|
|
|
|
|
|
Posted: Tue Oct 24, 2006 3:16 pm
TTR Rules and ExplanationsEvery good thing is kept a good thing because it has rules to keep it orderly, right? So yeah, rules for the TTR, right here. If they are not followed, it could result in your removal from the RP, and possibly the GPA, depending on the circumstances. I would also like to add that if you don't like our rules, or how things are run here, you can always leave. I will not tolerate abuse of any kind, whether directed at me, the other mods, or any of the other members.~ First and foremost, obey Gaia's TOS. Don't know what Gaia's TOS is? Well look here. ~ Secondly, obey the rules of the GPA. In this RP, mild language is allowed, because I can't really tell you how your character talks, but do not let it go overboard otherwise you'll be warned. ~ You must have PMs enabled in order to participate in this Roleplay.~ No Poke-morphs or Gijinkas or humans-turned-Pokemon or Pokemon-turned human or whatever. TTR is for humans, though if you have something unconventional in mind, please feel free to contact a mod so that we may discuss it. ~ Be as literate as humanly possible. If this is a problem for you (because we all know that pobody's nerfect and such, right?) then type out your posts in a word program where you can check your spelling, and grammar. This will make reading your posts enjoyable and easier to understand. Also, no blasted emoticons!~ No godmodding! This means being reasonable. Keep in mind that no trainer is undefeatable and that you won't always win every battle. ~ Please keep all OOC (Out of Character) posts in the OOC thread. ~ No bumping or spamming, obviously. Since the current RP thread and OOC thread are the only two active threads to post in, bumping is not necessary, and spamming can result in your removal from the game and the guild as well. ~ Be reasonable! Obviously you'll want to be descriptive and RP as best you can, but common sense and RPing go hand in hand (and make for a smooth and fair game). ~ You cannot control someone else's character unless they give you permission to do so. ~No quoting! Quoting is only allowed on special occaisons, which will be making a comeback just as soon as we sort out the lot of things. ~ It is highly recommended that you read all posts made by other members. I'm not expecting newcomers to go back and read every single thread (but I wouldn't be angry if you did, hint hint), but you should read about 5-10 pages back so you have an understanding of current events. ~ Do not steal custom sprites (or art) made by other members. You can ask nicely, and perhaps someone will make one for you. ~ Airelesanya and Mikallen, and Andragoran have the final say on everything. End of story. ~ If any of the above rules are unclear or you have something you'd like to add, PM one of us (Airelesanya, Mikallen, or Andragoran) and we'll do our best to help. ~ This just in! I'm proud to add this little ditty right here: One mistake is nothing new, But there's a problem if you've reached number two. If thrice you fail to realize the plan; The resulting conclusion shall be a ban.In layman's terms, it's just like baseball – three strikes and you're out (of the role-play, that is). If you'd prefer, you can contact and chat at me through MSN Messenger ~ kasiya_24@hotmail.com - just be sure to let me know via PM you're adding me. :3
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Oct 25, 2006 8:53 am
Explanations
Battling Colourful and creative posts make for interesting reads for anyone else participating. Be descriptive and make your posts feel like they're actually happening, and everyone will be in for an amazing RP time. Each participating Pokemon gets one attack/move per round/post during battles between RP members. Don't be afraid to think outside the box either, sometimes a simple action like kicking or jumping can be used. Example:
"Pikachu crouched low as the Spinda came in for its attack, sidestepping at the last moment and swatting the surprised Pokemon in the face with its tail."
These make battles a lot more interesting, not just your standard cookie-cutter fights as seen in the console games. Remember, not every single attack will hit 100% of the time, so do not be angry if another trainer evades your move. With that, keep in mind that while dodging is effective, it is costly in regards to time. Therefore, flat-out dodging can be used to evade an attack completely (with the exception of any move listed as never-miss, such as Magical Leaf, Shock Wave, Swift, Faint Attack, etc) with the added effect of giving up your attack for that round. Another thing to consider is a Pokemon's relative size and agility (not necessarily Base Stats, people!). While no Snorlax is ever going to be an acrobat of any kind (in its dreams, maybe), but a Pikachu or Mankey definitely could be. When battling against another RP character, be sure to give them time to react to what you did. Wait for your turn to come around again. Otherwise, things would become far to complicated and one-sided:
"Miltank used Defense Curl twice and then Rollout."
This kind of behavior results in unfair battles, and ultimately is the first step to god-modding.
Keep in mind that while battling makes everyone stronger, you can turn down a challenge if you don't want to fight. If you're battling a random trainer you decided to encounter while traveling, you control both sides of the battle (this means the restrictions applied above to trainer battles are negated, although keep in mind that things are still relatively turn-based). Be forewarned, however: if a participant seems to be abusing trainer battles, or making them all one-sided, easy matches, experience will be deducted, as well as monetary rewards and other things. Repeat offenses can result in your removal from the game.
