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Reply The Three Relics Literate Roleplay
Rules and Explanations -Updated: 9/8/11; Traveling, Unova Goto Page: 1 2 [>] [»|]

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Airelesanya
Captain

Dedicated Trainer

15,950 Points
  • Pet Lover 100
  • Bunny Hoarder 150
  • Perfect Attendance 400
PostPosted: Tue Oct 24, 2006 3:16 pm


TTR Rules and Explanations

Every good thing is kept a good thing because it has rules to keep it orderly, right? So yeah, rules for the TTR, right here. If they are not followed, it could result in your removal from the RP, and possibly the GPA, depending on the circumstances.

I would also like to add that if you don't like our rules, or how things are run here, you can always leave. I will not tolerate abuse of any kind, whether directed at me, the other mods, or any of the other members.

~ First and foremost, obey Gaia's TOS. Don't know what Gaia's TOS is? Well look here.

~ Secondly, obey the rules of the GPA. In this RP, mild language is allowed, because I can't really tell you how your character talks, but do not let it go overboard otherwise you'll be warned.

~ You must have PMs enabled in order to participate in this Roleplay.

~ No Poke-morphs or Gijinkas or humans-turned-Pokemon or Pokemon-turned human or whatever. TTR is for humans, though if you have something unconventional in mind, please feel free to contact a mod so that we may discuss it.

~ Be as literate as humanly possible. If this is a problem for you (because we all know that pobody's nerfect and such, right?) then type out your posts in a word program where you can check your spelling, and grammar. This will make reading your posts enjoyable and easier to understand. Also, no blasted emoticons!

~ No godmodding! This means being reasonable. Keep in mind that no trainer is undefeatable and that you won't always win every battle.

~ Please keep all OOC (Out of Character) posts in the OOC thread.

~ No bumping or spamming, obviously. Since the current RP thread and OOC thread are the only two active threads to post in, bumping is not necessary, and spamming can result in your removal from the game and the guild as well.

~ Be reasonable! Obviously you'll want to be descriptive and RP as best you can, but common sense and RPing go hand in hand (and make for a smooth and fair game).

~ You cannot control someone else's character unless they give you permission to do so.

~No quoting! Quoting is only allowed on special occaisons, which will be making a comeback just as soon as we sort out the lot of things.

~ It is highly recommended that you read all posts made by other members. I'm not expecting newcomers to go back and read every single thread (but I wouldn't be angry if you did, hint hint), but you should read about 5-10 pages back so you have an understanding of current events.

~ Do not steal custom sprites (or art) made by other members. You can ask nicely, and perhaps someone will make one for you.

~ Airelesanya and Mikallen, and Andragoran have the final say on everything. End of story.

~ If any of the above rules are unclear or you have something you'd like to add, PM one of us (Airelesanya, Mikallen, or Andragoran) and we'll do our best to help.

~ This just in! I'm proud to add this little ditty right here:

One mistake is nothing new,
But there's a problem if you've reached number two.
If thrice you fail to realize the plan;
The resulting conclusion shall be a ban.


In layman's terms, it's just like baseball – three strikes and you're out (of the role-play, that is).

If you'd prefer, you can contact and chat at me through MSN Messenger ~ kasiya_24@hotmail.com - just be sure to let me know via PM you're adding me. :3
PostPosted: Wed Oct 25, 2006 8:53 am


Explanations

Battling
Colourful and creative posts make for interesting reads for anyone else participating. Be descriptive and make your posts feel like they're actually happening, and everyone will be in for an amazing RP time. Each participating Pokemon gets one attack/move per round/post during battles between RP members. Don't be afraid to think outside the box either, sometimes a simple action like kicking or jumping can be used. Example:

"Pikachu crouched low as the Spinda came in for its attack, sidestepping at the last moment and swatting the surprised Pokemon in the face with its tail."

These make battles a lot more interesting, not just your standard cookie-cutter fights as seen in the console games.
Remember, not every single attack will hit 100% of the time, so do not be angry if another trainer evades your move. With that, keep in mind that while dodging is effective, it is costly in regards to time. Therefore, flat-out dodging can be used to evade an attack completely (with the exception of any move listed as never-miss, such as Magical Leaf, Shock Wave, Swift, Faint Attack, etc) with the added effect of giving up your attack for that round. Another thing to consider is a Pokemon's relative size and agility (not necessarily Base Stats, people!). While no Snorlax is ever going to be an acrobat of any kind (in its dreams, maybe), but a Pikachu or Mankey definitely could be.
When battling against another RP character, be sure to give them time to react to what you did. Wait for your turn to come around again. Otherwise, things would become far to complicated and one-sided:

"Miltank used Defense Curl twice and then Rollout."

This kind of behavior results in unfair battles, and ultimately is the first step to god-modding.

Keep in mind that while battling makes everyone stronger, you can turn down a challenge if you don't want to fight. If you're battling a random trainer you decided to encounter while traveling, you control both sides of the battle (this means the restrictions applied above to trainer battles are negated, although keep in mind that things are still relatively turn-based). Be forewarned, however: if a participant seems to be abusing trainer battles, or making them all one-sided, easy matches, experience will be deducted, as well as monetary rewards and other things. Repeat offenses can result in your removal from the game.


