-The Cradle-
The Cradle is a pinnacle of achievement, a space station looming casually in the constant fall of orbit. Like a star overhead it twinkles, the combination of white and steel gleaming in the dawn, unfettered by spacial debris or the scars of battle. Here the angel hovers ever-watchful of it's charge, the heart of battle thrumming deep at it's core. Like the creations of blood-spilling perfection it too is designed to be the shield of life, and the sword of wholesomeness. Oh yes, passionate and secure, aweful and destructive, the cradle is home to both astounding measures of raising life and dealing death. Like an angel it spreads itself vastly in a somewhat cross-shape, an eerie semblance of spread wings being found in the clusters of batteries that descend from these 'arms'.
Though ornate, the Cradle serves a very practical purpose. It serves firstly as the main docking bay for the combined forces of KB and Tegral's vast fleets in the region, as well as a factory for their astounding creations. Using raw materials gathered from the infinite unknowns, they can easily manage to keep up the qeue of droids used in many battles. As such, the Cradle proves itself a very capable resource, able to perform advanced repairs and supply replenishments. Though it serves a secondary function as a light shipyard, the Cradle is first and foremost a holding area with dry and wetdock, as well as enough combative batteries to defend the vessels nestled in it's protective wings.
Twisting corridors, access hatches, and other such store-rooms aside, the Cradle is relatively compact and built in a very straightforward manner. The main database for the station keeps updated maps cycling through service droids, and they are often seen buzzing, marching, or rolling through the halls or service-bays. Though it may seem very easy to get lost inside the station, it is built for some level of comfort, and a map leading to the main areas of visitation is generally just a few meters away.
Areas of note include, but are not limited to:
The Garden of Eden
It is said that at the start of mankind, he was forever denied access to that mystical place of perfection many still seek today. Denied their perfect garden on earth, a second was built in space, beyond the domain of the devil and defiant in the grace of God. This second Eden, formed with the same name, is a close second to perfect tranquility and unmeasurable beauty, guarded in turn by a flaming sword forever to mimic that legend of old.
The Garden of Eden is located near the relative 'top' of the Cradle. The ceiling is comprised of a large glass-like dome, with cross-sections of support running throughout the structure. A sort of broad web-design of gold-painted metal runs through the dome of glass, allowing for breaks in the vastness of space without really disrupting the ever-romantic view of the stars. The cold vacuum beyond seems quelled by the overall mood of the place, leaving only the perfection of glittering beads of light. On the outside of the Cradle are a pair of large blast doors, the two of which can be activated in times of threat to seal away the Garden. The first pair closes horizontally, their interlocking teeth holding them tight together, and serve as the the thicker and more protective of the two. The secondary shell closes vertically atop the first, designed to keep back most primary damages and attack runs with it's impressive shield array and turrets.
Main Ballroom - The main ballroom of the Cradle is located within Eden, on the side located nearer to space and the edge of the station. There the view afforded by the stars is maximized, designed to serve as part of the setting incoporated therein. Most of the ballroom is colored beige or gold, themed slightly towards a mixture of greek and european. Large square tiles form the base design of the floor, the round floor's outer ring inset with a thick band of jade-flecked grey stone. Pillars rise from floor to ceiling before blending seamlessly into the beams there, forming a crescent that opens into the Garden, and flows inwards towards the ballroom stage. The ballroom itself opens into the Garden without junction, leaving the dress-shoes of the dancers to step from the waxed floor and into the plush grass as they skip from their formal fun and into an excited game of tag.
The Garden - Tag seems to be a game suited to the Garden, as a great variety of greenery is abundant. Flowers of every color are awash in the bushes and trees, adding a splash of exotic colors to the green of leaves and the browns of tree-trunks. The paths that weave throughout the garden are made of smaller white stones, set into the constant grass that seems to grow in every place. The paths themselves are few, leading from the main doors towards the ballroom and deep into the Garden towards the monuement there. Elsewhere visitors are encouraged to follow the winding maze of grass-paths that are set into the garden, inspired to be lost within the constant peacefulness of the place. A few birds are also present in the Garden, flittering about with their soft songs and colors that mix with the flowers. Numerous small streams and pools can be found in the Garden flowing with cool, clear water. Trickling over smoothed stones and forming in sand-bottomed areas they seem quite inviting, and a couple are even rumored to be heated to a nice warm temperature.
