|
|
|
|
|
|
Posted: Fri Mar 30, 2007 9:09 am
From very early on, the four card limit has been in place to prevent some seriously broken decks. And then Soul Foundry comes along and starts messing with it.
Is this really a good idea? It can make otherwise balanced creatures severely broken, and normally breakable creatures into nightmares. It makes a Plague Rat swarm deck viable again. An endless supply of Metalworkers in an artifact deck is Just Wrong. A dozen Children of Korlis and a Time Bomb, I need say no more. A couple Foundries with some Ornithopters and some Coats of Arms, who needs Plague Rats? Teamed up with the card that makes the Legend rule ignorable, there's even more ways to break it.
What are your favorite ways to utterly break both Soul Foundry and your opponent's will at the same time?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Mar 30, 2007 11:45 am
I loved this card when it came out, but I ended up trading the few copies I had away in search of better cards. For instance, I prefer Dual Nature.
Soul Foundry is an easy target and it is threatening enough that not many people will leave it alone if they can help it.
It's great with Darksteel Colossus. 3nodding
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 30, 2007 7:30 pm
I personally love the card, although, just like an elf deck in multiplayer, when you play it, a big red target is painted on your life, deck, permanents, and especially the Soul Foundry.
Soul Foundry + Doubling Season + Coat of Arms + Relentless Rats + Isochron Scepter with Dark Ritual
get the Soul foundry into play with Relentless Rats on it. get Isochron Scepter into play with Dark Ritual on it. get Doubling Season and Coat of Arms into play.
heres the last part. pay 1, tap Isochron scepter, add three black mana to your mana pool, use it to activate the Soul Foundry, to play two relentless rats. Relentless Rats gets +1/+1 for each other creature in play with the name Relentless Rats, plus Coat of Arms. for 1 mana, get out two 5/5 creatures, excluding any other Relentless Rats you might have in play.
or you can just use the much funner method i've seen done, where you put Chronazoa on the Soul Foundry and let time do it's duty turn after turn, increasing your army by an extra 1 for each chronazoa that was played 3 turns ago. I've seen it next to me at a small tournament with my friends. guy was staring down 600 chronazoa (the guy was running a deck that removed as many time counters as possible each turn, which ended up being most time counters each turn) it only took 7 turns, and his opponent decided to withdraw after being attacked for 1800 flying damage on the eight turn.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Apr 08, 2007 11:01 pm
there are a ton of combo decks with soul foundry, all of them are unplayable. The card is better on it's own, since most combos require 3+cards.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 09, 2007 12:39 am
what about finding a way to activate the foundry with Phage imprinted, and then give control of the ability to your opponent? they should make a card that gives target player control of target activated ability
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Apr 09, 2007 12:41 am
DestroX what about finding a way to activate the foundry with Phage imprinted, and then give control of the ability to your opponent? they should make a card that gives target player control of target activated ability well, donate would give the card to your opponent, so how about this: Soulfoundry with phage imprinted, donate to opponent, activate mindslaver...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 09, 2007 8:38 pm
good simple thing with the Soul Foundry is this: cards you need to activate this: 2 Soul Foundry Creature card with comes into play effect/Activated Ability/your using Tribal.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Apr 29, 2007 7:27 pm
Clone in a box for the win!
(You know... you call something you put on Isochron Scepter "BLANK on a stick", so clone on foundry has to be "Clone in a Box"!)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 06, 2007 1:16 pm
You cannot break Soul Foundry. It is too slow. While you are ramping up to a Soul Foundry, i'll play Kird Ape, SCM, Call of the Herd, Stonewood Invocation, WIN. Or, i'll just counter it. Or i'll do anything that is better than playing a janky unplayable rare.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 07, 2007 7:00 am
Cradle_2_Grave You cannot break Soul Foundry. It is too slow. While you are ramping up to a Soul Foundry, i'll play Kird Ape, SCM, Call of the Herd, Stonewood Invocation, WIN. Or, i'll just counter it. Or i'll do anything that is better than playing a janky unplayable rare. Huzzah! It's the amazing Cradle_2_Grave here to trash your ideas because they aren't *GASP* competitive enough! Honestly, I find that you're taking the game too seriously. I realize that you want to be a great player, and that competitive magic is the way to go, but others may enjoy the casual games in which they break cards like Soul Foundry to combo out on their friends. I'm not saying that being very competitive is a bad thing, because I am as well, but that doesn't prevent me from enjoying the casual side of magic, and it doesn't mean you should trash other people's casual ideas. Don't post unless you have something constructive to say. stare btw, what if soul foundry player goes: mana tithe your ape, spell snare your mauler, mana leak your call, remand flashback call, play foundry imprinting Loxodon Hierarch? Looks like your gruul deck just lost to Soul Foundry. rofl Sorry for that rant, I don't like seeing people that just come into threads to bash ideas. Back on topic! The foundry is a fun card, that's for sure. My favorite creatures to imprint on it are Platinum Angel as well as Mystic Snake! Having a counterspell+a 2/2 every turn is very strong, and infinite angels will stop them from winning, as they'll have trouble killing all of them. biggrin
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 07, 2007 9:45 am
As Iksargo said, always a fun card, but also as chaos said, when you use it, it paints a target on both you and the card itself. I personally would end up putting it in a combo with Seedborn muse to speed up the creation of my army.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 07, 2007 11:36 am
my friend had a funny deck with soul foundry.
he imprinted Ornithopter on the foundry, then played Intruder Alarm and March of the Machines, we could just say he had infi blockers xp
i had to face one deck that ran Loxodon Hierach and Meddling Mage with the foundry, i won but that was because game one was done after 45 minutes, his side could take me down.
i think it is a fun Casual/Multiplayer card 3nodding
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 11, 2007 3:08 pm
Quote: btw, what if soul foundry player goes: mana tithe your ape, spell snare your mauler, mana leak your call, remand flashback call, play foundry imprinting Loxodon Hierarch? Looks like your gruul deck just lost to Soul Foundry. I don't play Gruul, I play DDL and Dredge. And sorry for being so nazi-spike, its just how I play. I'll tone down the spikyness in threads where it is uncalled for.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 23, 2007 7:42 pm
|
|
|
|
|
|
|
|
|
Posted: Thu May 24, 2007 9:58 pm
Cradle_2_Grave You cannot break Soul Foundry. It is too slow. While you are ramping up to a Soul Foundry, i'll play Kird Ape, SCM, Call of the Herd, Stonewood Invocation, WIN. Or, i'll just counter it. Or i'll do anything that is better than playing a janky unplayable rare. If ya want a serious Magic guild click on my Siggy This guild is still used mostly for casual people
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|