Wild Pokemon
You control both sides of a battle with a wild Pokemon, and the same rules apply as those for battling a random trainer

All new members are allowed to capture one new (common) Pokemon after their first Pokemon has gained several levels (starter's level must be between 7-9, and also depends on activity). Before you capture a Pokemon, you must get permission first. Do not expect to get a rare or uncommon Pokemon on your first try. From that point on, approvals for any new Pokemon your character wants to capture will depend on your activity within the RP, and also the rarity of the Pokemon you want.

Newly captured Pokemon will be at least 30% lower than your current highest-level Pokemon (rounded down), and this includes Pokemon in the PC Storage system as well. Example: Trainer George has a level 15 Charmander and a level 8 Caterpie. He would like to capture a wild Spearow he encountered around the base of Mount Moon. The Spearow's level will be no higher than 10. You can choose to set the new Pokemon's level even lower if you wish. There will, however, be times where there are exceptions, and as always, if you have concerns, please feel free to contact an RP mod.

Keep in mind that some areas will always have weaker Pokemon no matter what your own levels look like. For instance, if you are searching for a Pidgey around Pallet Town, finding one will be easy, but the highest level you’ll find one at will be about 4 or 5.

When the Pokemon you want is approved by one of the moderators, you must travel to an area that they are known to appear in, and spend time searching for the Pokemon you wish to capture. In rare instances, the Pokemon you want may also be holding an item (such as a Rawst Berry for a Vulpix or an Oran Berry for a Zigzagoon), and this will be determined by an RP mod (or you can ask if the held item is common, most of the time we won't mind) Sometimes, on even rarer occasions, a wild Pokemon might be shiny (don't expect us to freely hand out shiny Pokemon, they're supposed to rare for a reason, and the odds of finding one in game is extremely low.) This will also help to keep the game balanced and somewhat realistic, as searching for the right Pokemon can be quite time consuming.

When you finally find the Pokemon you want, you may battle it as normal, keeping in mind that at the end, when you throw the Pokeball to try and capture the Pokemon, be reasonable with your attempted capture. Not every Pokemon is going to be willing to be caught on the first try, and some may take more than one Pokeball - or other ball, like Great or Ultra Balls - before it succumbs to capture. If your capture seems like it was too easy, a Pokeball may be deducted depending on the circumstances.

Pokemon must be captured in the region they decide on. For example, you cannot capture a Zigzagoon if you're in Kanto, and you cannot capture a Rattata if you are in Hoenn. Actual areas where Pokemon appear can fluctuate slightly, as it is not a hard and fast rule that Pokemon appear in one area only. Feel free to be a bit creative in this department, and even discussing it with a mod may help you to find the right place to seek out your Pokemon.


Evolutions and Experience
As you battle more and more, your Pokemon will acquire experience points (EXP). Each starter Pokemon begins play at level 5, and hatchling Pokemon from eggs received in game will now start at level 1.

Also, when battling a random trainer or Pokemon (one that you have encountered on your own), the longer and more descriptive your posts are better your chances of your Pokemon (the one participating) of getting more EXP for the post.

The experience table for levels will be as follows, while keeping in mind as a general rule, one post is equal to one experience point:

Level/exp needed
1-5 = 3
6-10 = 5
11-20 = 7
21-30 = 9
31-40 = 11
41-50 = 15
51-60 = 20
61-70 = 30
71-80 = 35
81-90 = 40
91-100 = 50

Gym battles will be worth extra experience points (so long as the outcome was a win) for each Pokemon that participated. With that, please keep in mind that normal battle EXP is awarded even if your character loses the gym battle. Losses are still considered to be valuable experiences, and will be counted as no less, and the same applies for regular battles as well.

I will be keeping track of experience and periodically update levels. If you think you may have gained too much EXP or not enough, PM me, and we'll discuss it. I promise to be fair and just when awarding EXP (and probably more than generous at times). Also, if you neglect to RP with one of your Pokemon and it never sees battle, do not expect it to gain levels quickly at all.

Stone Evolution requires the proper stones for doing so. Fire, Thunder, Water, and Leaf Stones can each be obtained in the Celadon, Goldenrod, and Lilycove Department stores. Be sure to study your level-up moves and PokeDex closely before using a stone – Some Pokemon do not learn any more moves upon evolution.

Evolution pertaining to tameness/friendship will take much, much longer to accomplish. The Pokemon in question must be treated with utmost care and love, as well as be an active member of your party. If you think your Pokemon is ready to evolve via this method, PM one of the RP moderators, and we will let you know if your Pokemon is ready or not.

Pokemon that evolve through being traded will still evolve in this manner. Simply ask another character (in character, please!) if they will help you to evolve your Pokemon.

Pokemon that evolve when traded while holding specific items will work in the same manner as Trade-Evolution, only you must acquire the proper held item and give it to the Pokemon before trading. These special evolution items are all exclusive to specific locations, such as Dragon Scales are restricted to Blackthorn City, and Metal Coats are restricted to Rustboro, Olivine, and Canalave City.

With Diamond and Pearl came new evolution methods as well, such as holding the proper item and then gaining a level, or gaining a level while battling in a specific area. These conditions will still apply, same as evolving a Pokemon when it knows a certain attack. Once the attack needed is learned, the Pokemon can evolve as usual.