Wild Pokemon You control both sides of a battle with a wild Pokemon, and the same rules apply as those for battling a random trainer
All new members are allowed to capture one new (common) Pokemon after their first Pokemon has gained several levels (starter's level must be between 7-9, and also depends on activity). Before you capture a Pokemon, you must get permission first. Do not expect to get a rare or uncommon Pokemon on your first try. From that point on, approvals for any new Pokemon your character wants to capture will depend on your activity within the RP, and also the rarity of the Pokemon you want.
Newly captured Pokemon will be at least 30% lower than your current highest-level Pokemon (rounded down), and this includes Pokemon in the PC Storage system as well. Example: Trainer George has a level 15 Charmander and a level 8 Caterpie. He would like to capture a wild Spearow he encountered around the base of Mount Moon. The Spearow's level will be no higher than 10. You can choose to set the new Pokemon's level even lower if you wish. There will, however, be times where there are exceptions, and as always, if you have concerns, please feel free to contact an RP mod.
Keep in mind that some areas will always have weaker Pokemon no matter what your own levels look like. For instance, if you are searching for a Pidgey around Pallet Town, finding one will be easy, but the highest level you’ll find one at will be about 4 or 5.
When the Pokemon you want is approved by one of the moderators, you must travel to an area that they are known to appear in, and spend time searching for the Pokemon you wish to capture. In rare instances, the Pokemon you want may also be holding an item (such as a Rawst Berry for a Vulpix or an Oran Berry for a Zigzagoon), and this will be determined by an RP mod (or you can ask if the held item is common, most of the time we won't mind) Sometimes, on even rarer occasions, a wild Pokemon might be shiny (don't expect us to freely hand out shiny Pokemon, they're supposed to rare for a reason, and the odds of finding one in game is extremely low.) This will also help to keep the game balanced and somewhat realistic, as searching for the right Pokemon can be quite time consuming.
When you finally find the Pokemon you want, you may battle it as normal, keeping in mind that at the end, when you throw the Pokeball to try and capture the Pokemon, be reasonable with your attempted capture. Not every Pokemon is going to be willing to be caught on the first try, and some may take more than one Pokeball - or other ball, like Great or Ultra Balls - before it succumbs to capture. If your capture seems like it was too easy, a Pokeball may be deducted depending on the circumstances.
Pokemon must be captured in the region they decide on. For example, you cannot capture a Zigzagoon if you're in Kanto, and you cannot capture a Rattata if you are in Hoenn. Actual areas where Pokemon appear can fluctuate slightly, as it is not a hard and fast rule that Pokemon appear in one area only. Feel free to be a bit creative in this department, and even discussing it with a mod may help you to find the right place to seek out your Pokemon.
Evolutions and Experience As you battle more and more, your Pokemon will acquire experience points (EXP). Each starter Pokemon begins play at level 5, and hatchling Pokemon from eggs received in game will now start at level 1.
Also, when battling a random trainer or Pokemon (one that you have encountered on your own), the longer and more descriptive your posts are better your chances of your Pokemon (the one participating) of getting more EXP for the post.
The experience table for levels will be as follows, while keeping in mind as a general rule, one post is equal to one experience point:
Level/exp needed 1-5 = 3 6-10 = 5 11-20 = 7 21-30 = 9 31-40 = 11 41-50 = 15 51-60 = 20 61-70 = 30 71-80 = 35 81-90 = 40 91-100 = 50
Gym battles will be worth extra experience points (so long as the outcome was a win) for each Pokemon that participated. With that, please keep in mind that normal battle EXP is awarded even if your character loses the gym battle. Losses are still considered to be valuable experiences, and will be counted as no less, and the same applies for regular battles as well.
I will be keeping track of experience and periodically update levels. If you think you may have gained too much EXP or not enough, PM me, and we'll discuss it. I promise to be fair and just when awarding EXP (and probably more than generous at times). Also, if you neglect to RP with one of your Pokemon and it never sees battle, do not expect it to gain levels quickly at all.
Stone Evolution requires the proper stones for doing so. Fire, Thunder, Water, and Leaf Stones can each be obtained in the Celadon, Goldenrod, and Lilycove Department stores. Be sure to study your level-up moves and PokeDex closely before using a stone – Some Pokemon do not learn any more moves upon evolution.
Evolution pertaining to tameness/friendship will take much, much longer to accomplish. The Pokemon in question must be treated with utmost care and love, as well as be an active member of your party. If you think your Pokemon is ready to evolve via this method, PM one of the RP moderators, and we will let you know if your Pokemon is ready or not.
Pokemon that evolve through being traded will still evolve in this manner. Simply ask another character (in character, please!) if they will help you to evolve your Pokemon.
Pokemon that evolve when traded while holding specific items will work in the same manner as Trade-Evolution, only you must acquire the proper held item and give it to the Pokemon before trading. These special evolution items are all exclusive to specific locations, such as Dragon Scales are restricted to Blackthorn City, and Metal Coats are restricted to Rustboro, Olivine, and Canalave City.
