bloodline: Element Affinity: Water, Wind Age: 11 Gender: Male Rank: Genin
~Appearance~
Headband: An earthy brown fabric with the metal part slightly bloodstained. Worn around the neck with a secure knot, so nobody could steal or tighten it.
Height: 5'5"
Weight: 109lbs
Hair: An icy blue, about shoulder length. Usually kept in a ponytail, and when attempting stealth, dusted with charcoal to keep it from giving him away.
Eyes: Green, with a slight tinge of brown near the center. The typical round shape, usually give an unreadable expression, expressing indifference toward the current situation. No dojutsu.
Physical Description: Muscles appear small, yet clearly toned; stronger than he looks. Little body fat. Skin is somewhat tanned, with a black tattoo of twisted, flaming ice on his left forearm, given to him by his father for motivation. Hands and feet are well callused, and not easy to cut with something not meant for cutting, i.e. if he steps on a sharp rock, he will notice, but it is unlikely it will break his skin.
Clothing: Typically loose, but not bulky pants in various shades ranging from white to black, with many shades of gray in between. Shirts that stay close to his skin, always the same color as his pants. Self-made leather belts and vests that give him extra places to store useful items he makes, finds, or otherwise acquires. Often remains barefoot, as this makes the least noise when stalking animals and other prey, but when required in public situations, wears leather shoes he made himself, which look surprisingly nice and formal.
Background: His mother and father lived in a small, relatively unknown village, his father an ice artist, a career almost everyone on his side of the family had, and his mother a maker of clothes. His father would make elaborate ice sculptures and his mother would make formal clothes from leather, and they would both give their crafts to a merchant friend, who would go into the nearest large city market and sell them, taking some of the money for himself.
Handed down in his family were 3 archaic scrolls, with techniques that were supposedly useful, only the scrolls were completely indecipherable. Nobody could read them, so they couldn't get to their secrets. After Taiki was born, his parents took very good care of him, teaching him the fundamentals of life. Taiki was surprisingly understanding, for one so young. Whenever he was taught something, he simply understood the information he was given, and took it in. When he turned seven, his father decided to show him the scrolls, and after Taiki looked at them for a few moments, then asked his dad for one of the blocks of ice he kept stored. Puzzled, his dad brought one out. Taiki looked at it for a moment, then walked close to it, tapped the top of it, and the block of ice neatly split into perfect halves. Awed, his father asked him if he actually understood the scroll, and when Taiki told him he did, his father looked to his mother and said, "he's the one."
His father took him out to the misty woods by their village, where they lived for the next three years. During those three years, Taiki's father taught him everything he could. Surviving off the land, hunting, even some ice sculpting, and Taiki learned from the scrolls, which he brought along. The scrolls ended up containing numerous things from the scrolls, however they were only useful in commercial ice sculpting. After the three years, Taiki's father told him that his career was not to be a sculptor, like so many before him. No, Taiki was sent to the heart of the city, where he was to become a shinobi.
Personality: Determined to prove himself to others. A pretty large smartass, cracking a joke whenever he can. When his potential is put into question, he becomes furious.
Other: Left handed.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ When creating your stats, please make them in this format: The first number will be your base (what you earn from being your level) and the second number will be trained abilities (what points you've earned through training). Make sure your modifier is also listed. It'll look like so: Strength: 10 + 2 Modifier: +1 OR Strength: 10 + 2 [+1] The same will go with skills.
LV. 1 Experience: 0/100 Hp: 11 Cp: 4 Strength: 8+7=15 Dexterity: 8+5=13 Constitution: 8+5=13 Intelligence: 8+6=14 Wisdom: 8+5=13 Charisma: 8+4=13 Chakra: 8+4=12 Dodge Bonus: 10+1+1=12
Base Points: 8 Points for Distribution: 36
Modifiers: Strength: +2 Dexterity: +1 Constitution: +1 Intelligence: +2 Wisdom: +1 Charisma: +1 Chakra: +1
Base Attack Bonus: 1 Attack Melee: 2+1=3 Attack Ranged: 1+1=2
Base Save Bonus: 1/2 rounded down=0 Fort: 0+1=1 Rex: 0+1=1 Will: 0+1=1
Damage: (taijutsu and every wepon you use) Taijutsu - 3-8
~Skills~
Skill points:16
Bluff: (Cha) 3 Diplomacy: (Char) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Sense Motive: (Wis) Read Lips: (Wis) Seduction: (Cha)
Balance: (Dex) Disable Device: (Int) Escape Artist: (Dex) 1 Hide: (Dex) 2 Listen: (Wis) Move Silently: (Dex) 1 Sleight of Hand: (Dex) Survival: (Wis) 2 Swim: (Str) Treat Injury: (Wis) Tumble: (Dex) 3 Use Rope: (Dex)
Concentration: (Con) Craft: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Spot: (Wis)
Chakra Control: (Int) Ninjutsu: (Chk) 2 Genjutsu: (Int) Taijutsu: (Str) 2 Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Sun Apr 22, 2007 5:46 pm
User-name: Carlos Ralfer Posting: Hmmmm, when I can, usually stalking gaia every day Time zone: Eastern
~Character Data~
Name: Hana Maverick a.k.a. Sin Village: Kirigakure no Sato Clan/Bloodline: none Element Affinity: water , lightning Age: 13 Gender: male Rank: Genin
~Appearance~
Headband: He wears it on a black band that covers his eyes or rather the eyes of his mask. Height: 5' 5" Weight: 149lb Hair: White Eyes: Unknown (Black) Physical Description: No one's really sure how he looks under all that. He has many scars from his childhood both mentally and physically. An abusive mother and abscent father will do that to a boy. He's built up physical strength to aid him in his endevors as a ninja. He has one tattoo at the base of his spine that says "Sin" in ancient Egyptian. Clothing: A completly black cloak and hood that covers all of him. All leather and black gloves to match. Nothing of his skin is shown. Many think him maleformed or something. He has his reasons though. This is a general idea of his look. (so sue me, I was lazy)
Background: Born into an abusive family of ninja. His father never reached anything of value and dispised his wife for this. He blamed her for his ineptitude since she got pregnant with Maverick around the time his father was testing for Jounin status. He never made it and has never felt good enough to try again. So when he comes back from missions, he usually can be found getting drunk or beating/raping his wife and child. As for the wife, she was a promising Jounin who fell in love with a fool and gave birth to his son. She was a woman who could wow any man but after Maverick came, no man would look at her twice. She lost her looks and lost her charm and thus her will to fight and live. She blamed Maverick for this and cursed him at every chance she got for he was a beautiful child. But these are things that shall never again plague Maverick as he has...erased these road blocks to his quest for chaos and mayham. He is completly unstable from lack of love from either parent or anyone for that matter. Never really seeing the light of day except to go to school and then come home to more pain and tourture, he has become a twisted soul himself. Splitting his mind into three parts, Sin, Maverick, and Hallow. Each with their own uses. Hallow took the most joy in whiping his parents blood across his tounge.
Personality: To be techiqually honest, Maverick has three personalities. One for different events. Maverick is the base personality and works in most situations as a calm, quiet youth who only speaks when directly needed. He is sometimes thought of as being pompous by other students as he doesn't answer with words, only gestures. Sin is a combination of all of Maverick's joys and sorrows. He takes pleasure in nothign more than his own self enhancement and growth. He was born as a way for Maverick to mentally escape the pain his parents inflicted on him. He is usually the personality that comes out when battle is afoot. Sinister, calculating and completly insane. Hallow is the last of the three personalities that was born to capture and contain the pain of death. Hallow is nothing but a killing machine. When Maverick is in this personality, he becomes something that many ninja nations would be proud to call their own. A plain and simple, point blank killing machine. Nothing more, nothing less. One can usually tell what personality Maverick is in by one of the three masks he wears.