Pokemon Attacks/Moves
Pokemon learn new techniques upon leveling up, and level-up moves will go off of the current 5th generation PokeDex. If anyone is curious about their Pokemon, and their statistics and such, it's advisable to check out www.serebii.net for useful information on all sorts of Pokemon related things.

TM and HMs can be learned in the usual way, providing you have access to the proper disc, as well as the proper cash to pay for it upon purchase. These items appear in store lists, and some are exclusive to certain cities only, and under special conditions.

Egg moves can be given to starter Pokemon, as long as you state the Pokemon was given to you in the history section of your profile. Egg moves can be learned by breeding Pokemon (according to the correct egg groups), or if you acquired an egg through an event, quest or commissioned a breeder for a special baby Pokemon. Keep in mind that with the release of Diamond and Pearl, baby Pokemon now hatch at level 1.

A single Pokemon may learn up to a combined 5 of either TMs or Move Tutor (MT) moves. This will slightly limit a Pokemon's move pool, forcing trainers to choose their TM and MT attacks carefully. Move Deleters can be used as per usual, although some may require a small fee or item in exchange for deleting HM moves, and can be found in Fuchsia, Blackthorne, Lilycove, and Canalave City.

*NEW* In addition to these five TM and MT moves, a Pokemon may also learn up to 2 HM moves. This way, a trainer still has access to these important abilities for their travels without putting a strain on the limited moves that can be known. I'm also implementing this rule to encourage people to actually use moves like Cut, Strength and Rock Smash outside of battle. With this addition, there's no excuse not to use them.

For the time being, Pokemon may have access all their currently-learned level-up moves.


Items and Money
Common items such as Pokeballs, Potions, and Antidotes will be sold in all stores. Stores with stronger gym leaders are more likely to have items such as Hyper Potions/Full Heals/Full Restores/and Revives. If you are unsure of what you can buy at a store, PM me your questions, and I'll help as best I can.

If you make a purchase, be sure to post it in OOC form ((like this)) or PM me so that I will know. Your money will be deducted according to your purchases, and the items added to your inventory. In the case of TMs, you must RP that you've taught your Pokemon the move, and it will be added to their move list.

Monetary rewards will be awarded upon victories over other guild members. If you lose a battle, you will lose half your money, or $1500, whichever is lower. Instead of losing half of your money, like it works in the games, I've decided on this method to encourage members to not be afraid of losing a battle when battling other PCs (Player Characters).

Each time one of your Pokemon gains a level, you will be credited with $100. This money also represents victories from trainers you chose to battle on your own. Leveling up never looked so good!


Regions/Traveling
Your hometown or starting region will most likely determine where you start in the game. It is encouraged to seek out other members (by the long-arm of comic book coincidence) for purposes of interaction. Besides, it's far more fun to roleplay with others, right?

How do I go to another regions? There are a few simple answers:

1: Take the train. The train only stops in certain major cities (this rule is being changed because the old way was far to simple). There will not be any set schedule, but please use your judgment when boarding a train for another region. Each character starts off with one free Train Ticket each, and after that one is used, additional tickets will cost $150 each. You can even go so far as to purchase the Golden Train Ticket ($2,500) which will give you unlimited train rides.
The train starts and stops in the following cities:

Saffron City (Kanto)
Celadon City (Kanto)
Goldenrod City (Johto)
Olivine City (Johto)

There are also trains in Hoenn and Sinnoh, though it only goes between several cities within the regions themselves, since these two places are considerably far away from Kanto and Johto. One must take a ship if they want to get to Hoenn, Sinnoh or Unova, though a strong Pokemon with Fly (level 50 or higher) may transport their trainer . The cities the train travels between in Hoenn are:

Slateport City
Rustboro City
Lilycove City

Sinnoh Train Stations (only travel between Sinnoh Cities listed below):
Hearthome City (East Sinnoh)
Jubilife City (West Sinnoh)

Unova Cities (basically travels in a big oval with the exception of Anville Town)
Nimbasa City
Drifveil City
Mistralton City
Anville Town
Icirrus City
Opelucid City
Village Bridge
Lacunosa Town
Undella Town
Black City

2: Fly/Surf where you need to go. Flying is slightly limited, as Pokemon cannot fly directly from one region to another, and you must have a badge that enables Fly. If you intend to fly, please be sure to give them rests over certain distances. Also, you cannot fly to a city until you have actually been there (same as in the games) at least once. Surfing should be limited too, as keep in mind that Pokemon are not machines and will get tired if they are forced to go too long. Strong or high-leveled Pokemon (at least level 50) can freely fly from region to region, though they may need quite a bit of rest once the trip is complete.

3: Teleport to your nearest Pokemon Center. Similar to the game. A Pokemon with the ability to Teleport may only take you to the nearest city's Pokemon Center, or the last one you visited. When a Pokemon with the ability to Teleport reaches level 50, it can teleport to any previously visited city, though doing so is quite taxing and immediately exhausts the Pokemon using it, meaning it needs healing in a Pokemon Center and possibly food and a rest before it can Teleport again.

4: Walk or bike to your next destination. Self explanatory, right? Please remember that in certain key locations in game, certain TMs are needed to continue (such as being able to Cut down a tree to get from Cerulean City to Rock Tunnel or Rock Smash some boulders in your way to go anywhere north of Mauville City). This makes HMs actually important, and makes journeying a little more interesting.