The Monuement - Somewhere hidden within the Garden is a large obsidian obilisk, set at a slight angle and chiseled into what seems to be a large spike-like shape. It is surrounded by a large disc of slightly-raised pale stone, the path leading from it weaving off into the greens. The stone itself is smooth and polished, with a set of words emblazed on the front in a stark contrast of hellish flaming orange. Though the font is small it is still clear, the words of the writer left for whatever reason. They read as follows:
Sorrowbound
Eternally
Free me;
Sleeping angels
Eternally
Free me;
Sleeping angels
Creation
Will - A large section of the Cradle, 'Creation' refers to the relative 'back' of the station. Nestled many levels below, machines constantly work to build more of themselves. here massive factories churn out droids in a constant motion, as well as smelt and forge the raw meterials needed to do so. A rear dock and main bay is part of Creation, in which a harvestor and several immense haulers can be found. Their stripmining efforts are always being unloaded into the station and consequently the bi-products of design are being hauled off into the depths of space. Legions of military-grade as well as industrial droids are formed and packaged, or simply given orders mere moments after their completion and QC tests. Advanced robotics and a programming divisions work from their labs on-site to elaborate and customize as needed. The number of different designs in the Cradle database is quite extensive, though only a few are given priority status at a time. Infamous models include the Tegral unit, as well as the crablike Drone unit, the S7 aerial combat unit, and the multi-application Kay-Bee unit.
Imagination - Located near the main factories is an extension of Creation, though it is still part of the same division. Here the advanced labs run in neat and tidy order, silenced save for the soft thrum of ventilation shafts. Unlike the thunderous factories overhead, here the workers work in silence with the upmost precision and attention. Imagination is the advanced reseach and testing labs for both the robotic and biological applications of KB's projects. Many creatures are housed within cells here, monstrosities and mis-creations suffering at the hands of their creators. Never given a chance to see that which is taken for granted, these tortured souls spend their entirity loathesome and bitter. Here lay the mistakes of God, and shrouded in secrecy they learn to forever hate Him, to forever wonder why they are punished for His mistakes. The creations of Imagination often prove to be exciting and wonderful, whilst also others are destructive and horrible. It is the double-sided coin of paradox located within the Cradle that stands on edge, the third unspoken and non-existant edge of indecision keeping their efforts worthwhile.
Wings of Light
The Wings of Light refer to the 'arms' of the station that extend out either side of its cross-esque shape. They serve both as a primary solar-panel location and a docking bay. Across the upper ridge and slanted down along the wing-like shapes of each station are thousands of panels, each greedily absorbing the energy found in the rays of light that they bask in. Hidden beneath these large slanted covers are wetdocks for a variety of ship designs, ranging from light vessels to dreadnoughts. Vessels small enough to are encouraged to bay beneath the solar panels, where a variety of batteries and service-droids can be found. Smaller bays are located along the station arms to house small vessels such as fighters, shuttles, and small frigates. In addition to serving as the main docking area of the station, each wing of the station includes inumerable fighters for protection purposes, as well as hard-pointed turrets designed for anti-captial ship use. Smaller turrets are manned from locations along the ridges of the wings, and shield-projectors are located along the main top baseline.
Haziel Wing - The fighter squadron named after the celestial Haziel is comprised of S7 fighters. This wing is specially orientated and trained for precise attack runs, and the members of the squad are known for their fearsome bravery. The Angels of the West as they are sometimes renowned, are said to be unflinching in both loyalty and holy vengeance. They fight to the last, pulling damaged fighters from unimaginable depths and against indisciminate odds. The Angels of the West will fight until the last fighter is slag, and even then their munitions will continue to fight for them. Their ghosts are said to reside within the Garden of Eden protecting the sanctuary there.
Telleniel Wing - Named after yet another celestial, the Telleniel squadron fighters serve as a couterpart to the stations droid fighters. Part bomber, part shield, the fighters are designed for long-hauls. Deflector shields are mounted as part of their core design , the projectors of which are augmented for multi-directional strength. The bomber is capable of funneling the power from its other functions into the shields, then adjust the size and placement of said shield at will. This allows of course for the bomber to keep itself shielded during attack runs, or to 'throw' its shields onto other craft, for either defending them or punting them. A common tactic is having the Telleniel wing fly paired with Haziel wing, shields coordinated into a massive wall that tempts a daring attack run on a target, before loosing a barrage of fire and breaking away. Cousins of the Haziel wing pilots and equally notorius, Telleniel ghosts are said to reside within the main ballroom, forever dancing in constant starlight.
Hive - The Hive consists of the droid fighters housed within the Cradle. Stripping back such unneccesary devices as life-support or ejection methods, extra room is made for weapons. These droid fighters are linked to each other, consequently linked to the hive mind that lives within the Cradle. These droids serve as the mainstay of the Cradle's fighter forces, launching major assaults on incoming enemy forces, or doing routine sweeps and patrols of nearby sectors. With no semblance of self and no method of discrimination, the Hive is more of one unit than it is its countless extensions. Each bit of information relayed via the drones is accumulated into the ever-growing Hive, leaving the pseudo AI an impressive holder of over one billion different tactics.