With Diamond and Pearl came new evolution methods as well, such as holding the proper item and then gaining a level, or gaining a level while battling in a specific area. These conditions will still apply, same as evolving a Pokemon when it knows a certain attack. Once the attack needed is learned, the Pokemon can evolve as usual.
Pokemon Attacks/Moves Pokemon learn new techniques upon leveling up, and level-up moves will go off of the current 5th generation PokeDex. If anyone is curious about their Pokemon, and their statistics and such, it's advisable to check out www.serebii.net for useful information on all sorts of Pokemon related things.
TM and HMs can be learned in the usual way, providing you have access to the proper disc, as well as the proper cash to pay for it upon purchase. These items appear in store lists, and some are exclusive to certain cities only, and under special conditions.
Egg moves can be given to starter Pokemon, as long as you state the Pokemon was given to you in the history section of your profile. Egg moves can be learned by breeding Pokemon (according to the correct egg groups), or if you acquired an egg through an event, quest or commissioned a breeder for a special baby Pokemon. Keep in mind that with the release of Diamond and Pearl, baby Pokemon now hatch at level 1.
A single Pokemon may learn up to a combined 5 of either TMs or Move Tutor (MT) moves. This will slightly limit a Pokemon's move pool, forcing trainers to choose their TM and MT attacks carefully. Move Deleters can be used as per usual, although some may require a small fee or item in exchange for deleting HM moves, and can be found in Fuchsia, Blackthorne, Lilycove, and Canalave City.
*NEW* In addition to these five TM and MT moves, a Pokemon may also learn up to 2 HM moves. This way, a trainer still has access to these important abilities for their travels without putting a strain on the limited moves that can be known. I'm also implementing this rule to encourage people to actually use moves like Cut, Strength and Rock Smash outside of battle. With this addition, there's no excuse not to use them.
For the time being, Pokemon may have access all their currently-learned level-up moves.
Items and Money Common items such as Pokeballs, Potions, and Antidotes will be sold in all stores. Stores with stronger gym leaders are more likely to have items such as Hyper Potions/Full Heals/Full Restores/and Revives. If you are unsure of what you can buy at a store, PM me your questions, and I'll help as best I can.
If you make a purchase, be sure to post it in OOC form ((like this)) or PM me so that I will know. Your money will be deducted according to your purchases, and the items added to your inventory. In the case of TMs, you must RP that you've taught your Pokemon the move, and it will be added to their move list.
Monetary rewards will be awarded upon victories over other guild members. If you lose a battle, you will lose half your money, or $1500, whichever is lower. Instead of losing half of your money, like it works in the games, I've decided on this method to encourage members to not be afraid of losing a battle when battling other PCs (Player Characters).
Each time one of your Pokemon gains a level, you will be credited with $100. This money also represents victories from trainers you chose to battle on your own. Leveling up never looked so good!
Regions/Traveling Your hometown or starting region will most likely determine where you start in the game. It is encouraged to seek out other members (by the long-arm of comic book coincidence) for purposes of interaction. Besides, it's far more fun to roleplay with others, right?
How do I go to another regions? There are a few simple answers:
1: Take the train. The train only stops in certain major cities (this rule is being changed because the old way was far to simple). There will not be any set schedule, but please use your judgment when boarding a train for another region. Each character starts off with one free Train Ticket each, and after that one is used, additional tickets will cost $150 each. You can even go so far as to purchase the Golden Train Ticket ($2,500) which will give you unlimited train rides. The train starts and stops in the following cities:
Saffron City (Kanto) Celadon City (Kanto) Goldenrod City (Johto) Olivine City (Johto)
There are also trains in Hoenn and Sinnoh, though it only goes between several cities within the regions themselves, since these two places are considerably far away from Kanto and Johto. One must take a ship if they want to get to Hoenn, Sinnoh or Unova, though a strong Pokemon with Fly (level 50 or higher) may transport their trainer . The cities the train travels between in Hoenn are:
Slateport City Rustboro City Lilycove City
Sinnoh Train Stations (only travel between Sinnoh Cities listed below): Hearthome City (East Sinnoh) Jubilife City (West Sinnoh)
Unova Cities (basically travels in a big oval with the exception of Anville Town) Nimbasa City Drifveil City Mistralton City Anville Town Icirrus City Opelucid City Village Bridge Lacunosa Town Undella Town Black City
2: Fly/Surf where you need to go. Flying is slightly limited, as Pokemon cannot fly directly from one region to another, and you must have a badge that enables Fly. If you intend to fly, please be sure to give them rests over certain distances. Also, you cannot fly to a city until you have actually been there (same as in the games) at least once. Surfing should be limited too, as keep in mind that Pokemon are not machines and will get tired if they are forced to go too long. Strong or high-leveled Pokemon (at least level 50) can freely fly from region to region, though they may need quite a bit of rest once the trip is complete.