5: Take the Ferry. Some cities are known for their ports, providing docks for larger ferries just waiting to take passengers. Tickets to ride the ferry are $100 each, or you can purchase a Golden Ferry Ticket ($1500) for unlimited ferry rides (though you'd still need a regular ticket or Tri/Rainbow Pass for access to the Sevii Islands). Trainers must also take a ferry if they want to travel to Hoenn, Sinnoh or Unova seeing as they are all too far away to get to via train,

Vermilion City (Kanto)
Cinnabar Island (Kanto; can only reach One Island from Cinnabar)
One Island (Kanto) ---> A special ferry is required to go any further in the Sevii Islands:
One, Two, and Three Island (Kanto; Tri-Pass - $1,000;Ferries to these Islands are free after purchase)
All Sevii Islands (Kanto; Rainbow Pass - $2,000; Ferries to these Islands are free after purchase)
Olivine City (Johto)
Cianwood City (Johto)
Slateport City (Hoenn)
Dewford Island (Hoenn)
Lilycove City (Hoenn)
Pacifidlog Town (Hoenn)
Sunyshore City (Sinnoh)
Canalave City (Sinnoh; only ferry that goes to Iron Mountain)
Castelia City (Unova)
Liberty Island (Must take ferry from Liberty Pier)
Undella Town (Unova)
Nuvema Town (Unova - local ferry goes between Nuvema and Castelia only)

If anything is unclear or missing, please feel free to PM me your questions/concerns, or post them OOC format and I'll get back to you.


More explanations may be added as needed. Thanks for reading!


Airelesanya
Captain

Dedicated Trainer

15,950 Points
  • Pet Lover 100
  • Bunny Hoarder 150
  • Perfect Attendance 400

Airelesanya
Captain

Dedicated Trainer

15,950 Points
  • Pet Lover 100
  • Bunny Hoarder 150
  • Perfect Attendance 400
PostPosted: Wed Oct 25, 2006 8:58 am


Move Tutors

Don't some Pokemon just not learn moves through level up that you really wish they would? Well weep no more, for the RP now has Move Tutors. Move Tutors are scattered around Kanto, Johto, Hoenn and Sinnoh. They are pleasant folk who will teach your Pokemon moves that they normally wouldn't be able to learn. However there are rules:

-As Pokemon trainers aren't psychics (with the exception of Nina. xD), I am not expecting (nice word choice for not allowing) you to suddenly be aware of what your Pokemon can and cannot learn. Therefore, you are required to do a little in character research on a PC or through your regional professor to figure out what moves Pokemon can learn.

- When approaching the tutor, you'll have to RP him/her in the exact (or relatively close to) spot they are in the games.

- Pokemon also need to have an open slot for the move to be taught. Remember that each Pokemon can have up to 5 TM and Move Tutor moves, as well as up to 2 HM moves.

- The Move Tutor will take your Pokemon and give it the basic knowledge of the desired move for a price, though your Pokemon will not immediately perfect said move. As a trainer/coordinator you will have to work with your Pokemon and practice their new move. When the mods think it's been practiced enough, the move will then be completely 100% usable.

- Pokemon may only learn one move from a tutor at a time. That is to say that a new move must be perfected before another one can be taught.

- Move re-learners will work in the same method that other tutors do, only they would require a Heart Scale instead of a fee. :3



Locations and prices of Move Tutors

Kanto Region

Mega Punch and Mega Kick (sold separately)
Location: Outside of Mount Moon
Cost: $3500

Seismic Toss
Location: Pewter City Gym
Cost: $2500

Rock Slide
Location: Rock Tunnel
Cost: $4500

Counter
Location: 3rd Floor Celadon Mart
Cost: $4000

Softboiled
Location: Celadon City (Surf across the pond)
Cost: $2500

Mimic
Location: Saffron City (Mimic Girl)
Cost: Pokedoll

Thunder Wave
Location: Silph Co. 2nd Floor
Cost: $2500

Substitute
Location: Fuschia City
Cost: $5500

Dream Eater
Location: Viridian City (Surf over a pond)
Cost: $2500

Metronome
Location: Cinnibar Island
Cost: $3500

Double Edge
Location: Victory Road Exit
Cost: $5000

Explosion
Location: Mt. Ember base
Cost: $6000

Blast Burn, Frenzy Plant, Hydro Cannon (sold separately)
Only for starter Pokemon at their final forms
Location: Two Island hut
Cost: $6500

Body Slam
Location: 4 Island
Cost: $3500

Swords Dance
Location: 7 Island
Cost: $3500


Johto Region

Thunderbolt/Ice Beam/Flamethrower (sold separately)
Location:
Cost: $2500 Goldenrod City Game Corner
*cheaper than purchasing a TM, though there is more work required to master these moves.

Headbutt
Location: Ilex Forest
Cost: $500
Headbutt is a somewhat basic technique that is fairly easy to learn and master, thus the low cost.

