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Seer and Shaman Information & Listings

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Shaoilin
Captain

PostPosted: Sat Mar 10, 2007 3:23 pm


::Seer and Shaman Information::


Seers and Shamans are wolves blessed with magic that are considered the two rarest ranks a wolf can achieve. Both types differ slightly in how they manifest their magic, hence why Seers do not have domain-powers while Shamans do. Seers and Shamans all differ in how strong their magic is in comparison to one another; One Seer might be stronger than one Shaman but weaker than another Shaman.

::Where do they get their Power?::

All wolves are born with 'energy' within them that has the potential to make them into seer and shaman. However, this energy alone is not enough to allow such a transformation. Seers and Shaman differ in how this missing energy is obtained; Shaman draw theirs, often unknowingly, from their future domains while Seers draw theirs from other organisms. When a forming Seer takes their energy from other organisms, the giving organism is not affected and doesn't even know it is happening. The difficult part about becoming a Seer or Shaman is that a wolf does not know, for sure, if they are able to proceed to the next step because they cannot know if they are even gathering the energy needed. Only one wolf exists currently that can measure.

Although energy is gathered, no amount of it is useful until it is properly collected into a more condensed, aligned form. The only way this happens is if a seer or shaman (or more likely an Omnus) who is capable of doing such things comes in contact with the pre-Seer/Shaman. A good percentage of seers and shamans develop without even knowing they've been 'modified' by a wolf with these powers. Most wolves capable of manipulating energy don't let others know, otherwise their life is no longer as private as it once was. Energy modification can be done from a short distance too, without the two wolves ever meeting. Pups still in the womb are also susceptible having their energy aligned, but since it's only their base energy, they have to still absorb more from the proper source. However, this early alignment acts as a template for the rest to fall into line quite nicely, so they are at no disadvantage.

Only one played wolf is able to manipulate and form the energy templates currently, but for backstory of previously created Seers and Shamans, it can be reasonably assumed that current magicked wolves had a run-in with a wolf that could.

::Seers, Shamans, and Family Ties::


Despite what one might think, Seer and Shamanism is NOT a hereditary trait. Seers and Shamans do not pass anything to their pups, other than the typical amount of normal 'energy' any pup would get from their parents. The only advantage they may gain from having a magicked parent is to have guidance if they themselves should begin to ascend to a path of magic. This could be considered quite a bonus as support of a knowledged adult is key to becoming a fully-formed Seer/Shaman.

::Seers::


Seers are wolves that have abilities centering around purely brain and mental powers. They are not, in general, healers. Healing power is actually very rare in a Seer and those that can are often either an Omnus or they have manipulated their powers so intensely that they are no longer good with their mental powers.

Seers can, almost universally:
-Look into the minds of other wolves, including other Seers IF the other Seer's mind is not blocked and/or their powers are weaker
-Block their own minds from other magicked wolves of average or lesser power
-Manipulate other wolves' thoughts and sometimes even their motor abilities if the wolf is weak minded or confused for short periods of time
-See through the eyes of other wolves and other animals
-Project their own thoughts into the minds of other wolves or animals
-See into the near future, sometimes in the distant future
-Sustain their powers for 20-30min without pause

Seers cannot, in 99.9% cases:
-Use their powers to heal/harm simply by manipulating the mind. If a Seer makes a wolf maim themselves by making them doing it, that is acceptable, but simply having control of the wolf does not mean spontaneous harm can befall the target.
-Control non-living objects
-Completely overpower a wolf to the point of complete control of body and mind
-Use their powers to keep other wolves alive/kill them simply using energy
-Be able to sustain active power use for longer than 20-30min and be completely fine health-wise. Using powers for extended periods of time is draining on a Seer's health and energy.

::Shamans::


Shaman can, almost universally:
-Use their domains to draw power
-Manipulate their domains to suit their needs (Wind domain can stop wind, create gusts, use winds to blow an object a certain way, etc)
-Draw power from their domain to heal themselves and others

Shaman cannot, in 99.9% of cases:
-Shapeshift entirely into other forms or change their main body form with things like wings, spikes, etc
-Have multiple domains
-Control a wolf's thoughts to the point that said wolf loses control of their own mind or behavior. Only mind-based domains can do ANYTHING with another wolf's mind (like Dream domain) and even that is limited.
-Fly, teleport, or other equally sci-fi forms of travel
-See into the future
PostPosted: Mon Sep 21, 2009 4:37 pm


::Seer Listing::


This is a list of all existing seers and their players. We've compiled this for those who are looking for possible RP for plot reasons or simply an experience for their wolf.