3: Teleport to your nearest Pokemon Center. Similar to the game. A Pokemon with the ability to Teleport may only take you to the nearest city's Pokemon Center, or the last one you visited. When a Pokemon with the ability to Teleport reaches level 50, it can teleport to any previously visited city, though doing so is quite taxing and immediately exhausts the Pokemon using it, meaning it needs healing in a Pokemon Center and possibly food and a rest before it can Teleport again.
4: Walk or bike to your next destination. Self explanatory, right? Please remember that in certain key locations in game, certain TMs are needed to continue (such as being able to Cut down a tree to get from Cerulean City to Rock Tunnel or Rock Smash some boulders in your way to go anywhere north of Mauville City). This makes HMs actually important, and makes journeying a little more interesting.
5: Take the Ferry. Some cities are known for their ports, providing docks for larger ferries just waiting to take passengers. Tickets to ride the ferry are $100 each, or you can purchase a Golden Ferry Ticket ($1500) for unlimited ferry rides (though you'd still need a regular ticket or Tri/Rainbow Pass for access to the Sevii Islands). Trainers must also take a ferry if they want to travel to Hoenn, Sinnoh or Unova seeing as they are all too far away to get to via train,
Vermilion City (Kanto) Cinnabar Island (Kanto; can only reach One Island from Cinnabar) One Island (Kanto) ---> A special ferry is required to go any further in the Sevii Islands: One, Two, and Three Island (Kanto; Tri-Pass - $1,000;Ferries to these Islands are free after purchase) All Sevii Islands (Kanto; Rainbow Pass - $2,000; Ferries to these Islands are free after purchase) Olivine City (Johto) Cianwood City (Johto) Slateport City (Hoenn) Dewford Island (Hoenn) Lilycove City (Hoenn) Pacifidlog Town (Hoenn) Sunyshore City (Sinnoh) Canalave City (Sinnoh; only ferry that goes to Iron Mountain) Castelia City (Unova) Liberty Island (Must take ferry from Liberty Pier) Undella Town (Unova) Nuvema Town (Unova - local ferry goes between Nuvema and Castelia only)
If anything is unclear or missing, please feel free to PM me your questions/concerns, or post them OOC format and I'll get back to you.
More explanations may be added as needed. Thanks for reading!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 25, 2006 8:58 am
Move Tutors
Don't some Pokemon just not learn moves through level up that you really wish they would? Well weep no more, for the RP now has Move Tutors. Move Tutors are scattered around Kanto, Johto, Hoenn and Sinnoh. They are pleasant folk who will teach your Pokemon moves that they normally wouldn't be able to learn. However there are rules:
-As Pokemon trainers aren't psychics (with the exception of Nina. xD), I am not expecting (nice word choice for not allowing) you to suddenly be aware of what your Pokemon can and cannot learn. Therefore, you are required to do a little in character research on a PC or through your regional professor to figure out what moves Pokemon can learn.
- When approaching the tutor, you'll have to RP him/her in the exact (or relatively close to) spot they are in the games.
- Pokemon also need to have an open slot for the move to be taught. Remember that each Pokemon can have up to 5 TM and Move Tutor moves, as well as up to 2 HM moves.
- The Move Tutor will take your Pokemon and give it the basic knowledge of the desired move for a price, though your Pokemon will not immediately perfect said move. As a trainer/coordinator you will have to work with your Pokemon and practice their new move. When the mods think it's been practiced enough, the move will then be completely 100% usable.
- Pokemon may only learn one move from a tutor at a time. That is to say that a new move must be perfected before another one can be taught.
- Move re-learners will work in the same method that other tutors do, only they would require a Heart Scale instead of a fee. :3
Locations and prices of Move Tutors
Kanto Region
Mega Punch and Mega Kick (sold separately) Location: Outside of Mount Moon Cost: $3500
Seismic Toss Location: Pewter City Gym Cost: $2500
Rock Slide Location: Rock Tunnel Cost: $4500
Counter Location: 3rd Floor Celadon Mart Cost: $4000
Softboiled Location: Celadon City (Surf across the pond) Cost: $2500
Mimic Location: Saffron City (Mimic Girl) Cost: Pokedoll
Thunder Wave Location: Silph Co. 2nd Floor Cost: $2500
Substitute Location: Fuschia City Cost: $5500
Dream Eater Location: Viridian City (Surf over a pond) Cost: $2500
Metronome Location: Cinnibar Island Cost: $3500
Double Edge Location: Victory Road Exit Cost: $5000
Explosion Location: Mt. Ember base Cost: $6000
Blast Burn, Frenzy Plant, Hydro Cannon (sold separately) Only for starter Pokemon at their final forms Location: Two Island hut Cost: $6500
Body Slam Location: 4 Island Cost: $3500
Swords Dance Location: 7 Island Cost: $3500Johto Region
Thunderbolt/Ice Beam/Flamethrower (sold separately) Location: Cost: $2500 Goldenrod City Game Corner *cheaper than purchasing a TM, though there is more work required to master these moves.
Headbutt Location: Ilex Forest Cost: $500 Headbutt is a somewhat basic technique that is fairly easy to learn and master, thus the low cost.