Blast Burn, Frenzy Plant, Hydro Cannon (sold separately)
Only for starter Pokemon at their final forms
Location: Blackthorne City
Cost: $6500

Johto Battle Frontier

Bounce
Cost: $3000

Gastro Acid
Cost: $3500

Gunk Shot
Cost: $4000

Low Kick
Cost: $2500

Mud-slap
Cost: $2500

Rollout
Cost: $2500

Ancientpower
Cost: $4000

Aqua Tail
Cost: $4000

Earth Power
Cost: $4000

Iron Defense
Cost: $2500

Iron Head
Cost: $4000

Seed Bomb
Cost: $4000

Signal Beam
Cost: $4000

Super Fang
Cost: $3500

Twister
Cost: $3000

Heat Wave
Cost: $5000

Outrage
Cost: $5000

Superpower
Cost: $4500

Endeavor
Cost: $3500

Pain Split
Cost: $4000

Sky Attack
Cost: $5000

Bug Bite
Cost: $2500

Fury Cutter
Cost: $2500

Dive
Cost: $4000

Knock Off
Cost: $2500

Sucker Punch
Cost: $4500

Air Cutter
Cost: $2500

Icy Wind
Cost: $2500

Ominous Wind
Cost: $3000

Trick
Cost: $3000

Vacuum Wave
Cost: $4500

Fire Punch
Cost: $5000

Thunderpunch
Cost: $5000

Ice Punch
Cost: $5000

Zen Headbutt
Cost: $4500

Block
Cost: $3500

Gravity
Cost: $5000

Magic Coat
Cost: $4000

Snore
Cost: $2500

String Shot
Cost: $1000

Worry Seed
Cost: $3500

Helping Hand
Cost: $2500

Magnet Rise
Cost: $4500

Spite
Cost: $2500

Swift
Cost: $3000

Synthesis
Cost: $4000

Heal Bell
Cost: $3000

Last Resort
Cost: $2500

Role Play
Cost: $3000

Tailwind
Cost: $3500

Uproar
Cost: $3000


Hoenn Region

Rollout
Location: Mauville City
Cost: $3000

Fury Cutter
Location: Verdanturf Town
Cost: $2500

Swagger
Location: Slateport City
Cost: $2500

Dynamic Punch
Location: Mossdeep City
Cost: $3500

Sleep Talk
Location: Fortee City
Cost: $3000

Double Edge
Location: Sootopolis City
Cost: $5000

Explosion
Location: Pacifilog Town
Cost: $6000

Metronome
Location: Verdanturf Town
Cost: $3500

Substitute
Location: Lilicove City
Cost: $5500

Mimic
Location: Lavaridge Town
Cost: $2500

Hoenn Battle Frontier

Old Hag #1

Defense Curl
Cost: $2500

Snore
Cost: $2500

Mud Slap
Cost: $2500

Swift
Cost: $3000

Icy Wind
Cost: $2500

Endure
Cost: $3000

Psych Up
Cost: $2500

Ice Punch
Cost: $5000

Thunderpunch
Cost: $5000

Fire Punch
Cost: $5000

Old Hag #2

Softboiled
Cost: $2500

Seismic Toss
Cost: $2500

Dream Eater
Cost: $2500

Mega Punch
Cost: $3500

Mega Kick
Cost: $3500

Body Slam
Cost: $3500

Rock Slide
Cost: $4500

Counter
Cost: $4000

Thunder Wave
Cost: $3000

Swords Dance
Cost: $3500

Sinnoh Region

Route 212

Air Cutter
Cost: $2500

Dive
Cost: $4000

Fire Punch
Cost: $6000

Fury Cutter
Cost: $2500

Ice Punch
Cost: $6000

Icy Wind
Cost: $2500

Knock Off
Cost: $2500

Ominous Wind
Cost: $3000

Sucker Punch
Cost: $4500

Trick
Cost: $3000

Thunderpunch
Cost: $6000

Vaccum Wave
Cost: $4500

Zen Headbutt
Cost: $4500

Snowpoint City

Helping Hand
Cost: $2500

Last Resort
Cost: $2500

Magnet Rise
Cost: $4000

Snore
Cost: $2500

Spite
Cost: $2500

Swift
Cost: $3000

Synthesis
Cost: $4000

Uproar
Cost: $3000

Survival Area

Ancientpower
Cost: $4000

Aqua Tail
Cost: $4000

Bounce
Cost: $3000

Earth Power
Cost: $4000

Endeavor
Cost: $3500

Gastro Acid
Cost: $3500

Gunk Shot
Cost: $4000

Heat Wave
Cost: $5000

Iron Defense
Cost: $2500

Iron Head
Cost: $4000

Mud-Slap
Cost: $2500

Outrage
Cost: $3000

Rollout
Cost: $2500

Seed Bomb
Cost: $4000

Signal Beam
Cost: $4000

Superpower
Cost: $4500

Twister
Cost: $3000


Move Deleters

These folk delete moves, enough said. A simple $1000 fee and they'll metaphorically bonk your Pokemon on the head to forget a move of your choice!

