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The Hegemon

PostPosted: Sat Apr 14, 2007 11:01 am


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TABLE OF CONTENTS
Post 1: Intro <-- YOU ARE HERE
Post 2: Rules, weapon types
Post 3: Armor types
Post 4: Factions, Character Sheet
Post 5: Plot


You wake up one morning to find a mysterious letter sitting in your pack. You are unsure who sent it, as you have not received a letter in many months. Confused, you unfold the paper and scan the lines of text...

The Third Era has ended. The last of the Septims has fallen. The Empire is in disarray. The hero of the invasion, the Champion of Cyrodiil has vanished. But Merhunes Dagon is vanquished, at the hand of Akatosh he was struck down for all to see. The Stone Dragon is a monument to the victory won that day.
The Gates of Oblivion should remain forever sealed, though reports of Daedra in the fringe territories have been increasing. The Morrowind province has lost more stability than hoped for when the Tribunal temple was destroyed. Many skirmishes between the ashland culture and the town-bred Dunmer have torn the country apart. Many in the Imperial City believe it will eventually leave the Empire.
The loss of the champion has left a vacuum for all the great guilds of Tamriel. They are leaderless, with the unqualified taking the high offices. The Imperial Legion, try as it might, will never be able to maintain peace without an Emperor. The Dragon blood does not flow through the veins of any known man. Until one is born, there may never be another emperor. The Emperor is dead, but the Blades will live on. May the blessings of Azura keep you safe.

Sincerely,
Nerevar
PostPosted: Sat Apr 14, 2007 11:03 am


TABLE OF CONTENTS
Post 1: Intro
Post 2: Rules, weapon types <-- YOU ARE HERE
Post 3: Armor types
Post 4: Factions, Character Sheet
Post 5: Plot


Rules:

1.) No Godmodding
2.) No Flaming
3.) Be Literate or at least semi-literate
4.) You can't start with a god character, though you can be powerful.
5.) You can't be Nerevar
6.) Post in the third person past tense, as if you were writing a novel.
7.) You can only be one of the listed races.
8.) Your starting inventory would be different depending on the faction(s) you're part of.
9.) You can be a half Nord Half Redguard or Half elf etc, but no Half Bosmer Half Argonians, that's just weird.
10.) Werewolves, Vampires, etc. are allowed, but they have to be one of the ten races.

The Different basic Races you can be.

Weapons: Medieval-esque weapons of all kinds. Their weight and durability are decided by the materials used.

Chitin: One of the most common types of weapon in the Morrowind Province are the Chitin weapons. Very light, though relatively weak, they are sufficient for self defense, though no experienced adventurer would be caught dead with a chitin sword. Outside of Morrowind it is fairly rare.

Iron: The most common type of weapons in all of Tamriel are the Iron weapons. They are cheap, not too heavy, and ruggedly durable. Almost every smith in Tamriel knows how to make an Iron blade. Or at least has one in stock.

Steel: Another common type of weapon. The Steel weapons are often more expensive as they are made with a higher standard than the Iron and Chitin weapons. They are durable, have a medium weight, and provide a good looking alternative to other weapons.

Silver: The Silver weapons are used almost exclusively by the Imperial Legion and the town guard. With a moderate weight, good durability, and the added bonus of being able to vanquish ghosts and certain other undead creatures make them an excellent choice for an adventurer who enjoys sneaking through crypts and ancient forts.

Stalhrim: One of the rarest weapon types in the known world, as well as one of the strangest, Stalhrim weapons are found only on the island of Solstheim near the Vvardenfell district. Stalhrim itself is an enchanted form of ice. Making it extremely light, as well as cold to the touch. The Stalhrim weapons are another type of weapon that can "slay" the undead without an enchantment. The only known set of Stalhrim weapons is said to be in the Nerevar's possession.

Dwemer: The mysterious dwemer found strange and wondrous properties in metal. The ancient weapons they crafted are strong, reliable, bronze in color, and pack a large Punch. Unfortunately they are fairly heavy, and quite rare.

Glass: An interesting material to craft weapons with, smiths who can craft glass weapons are among the most respected. The glass used is manipulated with magika and skill until it assumes the properties of the hardest of steel. They incredibly light, very long lasting, and for the most part, green in color. They can be found in the homes of some nobles, ancient tombs, and sometimes in the hands of ranking legionnaires. They cost an enormous amount of gold to buy, and usually require one to have the glass on hand before the smith will even accept the offer.

Ebony: The ebony weapons are made from the extremely valuable stone, Ebony. Found in certain mines throughout Tamriel. Most of the mines are owned and operated by the East Empire Company, stealing from them is a crime whose punishment is death. (If you're caught of course.)

Daedric: The rarest and most powerful weapons of all are the Daedric weapons. Crafted in the Realm of Oblivion, they have interesting properties and can only be found on the bodies of the devout Daedra worshipers or Daedra themselves. Dremora carry only Daedric weapons. They are extremely resilient to all forms of wear, and inflict massive damage upon an opponent. They are also the last type of weapon which can literally "kill" a ghost or spirit as well as certain Daedra who are resistant to normal weapons.