Blast Burn, Frenzy Plant, Hydro Cannon (sold separately) Only for starter Pokemon at their final forms Location: Blackthorne City Cost: $6500
Johto Battle Frontier
Bounce Cost: $3000
Gastro Acid Cost: $3500
Gunk Shot Cost: $4000
Low Kick Cost: $2500
Mud-slap Cost: $2500
Rollout Cost: $2500
Ancientpower Cost: $4000
Aqua Tail Cost: $4000
Earth Power Cost: $4000
Iron Defense Cost: $2500
Iron Head Cost: $4000
Seed Bomb Cost: $4000
Signal Beam Cost: $4000
Super Fang Cost: $3500
Twister Cost: $3000
Heat Wave Cost: $5000
Outrage Cost: $5000
Superpower Cost: $4500
Endeavor Cost: $3500
Pain Split Cost: $4000
Sky Attack Cost: $5000
Bug Bite Cost: $2500
Fury Cutter Cost: $2500
Dive Cost: $4000
Knock Off Cost: $2500
Sucker Punch Cost: $4500
Air Cutter Cost: $2500
Icy Wind Cost: $2500
Ominous Wind Cost: $3000
Trick Cost: $3000
Vacuum Wave Cost: $4500
Fire Punch Cost: $5000
Thunderpunch Cost: $5000
Ice Punch Cost: $5000
Zen Headbutt Cost: $4500
Block Cost: $3500
Gravity Cost: $5000
Magic Coat Cost: $4000
Snore Cost: $2500
String Shot Cost: $1000
Worry Seed Cost: $3500
Helping Hand Cost: $2500
Magnet Rise Cost: $4500
Spite Cost: $2500
Swift Cost: $3000
Synthesis Cost: $4000
Heal Bell Cost: $3000
Last Resort Cost: $2500
Role Play Cost: $3000
Tailwind Cost: $3500
Uproar Cost: $3000 Hoenn Region
Rollout Location: Mauville City Cost: $3000
Fury Cutter Location: Verdanturf Town Cost: $2500
Swagger Location: Slateport City Cost: $2500
Dynamic Punch Location: Mossdeep City Cost: $3500
Sleep Talk Location: Fortee City Cost: $3000
Double Edge Location: Sootopolis City Cost: $5000
Explosion Location: Pacifilog Town Cost: $6000
Metronome Location: Verdanturf Town Cost: $3500
Substitute Location: Lilicove City Cost: $5500
Mimic Location: Lavaridge Town Cost: $2500 Hoenn Battle Frontier
Old Hag #1
Defense Curl Cost: $2500
Snore Cost: $2500
Mud Slap Cost: $2500
Swift Cost: $3000
Icy Wind Cost: $2500
Endure Cost: $3000
Psych Up Cost: $2500
Ice Punch Cost: $5000
Thunderpunch Cost: $5000
Fire Punch Cost: $5000
Old Hag #2
Softboiled Cost: $2500
Seismic Toss Cost: $2500
Dream Eater Cost: $2500
Mega Punch Cost: $3500
Mega Kick Cost: $3500
Body Slam Cost: $3500
Rock Slide Cost: $4500
Counter Cost: $4000
Thunder Wave Cost: $3000
Swords Dance Cost: $3500
Sinnoh Region
Route 212
Air Cutter Cost: $2500
Dive Cost: $4000
Fire Punch Cost: $6000
Fury Cutter Cost: $2500
Ice Punch Cost: $6000
Icy Wind Cost: $2500
Knock Off Cost: $2500
Ominous Wind Cost: $3000
Sucker Punch Cost: $4500
Trick Cost: $3000
Thunderpunch Cost: $6000
Vaccum Wave Cost: $4500
Zen Headbutt Cost: $4500
Snowpoint City
Helping Hand Cost: $2500
Last Resort Cost: $2500
Magnet Rise Cost: $4000
Snore Cost: $2500
Spite Cost: $2500
Swift Cost: $3000
Synthesis Cost: $4000
Uproar Cost: $3000
Survival Area
Ancientpower Cost: $4000
Aqua Tail Cost: $4000
Bounce Cost: $3000
Earth Power Cost: $4000
Endeavor Cost: $3500
Gastro Acid Cost: $3500
Gunk Shot Cost: $4000
Heat Wave Cost: $5000
Iron Defense Cost: $2500
Iron Head Cost: $4000
Mud-Slap Cost: $2500
Outrage Cost: $3000
Rollout Cost: $2500
Seed Bomb Cost: $4000
Signal Beam Cost: $4000
Superpower Cost: $4500
Twister Cost: $3000
Move Deleters
These folk delete moves, enough said. A simple $1000 fee and they'll metaphorically bonk your Pokemon on the head to forget a move of your choice!
