THE WEREWOLF GAME
Welcome to Nintendo Cult's TWG#2!
This is a game of intelligence, cunning, and lots of lies and trickery. I hope you all have fun.
Please keep in mind that if you are not involved in this game, you are not allowed to post in this thread.
Thank you, and have fun.
RULES
If you have been removed from the game (killed), then you are not permitted to discuss this game at all (including PMs, IMs), and you are no longer allowed to post in this thread.
You are not allowed to screenshot any PMs I send you to use as proof of your role.
Let me remind you that secret communications beyond this thread via PM or other means is essential to winning this game.
HOW TO WIN
There are two types of players in the game that are working against each other. Townies, and wolves. However, all the townies are kept in the dark about the roles of other players -- only the wolves know who the other wolves are.
If you are a townie, you win by removing all wolves from the game. However, you don't know who among you is a wolf -- you need to try to reason and work out who they are to vote them out!
If you are a wolf, you win if at least half of all remaining players are wolves, and the Feral Wolf also needs to be dead.
PROCEDURE
Before the game begins, all players in the game will receive a PM from me telling them what role they are.
The game then proceeds in days, where each day lasts exactly 24 hours. Each new day begins at 11:00 am EST.
Each day, every player, regardless of role, will have a chance to discuss and debate amongst themselves, and be given one vote each. The player with the most votes at the end of the day will be lynched by the rest of the townies and removed from the game. If there is more than one player with an equal number of votes, one will be randomly chosen to be lynched. If no townies vote, then nobody will be lynched.
Players can vote by simply stating that they vote for so-and-so in this thread. Please put the name of the player you are voting for in bold red text.
Example
I vote for Gonbe.
If you change your mind during the course of the day, you can do so by stating the player you are removing the vote from and the player you are now voting for. Make sure both names are in bold red text.
Example
I'll remove my vote from Gonbe and vote for Meta Fish instead.
ROLES
Some players will be assigned special roles that will allow them to do certain things each day.
WOLF (x4): Once per day, you consult your fellow wolves and decide which of the townies you want to kill. Then ONE of you send a PM to Gonbe with the name of the townie you would like to kill. If I get more than one PM that refer to different townies, I will randomly choose one among them to kill.
PSYCHIC WOLF (x1): A wolf with special mental abilities. Once per day, you may PM the GM (Gonbe) to change one person's vote from one player to another player. You can also force a person who did not vote to vote for someone. This power cannot be used on the first day. This action will be publicly announced, i.e. "The Psychic wolf manipulated Gonbe's mind and forced him to vote for Meta Fish!"
FERAL WOLF (x1): A wolf with more savage tendencies than the rest, as well as superior strength that allows him to kill any player in the game, regardless of protection or role, and is also invulnerable to attacks from the wolves or the Werewolf Hunter. This wolf does not work with the other wolves (his identity is not revealed to them), and only wins the game if he is the only player remaining or if there is only one other player remaining. You may PM the GM (Gonbe) once every day with the name of a townie to kill. Counts as a separate wolf kill.
TOWNIE (x12): You're just an ordinary townie that has to hunt out the werewolves among you and lynch them!
INVINCIBLE TOWNIE (x1): If the wolves target you, they will not be able to kill you. Their attempt will not be publicly announced -- it will simply say that "The wolves did not kill anyone tonight". You are also impervious to attacks by the Werewolf Hunter, which will also not be publicly announced. However, you can still be lynched by your fellow townies. The Feral Wolf can still kill you.
PRIEST (x1): A holy man with the ability to guard against wolf attacks. Once per day, you may PM the GM (Gonbe) with the name of a player (you may choose yourself) you would like to protect. If that player is targeted by wolves that night, he will not be killed. You will continue to protect that player until you PM the GM (Gonbe) saying that you would like to release protection or switch it to another player. The Feral Wolf and Werewolf Hunter can still kill players that you have under your protection.
WEREWOLF HUNTER (x1): You are a townie with a special power -- once per day, you can PM Gonbe with the name of any player and choose to kill them. This is optional -- you do not have to kill a player every night. If you are killed the night you choose to kill a player, then that player remains unharmed and your attempt is not announced.
SEER (x1): A special psychic townie that can see the true nature of every player. Once per day, you can PM Gonbe with the name of the player you would like to scry. Before the day ends, you will receive a PM that tells you the role of the player you scried.
INSANE SEER (x1): Another townie with special psychic powers, except that he doesn't quite see the world the way everyone else does. He scries the opposite role of the player, and not in much detail, either -- he can only get one of two results, either "townie" or "wolf". Neither seer knows whether they are the normal or insane seer at the beginning of the game.
FRIEND (x3): These townies have no special abilities, but they trust each other and start the game with a small, but pre-built alliance.
SHAMAN (x1): A townie with enhanced sensitivity to spirits that has limited contact with the dead. Every night, this townie will receive a PM from the GM (Gonbe) telling him the roles of the players killed that night.
HOUND MASTER (x1): This townie owns a number of hounds. Although they are not strong enough to attack werewolves, they can sniff them out. Every night, this player will receive a PM from the GM (Gonbe) telling him the number of wolves still remaining in the game, not including the feral wolf.
FEAR MONGER (x1): A somewhat sadistic townie, who revels in chaos and panic. The Fear Monger may select three people per day (no more/no less) and inform the GM of his/her choice. The GM then sends a PM to each of the chosen players which reads as follows: "You have recieved a message from the Fear Monger, he tells you that player (Name) is in fact a (Role)." Two of these messages will be false, but one of them will be true. The player in the message will be one of the other players that have been sent a message, and the message will either say the player is a townie or a wolf.
The only roles where there can be more than one is townie, friend, or wolf. There are many more townies then there are wolves, exact numbers will be decided when sign-ups close.
____________________
If PMs happen to be down, you can also contact me at:
c.b.y.law[at]gmail[dot]com
Now you all know my email. Terrible.
_________________
If a player seems to be inactive, then too bad. However, if there is a person not in the game that has expressed an interest, then if the player remains inactive for two full days, then the player is removed from the game and replaced with the new person, who assumes the old player's role.
If PMs happen to be down, you can also contact me at:
c.b.y.law[at]gmail[dot]com
Now you all know my email. Terrible.
_________________
If a player seems to be inactive, then too bad. However, if there is a person not in the game that has expressed an interest, then if the player remains inactive for two full days, then the player is removed from the game and replaced with the new person, who assumes the old player's role.