The locations of these helpful characters are:

Fuschia City, Kanto
Blackthorn City, Johto
Lilycove City, Hoenn
Canalave City, Sinnoh

PostPosted: Wed Oct 25, 2006 9:10 am


Getting Started

Everyone starts off with $500, 5 Pokeballs, three items of your choice, Train Ticket, and a starter Pokemon. Everyone also gets a PokeNav and a PokeDex, if you wish. You don't have to start with a PokeDex, as getting yourself one can be a great first quest for newbies. :3

Starter Pokemon can be any Pokemon you want as long as it isn't a legendary or extremely rare Pokemon. Generally your starter Pokemon is linked to your character's history/back story. If you are unsure of your starter Pokemon, don't be afraid to ask. We don't bite (well, Mike does, but that's another story).

The Form

If you want to join please PM Airelesanya, Andragoran or Mikallen with this form filled out. Please read the entire front page before you even think of submitting your form! Do NOT post your form in this thread or the OOC thread. Also, read below on how to correctly fill out the form if anything seems unsure, and as always, you can contact one of us for help if you need it. ;D


[Character Sprite Goes Here]
[b]Username:[/b]
[b]Character Name:[/b]
[b]Character Status:[/b] [i]NEW[/i]
[b]Character Age:[/b]
[b]Trainer ID #:[/b] TBA
[b]Friends/Allies:[/b]
[b]Items:[/b] Pokeball (x5), Train Ticket,
[b]Money:[/b] $500
[b]Badges:[/b] None
[b]Contest Ribbons:[/b] None
[b]Home Town:[/b]
[b]Personality:[/b]
[b]History:[/b]

[b]Pokemon:[/b]
Pokemon Sprite goes here
Species (Name)
[b]Classification:[/b]
[b]National Dex No:[/b] #
[b]Gender:[/b]
[b]Level:[/b] 5
[b]Type:[/b]
[b]Personality/Nature:[/b]
[b]Ability:[/b]
[b]Met at:[/b]
[b]Item Held:[/b] None
[b]Level-up Moves:[/b]


Please do not remove the bold format when sending the form. And post your information after the ending bold code. Example below.

Form Explanation
Sprite: Not a necessity, but you can have another RP member make one for you if you ask nicely. A good description will suffice if you do not want a sprite, or a link to a clear, preferably coloured drawing of your character (do not steal pics of other anime characters and claim them as your own). No Gaia Avatars or stolen screen shots from other games or anime. Finally, do not steal another member's custom sprite and claim it as your own. Anyone caught doing so will be removed from the RP immediately and possibly banned from the GPA.
Username: Your Gaian Username
Character Name: Character's name. First only, first and last, nicknames the character may have acquired
Character Status: NEW <-- don't change this
Character Age: Your character's age. No unknowns.
Trainer ID #: leave blank for now.
Friends/Allies: Friends your character may have or any organizations they are allied with such as Team Rocket, Team Magma, etc. Lone Trainer works for people who are just on their own.
Items: Pick three common starter items to go with your 5 Pokeballs and Train Ticket.
Money: $500 <-- do not change this.
Badges: None <-- do not change this.
Contest Ribbons: None<-- do not change this
Home Town: Where your character was born/raised, or what city they call home.
Personality: Basically how your character interacts with the world and those around them on a day-to-day basis and their general outlook on life. Keep in mind that if your character deviates too far from what you've written here, changes will be made. Also, a lot of people grow over time so it's okay if your timid character becomes braver as time goes on, or if your tough, streetwise character has learned to make friends and open their heart a little bit. At least a paragraph here, please.
History: What happened to your character before they started this journey? How did they meet their starter Pokemon? Basically you can write any of your character's back story here. No unknowns, and at least a paragraph here as well.

Pokemon:
Pokemon Sprite goes here
Species (Name)
Classification: A Pokemon's classification. For example, Pikachu is the Mouse Pokemon, Mudkip is the Mud Fish Pokemon, Oddish is the Weed Pokemon. If you don't know, just leave it blank.
National Dex No: The Pokemon's number in the National PokeDex. Bulbasaur would be #001, for example. Leave blank if you don't know.
Gender: Pokemon's gender
Level: 5 <-- don't change this
Type: Some have more than one type, but if you are unsure leave it blank.
Personality/Nature: How your Pokemon sees the world and interacts with it and those around them. If anything, it's a bit broader than Natures, although you can leave this blank and just go with a nature until you develop your Pokemon's personality a bit better.
Ability: Some have two to choose from; if you're unsure, leave it blank.
Met at: Where you met your Pokemon
Item Held: None <-- don't change this unless you start with a common item, such as Charcoal or Mystic Water.
Level-up Moves:
Your Pokemon's attacks. This will be filled in for you.

Creating a Second Character

-Once you've been moved to the active list and have been in the role play for at least one month, and your character has 3 Pokemon (or the first two Pokemon have reached at least level 20) you may start a second character. Secondary characters will start with at least once less Pokemon than your main character (though you can chose to start with less if you want to) and the levels must be at least two lower than your first character's Pokemon (again, you can chose to set them lower, or start brand new, with one Pokemon at level 5 if you wish).

- Second characters are completely independent from your first post-wise. Posts on your main character do not affect the second and vice-versa.

- You can RP both of the characters in one post, it will count as one post for each character.

- Remember to keep your second character active as well, or he/she may be removed from the character list entirely.

- If you've proven to be a consistent, active member of TTR, then you may even be able to add a 3rd character, with the 3rd character's Pokemon being one less and lower-leveled than your 2nd character.

