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emilyyamaki
Crew

PostPosted: Fri Sep 29, 2006 10:10 pm


So, I ran this by Mew Purin-chan, and she said it was fine, so I'm posting it.

Anyway, here is the thing behind this new "race" of mews. They will be like Kira's original idea of the "Mythic Mews" only slightly different. Instead of being combined with different DNAs of mythical beasts, thus giving them magical powers, the way this will work is different. You must each select 1 of your characters to upgrade into this new form (note: Only 1 per person, UNLESS we do not end up with enough after the fact...I need about 6 I think...).

Already, we have 2 people for this. Myself will be upgrading Emi, and Kira has said one of her characters will be upgrading. The following are the rules for character submission:

1: Send them in a PM to me. DO NOT post them in this topic. Any posted in this topic WILL NOT be accepted, even if they are sent in PM form afterwards or beforehand.
2: You MUST use the (currently in development) form below.
3: Your character MAY NOT be uber powerful (though these forms WILL be extremely powerful, they cannot exceed a certain limit, and DO have HUGE disadvantages).
4: Your character MUST be one of the 5 (possibly more) types listed below. We may be looking for you to make your own custom form, but we DO have certain limits of how far you can go with it and such.
5: Your character MUST retain the skills of that form (i.e. a mage cannot have Raptor Strike, which is a warrior skill, while a warrior can't go around blasting people with fireballs)
6: At current, we only want two of each type, except for type 1, which is specially edited just for Lily at this time...perhaps, once people have seen how the powers work by watching Lily, I will open it up to the public.
7: You may upgrade only ONE of your characters (unless otherwise stated AKA we need more people to fill all the classes). However, Your character MUST have been active for at least 1 Plot.
8: You CANNOT upgrade an original character (i.e. Minto, Ichigo, etc.).
9: You CANNOT upgrade a Mystic Mew (i.e. Emerald, Onyx, etc.)

With those out of the way. I will now show you what is available at this time (More detail on each to come as it is made):

1) Ghost-type (uses "supernatural" powers to fight, such as paralyzing screams and other ghostly/supernatural things.) Current: 1 Max currently allowed: 2
2) Mage-type (uses the 6 elements as magic. (i.e. Fire, water, earth, air, ice, and lightning) Current: 2 Max currently allowed: 2
3) Warlock-type (Summons powerful demons from any of 5 different worlds) Current: 2 Max currently allowed: 2
4) Cleric-type (uses healing powers to help allies, while fighting with only blunt weaponry) Current: 1 Max currently allowed: 2
5) Paladin-type (uses honorable powers, such as healing and flaming swords to vanquish the unholy) Current: 1 Max currently allowed: 2
PostPosted: Tue Oct 03, 2006 9:20 am


Ghost-type


This type is different then the others, in that it doesn't have a specific form. The person uses their powers without transforming, but their powers are mostly used subconsciously, meaning they don't realize they are using them. These powers can activate at nearly any moment by nearly anything. However, only one power at a time usually activates, meaning that it is VERY abnormal for more then one power to be used within a good few minute time frame.

Skills of this type are:
Cry of the Banshee - Is a very high-pitched scream that has a chance of paralyzing anyone who hears it (even allies). Usually activates when the character is in distress and is scared, thus causing the character to scream at the top of their lungs.
Claws of the Ghost Wolf - An attack that changes the users hands into ghost wolf claws for a moment. Usually activates when the character is in assaulted in some way, and thus is trying to get away, causing them too strike the person with the claws.
Dream Sharing - The user either shares their own dream with someone, or gets the other person's dream. In either case, it causes both to become "characters" in the dream. Sometimes, though, this power is used to find out what a person is thinking, as it digs deep into a person's thoughts. This power usually allows the user to change what they are seeing. This usually activates when the user is asleep, or when touching someone's forehead.

emilyyamaki
Crew


emilyyamaki
Crew

PostPosted: Tue Oct 03, 2006 9:30 am


The Mage-type


The mage-type are those who stand further back into the back of the combat. They rarely are front-line fighters, as they usually cannot take as much damage as fighters as they have worse armor. Mages usually use staves or wands to battle the enemy. The favorite is usually the wand, as, once again, it allows them to stay as more back-line fighters.

Mages cast their spells using different hand gestures and incantations. However, the most powerful mages can cast spells with mere thought. Unfortunately, a thought mage is a very difficult type of mage to be, thus most settle with hands and words. However, regardless of what type of mage it is, they always have a symbol that shows they have reached a high power.

When mages reach a high power, they go on a quest to find magical wood. When found, they perform a ritual on it using a spell circle. They cast their own powers into it, and by doing so, the wood becomes one with them. After that, they gain a magical staff. When a spell is used by the mage while wielding a magical staff, the spell is amplified (i.e. Lightning ball becomes a lightning bolt which is more direct and painful).