Other: This is the mask of Maverick only make it black.
This is the mask of Sin. The Red represents blood and pain. The black, darkness and the brown, flesh.
And as for Hallow's mask, there is none for all one sees is a blank white mask devoid even of facial features.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: 4 Damage: Shuriken Damage. Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks. Training days: 2.
Genjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Academy students learn it on the accademy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10 ~Learning/Creating~ Jutsu Name: Joushou Jigoku no Jutsu (Raising Hell Jutsu) This is a technique that uses a Kusarigama with a spike or some sharpened edge instead of the classic ball on the end. The user pushes their chakra into the sharpened part through the chain and thrusts the object into the ground. A genjutsu is then created at that point where several hundreds of copies of the object shoot from the ground in varying directions to hide the real one that is eventually sent out to attack the foe. Poisons are usually added to the blade to increase the effectiveness of this jutsu. Cp Cost: 30 CP Damage:Regular Weapon Damage: optional poison damage addition Requirements: Kusarigama with spike or any sharpened edge attachment, Genjutsu Skill 30+, Ninja Weapon (Kusarigama) Skill 30+ Training: 10 Days Will Save DC: 10 + user's level + user's charisma mod Special: Spike can be retracted and used multiple times. Each spike requires a new roll. Enemy dodge bonus is decreased by 20. Owner: Carlos Ralfer for Maverick/Sin in Mist Taijutsu-
Kenjutsu- ~Learning/Creating~ Jutsu Name: Shinpi Teki Na Ningyou no Kinjutsu (Forbidden Art of the Mysterious Doll) Description of Jutsu: A very deadly Kinjutsu derived from ancient voodoo magic. It was created on a small island in the Wave Country by Mist Ninja whose names were ripped from history. The user must gather some liquid from the victim's body (sweat, urine, blood, tears, any liquid at all) and use this liquid to make a clay doll. The clay is infused with the user's chakra for at least 10 days and it is slowly molded into the shape that at least resembles the victim. Once done, the user must place one of 4 marks upon the doll in order to activate it. The marks are 悪(evil or bad); 血 (blood or bleed); 移動 (movement); 制御 (control); and 罪 (sin). With the exception of the last one, the other four were created in order of difficulty to apply. The symbol must be placed on a specific part of the doll and a corresponding amount of chakra must be applied. The symbols are in order of difficulty and chakra needed. Their effects are:
悪(evil or bad) - This mark, placed on any part of the doll, brings misfortune to that part of the body. Nothing very specific is done to the body but rather, internal things are forced to go wrong. Any number of minor things can happen to that part of the body. Anywhere from the skin turning bad and cell decay to the chakra network in that area going bad.
血 (blood or bleed) - This mark creates a cut on the part of the body where the mark is place. The more chakra placed into the doll with this mark on it, the deeper the cut or the wider the cut will be. If the symbol 中 is placed before this symbol it will change the meaning to "blood inside" or "inner bleeding" and cause cuts inside the victim instead of outside. However, organs can't be targeted though due to their protection provided by the chakra network. Opposite chakra disrupts the attack.
移動 (movement) - This mark gives the user the ability to forcibly move whatever part of the body the mark is on. If the mark is made big enough to touch all 5 limbs (legs, arms and head) the victims entire body can be moved at once in any manor the dolls physical structure will allow. This is the first mark that can cause instant death but much chakra is needed to break a limb of the victim.
制御 (control) - This is, or at least was, the highest form of the jutsu. It is placed solely on the forehead of the doll and gives the user control over the victim's mind. Commands can be spoken into the doll's ear and travel to the victim. If a high enough chakra is placed within the doll, the victim will be a mindless slave. However, there were often too much chakra demanded for use of this technique and was usually only possible by someone of Kage level.
罪 (sin) - This is a final part of the jutsu created by Sin. This symbol comprises all of the other symbols and puts them into one nice neat little symbol. This symbol is only placed on the stomach of the doll, where the chakra network is suppose to originate from. The power of the jutsu travels through the chakra network and works using the chakra of the user. So in a sense, this jutsu manipulates the chakra of the victim. The power of the first symbol is activated by causing bad chakra flow or improper chakra flow. The second symbol's power is shown by creating only minor cuts on the orgins along the chakra network. Nothing life threatening but severely painful. The third power is activated through manipulating the movement of chakra to where the user wants it, thus controlling the persons body against their will. The final power is shown through complete control of the person's body, soul, and will all at once. Complete control is established. Cp Cost: 35 CP +5 per turn for 1st Symbol 50 CP +8 per turn for 2nd Symbol 140 CP + 16 per turn for 3rd Symbol 300 CP + 50 per turn for 4th Symbol 500 CP + 70 per turn for 5th symbol
Damage: 1st Symbol - Status effects depending on area placed. Disorientation for head, Partial Deaf for ear, Fatigue for limbs, Uncontrolable coughing for torso(1hp for every 2 turns)
2nd Symbol - Bleeding status effect 15 hp per turn. This can be increased by 5 Hp per 10 Cp used. eg. 60 Cp = 20 Hp per turn.
3rd Symbol - Users Melee damage if user hits doll agains't wall. At least half victims hp must be gone before user can break bones. User does a DC check to see if they can beat the victims fortitude check before they can break. (DC is 1D20 roll + str mod)
4th Symbol - Users own melee or range damage if any attacks are done to themselves.
5th Symbol - This activates all of the 4 other seals at once. Unfortunatly, the other 4 seals cannot be activated while any other seal is activated but this one allows the user to activate any of them in conjuction with any other. The effects are lessened though: 1st Symbol power can only cause fatigue to limbs, 2nd symbol causes 8 hp per turn and only increases by 2 hp er 10 CP used. 3rd symbol cannot break bones and 4th only does half damage.