Bonemold: The only bonemold weapons are known to be arrows made by dunmer smiths. They can be made out of any type of bone, though the masters of crafting bonemold armor know which type to use. You can purchase bonemold equipment only in the Morrowind province, as well as a bone slicing kit to make your own arrows. Though one must have a vast amount of knowledge before one attempts to make an arrow.

Adamantium: Adamantium weapons are among the strongest and most expensive weapons in all of Tamriel. They are more durable than some Daedric weapons, yet far heavier. Each individual piece of Adamantium weighs fifty pounds. Only the strongest, and wealthiest of warriors should attempt to purchase an Adamantium weapon.

Akaviri: Not much is known about Akaviri weapons other than they are made in only two variants. Katanas and Dai-Katanas. More of a class of weapons than an actual type in themselves, Akaviri weapons are prized as trophies all over the Imperial province.

The Hegemon


The Hegemon

PostPosted: Sat Apr 14, 2007 11:05 am


TABLE OF CONTENTS
Post 1: Intro
Post 2: Rules, weapon types
Post 3: Armor types <-- YOU ARE HERE
Post 4: Factions, Character Sheet
Post 5: Plot


Light Armors:

Chitin armor: Similar to the weapons made of the same material, it is light, flexible, and highly common. At least four people in any ashlander settlement will be wearing some piece of Chitin armor at any given time. Like all of the light armors, it provides less protection than others.

Leather armor: Flexible, Resistant to wear, and somewhat warm, leather armor is another staple for the beginning adventurer or the common thief. It is extremely light and most often used as a sort of under suit for heavier vestments such as Iron armor. Though on it's own there is little to no protection.

Netch Leather armor: Netch Leather armor is harder and more durable than regular leather armor, though more rigid. It provides slightly more protection to the wearer and can only be bought in areas around Netch ranches. Most often found in the Morrowind Province.

Glass armor: One of the most curious of light armors, Glass armor is the strongest. It provides excellent defense, and has a very low weight. About 45 pounds for a complete suit.

Chainmail armor: Chainmail armor is common in all the Imperial Provinces. While the best chainmail armor is relatively heavy for light armor, it provides moderate protection with outstanding flexibility. It is one of the preferred armors of archers.

Fur armor: The Nordic Fur armor and Fur armors are very light and very warm. They provide marginal protection, but aren't enough to stop a blade. Many warriors who feel skilled enough will wear fur armor merely for the warmth it provides.

Dark Brotherhood armor: The armor of the Dark Brotherhood is as black as midnight, and as light as an apple. It has decent protection, and conceals the wearer's identity almost entirely. Like all armors used by special factions, it's make varies from place to place. The shrouded armor used by Dark Brotherhood operatives in the Imperial Province for example, looks almost nothing like the armor used by Operatives in the Morrowind province.

Mithril armor: Mithril armor is crafted from a strange substance and cannot be found in certain parts of Tamriel. As such its value on the market is quite high. Because of its value, Mithril is made only by certain smiths who can manipulate the metal to achieve the best results. It is not readily available on the market and can be found generally on those who are rich enough to purchase a set or on those who have stolen from the former.

Medium Armors:

Bonemold armor: One of the most common armors in the Morrowind District is the Bonemold set. While each set varies with region, the materials remain the same. It is moderately light, and provides decent protection. The guards of the great houses of Vvardenfell wear Bonemold armor crafted by their house.

Imperial legion armor: Certain grunts and archers of the Imperial legion wear either a reinforced fur cuirass or a special chainmail set designed for Legion enforcers in mind. It is relatively sturdy, and provides good enough protection for the grunts of the Imperial Legion.

Orcish armor: Orcish armor varies from place to place. The orcs of Morrowind craft their armor similar to depictions of ancient Akaviri armor. While the Orcish armor of say, the Imperial Province resembles more of a common suit of armor. Heavy, strong, and reliable, it is a favorite among explorers.

Dwemer armor: Dwemer armor is strange in that it completely seals around the wearer. Those who use a full set of Dwemer armor seem to be one of the ancient race's automatons, rather than a person in a suit of armor. With a moderate weight, fully sealed joints, and moderate protection it is a favorite among treasure seekers. Some nobles even have full sets on display. Dwemer armor is somewhat odd and the materials used in the construction of the armor were made only by the Dwemer themselves, so repair is a problem.

Stalhrim armor: Once again, Stalhrim armor is made completely of the enchanted ice. The only known wearer or owner of a complete set is the Nerevarine. Not much is known about it other than the fact that it is extremely light-weight and highly durable, as well as very cold.

Royal Guard Armor: The armor of the Mournhold Royal Guard is strong, durable, and intimidating. It offers some of the best protection in the medium armor category. While it weighs a great deal, it still doesn't weigh enough to be considered a type of "heavy" armor.