Sword of Flames
Located near the bottom of the cross that is the Cradle, lays the famed sword made to vanguard the garden gate. In truth the 'sword' is a massive cannon, built into the superstructure of the Cradle. Pointed ominously towards the planet that lays below it, the shutter at the very base seems much like that of a dead volcano. It has the feel of being long since null, of the great power within snuffed out by time. Still there is that notion of it rousing once more, of just what could become if the giant decided to wake. What level of destruction could be loosed from the station with this mighty weapon? Perhaps it will never be known, but forever the thought lingers... what if...
The Throne
Within the Cradle lays the Throne, a bridge dedicated to the leaders of the army which serves and lives within the complex. Here every possible database can be accessed, and all orders are relayed. It is a busy, stern, and ultimately stoic place to be. The only slight hint at personal choice is the seat centered in the middle of the room, a simple command chair with panels added to allow direct access via the leading general. Panels in this area are accessed via touch-holographics, saving space and energy by activating automatically when a user comes to the station, and otherwise being absent.
Energy system controls are located down and to the front, facing away from the command console. In a relative pit secluded from the bridge, the chairs slide down their respective beams and lock into place dangling above the direct power feed. Here the users can easily access all forms of power and route them as neccesary, whilst keeping a personal eye on both the stream and the computer systems.
Communications and relevant stations regarding those procedures are located to the right of the command console, slightly to the back. Here all manner of comms can be sent, recieved, codes cracked and others encrypted, as well as jamming and scanning. This system is a relay for fleet control during non-combat situations, charting courses and setting up a plethra of schedules for the docking bays and droids.
Located to the left of the command console is the weapons control and fleet control during times of trouble. There, weapon systems and shield systems are monitored and activated. Fleet targets are given priority and direct access to the Hive is present. It is a junction of screens, seats, and constant chatter.
R&D is also present on the command deck, located front and right with a smaller booth. There the project leads can set up displays or review information, whilst being present for briefings and having more direct access to Cradle systems.
The Plague
The plagues of God lay collected here, afflictions of every kind being mixed and changed, viral weaponry advanced and reformed. It is an offshoot of Creation, a place even they do not dare to set foot in. It is unwholesome decay, it is the rot of the Almighty, it is the power to let loose horror upon those who would test His might. Countless passages run throughout the cube-like structure, pocketed behind the Cradle as to not appear a blemish, as is the inside of this area. Biological creatures are denied access entirely, and the drones that work with the materials personally have their data relayed before being melted down completely. Due to the nature of the honey-combed structure extreme security measures are taken to assure that the fruits of their labors aren't accidently released into the station. This is incorporated by a series of system codes and manual locks that seperate the section from the station. It is in fact a mobile addition to the station, capable of being removed if need be. Thusly, it is an entirely different area, one that functions entirely to replenish the munitions of units such as Basaran, whilst also servicing more dubious markets.
The Town of New Enid
Despite having vast recreational facilities and residential areas on board the station, an extra effort has been made towards hospitality. Enter New Enid, a town of sorts located in the Cradle out of the way from most major facilities as to keep the place busy, but not swamped with traffic. Named after a town that can found in ruins somewhere in the Black Company realm the revised Enid clings to the very same prosperous ideals. Here in New Enid houses are relatively small in comparison to what one might expect, but can range from one bedroom to three-bedroom apartment-esque buildings.
New Enid itself seems to be a dusty urban area, with a relaxed building style that fiercely goes against the Cradle's militant structure. Here the residential part of the city is tiered, appearing as though the houses are built on a large hill or mountain of sorts. Each tier is complimented by numberable sets of stairways, so essentially the second level building's sidewalks land right atop the first levels' roofs, soundlessly of course. Most of the buildings seem to show signs of being lax in technology, favoring more traditional styles of clothing and other means. Due to the multiple entryways and exitways from this cavernous area to the Cradle, disapearing into the mountain through a blast door may very well bring you back into the 'Real' station.
In contrast to appearance, New Enid is a highly advanced technological wonder. Multiple levels of overlapping holographic displays mingle with complex weather patterns, lighting systems, ventilation and heating systems. Nearly every form of weather and image is possible to be made in New Enid, though the town generally sees sunny days. The buildings themselves are similar technologically, rather stoic in design and utilarian. This aspect is readily changed with a few quick commands to the console located in each home, easily changing the squared off modern interior to that of a victorian household, complete with both auditory, optical, and tactile senses. Imagination is the key to design within New Enid, and the sky's the limit.