|
|
|
|
|
|
Posted: Sat Mar 03, 2007 5:53 pm
The Grand Battle Arena is a game where players create a profile and battle others. It prides itself on it's relative simplicity.
To play, just become a member by following the link below to the guild where is hosted. However, please be aware that only members of the Nintendo Cult can join. To prove you are a member, please put the word Cultie in your join request.
The guild was closed for personal reasons
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 5:54 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:08 pm
I'd play it. Sounds cool. 3nodding
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:10 pm
it seems like a fun idea! I always love dice battle systems (is a fan of D&D) so should we post our profiles now or wait?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:11 pm
I have a few suggestions that I think would make the battle system better, give me a minute to compile all of this together.
Defending
I suggest a defense system to make the battle last longer and be a bit mor balanced. One of the six techniques should be dedicated to defending one self, giving them a chance to repel an attack and save their lives once per battle.
EX. Zen attacks ForsakenSwordsman with his slash attack, this move deals a normal 30 damage which would end the game against his 15 health. ForsakenSwordsman uses his defense move which if succesful will nullify 20 damage. ForsakenSwordsman's roll is succesful and he stops the 20 damage, only taking 10, and saves himself for another turn which could win it.
No matter what when defending, a player will have to still be hit with a minimum of 5 damage.
Level Up System
I think that players should be able to level up there characters, my suggestion goes a little something like this.
EX. Zen is at level 1, by winining his fifth battle he has leveled up to level 2, he gains 30 additional stat points to add to his characters stats. He levels up again after winning ten more battles.
To avoid stronger players abusing the weaker ones to gain easy experience points I also suggest that after onr player reaches a certain level he will no longer be able to level up from battling other characters of a certain level.
EX. Zen is at level 10 and if he wins another match will level up to 11. He is challenged to a duel by Forsaken Swordsman who is at level 3. Zen beats Forsaken Swordsman in this duel but he doesn't increase his win experiences and doesn't level up this turn.
To avoid confusion about wins and such any battles against lower level characters will be considered training and go on they're record like that.
EX.
Character: Zen Rider -Profile- Exhibition: W-10 L-5 T-7 Tournament: W-2 L-3 T-0 Training- W-13 L-6 T-2
I assume tournaments would grant more points over exhibition matches.
Npc Battle System
This is to avoid weaker players being unable to level up because everyone has had a chance to advance before they found out about the game.
Each level (Ex. 1, 2, etc.) will have a set of designated characters that can be requested for battle and will be used by GM's to aid their level up process. To avoid wearing out the GM's a player may only request to battle an Npc once every -Forsaken Set Time-
EX. Zen requests to batle Npc Mac Thompson lvl. 13, GM ForsakenSwordsman accepts and controls Npc Mac T. against Zen. Mac T. is defeatred by Zen and he gains enough experience to advance to level 14. Zen requests to battle Npc Gina Palisade lvl. 14, GM ForsakenSwordsman declines the request, limiting Zen to a battle per day.
Attributes
I have a suggestion for an attribute system that will give players an edge over some, and a weakness to others. It wil follow the basic system, but it will also be upgradable.
EX. Water>Fire>Plant>Rock>Electricity>Water
Upgraded Set One: Ice>Magma>Poison>Earth>Thunder>Ice
Upgraded Set Two: Holy Water>Hell Fire>Famine>Nature>Lightning>Holy Water
Upgraded Set Three: Holy Water+>Hell Fire+>Famine+>Nature+>Lightning+>Holy Water+
Final Set: Aqua Master>Blaze Master>Disease Master>Stone Master>Jolt Master>Aqua Master
EX2. Zen is water attribute and has leveled up to twenty five. His attribute has upgraded to Ice. His attribute effect has also changed.
With the attribute system there would also be a set of attributes that can be linked into once you hit level 50. It's a stronger set but you would be at a disadvantage if someone continues the regular route and upgrades at level 75.