The locations of these helpful characters are:
Fuschia City, Kanto Blackthorn City, Johto Lilycove City, Hoenn Canalave City, Sinnoh
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Oct 25, 2006 9:10 am
Getting Started
Everyone starts off with $500, 5 Pokeballs, three items of your choice, Train Ticket, and a starter Pokemon. Everyone also gets a PokeNav and a PokeDex, if you wish. You don't have to start with a PokeDex, as getting yourself one can be a great first quest for newbies. :3
Starter Pokemon can be any Pokemon you want as long as it isn't a legendary or extremely rare Pokemon. Generally your starter Pokemon is linked to your character's history/back story. If you are unsure of your starter Pokemon, don't be afraid to ask. We don't bite (well, Mike does, but that's another story).
The Form
If you want to join please PM Airelesanya, Andragoran or Mikallen with this form filled out. Please read the entire front page before you even think of submitting your form! Do NOT post your form in this thread or the OOC thread. Also, read below on how to correctly fill out the form if anything seems unsure, and as always, you can contact one of us for help if you need it. ;D [Character Sprite Goes Here] [b]Username:[/b] [b]Character Name:[/b] [b]Character Status:[/b] [i]NEW[/i] [b]Character Age:[/b] [b]Trainer ID #:[/b] TBA [b]Friends/Allies:[/b] [b]Items:[/b] Pokeball (x5), Train Ticket, [b]Money:[/b] $500 [b]Badges:[/b] None [b]Contest Ribbons:[/b] None [b]Home Town:[/b] [b]Personality:[/b] [b]History:[/b]
[b]Pokemon:[/b] Pokemon Sprite goes here Species (Name) [b]Classification:[/b] [b]National Dex No:[/b] # [b]Gender:[/b] [b]Level:[/b] 5 [b]Type:[/b] [b]Personality/Nature:[/b] [b]Ability:[/b] [b]Met at:[/b] [b]Item Held:[/b] None [b]Level-up Moves:[/b]
Please do not remove the bold format when sending the form. And post your information after the ending bold code. Example below.
Form Explanation Sprite: Not a necessity, but you can have another RP member make one for you if you ask nicely. A good description will suffice if you do not want a sprite, or a link to a clear, preferably coloured drawing of your character (do not steal pics of other anime characters and claim them as your own). No Gaia Avatars or stolen screen shots from other games or anime. Finally, do not steal another member's custom sprite and claim it as your own. Anyone caught doing so will be removed from the RP immediately and possibly banned from the GPA. Username: Your Gaian Username Character Name: Character's name. First only, first and last, nicknames the character may have acquired Character Status: NEW <-- don't change this Character Age: Your character's age. No unknowns. Trainer ID #: leave blank for now. Friends/Allies: Friends your character may have or any organizations they are allied with such as Team Rocket, Team Magma, etc. Lone Trainer works for people who are just on their own. Items: Pick three common starter items to go with your 5 Pokeballs and Train Ticket. Money: $500 <-- do not change this. Badges: None <-- do not change this. Contest Ribbons: None<-- do not change this Home Town: Where your character was born/raised, or what city they call home. Personality: Basically how your character interacts with the world and those around them on a day-to-day basis and their general outlook on life. Keep in mind that if your character deviates too far from what you've written here, changes will be made. Also, a lot of people grow over time so it's okay if your timid character becomes braver as time goes on, or if your tough, streetwise character has learned to make friends and open their heart a little bit. At least a paragraph here, please. History: What happened to your character before they started this journey? How did they meet their starter Pokemon? Basically you can write any of your character's back story here. No unknowns, and at least a paragraph here as well.
Pokemon: Pokemon Sprite goes here Species (Name) Classification: A Pokemon's classification. For example, Pikachu is the Mouse Pokemon, Mudkip is the Mud Fish Pokemon, Oddish is the Weed Pokemon. If you don't know, just leave it blank. National Dex No: The Pokemon's number in the National PokeDex. Bulbasaur would be #001, for example. Leave blank if you don't know. Gender: Pokemon's gender Level: 5 <-- don't change this Type: Some have more than one type, but if you are unsure leave it blank. Personality/Nature: How your Pokemon sees the world and interacts with it and those around them. If anything, it's a bit broader than Natures, although you can leave this blank and just go with a nature until you develop your Pokemon's personality a bit better. Ability: Some have two to choose from; if you're unsure, leave it blank. Met at: Where you met your Pokemon Item Held: None <-- don't change this unless you start with a common item, such as Charcoal or Mystic Water. Level-up Moves: Your Pokemon's attacks. This will be filled in for you.
Creating a Second Character
-Once you've been moved to the active list and have been in the role play for at least one month, and your character has 3 Pokemon (or the first two Pokemon have reached at least level 20) you may start a second character. Secondary characters will start with at least once less Pokemon than your main character (though you can chose to start with less if you want to) and the levels must be at least two lower than your first character's Pokemon (again, you can chose to set them lower, or start brand new, with one Pokemon at level 5 if you wish).
- Second characters are completely independent from your first post-wise. Posts on your main character do not affect the second and vice-versa.