Imperial Town Guard Armor: The distinct armors used by the guards of Chorrol, Kvatch, Anvil, Bruma, Skingrad, Bravil, Cheydinhal, and Leyawiin each bear the crest of the duke or dutches and have a fair amount of protection. They are a mix between chainmail and leather armor. With a surcoat over a chainmail under suit. Light for medium armor, with a good amount of flexibility, they are the perfect choice for a patrolling guardsman.

Indoril armor: The famed Indoril armor, the helm of which is based off of Lord Indoril Nerevar, is made exclusively for the Temple ordinators by House Indoril. It is strong, flexible, and provides excellent protection all the while scaring citizens into line with the blank emotionless face on the helm. Ordinators in the city of Vivec will not hesitate to kill anyone wearing the armor if they are not themselves an ordinator, as the armor is not made for private contractors.

Dreugh armor: Dreugh Armor is expensive, rare, and made from Dreugh wax. It offers moderate protection in return to looking similar to a two legged land Dreugh.

Elven armor: This decorative armor is found almost exclusively in the Cyrodiil province. Light, strong, and shiny, many rich people have a set for show. The design of Elven armor comes from recovered sets of ancient Ayleidic armor, which was created from unknown materials. Most Elven armor is not an original piece, but a modern copy. Those lucky enough to own a full suit or simply part of an Ayleid suit of armor should watch for thieves and con-artists. It is not available outside of Cyrodiil without special-order.

Heavy Armors:

Iron armor: Iron armor varies from province to province, but one thing remains the same. It is the basic heavy armor. Bulky, heavy, and somewhat awkward Iron armor is not a favorite among the more experienced adventurer. On the plus side, it does provide fair protection, and it can be used as an effective bludgeon.

Steel armor: The next step up from Iron armor. Heavier, though more uniform throughout the provinces, it is widely regarded as one of the best fall-back heavy armors in Tamriel. It has moderate protection, and looks dashing. Relatively cheap on the market, it is always in demand. More often than not, Fighters guild members will be found wearing it.

Ebony armor: The Ebony armors of Tamriel vary from place to place, though the most flashy comes from the Morrowind province. It resembles a Noble's garb, with pure golden highlights. Only the rich and powerful have Ebony armor. Expensive, and hard to find, it has amazing protection at the cost of weight. This armor weighs a literal ton. Most people wearing ebony armor will be carrying nothing else other than clothes and a weapon. Ebony is most common in the Morrowind province, and the East Empire Company has substantial land holdings there. Ebony armor is crafted by Imperial smiths who decorate it in a Cyrodiilic fashion.

Adamantium armor: Like the weapons made of Adamantium, it is strong, durable, heavy, and expensive. Only those who can afford it, or have friends in very, very high places have full sets. The ore itself can only be found in certain locations around Tamriel. One such deposit is deep below the city of Mournhold in the Daedric ruins beneath the ruins of Old Mournhold.

Imperial Legion armor: The armor of the Imperial Legion comes in two variants. Homeland protection, and Provincial Guard. Every suit is similar to the next with the only differences being personal modifications. The homeland guard stationed in the Cyrodiil province wear heavy armor which covers the entire body. Dull in color, and strong enough to stop even the wildest of berserker orcs, it is never sold to outsiders. The Imperial city watch and Palace guard armor is Ivory in color with gold decoration, as well as a large Ruby Dragon in the center of the cuirass. The helm of the Imperial horsemen, city watch, and palace guard has a crest on the top.
The Provincial guard armor comes in multiple variants, with the Imperial Steel armors being the most common. They are silver and black in color with good protection and medium weight. They resemble Roman legionnaire armor. The upper echelons of the Provincial Guard, or the Duke's personal guards, are given Silver Cuirasses with more protection than the norm. The knights of the Imperial legion wear a golden Templar's armor. It is strong, durable, and a sign of rank.

Nordic Mail Armor: Worn by the Skaal guard on the isle of Solstheim, it is durable, mid-weight, insulated, and provides excellent protection. It can be bought only by friends to the Skaal.

Her Hand's Armor: The armor of the high ordinators of Mournhold is extremely strong, very resilient to damage, and very, very heavy. The enchanted and blessed variant worn by Almalexia's personal guard, the Hands, is as much a sign of their unyielding faith as a reminder that they are not to be trifled with. Few have survived a fight with one of Almalexia's hands. The last known person to do so was the Incarnate of Nerevar himself. It is not sold, but can be looted off the bodies of a fallen high-ordinator. Similar to Indoril armor, Her Hands will assault you on-sight if you are caught wearing the armor without first becoming either a High Ordinator or a member of Almalexia's personal guard.

