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Posted: Tue Nov 09, 2004 10:32 pm
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Posted: Tue Nov 09, 2004 10:33 pm
Ullue -- Deity Of Light Consort -- La Karasu~
Personality -- Ullue is good natured and friendly, being the most likely of the Pantheon to welcome your approach with a smile. It would be wisest, however, to find her during the day, when the sun lends its warmth to her disposition. At night, when darkness veils her, she sometimes becomes melancholy and may politely refuse your advances. The deity prefers a tranquil silence to chatter, but she will sit and talk with a lonely kun-kun for hours if there is nothing that requires her immediate attention. She's much more comfortable doing her part behind the scenes, watching over activities from a distance. Ullue spends most of her time helping the Luminaries run Kyendi, and as such has developed a sort of maternal attatchment to the village and its inhabitants.
How to reach Ullue through her consort -- Karasu spends a lot of time running hither thither around Gaia and Sabilasi. She's rarely present at Kyendi for long, and when she is, she's most likely locked in her room doing various managerly things. You can get a hold of her through her kun-kun Miyu(PM), who's always lounging about the tree somewhere. You could also try to contact her via telepathy through her kyunru Twilight(AIM:Teh Karasu). However Twilight isn't always easy to find. Lastly you could try leaving a message for her at HQ (post a private RP in the Guild forum with Karasu's name in caps in the title).
What You Can Ask Of Ullue -- (coming soon)
Benefits -- Ullue has taken a meager liking to the denizens of Kyendi, and will generally be more inclined to assist you. Her quests are most often easy going and relaxing with minimal danger involved. Also, there's a chance Ullue may shadow you during part of your quest. She may offer a small hint or even just keep spiders off your clothes in the forest.
Drawbacks -- Her quests require a great deal of patience. A big heaping bowl of it in fact. She will send you down paths rarely traveled, into ruins as ancient as she, and always you will travel alone. Her quests may lead down paths that aren't meant to go anywhere, just because she happens to think quiet walks are good for the soul. There is a 1 in 5 chance you may complete a quest with no reward other than a few peaceful memories... which to her are worth more than any amount of material treasure.
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Posted: Tue Nov 09, 2004 10:34 pm
Niyati -- Deity Of Past Consort -- Trio Maxwell-Chang
Personality -- The youngest of the deities, Niyati is an eternal child with the attitude to match. Sometimes sunny and hyperactive, sometimes petulant and tantrumy, it all depends on what sort of mood you catch her in as to her willingness to speak with you and concentrate long enough to devise a quest for you. As she -is- a child, you may find it easier to appeal to her if you bring her an offering of candy or toys, but no promises.
How to reach Niyati through her consort -- Trio visits when she can, paging through whatever mail she's gotten while her Kun-kun, Aimi, goes off in search of pretty things to show off to Fizzle. The easiest way to reach her is to follow her back to her home and have tea (AIM: NiyatiPast) or leave a message for her at the HQ (post a private RP with "Hey Trio!" in the subject), which she'll get when she checks her mail. The least likely way to reach her is to attempt to use Aimi as a messenger (PM - please use as a last resort).
What You Can Ask Of Niyati -- (coming soon)
Benefits -- Niyati's quests tend to be on the fun side. She will send you on scenic routes that lead to interesting places due to her overactive imagination with equally-interesting things to find. Due to her short attention span, your quest will likely also be brief...there are some who have completed Niyati's quests within the span of three days.
Drawbacks -- As she is a child, Niyati's directions are sometimes not as accurate as they could be. In fact, you may find yourself going around in circles at times or having to guess what she may have meant when you find yourself at a dead end. Only those who are good at guessing and enjoy wild goosechases ought to quest with this deity.