The following is, once again, your starting equipment.
Basic Weapon: Wood Wand or Wood Staff
Basic Armor: Robe (any color you want)
Basic Powers: Fire Ball, Frost Ball, Lightning Ball, Earth Ball, Water Ball, and Air Ball
PostPosted: Tue Oct 03, 2006 9:47 am


Warlock-type


Warlock-type are a dangerous folk. They do not skill well in combat, but in the dark art of summoning demons to their side to aid in battle. They have very few spells that actually shoot something at the enemy. However, they have many spells that summon dark demons from dark lands.

Warlocks have discovered how to tune themselves into other worlds, and pull demons through portals. However, it is not as easy as some would think. For once the demon is through, it will not obey the Warlock unless the demon has been captured. Demons will also not come through unless first attracted by something, such as a Succubus requires some kind of love item to attract them to our world.

However, once a demon is bound to the Warlock, it will stay in between worlds until called again, this time by a simpler spell which does not require any items that will attract the beast, as it is already attracted to our world. There are 2 worlds that the warlock may pull from. They are Azeroth, and Nitraloth (my friend came up with Nitraloth...if you become a Warlock, I'll tell you any I can think up x.x).

Starting stuff
Basic Weapon: Dagger or Wand
Basic Outfit: Robe (any color you want)
Basic Powers: Shadow Bolt, Summon
Basic Summon Powers: Imp (Azeroth),

emilyyamaki
Crew


emilyyamaki
Crew

PostPosted: Tue Oct 03, 2006 9:52 am


The Cleric-type


The cleric-type are those who use their healing magic to help out allies. They have very few attacking powers, in that they do have some things, such as damage unholy and such, but nothing that really would aid much in combat. They are more the "sit in the back-lines and heal their allies so they don't die" type.

Clerics can use normal Plate Mail armor just as Warriors can, however, they do not fight with swords. It is against "cleric law" to fight with any sharp weapon that could kill a person, thus they fight with maces or flails. This is the reason they stay more in the back lines, as they are best at healing, and their weapons also won't help much in a big battle.

Basic weapons: Mace or flail
Basic armor: Plate mail
Basic powers: Minor Healing, Damage Unholy, Awaken Knocked-out
PostPosted: Tue Oct 03, 2006 10:02 am


The Paladin-type


The Paladin-type is a very hard type to be. Paladin refuse to kill their opponents unless they have no other choice. No matter what the opponent is, the Paladin always gives the chance to surrender. Even the most dangerous creatures are given the option. Only if the opponent asks for death does a Paladin take a life, or if they have to, because the opponent will not surrender, even when he is nearly dead.

Paladins will not do anything dishonorable, such as swearing, taking lives they do not have to take, attacking while an opponent is down or while an opponent is unready for battle (i.e. unarmed, or something similar). The Paladin gains their power through honor, and as their honor increases, they gain new power.

They start with only a flaming sword, but it can become so much more. It can become the power to heal, and the power to sense danger, and the power to enchant their own armor to make it more powerful by pushing their honor into the armor. It can even become the power to defeat an opponent by sheer willpower. Paladins are a dangerous enemy, but only when the Paladin is honorable enough to gain the higher powers.

Basic weapon: Paladin sword (cannot be anything else)
Basic armor: Paladin armor, Paladin Helmet, Paladin Shield
Basic Power: Blue Flaming Sword
May gain the following powers throughout RPs: Heal, Sense Danger, Honor Shield, Vanquish, Magical barrier, Honor Helmet, Greater Vanquish, honor Armor, Holy Strength, Vanquish Omega, Awe, and White Flaming Sword (it goes up in that EXACT order)

Side notes: Vanquish is thus: Vanquish - Destroy low level undead beings. Greater Vanquish - Destroy all undead and low level demons. Omega Vanquish - Destroy all but the highest level demons.

emilyyamaki
Crew


emilyyamaki
Crew

PostPosted: Tue Oct 03, 2006 10:06 am


There you have it. Those are the powers you can gain. If you wish to play as any just simply fill out this form and send it as a PM to me.

form
Name: (MUST be an existing character that's been in an RP and been approved)
Type you wish to play as: (one of the 5 above)
Additional skills you wish to add: (Like, any ideas for demons for warlocks, or spells for mages, and so on. Paladins CANNOT gain anything new from what they have)
Outfit look: (What color is your robe, or your armor, or what not)
Power Stone Look: (What will your power stone, the thing that allows you to transform into the type, look like)
Henshin Phrase: (So we can tell when you are transforming into your type)
Pet: (OPTIONAL!! Any kind of mythical creature you want)
PostPosted: Tue Oct 03, 2006 10:20 am


Any characters that are accepted will be posted below.