Ancient Daedric Armor: Considered to be the strongest armor in the Nirn, the terrifying armor worn by Dremora is both rare and powerful. Only two people are known to have had full sets of ancient Daedric armor. The Nerevar incarnate and Divath Fyr. This armor has three different helms. The face of inspiration, the face of Terror, and the face of God. it is rumored that Nerevar had all three. The face of Terror is the most common, whereas the face of Inspiration and the face of God are not known to exist in multiples. Impossibly heavy, Impossibly strong, and as terrifying as Merhunes Dagon himself, Ancient Daedric armor is the rarest of all the armors. Those who chance upon a piece of it should deem themselves infinitely lucky. Ancient Daedric armor was crafted by binding the souls of daedra to an unknown ore in the depths Oblivion, thus it is always warm to the touch.

Daedric Armor: One of, if not the second best armor in the Nirn, Daedric Armor is both awe-inspiring and terrifying. It seems to have been based in part off of the ancient Daedric armors, and the face of Terror. Though this has not been established as truth seeing as how the smiths who craft the armor exist only in the realm of Oblivion, and only the Champion of Cyrodiil and a few daring others have ever ventured into the immortal realms. During the recent attempted invasion of Tamriel by the Daedra, this armor began to appear on bandit kings, in illegal markets, and on powerful warriors. The armor was taken from Dremora who had been slain in battle. After the gates of Oblivion were supposedly sealed forever by Martin Septim, the sets of Daedric armor in Tamriel have risen drastically in value. It is strong, durable, and provides more than adequate protection. It is covered from head to toe in sharp pointy spikes, ridges, and blades. Obviously intended for use as another weapon if a primary weapon such as a sword, is lost.
PostPosted: Sat Apr 14, 2007 11:07 am


TABLE OF CONTENTS
Post 1: Intro
Post 2: Rules, weapon types
Post 3: Armor types
Post 4: Factions, Character Sheet <-- YOU ARE HERE
Post 5: Plot


Factions:
I know there are countless factions and groups in the world of Tamriel, so I am only listing a few of the more prominent. More can/will be added later on.

The Imperial Legion: The Imperial Legion is the law and order of the Empire. They fight the wars, do the police work, and just about everything in between. To a certain degree of course. You can only join the Provincial guard. The Homeland guard are selected from the provincial legions.

The Fighters Guild: The guild to go to if you have a problem with someone. They will take any honest contract, and have high standards. Think of them as military contractors. They will do anything from fighting a battle to guard work. As long as they get paid.

The Mages Guild: The Mages guild is the nerve center of all things arcane in the Empire. The Arcane university in Cyrodiil is the largest repository of ancient magical knowledge on Tamriel. As such, it is the hardest to gain entry to. It is also the only other location to have an orrey. The other is the S'tros M'kai observatory. The Mages guild usually devotes it's time to study, research, and the development of new magika.

The Thieves Guild: The legendary guild of thieves is the largest organized crime syndicate in the Empire. Their leader is every bit as mysterious as they are. They have been known to take jobs from certain people from time to time, but have moral and ethical standards. They will never kill, steal from the poor, etc. It is said that certain members of the Thieves guild can remove a bounty from your head for half the price.

The Dark Brotherhood: The infamous Dark Brotherhood is led by the mysterious Dark hand. A group of five. Four speakers and one listener. They take contracts from the night mother and execute them with brutal efficiency. The only known intended victim to have survived as well as slaughtered an entire sanctuary of members is the Incarnate.

The Morag Tong: A legal assassin's guild used by the great houses of Morrowind and others to remove certain people from their way. They are a mysterious and somewhat glorified group. The only requirement to join is the finding of the current headmaster, then preforming an official execution.

House Hlaalu: The most open of the great houses, Hlaalu officials run the government of Morrowind. Their council seat is the city of Balmora in Vvardenfell.

House Redoran: The warriors of Redoran are fierce and honorable. They treat all outsiders with respect and hold the law in the highest regard. Their council seat is the city of Ald'ruhn in Vvardenfell.

House Telvanni: The Telvanni wizards are a strange, and slightly paranoid lot. They distrust outsiders, and are fiercely territorial. They seem to resent the other houses and pay little attention to the established laws. Until they get into trouble that is. Their way of thinking is that the winner of a fight is always in the right, never the wrong. Otherwise he wouldn't be the winner. Their council seat is Sadrith Mora in Vvardenfell.

The Imperial Cult: It is the religion devoted to the nine divine. They have temples in every city in Cyrodiil, as well as in many Imperial forts. They preform healing and humanitarian duties.

The Tribunal Temple: While technically without power, many still follow the tribunal ways. They are situated in Morrowind, with temples and shrines all over the Morrowind Province. High Fane is located within the city of Vivec. On the southern shores of Vvardenfell. The temple of Almalexia is located in Mournhold.

The East Empire Company: The EEC is one of the most powerful trade industries in the Nirn. They control the flow of goods throughout the Empire. While technically part of the Imperial government, it is a self-regulating body. They have a vested interest in all precious ores and metals.