EX. Ice into Light instead of Holy Water Magma into Dark instead of Hell Fire Poison into War instead of Famine Earth into Space instead of Nature Thunder into Energy instead of Lightning
Light>Dark>War>Space>Energy>Light
Instead of going into the regular attribut evolution cycle, they'd be changed when they reached level 100, having no attribute change at 75 like the regular set.
EX. Angelic>Demonic>Genocide>Cosmic>Divine>Angelic
These attributes would get a very slight boost over the Master attributes, but nothing major.
Team Battle System
A team battle system would be simple, when battling a team battle a dice roll would be made for the opposing team, the winning team would go first, the team would then roll to choose order amongst themselves. The winning would get the edge by being able to decide the opposing teams order.
EX.
Order would be like so.
Team A-Zen Team B-ForsakenSwordsman Team A-Gonbe Team B-Seaphron
Clan/Guild System
This one is really optional, a system of where you and a select group of people may organize into a group. You gain no special traits except the ability to pull off a team special.
Specials/ Team specials
Under special circumstances and after boosting to a certain level players should be able to pull off a special move that could give them the upper hand. Specials would have a limitation to them such as once per battle, or maybe once every two battles.
EX. This is an example of a special and circumstance.
Zen is attacked by ForsakenSwordsman and loses 40 health, leaving him with 10 to Forsaken's 20. Whenever Zen has exactly half his opponents health nad his health is lower, he can use his abilitiy meteor shower which deals Zen's health + 10. In this case Zen wins the battle.
Team Specials would be more powerful and would also fall under special circumstances, but will require both players turn as one for that round. A bonus is it attacks both member of the opposing team.
EX. Zen and Gonbe both have Health below 50 and this activates the ability to pull off their team special. Zen has preformed a move last turn, but Gonbe and perfom the special still, Zen just won't be able to attack next turn. Their special does 70 damge to be divided however they please as long as both of the opposing team takes a minimum of 10 damage. They deal 60 damage to one enemy and 10 to the other.
Terrain Boost
Several terrains will be available for battle, before the battle the GM would roll a 10 or 20 sided die, each terrain appointed to a number, the rolled number would become the selected terrain for battle.
EX. Zen and Seaphron have proposed a battle, they are awaiting the GM's roll. The GM rolls a 17 which is the number appointed to the light world. All players gain access to their special moves at the beginning of the fight unless of a dark attribute.
Terrain will also affect each attribute individually.
EX. Zen is a light type and Seaphron is a earth type, The light world also gives Zen an HP boost thanks to his attribute. Seaphron doesn't gain said boost.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:20 pm
I guess I have but one suggestion, maybe have like a near death ability, such as choose one of your attacks, or roll 3 times and pick one of the rolls. something like that.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:47 pm
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:48 pm
Rubina sounds like a guys name. ^_^
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:51 pm
Romyion Rubina sounds like a guys name. ^_^ you have guys named ruby or rubina in your neighborhood? or is that just what you like to call them...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:53 pm
Romyion Rubina sounds like a guys name. ^_^ Jump in a pit Romyion.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:54 pm
~Xiloscent~ Romyion Rubina sounds like a guys name. ^_^ you have guys named ruby or rubina in your neighborhood? Maybe... ninja @Fireonimusha:Uh,no.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:55 pm
Romyion ~Xiloscent~ Romyion Rubina sounds like a guys name. ^_^ you have guys named ruby or rubina in your neighborhood? Maybe... ninja @Fireonimusha:Uh,no. Then don't make fun of people's names.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 6:57 pm
Fireonimusha Romyion ~Xiloscent~ Romyion Rubina sounds like a guys name. ^_^ you have guys named ruby or rubina in your neighborhood? Maybe... ninja @Fireonimusha:Uh,no. Then don't make fun of people's names. I was stating my opinion. I wasn't making fun of his and/or her name.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 7:14 pm
Nice idea. I'd play
@ 'Musha and Romyion: Castration will take place if you two start another fight.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 03, 2007 7:16 pm
Sign me up, but you already knew that.
Sign me up, but you know that. Quick question: Can you use the same effect more than once? If you pay for them in points, that is?
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|