Name: Emily Konichi
Type: Warlock
Additional Skills: Summons - Azeroth - Voidwalker, Succubus, Felhunter, Infernal, Doomguard, Felguard
Summons - Nitraloth - Lesser Nightmare, Nightmare, Greater Nightmare, Spider Ghoul, Ni'kro'ti'li'oth.
Outfit: A white, string bikini top with a purple mini skirt.
Power Stone: A long, staff-like ruby that she has on a necklace around her neck.
Henshin Phrase: Mew Pittsua Warlock Metamorphosis!
Pet: A fire lizard (mini-dragon) named Meghan

Name: Kira Tasima
Type you wish to play as: Cleric
Additional skills you wish to add: When she is REALLY REALLY upset, her tears become something similar to a mew aqua, as they heal, but they are unable to be used with the attack 'ribbon aqua drops'. Also she has a bit stronger healing than just minor(if that's Okay), but that will be explained later.
Outfit look: All of her armor is pure white - also her dove wings from her mew outfit become a pure white color and stay(unlike her cat ears), to give her a more 'angelic' look. Her left arm is completly exposed except for a silver charm bracelet, although her right arm and hand are fully armored.
Power Stone Look: Just a small pearl that turns out to be able to be a charm on Kira's Charm bracelet(the same bracelet that she wears in this form)
Henshin Phrase: Mew Kira Cleric, Metamorphosis
Pet: A small Fairy-Dragon(I will get a screenshot from WoW later) named Tashi.
Just some other Information that could be important: When Kira picks up the pearl, it leaves a mark of swirling lines going up her left arm, coming out of her Mew Mark(which is on the palm of her left hand). This causes her a great deal of pain when she uses this form, and also cannot use this form when her left arm is broken or something. Her left arm is basically what allows her to use her healing spells(along with the power stone, of course... If that's gone, there's a problem too), and is definatly her main weak point. Kira does NOT have a weapon of any kind in this form either, as she is more of a just plain healer than anything. Although her armor definately helps ward off most PHYSICAL attacks, many magical attacks can get through it. Because of most of these weak points(man there are quite a few of them...), she can cast stronger healing.

Name: Serori Gingko
Type: Paladin
Additional skills: Paladins CANNOT gain anything new from what they have.
Outfit look: Paladin armor, Paladin Helmet, Paladin Shield-
Most of the items in the armor are light silver in color with light blue edges. Her shield has a green gingko leaf in the middle. She keeps her normal Mew Mew outfit, though most of it is modified or covered by the armor. Serori's Mew Mew mark is exposed. I might provide a drawing, later.
Power Stone Look: It looks like a green emerald in the shape of a diamond (the shape, not the stone). It fits into a slot on her shield, on the gingko leaf.
Henshin Phrase: Mew Serori, Paladin Metamorphosis!
Pet: A small green puffball with dragonfly wings (kind of like Navi and the pixie on Gaia). Her name is Pacchiri. She has no eyes, but sees by using vibrations in the air or from the Earth. Pacchiri can speak, even though she has no mouth.

Name: Sushi Pashifikumi
Type you wish to play as: Mage
Additional skills you wish to add: On occasions, when she is really weak or put down, her wand will transform into the Wood Staff, with much greater strength.
Outfit look: A red cape with a hood covering her mew outfit.
Power Stone Look: A stone that seems to reflect the colors of the rainbow. It is attached to her spear, which turns into her Wood Wand.
Henshin Phrase: "Mew Mew Sushi Mage, Metamorphosis"

Name: Lily Konichi
Type you wish to play as: The Unknown
Additional skills: None. If I think of anymore they will be listed in the section above.
(the other three parts of the form are not needed, as she has no outfit and no power stone, as this form does not Henshin into anything.)

Name: Tsubasa Kuroshiro (Mew Tsubasa)
Type you wish to play as: Warlock
Additional skills you wish to add: (This one I'm unsure of)
Outfit look: Black Kimono with white sakura designs on the outside.
Power Stone Look: Sardonyx (aka black and shiny stone, round like a circle.)
Henshin Phrase: Mew Mew Tsubasa Warlock Metamorphose!!
Pet: A black cat with white dove wings.

Name: Fisshu Hakari
Type: Mage
Additional skills you wish to add: The element Water is more powerful, more of a blast than ball
Outfit look: Blue + Brown very LONG cape and a blue helmet with fins
Power Stone Look: A shiney whitey-blue crystal on the back of her left wrist.
Henshin Phrase: Mew Mew Fisshu, Mage Metamorphesis!
Pet: A small black puppy named Thomas ((Or Tommy)). He can talk aswell x3
He is also able to trasform to help them when they are in grave danger, to turn into a black with blue streaked dog, that has fish like fins on his back.

emilyyamaki
Crew


fine engineering
Vice Captain

PostPosted: Wed Oct 04, 2006 5:30 pm


Does the upgrade apply ONLY for this plot type thing, or for the other RPs, also?
PostPosted: Wed Oct 04, 2006 6:06 pm


Okay, I know, this is mostly Emi's job to answer these questions, BUT - from what I understand, you DO in fact keep the forms from plot to plot.

Kira Tasima
Captain

Noble Healer


emilyyamaki
Crew

PostPosted: Thu Oct 05, 2006 8:10 am


Yes, you keep them for all plot lines after the current plot that is running.
PostPosted: Fri Oct 06, 2006 1:10 pm


Must we have a pet if we choose to create one of these? Out of curiousity, of course.

Hakkin
Vice Captain


emilyyamaki
Crew

PostPosted: Fri Oct 06, 2006 10:23 pm


Oops...I forgot to add "Optional" to that...no, you don't HAVE to have a pet. You can if you want, but it isn't required... -goes and edits that-
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