- You can RP both of the characters in one post, it will count as one post for each character.
- Remember to keep your second character active as well, or he/she may be removed from the character list entirely.
- If you've proven to be a consistent, active member of TTR, then you may even be able to add a 3rd character, with the 3rd character's Pokemon being one less and lower-leveled than your 2nd character.
Starter Items Some people aren't quite sure what sort of items qualify as good starter items, and so I shall write out a quick list of acceptable items that a new character may start with:
Potion Antidote Paralyz Heal Burn Heal Ice Heal Awakening Revive Pokeball Great Ball (1 only) Ultra Ball (1 only) Repel Escape Rope Old Rod Good Rod Bicycle (normal, Acro or Mach) A held item that suits your starter Pokemon (such as Charcoal for a Fire-type) *Berries (common berries, such as Oran, Cheri or Pecha) Town Map
If you want a specific item not listed, please discuss it with one of the RP moderators, and perhaps we can come to a compromise. Also, you can choose not to start with any items other than the given Pokeballs and Train Ticket; the choice is up to you.
*If you choose to start with a berry, you'll get 2 of that variety.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Nov 17, 2006 6:18 pm
MAPS Unova Region  [Thanks muchly to darkmag07 for the Kanto, Johto, Hoenn and Sinnoh maps!!!!]
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Nov 20, 2006 9:12 pm
Pokemon Contests
An alternate path chosen by many trainers. Instead of collecting gym badges and becoming Pokemon Masters, many aspiring trainers decide to follow the path of the Pokemon coordinator. Pokemon coordinators are a great deal different than Pokemon trainers, mostly for the fact that they compete mainly in Pokemon Contests instead of regular battles. Contest Halls are dotted throughout the regions, much like Pokemon Gyms. Unlike gym battles, however, contests are recurring as opposed to occurring at any time.
During appeal battles, all Pokemon's effective levels will be boosted to a certain level, based on which rank the contest is. This will only affect HP, stamina, and stats and will put all Pokemon more on par with each other, since the point of appeal battles is to show off. Higher-leveled Pokemon will have an advantage due to the fact that they have more access to moves learned at higher levels, but this provides fairer grounds for anyone interested in participating in contests.
Also, keep in mind that a Pokemon's minimum level to participate in a contest is 15. Any lower and you will not be allowed to participate.
Contest passes can be obtained in any city that hosts contests. Other cities can host them as well, the following lists are only examples.
Contest Hall Locations Kanto Cerulean City Viridian City Celadon City Lavender Town Vermilion City Fuchsia City Cinnabar Island Saffron City
Johto Cherrygrove City Azalea Town Olivine City Ecruteak City Cianwood City Mahogany Town Blackthorn City Goldenrod City
Hoenn Rustboro City Petalburg City Fallarbor Town Mauville City Verdanturf Town Pacifidlog Town Slateport City Lilycove City
Sinnoh Jubilife City Floaroma Town Celestic Town Hearthome City Solaceon Town Sunyshore City Veilstone City Canalave City
Please note that the Unova Region does not have a Contest circuit.
Pokemon Contest Times/Schedules/Seasons
The end of each Contest season is always followed by the region's Grand Festival, where coordinators who've earned at least 5 ribbons (at least one of which must be a gold ribbon) can compete for the honor of becoming the region's top coordinator, not to mention the gorgeous Ribbon Cup which is awarded to the winner (second and third place receive prizes as well). Those who accomplish this feat earn many privileges, some of which include acting as guest-judges for contests in the other regions. Ribbons are marked with the year they are awarded, and carry over to other seasons unless five have been obtained and used by the coordinator to enter a Grand Festival, and if this is the case, then even the defending Contest Champions must once again collect at least 5 ribbons in order to compete again. However, regardless of the season, Pokemon Contests will be held when enough RP members are interested and we will set dates for them as needed.
* After each Grand Festival, which takes approximately a week, the rest of the month is a period of rest, relaxation and training for both coordinators and their Pokemon.
Sequence of Events First Round: Appeals This is the first round where the judges pick from the many trainers that enter the contest. Turn order is chosen randomly. During their turn, the coordinator sends out a Pokemon, and has it make appeals using between 1 and 4 moves. The three judges then give them a score (number depends on the Contest Rank in which the coordinator is competing), which will determine who makes it to the second round. When all the appeals have been made, and the judges' decisions final, the top eight scoring coordinators advance to the next round.
Second Round: Quarter Finals Only 8 contestants from the first round are chosen to take part in this section. This stage is much different from the first round. Instead of making appeals, coordinators engage each other in a rated Pokemon battle. This battle has a time limit of 5 minutes, and each coordinator starts with a predetermined number of points (again, specific to the Contest Rank). If a Pokemon's attack fails, or is not done gracefully, or if the Pokemon receives damage from its opponent, then the coordinator will lose points. The goal is to reduce the opponent's points as much as possible before time runs out. If a coordinator's Pokemon is knocked out, their gauge is automatically reduced to zero (or severely penalized if it is a double battle, points will be reduced to zero if both Pokemon are knocked out). If both coordinators have points left when time expires, the one with the most remaining points is awarded the win. The four winners from this round will advance to the Semi Finals.