Requirements: Clay, Victim's body fluids, Chakra 56+, Ninjutsu Skill 80+, Craft (Mundane Items) 15+, Knowledge (Earth and Life Sciences) 40+ Training: 10 days for doll creation, 15 days for jutsu learning Special: Victim does a Will Save check to see if they can get free of the jutsu on every turn. Jutsu can only be used within a 50 mile radius of victim. Range can be increased by increasing Chakra Control beyond 30. 1 mile are added for every 5 points in Chakra Control. The Check is 10+ Half Victims Level + Int Mod + 1 per 10 Chakra Control. Owner: Carlos Ralfer made for Maverick/Sin of Mist VillageSummoning Contract-
~Stats~
LV. 3 Experience: 87/100 Hp: 10 + 9 + 4= 23 Cp: 3 + 3 + 4 = 13
Strength: 8 + 6 + 4 = 18 Mod: 4 Dexterity: 8 + 5 + 3 = 16 Mod: 3 Constitution: 8 + 16 + 5 = 29 Mod: 9 Intelligence: 8 + 5 + 3 = 16 Mod: 3 Wisdom: 8 + 2 + 0 = 10 Mod: 0 Charisma: 8 + 2 + 0 = 10 Mod: 0 Chakra: 8 + 6 + 2 = 16 Mod: 3 Dodge Bonus: 10 + 0 + 3 = 13
Base Attack Bonus: 3 Attack Melee: 3 + 4 = 7 Attack Ranged: 3 + 3 = 6
Base Save Bonus: 1 Fort: 1 + 9 = 10 Rex: 1 + 3 = 4 Will: 1 + 0 = 1
Damage: (taijutsu and every wepon you use)1-6 + 4 = 5-10 Range Damage: 1-6 + 3 = 4-9
~Skills~
Skills: 10 + 3 = 13 Skill Points: 2 + 3 * 4 + 2 = 22
Bluff: (Cha) 0 Diplomacy: (Cha) 0 Disguise: (Cha) 0 Gather Information: (Cha) 0 Handle Animal: (Cha) 0 Intimidate: (Cha) 0 Innuendo: (Cha) 0 Perform: (Cha) 0 Sense Motive: (Wis) 0 Read Lips: (Wis) 0 Seduction: (Cha) 0
Balance: (Dex)3 + 0 + 0 = 3 Disable Device: (Int) 2 + 0 + 0 = 2 Escape Artist: (Dex) 3 + 0 + 0 = 3 Hide: (Dex) 3 + 0 + 0 = 3 Listen: (Wis) 0 Move Silently: (Dex) 3 + 0+ 1 = 4 Sleight of Hand: (Dex) 3 + 0 + 0 = 3 Survival: (Wis) 0 Swim: (Str) 4 + 4 + 0 = 8 Treat Injury: (Wis) 0 Tumble: (Dex) 3 + 0 + 0 = 5 Use Rope: (Dex) 3 + 0 + 0 = 3
Concentration: (Con)5 + 0 + 0 = 11 Craft: (Int) 2 + 3 + 0 = 5 Forgery: (Int) 2 + 0 + 0 = 2 Knowledge: (Int) 2 + 2 + 0 = 9 Repair: (Int) 2 + 0 + 0 = 2 Research: (Int) 2 + 2 + 0 = 8 Search: (Int) 2 + 0 + 0 = 2 Spot: (Wis) 0
Chakra Control: (Int) 2 + 0 + 7 = 9 Ninjutsu: (Chk) 2 + 0 + 2 = 4 Genjutsu: (Int) 3 + 0 + 0 = 3 Taijutsu: (Str) 3 + 3 + 0 = 6 Fuuin Jutsu: (Int) 2 + 0 + 0 = 2 Kawarimi: 1 + 5 = 6 Kunai: 0 Shuriken: 10 + 1 = 11 Ninja Weapon: 0 Sneak Attack: 0
~Possessions~
Money: ¥en: Ryo:
Equipment: 3 masks(non-ANBU)Vial of Karite "The Slicing Wind" Shinjo's Blood ////////////////////////////////////////////////////////////////////////////////////// User-name: Carlos Ralfer Posting: When I can Time zone: Eastern USA
~Character Data~
Name: Sin a.k.a Maverick Village: Kirigakura Clan/Bloodline: None Element Affinity: Water, Lightning Age: ?? Gender: Male Rank: Chunin
~Appearance~
Headband: He wears it on a black band that covers his eyes or rather the eyes of his mask. Height: 5'5 Weight: 149lb Hair: Red Eyes: (unknown) Black? Physical Description: No one's really sure how he looks under all that. He has many scars from his childhood both mentally and physically. An abusive mother and abscent father will do that to a boy. He's built up physical strength to aid him in his endevors as a ninja. He has one tattoo at the base of his spine that says "Sin" in ancient Egyptian.
Clothing: A completly black cloak and hood that covers all of him. All leather and black gloves to match. Nothing of his skin is shown. Many think him maleformed or something. He has his reasons though. This is a general idea of his look. (so sue me, I was lazy)
Background: Born into an abusive family of ninja. His father never reached anything of value and dispised his wife for this. He blamed her for his ineptitude since she got pregnant with Maverick around the time his father was testing for Jounin status. He never made it and has never felt good enough to try again. So when he comes back from missions, he usually can be found getting drunk or beating/raping his wife and child. As for the wife, she was a promising Jounin who fell in love with a fool and gave birth to his son. She was a woman who could wow any man but after Maverick came, no man would look at her twice. She lost her looks and lost her charm and thus her will to fight and live. She blamed Maverick for this and cursed him at every chance she got for he was a beautiful child. But these are things that shall never again plague Maverick as he has...erased these road blocks to his quest for chaos and mayham. He is completly unstable from lack of love from either parent or anyone for that matter. Never really seeing the light of day except to go to school and then come home to more pain and tourture, he has become a twisted soul himself. Splitting his mind into three parts, Sin, Maverick, and Hallow. Each with their own uses. Hallow took the most joy in whiping his parents blood across his tounge.
Personality: To be techiqually honest, Maverick has three personalities. One for different events. Maverick is the base personality and works in most situations as a calm, quiet youth who only speaks when directly needed. Sin is a combination of all of Maverick's joys and sorrows. He takes pleasure in nothign more than his own self enhancement and growth. He was born as a way for Maverick to mentally escape the pain his parents inflicted on him. He is usually the personality that comes out when battle is afoot. Sinister, calculating and completly insane. One can usually tell what personality Maverick is in by one of the three masks he wears.
Other: This is the mask of Sin. The Red represents blood and pain. The black, darkness and the brown, flesh.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Same as Maverick
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 10 Experience: 0 Hp: 250 Cp: 60
Strength: 20 | mod = +5 Dexterity: 12 | mod = +1 Constitution: 40 | mod = +15 Intelligence: 20 | mod = +5 Wisdom: 20 | mod = +5 Charisma: 10 | mod = +0 Chakra: 16 | mod = +3 Dodge Bonus: 16
Base Attack Bonus: +10/5 Attack Melee: +15/10 Attack Ranged: +11/6
Base Save Bonus: +5 Fort: +20 Rex: +6 Will: +10
Damage: Taijutsu: [any other weapon you use]
~Skills~
Skill: 15 Skill Point: 280
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control: (Int) Disable Device: (Int) Forgery: (Int) Repair: (Int) Research: (Int) Search: (Int)
Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Intimidate: (Cha) Innuendo: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Valuables
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Posted: Sun Apr 22, 2007 6:09 pm
User-name: Tanoku Nori Posting: Whenever I can… Time zone: U.S. Eastern ~Character Data~ Name: Tanoku Nori Village: Mist Clan/Bloodline: Element Affinity: Water Age: 16 Gender: Male Rank: Gennin ~Appearance~ Headband: Dark blue, around his head Height: 5’11” Weight: 175 Pounds Hair: Black hair down to his mid neck, slightly messy spiked on top folding over the headband but not the metal plate. Eyes: Dark Brown Physical Description: Athletic/Slim, He’s slim but muscular, very muscular compared to most do to his 4 years of training away from others. (See Background 2nd Paragraph) Clothing: Fish net long shirt, with a black t-shirt over it with dark blue stripes around the ends of each sleeve ending right at the elbow, Black Ninja styled Cargo Pants, with two dark blue belts running down the side of each leg each connecting from the hip to the ankle able to snap off with ease incase of it being caught on something or used against him in battle, and black ninja shoes. Background: Tanoku was one that people would call normal, but Tanoku never wanted to be normal. Born in a simple village, everything was boring to him, everything was the same. At the age of 8 Tanoku tried to become known in his village by killing a wolf that has been stalking around the outskirts of the village for a few days. He took his Father’s katana and went out of the town at night; he found the wolf and stared into its eyes. The wolf then jumped at Tanoku before he had time to take out his Father’s katana. Tanoku was knocked out with ease. All that Tanoku found out is that a beloved man to the village died that night saving Tanoku, Tanoku was looked down apon by everyone in his village at this point, he couldn’t handle it after a year he ran away. A year he ran around, fending off different people he found and came to a stop when he found The Village Hidden in The Mist. Now at the age of 10 he hopes to attend the academy in the Village and become a great ninja, not the greatest, but a great one…. Along side of many others. After graduating from the academy Tanoku went to train with