The Blades: The Blades are the eyes and ears of the Empire, as well as the Emperor's personal guards and spies. Outside of Cyrodiil they operate as an intelligence network, though inside the Imperial province they operate as an efficient "Secret Service" per-se, though their failure with Uriel Septim has marred their reputation. One does not join the blades. They are contacted by the blades and asked to join. Compliance is not necessary. They all live completely independent lives with different social status, respect, etc. Many operatives don't know who is who. The current grandmaster if Jauffre.

Character Sheet:
Now I know the Elder Scrolls games are all skill level based, but this is a role play I intend to be somewhat like a novel, so there will be no battle system, or some strange skill level tree.

[b]Screen Name:[/b]
[b]Character Name:[/b] ((Includes surname.))
[b]Gender:[/b]
[b]Age:[/b] ((Be realistic, you can't all be eighteen.))
[b]Race:[/b] ((See second post.))
[b]Faction(s):[/b] ((Every Faction you're in. And no, you can't be the leader of all of them.))
[b]Appearance:[/b] ((Basic description or a picture is fine.))
[b]Personality:[/b] ((Any quirks or something we should know.))
[b]Starting Inventory:[/b] ((List all items you would start with. Be sensible.))
[b]Brief Bio:[/b] ((At least two paragraphs. Seven at most.))
[b]Other:[/b] ((Anything else that you deem relevant.))

The Hegemon


The Hegemon

PostPosted: Sat Apr 14, 2007 11:10 am


TABLE OF CONTENTS
Post 1: Intro
Post 2: Rules, weapon types
Post 3: Armor types
Post 4: Factions, Character Sheet
Post 5: Plot <-- YOU ARE HERE


Plot: The Empire of Tamriel is falling into darkness. The death of Martin Septim, and the last true blood heir to Tiber Septim has shattered the realm. The loss of an Emperor has provided those who are opposed to the Empire with a perfect chance to break free. The attempted invasion of the Nirn by Daedric forces, while stopped, left the landscape scarred as a permanent reminder of the horrors of Merhunes Dagon.
The Empire struggles to maintain its grasp on the different provinces and the Elder Council holds emergency meetings. The disappearance of Saint Nerevar from Tamriel has shocked much of the Morrowind province, and the disappearance of the Champion of Cyrodiil through the strange door in the Nibenay shocked the Empire. With the two most influential icons missing, the task of rebuilding the land and keeping the Empire alive falls onto the backs of normal men and women.
The Mages guild struggles to recover from the appearance of Mannimarco, the King of Worms, and the Dark Brotherhood becomes increasingly busy, causing the Imperial Legion to be spread thin. The faltering ranks of the Empire's army attempt to keep the peace in any way they can. Many cities are on the verge of martial law. Unrest and distrust run rampant. Unless a new dragonborn can be found, the Empire will descend into darkness and fall.
PostPosted: Sat Apr 14, 2007 4:11 pm


Screen Name:[JonVomitOi]
Character Name: Marcus Aurelious
Gender: Male
Age: Thirty
Race: Nord
Faction(s): Divine Crusader of the Knights of the Nine
Appearance: Orange hair, very defined features, chisled jaw, muscular, whisps of gray hair.
Personality: Very peaceful, but with outbursts of extreme rage when in battle.
Starting Inventory: Five hundred gold, armor and weapon of crusader, and an elven bow, along with leather armor.
Brief Bio: Marcus is a Nord born from the West Weald, his parents both died when he was young and he became a theif and a member of the dark brotherhood. After many years, and many sins, he walked the path of the nine, and repented to a life serving the gods, he quested for the armor and weapons of the crusader, and found them. He repaired the once great and holy order to its former glory, but now lives alone in the wilderness on his own farm. Whenever his knights need aid, they know where to find him.
Other: Marcus rides a white horse adorned in steel armor named Angel.

JonVomitOi


max lionheart

1,050 Points
  • Member 100
  • Gaian 50
PostPosted: Sun Apr 22, 2007 3:22 pm


Screen Name: max lionheart
Character Name: Serge Arcole
Gender: male
Age: 25
Race: Breton
Faction(s): Mage's Guild
Appearance: Hairs shorter and is ice blue and his eyes are Acid green
Serge
Personality: Peacefull at heart and nearly always calm just don't push him past his limit others wishs you became a pile of ash.
Starting Inventory: 400 gold,Red Silk Robes,Silver dagger
Brief Bio: Serge Arcole Master-Wizard of the Mages guild and respected Mage's guild member who was placed in Castle Anvil during Mannimarcos return.

Born and rasied within the Mages guild and having the talent to learn quicker then any one else and by the age of 15 was turning himself invisible completly and burning Goblins to ashes with Advanced Fire spells and making potions of cure diease and posion.

