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Gateway: Profiles, background, stuff

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Graid

PostPosted: Sat Dec 16, 2006 3:08 am


The Gateway Universe has been around for a while. It has its share of heroes and villains, many of which have been briefly courted and then dispensed with over the course of its life in my imagination, and in the few short stories I have written.

The Third Parallel is not the first RP I have tried in the Gateway setting. The first, titled Gateway, revolved around Gateway Station, centre of an expanding network of sub-space tunnels which enabled faster than light travel across the galaxy.
And so the first 'real' hero of Gateway should have been junior Watch Officer Ceri Freegard. It was not to be and she slipped aside to make way for a minor character at the time.

Valentine Campbell was the classic space pirate, modelled on Han Solo with a few touches of Jack Sparrow and James Bond. Dashing and debonair, he was always ready for action in and out of the bedroom. He was to be the reluctant hero pitted against...
The first Knight unit, MachineGun Arrow, was an experiment into creating the perfect soldier by GCDF contracted arms manufacturer Arande. Artifically intelligent killing machines designed to protect the Galactic Commonwealth from threats without and within. Unfortunately, they were flawed and developed personalities anathema to their role as guardians.
When the first Norathi attack on Gateway Station took place, MG Arrow was already en route to provide support for out-numbered GCDF and Watch personnel.

To cut a long story short, Valentine Campbell was instrumental in the defeat of the Norathi forces on Gateway and also managing to destroy one of the members of MachineGun Arrow. The remaining Knights fled aboard a stolen Battleship, thier course set for the world of Fortress where the GCDF had been embroiled in a bitter war with the Norathi for many years.
Valentine Campbell was forced to follow the orders of GCDF Fleet Admiral Rawne, and soon found himself the only survivor after his ship, the Poison Kiss, was shot down in orbit.
Arnade has again been trying to create the perfect warrior, this time by crossing human and aesyrean DNA, and resulting in Sylesian Rangers. They had also worked out the problems with the original Knight units, and the renamed Templars were released into the galaxy.
Valentine met, and eventually, fell in love with a Sylesian Ranger named Code, escaped the destruction of Fortress in a stolen GCDF troop transport and fled to Valentine's pirate base on the smallest moon of the gaseous Giant.
The had a daughter; three parts human, one part aesyrean. Her name is Quick Campbell.
PostPosted: Sat Dec 16, 2006 3:22 am


Name: Quick Campbell
Race, gender, age: Human, female, 21
Appearance: Quick stands at 5'6" and is of slim build. Her hair is silver-white, an indication of the aesyrean blood in her immediate ancestry, and cut short, though it has a tendency to stick out at odd angles. Her eyes are bright blue and seem to glow under certain kinds of artificial light, something she has in common with her father. Her skin is pale, a perfect milky white, the sign of someone who spends the majority of their time traveling between planets.
She would best be described as 'striking', her features a little too sharp to be considered beautiful.
Quick wears a figure-hugging, semi-transparent top, that would be very revealing if she had anything to reveal, under a quarter length black artificial leather jacket. Her pants are dusty black denim and held up by a wide belt featuring a decorative silver buckle in the shape of a skull, the holsters for her weapons and covered in pouches. Her boots are black artificial leather, polished to a high shine.
She also has a tattoo, three parallel blue lines, on the inside of her left wrist, something that she usually takes great trouble to conceal.
Background: Quick is the daughter and only child of a notorious pirate and an ex-GCDF infantry captain. She was born with a rare genetic condition that makes her eyes vulnerable to low-level UV radiation of the type given out by red and yellow stars, so she wears a pair of protective lenses in the shape of sunglasses.
Her mother died almost a year after she was born, however, leaving her father to raise his only child by himself. Although he wasn't exactly on his own.
Quick spent her early years on an abandoned GCDF facility orbiting the planet Giant, a facility a pirate organisation has been using as its base for almost forty years. Back then Quick thought that every little girl's daddy had his own starship and spent a lot of time travelling to and from planets with exotic sounding names or finding ways to avoid the attentions of the GCDF and Watch.
When she was old enough, Quick was sent to one of the most prestigious and well-respected schools in the galaxy, the Grant Academy on Prospect. It wasn't long before she discovered that the parents of many of the other students were the children of GCDF officers who had spent a great deal of time and energy in tracking down her father.
After an eventful thirteen years at Grant Academy, Quick graduated with the lowest possible mark, but was still expected to go into the Galactic Commonwealth Defence Force with an automatic officer rank. Her father wanted her to follow in his footsteps. Contrary to the wishes of the both the GCDF and her father, Quick decided to follow her own star and vowed to become the most famous bounty hunter in the Galactic Commonwealth. Her father, despite his disappointment, has supported his daughter as much a possible, even going so far as to give Quick her own ship which she had registered under the name Lightning Reflex.
Having only been a bounty hunter for three years, Quick has yet to make a name for herself, but the capture of Stephan van Saar, a high-up in an infamous gang operating out of Gateway Station, has gone a little way to fulfilling her aim.
Weapons, equipment: Quick carries one of the new MAG16 Automatic Machine Pistols in the holster on her right hip and a MAG6 revolver, loaded with very illegal Hellfire rounds, on her left. The pouches on her belt are full of extra ammunition, power cells, flash powder and data storage devices.
Her ship, the Lightning Reflex, is an old model Aurelian Corsair. It has been extensively modified at great cost to both Quick and her father before her. The liquid fuel system has been replaced by dual plasma drive engines and the outdated weaponry upgraded to twin-linked plasma cannons on the wings and a front mounted lance launcher.