Third Round: Semi Finals: This stage is the same as stated before, only now the field is narrowed to two contestants.
Fourth Round: Finals This stage pairs the winners of the two semi-final matches against each other for a head-to-head match, deciding the winner of the Contest Ribbon. The two coordinators that do not progress to the final round are paired together for the Bronze Ribbon round, as Gold, Silver and Bronze ribbons all count towards the needed five to gain entry into the Grand Festival, though every coordinator will need at least one Gold rank ribbon to enter. Like gyms, contests award prize money, with first place taking home $5,000; 2nd $3,000; and 3rd $1,000.
If I missed anything or something is unclear/stupid/doesn't make sense... don't be afraid to ask... it took a long time figuring out how Contests would run. sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 22, 2006 2:55 pm
Pokeblocks/Poffins
Any successful Pokemon Coordinator will inevitablely need to create top-notch Pokeblocks and Poffins to feed their partners Not only do these yummy items serve as treats for your Pokemon, but they help to increase a Pokemon's sheen for contests (up to ten asterisks will be added to your Pokemon's profile to denote their sheen; more asterisks mean more sheen and better conditioning for your Pokemon).
To create Pokeblocks and Poffins, you must first obtain the Pokeblock or Poffin Case which are sold in the Celadon, Goldenrod, Lilycove, and Veilstone City department stores.
Secondly, you must purchase berries. It takes a minumium of five berries to create one Pokeblock or Poffin. More berries do not exactly mean a better creation, but the strength and effectiveness of it depends on which type of berries you use.
Common Berries These make average Pokeblocks and Poffins, nothing too special about them.
Uncommon Berries These make a slightly better Pokeblocks and Poffins, though each berry used counts as 2.
Rare Berries These are the most potent of all the berries thus have the greatest effect. These berries also have an added bonus effect of counting as three berries per one used whilst making your Pokeblock/Poffin. These are the following berries:
Rowap Jaboca Custap Micle Apicot Salac Ganlon Petaya Lansat Liechi Starf Enigma
Third, you need to travel to a Contest Hall (locations are listed above in the contest section, convenient, yes?). Located in these building are special kitchens that allow you to cook Poffins and Pokeblocks for your Pokemon.
These yummy food items are an all around boost. Also note that each Pokemon will only take the effects of the first 10 they are fed. You can still feed them treats but no extra effects will take place. 1 point of sheen will be reduced after each contest, so keep those conditions up!
If there's anything I've missed, or is confusing feel free to PM me, Mikallen or Andoragon with any questions and/or concerns.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Nov 24, 2006 4:32 pm
Something else I thought I'd mention, in case some of you were wondering.
The current date in the Roleplay is Saturday, July the 8th.
This means that the Pokemon Contest season is in full swing in Kanto. There is still plenty of time to enter contests for the remainder of the Kanto season, and many opportunities to win contest ribbons, perhaps even enough to enter the Kanto Grand Festival, which will take place the first week of September.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Feb 12, 2009 10:51 pm
Custom/House Rules
♦ Klink/Klang/Klinklang can learn Shock Wave via TM
♦ Drowzee/Hypno gets Dream Eater at 29 instead of HEADBUTT for a second ******** time
♦ Dragonair can learn/use Fly.
♦ All Pokemon with the moves After You/Last Resort/Me First will have them changed out for something else as they aren't overly useful in an RP setting. If you have Pokemon with one of or both of these moves, please contact Airelesanya to discuss them.
♦ All Eeveelutions will get Protect at Level 41 instead of Last Resort (see above).
♦ All Floatzel get Crunch when they evolve.
♦ Pokemon that evolved with a stone (Pikachu, Vulpix, Clefairy, etc) can still learn all their level up moves after evolution so long as they reach a certain level (to be set by me). This level is generally between 30-40, based on what level it was captured at, and the player's activity level.
♦ Trump Card becomes more powerful the longer the user has been in battle.
♦ The ability "Pressure" can be changed out for its alternate or DW counterpart, or in some cases, like Weavile, which gets Pressure upon evolving, can retain its previous ability (Keen Eye/Inner Focus) from when it was a Sneasel.
♦ Moves that affect PP usage (i.e. Spite) don't actually reduce PP as they are not present in the roleplay; instead they significantly lower the targeted move's power or otherwise makes it less attractive for the afflicted Pokemon to continue using it.
♦ Many Pokemon have changes to their move lists as they evolve, and some gain access to moves they could have only learned at an earlier level (I.E. Torterra and Wood Hammer). If you'd like your Pokemon to have one of those moves, please contact a mod and we will discuss a way to give it to you. :3
♦ Pokemon with the natural ability to fly/surf/etc may do so without the appropriate HM, though they may not use that move in battle unless they have learned the appropriate move to do so.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|