Current Seer wolves are:

> Isaac (played by Reivan)
> Leradien (played by Otsune)
> Solaris (played by dustfeather)
> Amélie (played by Werewolf)
> Kaho (played by Noyama)
> Meskeet (played by KisstheCobra)
> Chipmunk (played by Remove)
> Hallie (played by Tamiko-chan)
> Mort (still immature, played by Bilious)
> Oracle (played by Kamiki)
> Kamaria (played by Infinities)
> Castaway (played by dustfeather)
> Rosette (played by Tirokio)
> Tiah (played by Inside You I Was Reborn)
> Masque (played Trelweny)
> Romulus (played by ashes_of_phoenix)
> Dementor (played by GlacialWolf)
> Asmodeus (played by Psychedelic Pirate)
> Kza (played by Malhyanth)
> Corvus (played by dustfeather)
> Azmaria (played by Kolina)
> Mire (played by karma_k)
> Jaylin (played by RonsoStyder)
> Venda (played by Roxy_Roxanna)
> Idogbe (played by ~X~Brown_Wolf~X~)
> Alice Cullen (played by ~X~Brown_Wolf~X~)
> ??? (played by Lebunneh)
> Dante (played by Soarin')
> Adam (played by Mediciner)

::Shaman Domain Directory::


Shamans generally align themselves with a particular aspect of nature that they have an affinity for. The goal is to keep all shamans within their own particular domain without too much overlap, but overlap can happen. Broad categories such as fire, earth, wind, and water are more likely to have overlap than more specific ones such as Ran's spirit butterfly affinity. The more precise the domain, the better.

Current Shaman and their domains are:

> Ran (Butterflies) - played by Noyama
> Elphaba (Trees) - played by Tweek
> Sol-Lun (Wind) - played by Quinny-chan
> Ketei (Fire) - played by Stormy Hound
> Rio (Water) - played by Tahja Estes
> Reno (Light) - played by RonsoStryder
> Aleu (Birds) - played by Noyama
> Kudzu (Plants) - played by karma_k
> Kalain (Rebirth) - played by Alyosha
> Kylensra (Dreams) - played by Kamiki
> Necro (Death) - played by GlacialWolf
> Gyani () - played by wooga Paes
> Ciirsyn Kiion (Lightning) - played by Ashtiel
> Philokiss (Sun)- played by DragonsRage24
> Kalea (Ice) - played by lilwerewolfgirl
> Finch (Forest) - played by Tablue
> Adolfo (Shadows) – played by ~X~Brown_Wolf~X~
> Oberon (Life) – played by Roxy_Roxanna
> Antigone (Dragonflies?) – played by Uta
> Tessa (Time) – played by dustfeather
> Salacia (Water Spirits) – played by Tirokio *note* This is more of a power of water 'sirens', not the water itself.
> Erik (Darkness) - played by Beat Fu
> Ailianthus (Gravity) - played by (lightwolf)
> Haemon (Blood) - played by junglerunner
> Jasper Hale (Empathy ~aka Emotions~) – played by Roxy_Roxanna & ~X~Brown_Wolf~X~
> Celeste (?)- played by Wyntre IceBlade
> Sonyu (Communication) - played by Spica Hatashi
> Pepe (Scent) - played by Junglerunner
> Hananim (Mist) - played by Nikui
> Oathkeeper (Memories) - played by Ol-j-man/Mediciner
>

Shaoilin
Captain


Shaoilin
Captain

PostPosted: Sat Aug 14, 2010 9:48 pm


::Q&A::


Additional information obtained through questions asked by patrons. :3

Q: I'd just like to know if for RP purposes there are spirits of elements in the SW world? Such are sirens/sprites/etc? Taj said yes because Ran's Butterfly abilities were the spirits of the dead creating butterflies? I'd just like to know if thats an element in the SW world it makes sense if it is since we have beings like Castaway and Necros who are obviously halfway in some world 'beyond'? And just to be sure for future refs so things like 'elemental sprites and sirens and spirits' DO exist/CAN be contacted by shaman/seers in the SW world?

A: Well no, not really. The person with that element would have to ask and justify why they (spirits/sprites of a particular 'element') need to be used. The water sirens in the example exist because of legends that exist in RL plus she explained how and why they work for the wolf in question, plus water sirens were seen as physical beings, not just a manifestation of water. Spirits are more for Seers while sprites/sirens have a more 'magical' aspect to them that would be more geared towards a Shaman.
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The Medicine Man's Hut (Guides, Lists, and RP Info)

 
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