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Posted: Tue Nov 09, 2004 10:35 pm
Leila -- Deity Of Present Consort -- Tiagra
Personality -- Leila's calm face doesn't say much about her; she's quite the opposite. On first meetings she is blunt, harsh, and cold. She is very sly and often snickers, teasing humans that she finds. As such, she also has a nasty temper, and can be a short-tempered only in extreme cases; otherwise she's learned to cope with people that she doesn't quite enjoy. Along with this she has her carelessness side often living in the moment, never preparing ahead. It's one of her flaws as being the Present. Also, as being the Present may apply, she does have a limited attention span.
How to reach Leila through her consort -- Tiagra appears at the HQ on a regular basis. Sometimes she is harder to find, so letters are easier. (PM) Although if at that time she is away, notices can be left at the HQ if there are any troubles. (Making a private RP with the subject "TIA come RP!") Or on the off chance you catch her camel wandering around you may be able to coax him into giving Tiagra the message. (AIM; TiagraKritter; Not on most of the time though, unless you ask)
What You Can Ask Of Leila -- (coming soon)
Benefits -- If you do end up completing her quests, your rewards are very useful. Since time is an issue, certain places may be revealed only in the present and may disappear in the future. Such things may include crevices of power, but are not limited to them.
Drawbacks-- Since Leila lives in the moment, her quests are very spontaneous and difficult. They are difficult, because if you are not fast enough to reach the exact spot on that exact time, the quest is useless. Unfortunately, she may also not give you a second chance due to her harsh personality and coldness.
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Posted: Tue Nov 09, 2004 10:37 pm
Daruma -- Deity Of Future Consort -- karma_k
Personality -- Daruma is a grandmotherly sort and, while she often prefers time to herself to think deeply and meditate, she is not at all skittish or cold to those who would seek her out. Due to her often-solitary nature, however, she IS a bit hard to find but her age has made her slow-moving and one shouldn't have difficulty catching up with her.
How to reach Daruma through her consort -- Karma is most generally found up on Safrinni's shelf, or around the base of the tree. You can call for her (post a private RP thread with the subject "HEY KARMA!"), send her a message via her Kyunru, Tikki (PM), or reach her on the center's shelf-to-ground pager (AIM: PepeValPew). Karma will then arrange for you to speak to Daruma as quickly as possible.
What You Can Ask Of Daruma -- (coming soon)
Benefits -- Daruma, since she is a peaceful sort and generally wishes to see all taking advice from her fare well, will do her best to ensure you a safe journey by picking a path and task that you could reasonably complete if you make a good enough effort.
Drawbacks -- Since the incident over Siff's egg, Daruma's futuresight has been fractured and warped, making her predictions hazy at best. While her visions are not necessarily false, they are extremely cryptic and muddled, making it difficult to make sense of them. One must exercise extreme patience and deduction to translate and arrange the shards of her visions to figure out their proper meaning.
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Posted: Tue Nov 09, 2004 10:38 pm
Llythande -- Deity Of Conflict Consort -- Envy_Fairchylde
Personality -- Gruff and to the point, Llythande doesn't play games when it comes to dealing with a situation. He is much more inclined to get right to the heart of matters, not caring to beat around the bush and take the polite way that so many others do. The only time you will find Llythande in any other mood is if there is active conflict going on around him. He takes an almost unholy pleasure in watching or manipulating strife in others.
How to reach Llythande through his consort -- Being who he is, it's potluck whether Llythande will respond to a contact of any kind. But he's more apt to listen to his consort. Envy may be left a message at the Phoenix Nest Tavern (Make a thread in the guild with his name in CAPITAL letters somewhere in the title) or by sending a note with his Kun-Kun, Fizzle (PM). Please be patient, however... the Deity of Conflict responds in his own time.
What You Can Ask Of Llythande -- (coming soon)
Benefits -- Those who are willing to fight for what they want will do well in Llythande's quests. There will almost always be some type of conflict present when trying to fulfill his commands, but those who emerge the victor will be rewarded greatly.