Graid


Little Red Sparrow
Crew

PostPosted: Thu Dec 21, 2006 11:21 am


[Open record; Read Only]

"Silas-Sigmond Leif, 32, M, HUMAN, S2873"

"Equipment"

Knife;

Tranquilizer Pistol; Silenced; Tranquilizer darts

Pistol; With silencer; Normal grade bullets; shotgun pellets;

MP5 Sub-machine Gun; Set with small case; With silencer; Normal grade bullets; Armour penetrating bullets;

Medic pack; Small-standard;

Head-Comms Set; Standard; Black; Non-shine finish;

Watch; Leather strap; Plastic face;

House Key; Unknown;
READ ERROR

Note; "Other items/weapons/devices to be procured onsite";

"Appearance"

Image;

Eyes=Green; Hair=Black; Height=5'9"; Other=None;


[End record; Erase Memory Cache; Restart System]
PostPosted: Sat Dec 23, 2006 4:13 am


Orpheus D'aulaire / M / Human / 23 / 5'10" / 135lbs

Orpheus does not look like a trustworthy character at first glance -- his coarse, red-brown hair is pulled carelessly back into a pony-tail, and looks like a wash might not go astray; his clothes are reasonably old, and fairly obviously well-worn; his soft boots look scuffed and ancient (which they are. They are also premium-grade leather, which is a little unusual); his fingernails are a little short of clean... and he looks generally a little battered. With all this, along with his almost gaunt, long face, and his dark rust-coloured little goatee, he looks like he would smoke, were it not for the fact that he spent so little time in-atmosphere. His flat grey eyes are generally half-hooded, and he really looks as though he is watching the world with very little interest. This is, however, largely untrue.

Oddly for someone who spends so much time shielded from tan-producing stellar radiation, Orpheus's skin is a light tan, rather than the typical fair glow. Of course, if he spent more time soaking up the UV, he would be very much olive-skinned.

Orpheus's usual attire entails a coarse-woven, scoop-necked kind of shirt, usually cream-coloured, which may occasionally slip awry to reveal the intricate, tribal-looking tatoos across the left side of his back, and the upper part of his left arm. The black trousers or jeans he favours are always well-fitted, albeit worn. Something easy to run in. His boots are a dark brown real leather, soft-soled and heavily scuffed. They are his special treasure. His weapons belt does not match them at all, being a completely different, reddish shade of brown.

His weapons of choice are an old NS-9 "Charon" pistol, its ceramic body marked and scuffed... but in far better nick that it appears, and the beautiful, sleek, silent, and utterly ancient black monster of a rifle, Arande's CAM43 "Mercutio", which he carries slung across his back. In belt-pouches and pockets, he carries what ammuntition he has been able to afford for the weapons. Out of neccessity, he as become a very good shot with both: a bullet can cost him as much as -- if not more than a meal.

Orpheus started out life on Lusitania, and from the age when he could first understand the idea that there were other worlds out there he longed and planned to leave. The level of education available to him was not ideal, but he worked hard at it. Outside of his school time, he also worked hard in one of the workshops, in a bid to secure that crucial extra little bit, that extra rations coupon for his mother.

At sixteen, his opportunity to leave Lustitania arose, in the form of an opportunity to be on the crew of a smugglers' ship. After a run-in with the criminal group who had commissioned them, a crew member had been lost, and Orpheus had managed to put himself in the right place at precisely the right time.

He spent the next four years on various smugglers' vessels, and through his attentiveness and interest, learned much of the knowledge essential to running a ship: from the mechanics of the engines and life-support, to food choices, to how to fly the things -- something for which he displayed a particular aptitude, though nto so much so that he is ever going to win any prizes for it.

Eventually, he amassed enough credits to purchase his own vessel -- a fairly run-down Vauthian Cutlass 9631-E, which he christened the Nightingale. Over the past three years, he has been progressively improving it, but most modifications are scarcely more than what is required to keep the accursed thing flying.

He has stripped out some of the heavier weaponry to make more cargo space: initially, at least, this was to be a light-cargo smuggler vessel. What remains is only a marginal improvement on the weaponry the antiquated ship had when it was dragged out of the factory. This has, however, been sufficient so far.

Because of the money to be had from such a career path, Orpheus began to tend toward bounty hunting not long after acquiring his new vessel. While he is certainly no-one of note, he does manage to keep himself fed and flying largely on the bounties, with just a little careful smuggling when pickings become thin.

Flynn MacCumhaill
Captain

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