He was born in Skingard but during a stupid midnigth dungeon dive into BloodCrust Caven he meet a group of vampires he killed them but only found out three days later he was infected but by then it was too late.
Like the count of Skingard Serge will never became like those beasts who live in cave and drain their victims dry.
Other: Unlike other vampires Serge takes the blood of Bandits or animals in the wilderness and stores them within bottles in his cold basment and drinks daily.
PostPosted: Mon Apr 30, 2007 8:05 pm


Screen Name: Senisok

Character Name: Maikau Direnae Sorenzhei Kironei Seimorase (Maikau Direnae Seimorase for short, full name means "Wandering Draconian of the Cloudless Skies." The meaning of 'Seimorase' is not included, and it is unknown to all but Maikau himself.)

Gender: Male

Age: 32

Race: Argonian

Faction(s): Mages Guild, Fighters Guild, House Dagoth (secretly), Dark Brotherhood, Thieves Guild, Boethia Worshipper.

Appearance: Maikau stands exactly seven feet tall, and stands out in a crowd. Adept in Destruction and Illusion Magic, and with ten years of sword mastery under his belt, Maikau's name is known across Vvardenfell for his lean, muscular body and signature Stalhrim Broadswords, which he wields one-in-each-hand. He wears a full set of Daedric Armor stolen from the carcasses of his victims, and has killed Vampire Lords to get the single greatest item on his person: a pair of Ancient Daedric Gauntlets. His scales fluctuate from green to blue across his body, but his scales are so dull that they don't reflect light, making them all appear as dark as the night sky without a light shining directly on them.

Personality: Maikau is quick to assume the worst of people and is, at heart, a cynic. His extremely sarcastic and isolated personality tends to drive potential allies away before they can request to help him. He strives for perfection, and enjoys the attention that his adventures bring him, though he does not necessarily go out of his way to grab at that attention.

Starting Inventory: 2 Stalhrim Broadswords, Daedric Pauldrons, Daedric Helmet, Daedric Cuirass, Daedric Greaves, Daedric Boots, 2 Ancient Daedric Gauntlets.

Brief Bio: Maikau was born a fair time before the Champion of Cyrodiil came to be known across Cyrodiil, and came to recognize people who had the potential to become great. He shadowed the Champion for some time, but never really assisted him until he began to enter Oblivion Gates.

At Kvatch, Maikau eliminated Archers firing on the Champion from the Castle walls and destroyed a Xivilai guarding the Courtyard just inside the gate, all without being seen. He became a temporary member of the Bruma Militia, registering under an alias, the night before the Great Gate was opened, and assisted in holding back the Daedra.

At the Imperial City, he closed an Oblivion Gate while the Champion followed Martin to the Temple of the One. He has never used his real name, nor admitted his real role in any part of the situation, and later on, he moved to Morrowind, hoping to make a name for himself in the Land of the Dark Elves.

Other: N/A

Rukoric
Vice Captain


JonVomitOi

PostPosted: Tue May 08, 2007 8:23 am


Marcus closed the envelope, it contained a letter from the Nerevarine, something he had never thought to receive. He opened his door and took in the fresh air, his linens clinging to his muscular figure as the warm winds wafted into his quaint home. He took a brisk walk around his property to warm himself up for the morning, then began his blade training. After an hour had passed he strode toward the door, but felt a tingling on the back of his neck. Something told him to look under his doormat, so he did so. Another envelope was concealed cleverly under the mat, and he ripped it open, reading the letter.


"I noticed you had received a similar notification as I, the Nerevarine has noticed both of us, and maybe more, meet me at the Inn Of Ill Omen to the North East, and we shall discuss this."


(Hopefully one of you guys will come out as the person who left the letter.)
PostPosted: Wed May 09, 2007 8:56 pm


"Dagoth," the prayer started with that simple word, though to the speaker, Maikau Direnae Seimorase, it was as complex as any word could possibly get. That one word could convey every single emotion in the repertoire of men, mer, or beast, and could be used to ask for guidance or the death of one's enemies.

The chant went on for three hours, never stopping long for breath or rest. The Argonian sat in the small underground cubby of his wilderness shack, surrounded by sacred Ash Statues, the red flames of forty candles flickering and dancing off his pale scales and red robe. In his chant, he cursed the Nerevarine, cursed the Tribunal, cursed Indoril, and praised none but Dagoth; no others deserved his exaltation. His hands crossed beneath his chest as he sat on his knees and bent forward at a precarious angle that placed his center of balance at a very delicate point, he worshipped Dagoth, never once recognizing that if he even twitched, he would fall in one direction.

When he was finally done, the Argonian's eyes, which had been closed for the past eight hours, since he entered the cubby, shot open, and he swiftly cast a very minor frost spell to snuff the many candles lit around him. Then, his mouth closed tight, he turned and hastily scaled the fifty-foot ladder that would lead him to the surface of the world and into his small cabin. He never blinked; never made any movement to suspect that he was truly alive. He seemed more like an emotionless undead beast than a sentient being. His face never even flinched into any involuntary emotion.

He opened the trap-door, noting the exact sound of the rug that was laid out on top of it. The rug was enchanted to fall back into the exact same location after being given a command word. Maikau would speak the word just before he went to pray, and the bear pelt would cover the trap-door. Maikau had heard the sound of it sliding off when he opened the door so many times that he knew when it had been disturbed, even if it had only been moved a centimeter.