the Kubikiri Houcho, It took him 4 years and finally he is back, years after graduating from the academy he is ready to start training on the normal path with the others he is teamed with now. Hopefully he becomes strong enough for the Chunnin exam in time, or at least before he’s the oldest Gennin ever. Personality: Tanoku loves doing things for his friends and making them feel good, he’s always trying to do his best, but knows when something is too much for him. After what happened in his old Village Tanoku doesn’t try to do anything way to out of his own strength. He tries to be as nice as he can so that no one will look down upon him. Other: Time comes when he isn’t that nice person… he thinks back about what has happened before and becomes extremely sad at times and has emotional outburst usually in anger, more around the day the man died because of him and how that man was to everyone around him. Tanoku wants to be like him, and honor him by making others feel as he made them feel but on the day the man died Tanoku cant help but become emotionally struck every year, on the near the same day he cant help but think of it. Missions: S: A: B: C: D: Jutsu: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Gennin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bushin. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10 Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time. Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time. Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV: 1 Experience: Hp: 10 + 1 = 11 Cp: 3 + 1 = 4 Strength: Base 8 + 8 (16-10=6/2=3) Mod= +3 Dexterity: Base 8 + 4 (12 -10 =2/2=1) Mod= +1 Constitution: Base 8 + 4 (12-10 =2/2=1) Mod= +1 Intelligence: Base 8 + 4 (12-10 =2/2=1) Mod= +1 Wisdom: Base 8 + 4 (12-10 =2/2=1) Mod= +1 Charisma: Base 8 + 4 (12-10 =2/2=1) Mod= +1 Chakra: Base 8 + 4 (12 -10 =2/2=1) Mod= +1 Dodge Bonus: 10+1+1= 12 Base Attack Bonus: 1 Attack Melee: 1+1= 2 (3 IF using Kubikiri Houcho) Attack Ranged: 1+1= 2 Base Save Bonus: 1 Fort: 1+1= 2 Rex: 1+1= 2 Will: 1+1= 2 Damage: (taijutsu and every wepon you use) Kubikiri Houcho: Damage: 4 - 18 + str mod + 1/2 str if 2 handed. +10 rank (+2 to max damage) = 4 – 20 Dmg + 3 + 1 (1.5 rounded down) ~Skills~ ****=helping me see where I have Ranks +=My atributes mod Bluff: (Cha) +1 Diplomacy: (Char) +1 Disguise: (Cha) +1 Gather Information: (Cha) +1 Handle Animal: (Cha) +1 Intimidate: (Cha) +1 Innuendo: (Cha) +1 Perform: (Cha) +1 Sense Motive: (Wis) +1 Read Lips: (Wis) +1 Seduction: (Cha) +1 Balance: (Dex) ****2 + 1 Disable Device: (Int) +1 Escape Artist: (Dex) +1 Hide: (Dex) +1 Listen: (Wis) +1 Move Silently: (Dex) +1 Sleight of Hand: (Dex) +1 Survival: (Wis) +1 Swim: (Str) +3 Treat Injury: (Wis) +1 Tumble: (Dex) +1 Use Rope: (Dex) +1 Concentration: (Con) +1 Craft: (Int) +1 Forgery: (Int) +1 Knowledge: (Int) +1 Repair: (Int) +1 Research: (Int) +1 Search: (Int) +1 Spot: (Wis) +1 Chakra Control: (Int) +1 Ninjutsu: (Chk) +1 Genjutsu: (Int) +1 Taijutsu: (Str) +3 Fuuin Jutsu: (Int) +1 Kawarimi: Kunai: Shuriken: Ninja Weapons: ----Kubikiri Houcho:****10 Zabuza Style sword" The sword used by Zabuza and many other ninjas of the village of the hidden mist. The sword big edge makes it almost imposible for a normal human to use it but can deal extreme damage to an oponent if used propertly. Damage: 4 - 18 + str mod + 1/2 str if 2 handed. Range: Melee + 5 feets. Special: Kirigakure only. Sneak Attack: ~Possessions~ Money: ¥en: 0 Ryo: 0 Equipment: Kubikiri Houcho- Made by Tanoku him self as part of his training for this sword. It has a Dragon engraved into it on both sides, A curve inward near the handle to rest on the shoulder like most do, its handle is wrapped in black leather, and on the (Steel bar separating the blade and the handle) it says “Never Pushing Past The Limit”. The blade itself was 5'0" long, the handle 1'0" long, and the hand gaurd 1'6" long. It was 6" thick on the blunt side where his curve to rest was blaced, insteadof the common curve on the bladed side, he did this so he could slash downward in a moments notice if needed while it was rested on his shoulder. Tanoku's Kubikiri Houcho
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Posted: Wed Apr 25, 2007 5:29 pm
Username: Nightzblade
Time Zone: Eastern
Posting: at least three times a day
Name: Karite "The Howling Fang" Wolvine
Village: Kirigakue
Clan/Bloodline: Clan Name: Wolvine Description of Limit: The Wolvine unlike their cousin clan Tategami are not solely strength related. While they do have strength they deal more with speed and mind games. They deal in Taijutsu but are extremely weak in their use of genjutsu. Because of their constant thinking process they tend to fear illusions. While they have skill in Ninjutsu but they rarely use it. Wolvine tend to play games with their prey. They are none as artist of jutsu; they are very showy with their skills. They take art and death to a whole new level. Wolvine have claws for nails, wolf like eyes and the senses of such as well.
The Bloodline Limit is speed and the ability to think multiple thoughts at once. High senses and foreshadowing.
Village: scattered, Known in Kirigakure
History: The Wolvine’s origin is unknown but it is said they came from the land of snow they were highly revered as warriors to be feared. Their thought process caused them to be constantly questioned because of the scattered speech; they had many thoughts swirling around in their head it was not considered normal, but on the battlefield they focus on their prey and nothing else. As wars came and go they were known for making impossible strategies and selling them to the highest bidder some were not as good, but some how managed to work.. Now the clan has regained a high amount of honor and is well known for being advisor's off and on the battle field and still making beautiful jutsus of any kind.
In game Stats: -2 Constitution. +2 Dex, -8 genjutsu, +1Wisdom, +1 Int
Jutsu List:
Jutsu: Slicing wind claw Description: Charging the chakra into the nails the user sends a blast of chakra in the form of claw marks cutting almost anything in its path. CP: 35 Damage: 30-45+chk Requirements: Earth affinity STR: 25 DEX: 18 Chakra: 20 Training days: 4 days
Doton: Venus death trap jutsu: The user forms his chakra into the ground arching it towards his enemy. Then the earth around them closes up forming a flower like structure, with a final snap spikes form and pierces the target. CP: 50 Damage: 40-80 Requirements: Earth affinity Training Days: 7
Water release: Water drill jutsu the user forms the water in their hands. Pointing in a funnel shape the water spins in a drill like pattern CP: 16 Damage: 12-30 Requirements: water affinity Training days: 3
Water release: Thousand cherry blossom winds the user forms a spiral of water around the opponent. They stop the water and lets it separates into thin pedal like disk. Then they crash into the enemy. CP: 65 Damage: 70-100 Requirements: water affinity, Chakra Control 55 Training Days: 8
Numbing jutsu Description: the target is thrown into a black box, where he sees nothing but the glow of their now white eyes. Each round a sword is thrusted through the box piercing through them. Requirements: 30 ranks genjutsu; Cp: 50; 10 per round Damage: 15-25mh per sword Training Days: 5 days
Claws explode: Description: The user removes the claw from their finger tips and places it on a target or other object and detonates it. The claw replaces itself and can be used again. Requirments: Wolvine, Chakra Control: 20, Wisdom: 12 CP: 12 per nail Damage: Bomb tag Training days: 4 Special: takes 2 turns to grow the nail back
Final Grip Claw Description: This Taijutsu was created to use the claws of the Wolvine clan with their speed to take their opponents attacks against them and cause damage. Using the force of their opponents attack a Wolvine would grip the attacker and wait for them to pull back causing them to cut them self using their constant loss of blood against them. Damage: normal Taijutsu plus bleeding damage. Requirements: 25 taijutsu, DB 18 Training Days: 3
Wolvine soul thrasher Description: The user digs into the ground and from his chest emerges a ghost like entity of a wolf that swarms around the opponent shredding them on the outside slicing them apart. Only it is all in their mind Damage: Mhp: 43-59 Requirments: Genjutsu: 43 Training Days: 8
Element Affinity: Water & Earth
Age: 23
Gender: Male
Rank: ANBU
Headband: Covering left eye when not in battle
Height: 6’ 1”.