Starter Items
Some people aren't quite sure what sort of items qualify as good starter items, and so I shall write out a quick list of acceptable items that a new character may start with:

Potion
Antidote
Paralyz Heal
Burn Heal
Ice Heal
Awakening
Revive
Pokeball
Great Ball (1 only)
Ultra Ball (1 only)
Repel
Escape Rope
Old Rod
Good Rod
Bicycle (normal, Acro or Mach)
A held item that suits your starter Pokemon (such as Charcoal for a Fire-type)
*Berries (common berries, such as Oran, Cheri or Pecha)
Town Map

If you want a specific item not listed, please discuss it with one of the RP moderators, and perhaps we can come to a compromise. Also, you can choose not to start with any items other than the given Pokeballs and Train Ticket; the choice is up to you.

*If you choose to start with a berry, you'll get 2 of that variety.

Airelesanya
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Airelesanya
Captain

Dedicated Trainer

15,950 Points
  • Pet Lover 100
  • Bunny Hoarder 150
  • Perfect Attendance 400
PostPosted: Fri Nov 17, 2006 6:18 pm


MAPS

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Unova Region
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[Thanks muchly to darkmag07 for the Kanto, Johto, Hoenn and Sinnoh maps!!!!]
PostPosted: Mon Nov 20, 2006 9:12 pm


Pokemon Contests

An alternate path chosen by many trainers. Instead of collecting gym badges and becoming Pokemon Masters, many aspiring trainers decide to follow the path of the Pokemon coordinator. Pokemon coordinators are a great deal different than Pokemon trainers, mostly for the fact that they compete mainly in Pokemon Contests instead of regular battles. Contest Halls are dotted throughout the regions, much like Pokemon Gyms. Unlike gym battles, however, contests are recurring as opposed to occurring at any time.

During appeal battles, all Pokemon's effective levels will be boosted to a certain level, based on which rank the contest is. This will only affect HP, stamina, and stats and will put all Pokemon more on par with each other, since the point of appeal battles is to show off. Higher-leveled Pokemon will have an advantage due to the fact that they have more access to moves learned at higher levels, but this provides fairer grounds for anyone interested in participating in contests.

Also, keep in mind that a Pokemon's minimum level to participate in a contest is 15. Any lower and you will not be allowed to participate.


Contest passes can be obtained in any city that hosts contests. Other cities can host them as well, the following lists are only examples.

Contest Hall Locations
Kanto
Cerulean City
Viridian City
Celadon City
Lavender Town
Vermilion City
Fuchsia City
Cinnabar Island
Saffron City

Johto
Cherrygrove City
Azalea Town
Olivine City
Ecruteak City
Cianwood City
Mahogany Town
Blackthorn City
Goldenrod City

Hoenn
Rustboro City
Petalburg City
Fallarbor Town
Mauville City
Verdanturf Town
Pacifidlog Town
Slateport City
Lilycove City

Sinnoh
Jubilife City
Floaroma Town
Celestic Town
Hearthome City
Solaceon Town
Sunyshore City
Veilstone City
Canalave City

Please note that the Unova Region does not have a Contest circuit.

Pokemon Contest Times/Schedules/Seasons

The end of each Contest season is always followed by the region's Grand Festival, where coordinators who've earned at least 5 ribbons (at least one of which must be a gold ribbon) can compete for the honor of becoming the region's top coordinator, not to mention the gorgeous Ribbon Cup which is awarded to the winner (second and third place receive prizes as well). Those who accomplish this feat earn many privileges, some of which include acting as guest-judges for contests in the other regions. Ribbons are marked with the year they are awarded, and carry over to other seasons unless five have been obtained and used by the coordinator to enter a Grand Festival, and if this is the case, then even the defending Contest Champions must once again collect at least 5 ribbons in order to compete again. However, regardless of the season, Pokemon Contests will be held when enough RP members are interested and we will set dates for them as needed.

* After each Grand Festival, which takes approximately a week, the rest of the month is a period of rest, relaxation and training for both coordinators and their Pokemon.

Sequence of Events
First Round: Appeals
This is the first round where the judges pick from the many trainers that enter the contest. Turn order is chosen randomly. During their turn, the coordinator sends out a Pokemon, and has it make appeals using between 1 and 4 moves. The three judges then give them a score (number depends on the Contest Rank in which the coordinator is competing), which will determine who makes it to the second round. When all the appeals have been made, and the judges' decisions final, the top eight scoring coordinators advance to the next round.

Second Round: Quarter Finals

Only 8 contestants from the first round are chosen to take part in this section. This stage is much different from the first round. Instead of making appeals, coordinators engage each other in a rated Pokemon battle. This battle has a time limit of 5 minutes, and each coordinator starts with a predetermined number of points (again, specific to the Contest Rank). If a Pokemon's attack fails, or is not done gracefully, or if the Pokemon receives damage from its opponent, then the coordinator will lose points. The goal is to reduce the opponent's points as much as possible before time runs out. If a coordinator's Pokemon is knocked out, their gauge is automatically reduced to zero (or severely penalized if it is a double battle, points will be reduced to zero if both Pokemon are knocked out). If both coordinators have points left when time expires, the one with the most remaining points is awarded the win. The four winners from this round will advance to the Semi Finals.