Drawbacks -- Due to the high chance of actual fighting when trying to complete a quest from Llythande, there is a much higher risk of the creature involved being scarred or injured while attempting. This can be as simple as a scratch that is forever visible, or in much rarer instances, it can lead to actual loss of extremeties.
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Posted: Tue Nov 09, 2004 10:43 pm
Chronos -- Deity Of Time  Consort -- Youkochylde
Personality -- Sometimes distant and lost in his own thoughts, Chronos is a calm soul and generally good natured. He seems to be far more kindly to the Kyunru, Kun-Kuns and Ieldi than he is to their guardians or other creatures. While he is slow to anger, his temper is something to behold, even if he generally only uses his wit and words to take his opponent down a few pegs. Make no mistake... it's not because he can't fight physically... it's because, if he does, someone will likely wind up dead.
How to reach Chronos through his consort -- Youkochylde is here and there, and sometimes it's difficult to catch up with him. You may leave a message at the Phoenix Nest for him (Start a thread in the guild with Youko's name in CAPITAL letters in the title), you may try to catch his Kun-Kun, Suri to deliver a message (PM), or that lovely shelf-to-ground pager (AIM: Shinobaseru) will leave a message immediately. Be aware, you might wind up talking to Kujaku on the pager...
What You Can Ask Of Chronos -- (coming soon)
Benefits -- Chronos is a kind soul, and thrives on seeing others working for themselves. As such, he is more than happy to give you helpful hints to make your journey easier as long as he feels you are going to puzzle out the bulk of his adventure on your own.
Drawbacks -- Chronos' quests most often deal with the creature involved travelling over different planes and times to succeed. Due to the strain and side effects of this type of travel, the quester stands a 1 in 15 chance of becoming permanently and irreversibly sterile by the time they return. In much rarer instances, the time effects may either progress or digress the creature's age dramatically.
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Posted: Tue Nov 09, 2004 10:45 pm
Siff -- Deity Of Shadow Consort -- Toushin
Personality -- Quick to anger and short of patience, Siff prefers not to deal with Kyendi's denizens whatsoever. If approached, he will most likely exhibit hostility toward you and make every effort to make you leave him be. Those who are truly determined (and can withstand repeated dismissals and verbal thrashings), may be able to convince him you are worth enough of his time to grant you a quest. However, do not be surprised if he simply storms off and gives you nothing at all if you annoy him.
How to reach Siff through his consort -- Much like Siff, Toushin would prefer you go talk to someone else but knowing that sometimes you just gotta talk to the burly god of shadow, he'll take some messages. The fastest and most assured way to contact him is to send a note with Snowcap, his Penna (PM), drop a message in the Ieldi HQ Mailbox (a thread screaming 'TOUSHIN! GET OVER HERE~' in the title), or, if you're very desperate, you can always page him (AIM: Toushiin, YIM: donvanni, MSN: overworld_immortal@hotmail.com). Avalon tends to hide his messages and he sometimes can't find them for days (IE, meaning I won't read my PMs, or I won't respond, ect. No getting angry. I avoid people when I'm in a foul mood.)
What You Can Ask Of Siff -- (coming soon)
Benefits -- Since he is eager to get rid of you, Siff's instructions will be very blunt and to-the-point, leaving no guessing whatsoever about where you are to go and what you are to do. His quests also don't tend to be as long and ardorous as some of the other pantheon's. If you complete one of his quests, Siff may be more apt to tolerate you in the future...perhaps even grant you a blessing.
Drawbacks -- Siff has little to no care for your safety or that of your Kyendi children. As such, his paths are dangerous, difficult, and leave you with a 30% chance of failing on any quest he may send you on. Furthermore, if you fail at one of Siff's quests, he will wash his hands of you thereafter. You may quest with other Pantheon, but never with him again.