Weight: 195.
Hair: Karite has long white hair that is slicked back, but is shaved to a fade on the sides and put in a pony tail.
Eyes: icy blue eyes in a tight circle with red irises
Physical Description: Karite does not look like a muscular person, but is much stronger then he looks, he has a fairly natural tan skin tone but has many scars on his arms from jutsus. He wears a long sleeved black shirt and a normal ANBU outfit. He has two tattoos, one of the kiri symbol from his chunin graduation on his right shoulder blade, another of a wolf on his left shoulder blade representing his clan.
Clothing: Karite wears lose fighting white pants that blow with the wind, he wears a loose chain link shirt that shows through to his scared abs and Tattoos, He wears a Cloak that is blue on the inside representing the ocean of Kiri and black on the outside, but can be interchanged. He carries his Katana on his back laying straight across horizontally.
Background: Karite is a strong and gifted ninja. He trains hard for one reason. To lead the best ANBU cell in Kirigakure. He is known for being stand-offish but secretly loves his teammates and students. He is well known for being artsy with his jutsu but it is in his blood. He use to be a close adviser to the old Kage but now is just in limbo.
Other: Karite trains his men and students like he would himself, till collapse. That way they will be prepared for when their lives are on the line. All ninjas have two worries. Themselves and their team, but nothing comes before their team then the mission then the them self. Something they wont teach you in the Shinobi Principals which he is a firm believer in and preaches constantly.
Missions: S: 0 A: 0 B: 2 C: 5 D: 0
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: 4 Damage: Shuriken Damage. Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks. Training days: 2.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Suirō no Jutsu A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it. Cp cost: 20 + 1 per round the jutsu is holded. Damage: N/A Requeriments: Water affinity, water supply chakra 20 + Training days: 15 +
Kansei: Mizu no Kyuutai (Trap: Orb of Water)- The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu. Cp Cost: 75 + 10 per holding post Damage: 25 - 40 + Chakra Mod + Ninjutsu Bonus Requirements: Water Affinity Training: 20 days Special: 1d20 + Fort Save vs. 1d20 + Chakra Control
Sensatsu Suisho (A Thousand Flying Water Needles of Death) This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water. Cp cost: 10 +2 per needle. Damage: 4 - 8 per needle. Requeriments: Water Affinity. Must be close to a body of water. Training days: 10 days.
Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique) This jutsu utilizes water to attack the enemy with a powerful water burst. Cp cost: 23 Damage: 40 - 75 + chakra mod. Requeriments: Water Affinity. Training days: 4 days.
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + chakra mod. "Reflex Halfs" Requeriments: Water Affinity. chakra 40+ Training days: 20 Days.
Fukumikuchi Hari (Hidden Mouth Needles) The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy. Cp cost: N/A Damage: Needle "Senbon" damage. Requeriments: Dexterity 20+ Training days: 10 Days.
Soshuha (Manipulating Attack Blades) Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade. Damage: 1 - 10 per blade. Requeriments: Chakra 25 + Training days: 14 days.
Doton: Venus death trap jutsu: The user forms his chakra into the ground arching it towards his enemy. Then the earth around them closes up forming a flower like structure, with a final snap spikes form and pierces the target. CP: 50 Damage: 40-80 Requirements: Earth affinity
Water release: Thousand cherry blossom winds The user forms a spiral of water around the opponent. They stop the water and lets it separates into thin pedal like disk. Then they crash into the enemy. CP: 65 Damage: 70-100 Requirements: water affinity, Chakra Control 55
Genjutsu-
Kokuangyo no Jutsu (Bringer-of-Darkness Technique) Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen. Cp cost: 35 Requeriments: Genjutsu 50 Ranks Training days: 10 Will save: 20 + character level + charisma mod.
Mizu Bunshin no Jutsu (Water Doppelganger Technique) Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent. Cp cost: 4 per bushin. Damage: Bushin deal 1/3 of your normal damage. Requeriments: Water Affinity. Training days: 3 days.
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Sennen Goroshi (One Thousand Years of Death) A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode. Damage: 10 - 20 + str. Requeriments: "Sick mind ?" Training days: 0
Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.
~Stats~: LV. 37 Experience: 413/1000 Hp: 945 Cp: 700 Mhp:630 Strength: 14+31+6=51 {20} Dexterity: 14+31+6=51 {20} Constitution: 14+30+2=46 {18} Intelligence: 14+36+4=54 {23} Wisdom: 14+13+5=32 {11} Charisma: 14+0+2=16 {3} Chakra: 14+30+2=50 {20}
Dodge Bonus: 41
Base Points: 14.
Points for Distribution: 168
Base Attack Bonus: 37/32/27/22/17/12/7/2
Melee Attack Bonus: 57/52/47/42/37/27/22
Ranged Attack Bonus: 57/52/47/42/37/27/22
Taijutsu Damage: 21 - 46 Juuken Kempo style: 21 - 46 Katana: 20-30 Kunai (Melee): 21 - 23 Kunai (Ranged): 21-24 Shuriken: 21-22 Fuuma Shuriken: 21-28
Base Save Bonus: 18
Fortitude: 36
Reflex Save: 38
Will Save: 29
Skills: Bluff: (Char) 3+0+18=21 Diplomacy: (Char) 3+0+10=13 Disguise: (Char) 3+0+0=3 Gather Information: (Cha) 3+0+0=3 Handle Animal: (Cha) 3+0+0=3 Intimidate: (Cha) 3+3+30=36 Innuendo: (Cha) 3+0+0=3 Perform: (Cha) 3+0+0=3 Sense Motive: (Wis) 11+0+35=46 Read Lips: (Wis) 11+0+30=44 Seduction: (Cha) 3+0+48=51
Balance: (Dex) 20+0+10=30 Disable Device: (Int) 23+0+9=32 Escape Artist: (Dex) 20+0+14=34 Hide: (Dex) 20+0+19=39 Listen: (Wis) 11+0+19=30 Move Silently: (Dex) 20+0+9=29 Sleight of Hand: (Dex) 20+0+25=45 Survival: (Wis) 11+0+0=11 Swim: (Str) 20+0+0=20 Treat Injury: (Wis) 11+6+0=17 Tumble: (Dex) 20+0+=20 Use Rope: (Dex) 20+0+0=20
Concentration: (Con) 18+0+10=28 Craft: (Int) 23+0+45=68 Forgery: (Int) 23+0+0=23 Knowledge: (Int) 23+0+30=53 Anatomy: 53 Repair: (Int) 23+0+22=45 Research: (Int) 23+0+0=23 Alchemy: (Wis): 11+2+4=17 Search: (Int) 23+0+17=39 Spot: (Wis) 11+0+25=36
Chakra Control: (Int) 23+15+39=77 Ninjutsu: (Chk) 20+22+100=142 Genjutsu: (Int) 23+0+75=98 Taijutsu: (Str) 20+15+100=135 Fuuin Jutsu: (Int) 23+0+0=23 Kawarimi: 10+0=10 Kunai: 26+0=26 Shuriken: 26+0=26 Ninja Weapons: Katana:100+7=107 Ninja To :35+18=53 Sneak Attack: 17+0=17
Skill Points: 851
Possessions:
¥en:
Ryo:
Equipment: Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms. Damage: 1 - 10 + str. mod. Range: Melee. Special: Can be used with Taijutsu skill for more damage.