Third Round: Semi Finals:
This stage is the same as stated before, only now the field is narrowed to two contestants.

Fourth Round: Finals

This stage pairs the winners of the two semi-final matches against each other for a head-to-head match, deciding the winner of the Contest Ribbon. The two coordinators that do not progress to the final round are paired together for the Bronze Ribbon round, as Gold, Silver and Bronze ribbons all count towards the needed five to gain entry into the Grand Festival, though every coordinator will need at least one Gold rank ribbon to enter. Like gyms, contests award prize money, with first place taking home $5,000; 2nd $3,000; and 3rd $1,000.


If I missed anything or something is unclear/stupid/doesn't make sense... don't be afraid to ask... it took a long time figuring out how Contests would run. sweatdrop

Airelesanya
Captain

Dedicated Trainer

15,950 Points
  • Pet Lover 100
  • Bunny Hoarder 150
  • Perfect Attendance 400

Airelesanya
Captain

Dedicated Trainer

15,950 Points
  • Pet Lover 100
  • Bunny Hoarder 150
  • Perfect Attendance 400
PostPosted: Wed Nov 22, 2006 2:55 pm


Pokeblocks/Poffins

Any successful Pokemon Coordinator will inevitablely need to create top-notch Pokeblocks and Poffins to feed their partners Not only do these yummy items serve as treats for your Pokemon, but they help to increase a Pokemon's sheen for contests (up to ten asterisks will be added to your Pokemon's profile to denote their sheen; more asterisks mean more sheen and better conditioning for your Pokemon).

To create Pokeblocks and Poffins, you must first obtain the Pokeblock or Poffin Case which are sold in the Celadon, Goldenrod, Lilycove, and Veilstone City department stores.

Secondly, you must purchase berries. It takes a minumium of five berries to create one Pokeblock or Poffin. More berries do not exactly mean a better creation, but the strength and effectiveness of it depends on which type of berries you use.

Common Berries
These make average Pokeblocks and Poffins, nothing too special about them.

Uncommon Berries
These make a slightly better Pokeblocks and Poffins, though each berry used counts as 2.

Rare Berries
These are the most potent of all the berries thus have the greatest effect. These berries also have an added bonus effect of counting as three berries per one used whilst making your Pokeblock/Poffin. These are the following berries:

Rowap
Jaboca
Custap
Micle
Apicot
Salac
Ganlon
Petaya
Lansat
Liechi
Starf
Enigma

Third, you need to travel to a Contest Hall (locations are listed above in the contest section, convenient, yes?). Located in these building are special kitchens that allow you to cook Poffins and Pokeblocks for your Pokemon.

These yummy food items are an all around boost. Also note that each Pokemon will only take the effects of the first 10 they are fed. You can still feed them treats but no extra effects will take place. 1 point of sheen will be reduced after each contest, so keep those conditions up!

If there's anything I've missed, or is confusing feel free to PM me, Mikallen or Andoragon with any questions and/or concerns.
PostPosted: Fri Nov 24, 2006 4:32 pm


Something else I thought I'd mention, in case some of you were wondering.

The current date in the Roleplay is Saturday, July the 8th.

This means that the Pokemon Contest season is in full swing in Kanto. There is still plenty of time to enter contests for the remainder of the Kanto season, and many opportunities to win contest ribbons, perhaps even enough to enter the Kanto Grand Festival, which will take place the first week of September.

Mitsuko`

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Mikallen

PostPosted: Thu Feb 12, 2009 10:51 pm


Custom/House Rules


♦ Klink/Klang/Klinklang can learn Shock Wave via TM

♦ Drowzee/Hypno gets Dream Eater at 29 instead of HEADBUTT for a second ******** time

♦ Dragonair can learn/use Fly.

♦ All Pokemon with the moves After You/Last Resort/Me First will have them changed out for something else as they aren't overly useful in an RP setting. If you have Pokemon with one of or both of these moves, please contact Airelesanya to discuss them.

♦ All Eeveelutions will get Protect at Level 41 instead of Last Resort (see above).

♦ All Floatzel get Crunch when they evolve.

♦ Pokemon that evolved with a stone (Pikachu, Vulpix, Clefairy, etc) can still learn all their level up moves after evolution so long as they reach a certain level (to be set by me). This level is generally between 30-40, based on what level it was captured at, and the player's activity level.

♦ Trump Card becomes more powerful the longer the user has been in battle.

♦ The ability "Pressure" can be changed out for its alternate or DW counterpart, or in some cases, like Weavile, which gets Pressure upon evolving, can retain its previous ability (Keen Eye/Inner Focus) from when it was a Sneasel.

♦ Moves that affect PP usage (i.e. Spite) don't actually reduce PP as they are not present in the roleplay; instead they significantly lower the targeted move's power or otherwise makes it less attractive for the afflicted Pokemon to continue using it.

♦ Many Pokemon have changes to their move lists as they evolve, and some gain access to moves they could have only learned at an earlier level (I.E. Torterra and Wood Hammer). If you'd like your Pokemon to have one of those moves, please contact a mod and we will discuss a way to give it to you. :3

♦ Pokemon with the natural ability to fly/surf/etc may do so without the appropriate HM, though they may not use that move in battle unless they have learned the appropriate move to do so.
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The Three Relics Literate Roleplay

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