He showed a flicker of emotion, anger, when the sound cut off early. Someone had been in his cabin. He burst through the trap-door, hoping to surprise anyone who was waiting for him, but he saw no one. Nevertheless, he quickly replaced his robe with Daedric Armor and sheathed his two Stalhrim broadswords across his belt.

He had noticed the note sitting on his dinner table the moment he burst through the trap-door, but suspecting it to be a trap, he had waited until he was well-armed and defended before moving toward it. He opened it and read it, his eyes falling on the signature at the end of the letter.

He dropped the note and rushed out the door, expecting fully to contact everyone he knew in order to find out why the Nerevarine would send him a letter.

Rukoric
Vice Captain


[Stealth Prawn]

PostPosted: Sat May 26, 2007 4:22 pm


Screen Name:[Stealth Prawn]
Character Name:Jedah Tablain
Gender:Male
Age:178
Race biggrin unmer/half vampire
Factions: None
Appearance: 5 foot 9, regular build. Sunken face, pale, promenant fangs. Average build
Personality: A loner at heart. Feels guilty for past life as Vampire Lord
Starting Inventory: Black hood, Dark Shirt, Black pants, leather boots. Black akiviri katana.
Brief Bio: Born and raised as part of the Grazeland Ashlanders. At the age of 18, as a Rite of Initiation, he was to hunt and kill a Vampire. He succeeded, but noticed only 3 days later that he was infected. In order to survive from the sun, he was forced to feed on the members of his tribe. But, not knowing how to heal their wounds, he killed 4 people before he was found out.

He fled from the camp by night, running faster than any normal Dunmer could. Eventually, he met up with his mentor, Talkin Massa, an Imperial Vampire. He taught him how to hunt with stealth and finesse. He taught him spells to fight and heal. He even taught him how to conceal his identity. But one day, the Ashlanders caught him. They killed Talkin as Jedah was out hunting. Jedah slew the Ashlanders, and reached Talkin too late. Talkin was beyond healing, but before he died, Talkin told Jedah of Molag Bal's Daedric Shrine. He told him of how he could be healed there.

At the time, Jedah thought this to be crazy. He went on to infect many people, and even start the Tablain clan of Vampires. However, one night, as he was about to kill an innocent man in his own home, a child walked into the room. The child begged to spare his father's life, and inspired Jedah to forsake his Vampire ways. He returned to the clan headquarters to announce his leave.

This enraged the clan. They hunted him to the ends of Vvardenfel. When at last he reached Molag Bal's shrine, his former brethren killed every single worshipper to stop Jedah. This angered Molag Bal, and he struck down every vampire there, save Jedah himself. "You have angered me, child! Had you completed a quest, as I would have asked, I would have cured you of Vampirism. However, you have brought upon the death of my followers. So I shall put you in a terrible limbo of power. No longer shall you be weakened by the sun. No longer shall you be as powerful as a Vampire. But you shall be stronger than any mortal. You shall still need to feed upon blood, though not as often. You will even retain your sensitivity to light in your eyes. But worst of all, is that you will never be able to be cured, or infected, ever again. Such is the wrath of Molag Bal!"

Saddened by his loss of power, and loss of any chance of humanity, Jedah travelled for many decades, coasting along in a semi-trance like state, behaving in a self-destructive manner. Until one day, Azura appeared to him. "My child, do not destroy thy self. You must see thy beauty in life, and embrace it. Heed my words, child." As Azura receded in a flash of light, a letter was left in her place. It bidded him to travel to the Inn of Ill Omen in Cyrodiil. At the bottom of the page, the letter was signed ", Sincerely, Nerevar Moon-and-Star Incarnate." Having nothing left in his life, Jedah traveled west.


Other: Having more Magicka power than the average mage, Jedah has developed a taxing fighting style, using the spell Telekinesis. With is, he can send a violent ball of air, compressed into a tiny area, flying at an opponent, which is usually enough to knock them out.
PostPosted: Tue Jun 19, 2007 2:58 pm


Screen Name:Hikaru-is-in-LoVe
Character Name: Seras Victoria
Gender: female
Age: 19
Race: Dark Elf
Faction(s): Dark Brotherhood, Thieves Guild.
Appearance:
http://i151.photobucket.com/albums/s150/Nariel_Linwelin/rp characters/Drowassassin.jpg Loose mid-back white hair and violet eyes.. Ebony skin. She wears her Shoruded armor and hood at all ties and covers it with a shadow black cloak. Sufferthorn is kept at her waist always and has a separate elven dagger Lucian gave her strapped to her thigh.
Personality: Unusually cheerful and hyper. Skitso
Starting Inventory: Shrouded Armor, Shrouded Hood,Cruelty's Heart, Black Band, Sufferthorn, elven dagger.
Brief Bio: Lucian Lachance found her after she murdered her family when she was 10. He brought her to Vincente. At the Chedynhall Sanctuary she was raised. They taught her to be an emotionless killer. A true Dark Brotherhood sister. Thought they've tried many times over the years they could never get rid of her cheery attitude. Now she takes orders directly from Lucian. She is his Silencer.