Kunai x10: "Read description in melee weapons" Damage: 1 - 4 + Dex Range: 30 fts. Special:
Shuriken x10: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Damage: 1 - 2 + Dex mod Range: 40 Fts. Special: Can throw six shuriken per turn. "In other words 4 from each hand."
Fuuma Shuriken x2: The fuma shuriken is a bigger version of a nirmal shuriken that normally has 4 sides to balance its rotating speed. People normally carry these shuriken in summoning scrolls. Damage: 1 - 8 + Dex mod Range: 50 Fts. Special: Can be used with the shadow shuriken no jutsu.
ANBU Armour: The light armour that all ANBU wear. This gives a +2 damage reduction to all piercing attacks to the chest.
Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu). Effects: First round: Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls. Next 10 rounds: Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.
Hyourougan: (Soldier Pill) A special medicine that allows an individual to fight for three days and three nights without resting. It is full of protein and contains a special stimulant. Effect: Hp increases by 10% for 100 rounds (10 minutes)
Karasu: A specially designed puppet which is controlled by strings of chakra. The puppet itself, is a very versatile tool. It is capable of holding a variety of weapons and poisons within its body, which can be projected from various openings. The puppet can also be disguised to look like person.
Kemuridamax25: An item which creates a dense cloud of smoke that can provide an opportunity to attack. "Smoke Bombs" Effect: They increase your Hide check by +6.
Kibaku Fudax67: [exploding tag] A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will detonate after a certain amount of time. Damage: 10 - 20
Makibishi: This weapon is primarily used during escape, numerous makibishi are thrown on the ground and enemy soldiers will have a difficult time pursuing because the spiked metal can penetrate the sole of the shoe wear. Damage: 1 damage per 3 spikes.
Radio: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment.
Scrollsx6: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid.
Suzux2: A basic bell used to test the abilities of a ninja, such as Genin.
Metal Wire: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent (Use Rope).
Zouketsuganx6: (Blood Formation Pill) A special pill, which is used to create more blood when it is lost from a wound or injury.
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Posted: Wed Apr 25, 2007 8:56 pm
User-name: Rin Kairiu Posting: As much as I can Time zone: Pacific (USA) ~Character Data~ Name: Ame Kumori Village: Kirigakure Clan/Bloodline: Kumori Clan: Hanta-Shindo Element Affinity: Water/ Earth Age: 15 Gender: Female Rank: Genin
~Appearance~
Headband: Black, around neck. Height: 5’5 Weight: 145lb Hair: Long, curly, brown. Gold highlights in summer, red in winter. Worn in low ponytail, with different length bangs on either side of face. Eyes: Neither blue or green, but a perfect blend of both. Physical Description: Pale, thin but not too thin. She has meat on her…Quite the curvy figure… Clothing: Black shoes, a long glove on her left arm with the metal plaiting on the arm and top of hand and a regular glove on the right hand with metal plaiting on th etop of hand, cargo pants, with red v-neck shirt and fishnet shirt under it. She has those bandage things around her waist and her arms, holding the bottom of her shirt to her pants and her gloves to her arms. Background: When she was 9, at the academy, her family was assassinated by tracker in from an unknown village. Ever since she’s had a second personality. Her parents mover to Kiri when she was 3 with her little brother. Since they’ve been living there she’s had two more younger siblings born. When they died she went into a massive depression and left the academy for a year. After that it took her three years to graduate. Personality: She has two personalities. The domestic one…and the wild one. Other than that she is and excellent strategist, she thinks before she speaks, and gets the job done to the best of her ability. Domestic- (At home or anywhere relaxing) Calm, collected, sweet, helpful, understanding, dreamer, and a basic push-over… Wild- (On the battle field) Anxious, easily-irritated, tough, serious, realist, down-to-earth, leader. Most find her quite cruel when she’s like thins, but she’s just looking out for her team. Other: Loves steak…and potatoes.
Missions:
S: A: B: C: 1 D: 1
Jutsu:
Ninjutsu-
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Mizu Bunshin no Jutsu (Water Doppelganger Technique) Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent. Cp cost: 4 per bushin. Damage: Bushin deal 1/3 of your normal damage. Requeriments: Water Affinity. Training days: 3 days.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: 4 per throw Damage: Add fuuma shuriken damage to each shuriken throw. Requirements: Fuuma Shuriken. Gennin or higher Rank, Shuriken skill 10+ Ranks. Training days: 2.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Genjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Taijutsu- Dainamikku-Entori (Dynamic Entry) Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack. Damage: Double taijutsu damage. Requeriments: Jump 10 ranks. Taijutsu 10 ranks. Training days: 2 days.