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Posted: Tue Nov 09, 2004 10:52 pm
Koniryu -- Deity of Nature Consort -- Sosiqui
Personality -- Koniryu is outwardly calm and extremely difficult to ruffle by normal means; however, if you make him mad he'll likely hold that grudge forever. The best way to piss him off is to show disrespect to his domain. Koniryu embodies all of nature, both the beautiful and the terrible, and though he tries to keep the happier side showing simply because it's easier to live with others that way - he sometimes slips. The ambient natural conditions around him also encourage his moods to change. Come to him on a quiet spring morning and you'll find him happy and relaxed; come in the middle of a storm and he will be filled with wild, near-manic glee. Koniryu tends to keep his distance from human clamor, although he does tolerate them provided they follow his rules.
How to reach Koniryu through his consort -- Sosiqui lives on a shelf in the Ieldi tree along with her family of Kin. You can reach her simply by calling to her (a note in the subject line of a new thread in the guild), or by sending her a note via her crane friend Pantalai (PM).
What You Can Ask Of Koniryu -- (coming soon)
Benefits -- Koniryu's quests tend to be journeys into the wilderness. Depending on his attitude when you approach him, Koniryu may be inclined to send you off towards greater rewards than normal if you ask him properly. He is also willing to do a bit of teaching before you go off on a quest, educating you in the proper way to travel through his natural domain and giving you useful hints and tricks. (However, his hints will be naturally inclined - he's not going to give you a map or compass!)
Drawbacks -- Koniryu's quests can be long and arduous, requiring a willingness to 'rough it' and strong stamina (or magic enough to help you through). His quests may take quite a while to complete, and may be longer than they need to be simply because Koniryu wants you to experience his domain. His quests also tend to be solitary in nature, taking people far away from civilization. There is a chance, small but still a chance, that you could be lost for an extended period of time...
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Posted: Tue Nov 09, 2004 10:55 pm
Neruheru -- Deity of Chaos Consort -- N/A
Personality -- People are naturally drawn to Neruheru's enigmatic eyes and her charming voice. They are equally repelled, however, by her volatile temperment and illogical and sometimes dangerous humor. She loves to be where she isn't wanted, and loves too see what is meant to be secret. Neruheru may do or say things that make her appear insane, sometimes baffling even the others of the Pantheon. She is actually acutely aware of her surroundings, and takes much joy in being the center of bedlam. There are also the conflicting remains of her former self that bind her more deadly chaotic urges. These chains are fragile however, and will not withstand Neru's full will. Neruheru is always alone, refusing to acknowledge anyone as her equal, which may not be entirely unrealistic. In shear power and force she is easily a match for any one of her fellow gods. Neru only visits Kyendi when she's bored, or to see if there are possible calamaties brewing. The deity is also extremely materialistic, almost obessively so. Her caravan is always packed with oddities.
How to reach Neruheru through her consort -- Neru refuses to take a consort, and sees humans as lowly creatures. Seeking her out when she isn't feeling accomodating would be folly. Neru may show up from time to time, opening her caravan to sell items or offer quests. You just have to keep your eyes open.
What You Can Ask Of Neruheru -- (coming soon)
Benefits -- Neruheru has a talent for aquiring forbidden knowledge and treasures of great power. Fulfilling a quest from her will guarantee a reward of immense value.
Drawbacks -- Her quests are always perilous and obscure. She may purposely throw you off course or send you down a dangerous path just to see what happens. Physical harm is a probability unless you are extremely clever or extremely lucky. Also, there is a pretty high chance you may fail the quest outright due to.. an act of goddess.
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Posted: Tue Nov 09, 2004 10:58 pm
Ahnema -- Deity of Life 
Siff's former lover. It is whispered that she transformed into a twisted incarnation of Death during a time of strife on Sabilasi and was sealed away to halt her murderous rampage. Currently nothing more is known about this sleeping Goddess.
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Posted: Tue Nov 09, 2004 10:59 pm
Valesti -- Deity of Death 
The symbols on the book indicate Valesti's influence is Death. Currently nothing more is known about this God(dess?).
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