At the age of 14 she was thrown into jail for attacking an Imperial Officer. Since she was young and didn't do any damage they let her off with a few days. When she was released a stranger came to her with a note. it told her to meet in the waterfront district. She went and thus joined the thieves guild. She has been doing their jobs for 4 years now and receives orders from the Gray Fox. She is his right-hand man. And more than once she has gotten him away from the ever persistent Imperial Legion.
Other: Is practically invisible in shadows. Lives in a fort.

RainbowColoredKitty


RainbowColoredKitty

PostPosted: Tue Jun 19, 2007 3:59 pm


Seras waited in the shadows inside the Inn of Ill Omen. She was waiting for a man she had been secretly observing since she received the letter Nerevarine. When he as out that morning, practicing as he always did, she slipped a letter under his rug and came to this place.

She stepped out of the shadows and walked over to the Innkeeper. "if a man by the name of Marcus Aurelious come him tell i'm in the private chambers." She said. Then slipped into the private chambers of the Inn. With a quick bound from the safeness of the shadows she was at a door. She pushed it open and stepped in, not bothering to close the door behind her.

This room held a memory. A good and evil memory. This was the room where she had murdered her parents, older brother, and younger sister. This was the room where Lucian found her. This was the room where her life began.
PostPosted: Sun Jun 24, 2007 12:17 pm


Screen Name: Werepyre007
Character Name: Lysander (last name unknown)
Gender: Male
Age: 15
Race: Half Elf, Half Nord
Faction(s): Murderer of the Dark Brotherhood, Warrior of the Fighter's Guild
Appearance: Tall and Broad, with a slim face, and Long brown hair
Personality: Generally a calm person, tries to avoid violence with his great speachcraft skill, but when a fights started, he slaughters them mercilessly
Starting Inventory: Daedric Claymor (family heirloom), full set of Orcish armor (including shield), and a Steel Mace.
Brief Bio: Lysander was aparantly born into a wealthy family, though that much is unknown. Lysander was found at the age of 4 in the woods about 2 miles from Cheydinhal...it was Lucien Lachance that got him into the dark brotherhood at later years, for he fathered the boy until teh age of 12.
At the age of 12, after Lucien deemed him old enough, he sent him to the Bruma sanctuary. The sanctuary was under Mage's Guild, there was a secret celler door behind, and it led down a long dark path to another mysterious painting...the question asked was..."Where do you sleep child?" the answer being "under the care of my night mother and dread father" after being let in, he was trained for 2 years, then givin the normal level quests, he was always successful, even in earning the bonus...even while wearing medium armor...upon turning 15, he was presented by the sanctuary head, Oldeinal, with the Daedric claymore...he told him it was found with him when he was a child, and Lucien instructed it to be givin upon his 15th birthday, along with the note found with him. the note read quite simply "son, we're sorry we had to leave you, when you're reading this you're going to be almost fully grown, but we did take care to protect you in some way...the sword with you is your grandfathers....nobody is really sure how he got it anymore, but he had it and he's passed it down for a while now...its urs now. once again, we're sorry, your father and i had no other choice...we hope you can live a free life....." after reading the note....he didnt cry...he didnt get depressed...instead, he decided to search for his savior and see if he could learn anything....too bad lucien was slaughtered last year...so he decided to search for people who might know anything about his parents. He decided to start in cheydinhal, so thats where wound up....
Other: At the age of 7...he was practicing archery in the woods when a werewolf came up and nearly mauled him, he was able to live by going down lucien's secret tree door, but still being affected by the bite...he somehow escaped having to transform...but werewolf blood now flows through his veins...

Werepyre007


Werepyre007

PostPosted: Sun Jun 24, 2007 12:28 pm


Oldeinal had givin him one last mission, to be fulfilled soon, he was to spy, not murder, but spy upon a Seras Victoria...she was also of the brotherhood, but had been acting strange recently...she had been seen snooping around the pack of a nord, and slipped something inside...after she left Lysander quickly went over and read the note she left.
"I noticed you had received a similar notification as I, the Nerevarine has noticed both of us, and maybe more, meet me at the Inn Of Ill Omen to the North East, and we shall discuss this."
Why go such a far way from Skingrad just to meet somebody? remembering his orders, he set off there immediately...he took his armor off 100 yards from the inn, and walked in in peasents clothes, and asked for Seras.
"Ahh, she said she'd be expecting you, are you marcus?
"Yes sir, she and i have some business to attend to."
she's in the what i like to call the private quarters...downstairs, he stopped, and listened...she was at the 1st room on the left, so he concealed himself in the shadows and laid in wait for the marcus who was to be arriving shortly...
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