Summoning Contract-
~Stats~
LV. 6 Experience: 485/550 Hp: 84 Cp: 42 MHp: 78 Strength: 8+6+5= 19 mod = 4 Dexterity: 8+6+6= 19 mod = 4 Constitution: 8+7+3= 18 mod = 4 Intelligence: 8+8+5= 21 mod = 5 Wisdom: 8+4+4= 16 mod = 3 Charisma: 8+4+5= 17 mod = 3 Chakra: 8+7+3= 18 mod = 4 Dodge Bonus: 17
Base Attack Bonus: 6 Attack Melee: 10 Attack Ranged: 10
Base Save Bonus: 3 Fort: 7 Rex: 7 Will: 6
Damage: Taijutsu: 5-10
~Skills~ Points to distrubute: 0
Bluff: (Cha) 3+0+0=3 Diplomacy: (Cha) 3+2+0=5 Disguise: (Cha) 3+0+0=3 Gather Information: (Cha) 3+0+0=3 Handle Animal: (Cha) 3+0+0=3 Intimidate: (Cha) 3+0+0=3 Innuendo: (Cha) 3+0+0=3 Perform: (Cha) 3+0+0=3 Sense Motive: (Wis) 3+5+15=23 Read Lips: (Wis) 3+0+0=3 Seduction: (Cha) 3+0+0=3
Balance: (Dex) 4+0+0=4 Disable Device: (Int) 5+0+0=5 Escape Artist: (Dex) 4+0+0=4 Hide: (Dex) 4+4+2=10 Listen: (Wis) 3+2+0=5 Move Silently: (Dex) 4+5+0=9 Sleight of Hand: (Dex) 4+0+0=4 Survival: (Wis) 3+5+0=8 Swim: (Str) 4+5+0=9 Treat Injury: (Wis) 3+0+0=3 Tumble: (Dex) 4+0+1=5 Use Rope: (Dex) 4+0+0=4
Concentration: (Con) 4+10+2=16 Craft: (Int) 5+0+0=5 Forgery: (Int) 5+0+0=5 Knowledge: (Int) 5+0+0=5 Repair: (Int) 5+0+0=5 Research: (Int) 5+0+0=5 Search: (Int) 5+3+0=8 Spot: (Wis) 3+2+0=5
Chakra Control: (Int) 5+3+7=15 Ninjutsu: (Chk) 4+0+0=4 Genjutsu: (Int) 5+0+15= 20 Taijutsu: (Str) 4+0+5=9 Fuuin Jutsu: (Int) 5+0+0=5 Kawarimi: 0+2+1=3 Kunai: 0+0+0=0 Shuriken: 0+0+5= 5 Ninja Weapons: 0+0+15= 15 Sneak Attack: 0+5+0=5
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Fri Apr 27, 2007 6:42 am
Username: possible21 Time Zone: (GMT -5:00) Eastern Time Posting: as often as possible Name: Nakajima Takara Village: Kirigakure Clan/Bloodline: Nakajima Clan Element Affinity: wind Age: 13 Gender: female Rank: Genin ~Appearance~ Headband: dark blue, placed around her waist like a belt Height: 5’ 1” Weight: 110 lb Hair: Knee length, forest green hair that’s tied near the end. Shoulder length bangs frames her face, a small portion of her bangs on the right side of her face a pitch black color. Eyes: light gray, with a naturally bored expression Physical Description: long, scarred legs, and small chest Clothing: Takara wears a black mask that covers her mouth and nose, a black, skin tight shirt and shorts. On top of her shirt she wears a light blue kimono top with long sleeves that almost reaches her ankles. Her shuriken and kunai holsters are attached to her right leg. [Image Reference] Background: Takara lived with her family: a mother, father, and a younger, baby, brother. Being the only female child in the family, her mother, a house-wife, tried to raise her into a “beautiful young lady”; however, her father, a Jounin, tried to raise her into a ninja like him. With only a baby brother who couldn’t even walk, yet alone talk, Takara had no one to stand up for her and show her parents that she wanted to live her life her own way. In the end, her father won and he began teaching Takara, age 8, how to become a proper ninja. Having no choice, Takara trained every day with her father and eventually joined the ninja academy, without sight of what she truly wanted or a goal of her own. One day, in a random rebellious act, Takara died her hair a forest green, only leaving a small portion of the bangs on the right side of her face her original, black hair color. Though she does not show it, Takara relies on her two best friends, Hiro and Mizu, for emotional support. No matter how much she tries, she can not resist cute things, except for babies. Personality: Takara usually keeps to herself, and mostly talks only to her few friends. She tends to listen more than she talks, and is careful when it comes to missions, observing her surroundings and thinking up possible routs of approach, but usually attacks without thinking. Sometimes, she can be harsh without realizing it, and has trouble apologizing. Other: Takara loves to read in her spare time, opting the companionship of inanimate objects over humans. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 pt. Damage: N/A Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Special: Roll an escape artist skill check when using this. Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substance less, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Genjutsu- Taijutsu- -Summoning Contracts- ~Stats~ LV: 3 Exp: 58/100 Hp: 30 Cp: 15 MHp: 33 Strength: 8 + 5 + 3 = 16 [+3] Dexterity: 8 + 6 + 4 = 18 [+4] Constitution: 8 + 4 + 1= 13 [+0] Intelligence: 8 + 5 + 1 = 14 [+2] Wisdom: 8 + 5 = 13 [+1] Charisma: 8 + 6 = 14 [+2] Chakra: 8 + 5 + 1 = 14 [+2] Dodge Bonus: 15 Damage: 4 ~ 9 Base Attack Bonus: 4 Attack Melee: 7 Attack Ranged: 8 Base Save Bonus: 1 Fortitude: 1 Reflex Save: 5 Will Save: 2 ~Skills~ Bluff: (Cha) 2 + 1 + 0 = 3 Diplomacy: (Cha) 2 + 0 + 0 = 2 Disguise: (Cha) 2 + 1 + 0 = 3 Gather Information: (Cha) 2 + 0 + 0 = 2 Handle Animal: (Cha) 2 + 0 + 0 = 2 Intimidate: (Cha) 2 + 1 + 1 = 4 Innuendo: (Cha) 2 + 0 + 0 = 2 Perform: (Cha) 2 + 0 + 0 = 2 Sense Motive: (Wis) 1 + 0 + 0 = 1 Read Lips: (Wis) 1 + 0 + 0 = 1 Seduction: (Cha) 2 + 0 + 0 = 2 Balance: (Dex) 4 + 1 + 0 = 5 Disable Device: (Int) 2 + 0 + 0 = 2 Escape Artist: (Dex) 4 + 0 + 0 = 4 Hide: (Dex) 4 + 0 + 1 = 5 Listen: (Wis) 1 + 0 + 0 = 1 Move Silently: (Dex) 4 + 1 + 1 = 6 Sleight of Hand: (Dex) 4 + 0 + 0 = 4 Survival: (Wis) 1 + 1 + 0 = 2 Swim: (Str) 3 + 1 + 0 = 4 Treat Injury: (Wis) 1 + 0 + 0 = 1 Tumble: (Dex) 4 + 0 + 1 = 5 Use Rope: (Dex) 4 + 0 + 0 = 4 Concentration: (Con) 0 + 1 + 2 = 3 Craft: (Int) 2 + 0 + 0 = 2 Forgery: (Int) 2 + 0 + 0 = 2 Knowledge: (Int) 2 + 0 + 0 = 2 Repair: (Int) 2 + 0 + 0 = 2 Research: (Int) 2 + 0 + 0 = 2 Search: (Int) 2 + 0 + 0 = 2 Spot: (Wis) 1 + 0 + 1 = 2 Alchemy: (Wis) 1 + 2 + 0 = 3 Chakra Control: (Int) 2 + 1 + 5 = 8 Ninjutsu: (Chk) 2 + 1 + 2 =5 Genjutsu: (Int) 2 + 1 + 1 = 4 Taijutsu: (Str) 3 + 1 + 4 = 8 Fuuin Jutsu: (Int) 2 + 0 + 0 = 2 Kawarimi: Kunai: 4 Shuriken: 1 Ninja Weapons: Sneak Attack: ~Possessions~ Money: ¥en: Ryo: Equipment:
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Posted: Mon Apr 30, 2007 1:13 pm
User-name: Caleo Posting: couple times a day Time zone: GMT ~Character Data~ Name: Cale Reeves Village: Clan/Bloodline: Element Affinity: Water/Wind Age: 14 Gender: Male Rank: Genin
~Appearance~
Headband: black, tied around left arm Height: 5'8" Weight: 125 Hair: brown Eyes: brown, has a scar over his right eye Physical Description: pretty muscular for his age. Clothing: (look at avi) Background: He was born without knowing his parents at all. They were killed along with all the rest of his family when he was only a few weeks old. Because of this he had to live with his last only living relative, his uncle. His uncle was a former ninja for the Kirigakure Village before retiring from his ninja duties. So Cale grew up only knowing about his uncle and nothing of his family or where he came from. But he finally found out from his uncle when he was about 5 years old. Cale being a little kid then, didn't understand about death and he vowed to protected everyone in the country. His uncle admired him so much that he helped him by teaching some early academy training. This went on until Cale was 8 years old. This was when his uncle was killed in a raid by theives. At this moment Cale vowed that he would protect the people he cared for. But the problem was who was left; his parents and the rest of his family is dead and he had no friends. So who was going to take care of him. So Cale wandered into the Kirigakure Village in search for a home. Until he met an elderly woman. She was kind enough to let Cale stay at her house temporaly. Cale didn't really care about staying at the woman's house until he caught his eye on a girl. The girl was a neighbor to the old woman, she talked and played with Cale, even took a picture under a cherry blosom tree with him. At that moment, Cale fell in love with her. But that was the only time he seen her. So Cale continued to wander until he founded an abondoned apartment. Now that he found a home, he then started his own training. He continued to train until he was old to join the academy. He there made friends that he never had his whole life. He even met a girl named Shikari, who was actually the same girl Cale fell in love with. As time progressed he grew closer to Shikari, even when they graduated from the academy. So close that Cale moved in with her right after the graduating the academy. More time progressed until they participated in the chunnin exams. This was the time of Cale receiving severe multiple injuries, some were perment scars, scar across his chest and an X shape scar down his back. These injuries were supposed to end his ninja career but he went on. He continues to train even when he not fully recovered from his wounds. After 2 years of physcial therapy, Cale was recovered enough to train, but fully recovered. Cale thus continued the training he missed for the past 2 years. This caused for him and Shikari to drift apart. But finally he finally admitted his feeling for her, so now they are dating. Now Cale continues to train for the next chunnin exams. Tries to spend as much time with Shikari. And balance everything out in his life. Personality: quiet, calm, kind Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: 4 Damage: Shuriken Damage. Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks. Training days: 2.
Genjutsu-
Taijutsu- basic punches and kicks
Summoning Contract-
~Stats~ LV. 8 Experience: Hp: 42 Cp: 50 Strength: 12 (+1) Dexterity: 16 (+3) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) Chakra: 20 (+5) Dodge Bonus: 10+(3)+(3)=16
Base Attack Bonus: 8 Attack Melee: 9 Attack Ranged: 11
Base Save Bonus: 4 Fort: 8 Rex: 7 Will: 7
Damage: (taijutsu and every wepon you use)
~Skills~ 2+(3)= 6x4= 24x8= 192 skill points
Bluff: (Cha) 10 Diplomacy: (Cha) 4 Disguise: (Cha) 9 Gather Information: (Cha) 5 Handle Animal: (Cha) 2 Intimidate: (Cha) 12 Innuendo: (Cha) 2 Perform: (Cha) 4 Sense Motive: (Wis) 6 Read Lips: (Wis) 3 Seduction: (Cha) 2
Balance: (Dex) 3 Disable Device: (Int) 3 Escape Artist: (Dex) 3 Hide: (Dex) 12 Listen: (Wis) 14 Move Silently: (Dex) 15 Sleight of Hand: (Dex) 3 Survival: (Wis) 13 Swim: (Str) 1 Treat Injury: (Wis) 3 Tumble: (Dex) 10 Use Rope: (Dex) 3
Concentration: (Con) 14 Craft: (Int) 3 Forgery: (Int) 3 Knowledge: (Int) 23 Repair: (Int) 3 Research: (Int) 3 Search: (Int) 15 Spot: (Wis) 14
Chakra Control: (Int) 31 Ninjutsu: (Chk) 15 Genjutsu: (Int) 13 Taijutsu: (Str) 11 Fuuin Jutsu: (Int) 3 Kawarimi: 5 Kunai: 5 Shuriken: 10 Ninja Weapons: 0 Sneak Attack: 5
~Possessions~
Money:
¥en: Ryo:
Equipment: 60x Shuriken 40x Kunai 3x flashbang 3x smoke bomb 10x Lockpick 2x empty scroll 5 meters of wire 1 radio
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Posted: Wed May 02, 2007 5:54 pm
User-name: Yoshmi Posting: whenever I am able Time zone: Eastern Standard Time ~Character Data~ Name: Wolvine, Mizu Village: Kirigakure Clan/Bloodline:Wolvine Element Affinity: Water Age: 18 Gender: Female Rank: Genin ~Appearance~ Headband: placed in various spots Height: 5’4” Weight: 110”lb Hair: Red-ish black (you see the read very well in the sun). Hangs free, hair is mid length. Bangs grown out to chin length; keeps them brushed to either side. Eyes: Black with outer edge of the eye trimmed in white trimmed in which the outside of that is trimmed in the back. When blood like is active Mizu’s eyes turn wolf like. Physical Description: Shorter upper body with long legs. Lean and toned. Ink Black claws that extend and recede at will. Clothing: Mizu wears a smoke grey sweater were the sleeves aren’t connected to the shirt; the sleeves lace up half way on the sides. [Image Reference] She wears a white pleaded skirt. With unnoticeable black shorts under the skirt. (So when jumping nothing can be seen) She also wears smoke gray leg warmers made of the same material as the sweater. The leg warmers cover the majority of her blue shoes. And occasionally wears a big black hooded jacket. Her shuriken and kunai holsters are attached to her upper right thigh concealed by her skirt. She also has white leather gloves that cut off an inch before her wrist, at the tips of the gloves there are wholes for her claws to fit though making it look as though her claws a feature of the gloves. Background: Mizu left the village for independent training for two years; at the end of her training she began to head back the mist village but lost her way. As Mizu drifted the lands she meets someone named Nakamura, Hitomi, former Anbu of Kusa, whom offered to escort Mizu home. During their travel Mizu had gotten word that her mother had died with all of the insanity of the fifth dawn. Personality: Mizu doesn’t talk much most of the time she is examining others; she only speaks when spoken to. Since she’s been out of touch with the people she cares for its rare to see a smile on Mizu’s face. She often dulls her loneliness with sleeping, training, and hobbies. Other: Mizu doesn’t go home anymore, she no long enjoys cooking or baking. She often trains and does art work Missions: S: A: B: C: D: Jutsu: Ninjutsu- Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 0 Damage: N/A Requeriments: Learn in the academy. Training days: Academy time. Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 pt. Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time. Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 0 Damage: N/A Requeriments: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this . Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substance less, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 2 Experience: 0/110 Hp: 24 Cp: 120 MHp: 240 Strength: 8+4=12 | mod = 1 Dexterity: 8+8=16 | mod = 3 Constitution: 8+7=15 | mod = 2 Intelligence: 8 +4=12| mod = 1 Wisdom: 8+3=11 | mod = 0 Charisma: 8+3=11 | mod = 0 Chakra: 8+7=15 | mod = 2 Dodge Bonus: 13 Base Attack Bonus: 2 Attack Melee: 3 Attack Ranged: 5 Base Save Bonus: 1 Fort: 3 Rex: 4 Will: 1 Damage: (1-6)+1+ 0 Taijutsu: [any other weapon you use] ~Skills~ Swim: 1+1(Str)=2 Balance: 1+3(Dex)= 4 Escape Artist: 3(Dex) Hide: 3(Dex) Move Silently: 1+3(Dex)= 4 Sleight of Hand: 3(Dex) Tumble: 3(Dex) Use Rope: 3(Dex) Concentration: 2+2(Con)=4 Chakra Control: 2+1(Int)= 3 Craft: 1+1(Int)= 2 Disable Device: 1(Int) Forgery: 1(Int) Knowledge: 1(Int) Repair: 1(Int) Research: 1(Int) Search: 1(Int) Alchemy: 0(Wis) Listen: 1+0(Wis)= 1 Read Lips: 0(Wis) Sense Motive: 0(Wis) Spot: 2+0(Wis)= 2 Survival: 0(Wis) Treat Injury: 0(Wis) Bluff: 2(Cha) Diplomacy: 2(Cha) Disguise: 2(Cha) Gather Information: 2(Cha) Handle Animal: 2(Cha) Intimidate: 2(Cha) Innuendo: 2(Cha) Perform: 2(Cha) Seduction: 2(Cha) Ninjutsu: 2(Chk) Genjutsu: 1(Int) Taijutsu: 1(Str) Fuuin Jutsu: 1(Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Kunai:3 Sneak Attack: ~Possessions~ Money: Ryo: Equipment: Valuablesa necklace her mother left behind
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