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Posted: Mon Sep 18, 2006 7:51 pm
All attacks in the Poke'mon game have been updated and made suitable for this forum!
Name /Our Pwr /Effect Absorb 20 gain 1/2 Hp Acid 30 Acid Armor 10 Acupressure roll a 6-sided dice, if even, attacks to user are reduced by 30 for the rest of the battle, if odd, attacks the user performs are increased by 30 for the rest of the battle Aerial Ace 50 Aeroblast 70 Agility 15 Air Cutter 30 Air Slash- 55 Amnesia 10 Ancient Power 35 Aqua Jet-30 Aqua Ring Heals +20 hp each turn Aqua Tail- 80 Arm Thrust 5 (attacks 2 to 5 turns) Aromatherapy Heals all status problems Assist ? Randomly attack with one of partner's moves Assurance 50 Astonish 20 Attack Order- 65 Attract 10 (Opposing gender opponents become infatuated) Aura Sphere- 75 Never misses Aurora Beam 40 Avalanche 50 Barrage 5 2-5 times Barrier Reduces all damage taken by 50 for five consecutive turns Baton Pass 5 Switches poke'mon out Beat Up 10 Calls entire team out for joined attack +5 for all pokemon, except dark is +10 Belly Drum 10- Hp- and atk+ Bide - Wait two turns and deal double the damage taken Bind 10 2-5 turns Bite 35 Blast Burn 120 Strong, but leaves user immobile for next turn Blaze Kick 60 Blizzard 100 (1/3 chance of freezing) Block 5 Prevents escape/switching Body Slam 60 may cause paralysis Bone Club 40 Bone Rush 15 2-5 turns Bonemerang 20 2 times Bounce 60 1-charge, 2-attack Brave Bird 100 user takes 1/4 damage Brick Break 55 Destroys Barrier, Light Screen and Reflect Brine-40 80 if foe's hp is less than half Bubble 15 Bubblebeam 40 Bug Bite 45 Bug Buzz 75 Bulk Up 5 Bullet Punch- 40 Bullet Seed 5 2-5 times Calm Mind +20 to next psychic attack Camouflage 10 alters user's type based on area** Captivate- If opponent is opposite gender, attacks lose 40 power for 3 turns Charge - Stores energy for next electric attack(+20) Charge Beam- 40 Charm 5 Chatter- 50 Confuses foe Clamp 20 2-5 turns Close Combat 120 Comet Punch 15 2-5 times Confuse Ray 5 Confuses target Confusion 25 Constrict 10 Conversion Changes the user's type to one of the types of its moves randomly Conversion 2 Makes the user resistant to the attack type that was last uesd Copycat- Copies foe's last move Cosmic Power 5 Cotton Spore 5 Counter x2 Counters with 2x the damage Covet 30 Crabhammer 65 Cross Chop 70 Cross Poison- 60 may poison foe (1/4) Crunch 60 Crush Claw 55 Crush Grip- 120 x Opponent's Current HP/Opponent's Maximum HP Curse 10 (if used by Ghost type, cuts user's hp in half, curses opponent) Cut 20 Dark Pulse- 75 Dark Void- Induces sleep on both user and target Def. Curl 5 Defend Order- damage to user reduced by 40 for 3 turns Defog 5 Destiny Bond 0 Kills the poke'mon who killed the user Detect 5 Dig 40 1-charge, 2-attack Disable 5 gets rid of one move on opp. Discharge 70 (1/3 chance of Paralysis) Dive 40 1-charge, 2-attack Dizzy Punch 55 Doom Desire 100 Attacks two turns later Double Hit 40 Double Kick 20 Double Team 5 Double-Edge 100 User takes 25 damage Doubleslap 10 2-5 times Draco Meteor- 130 Dragon Claw 60 Dragon Dance 5 Dragon Pulse-80 Dragon Rage 40 Always 40 Dragon Rush 90 Dragonbreath 50 Drain Punch- 40 restores 20hp Dream Eater 70 Works only if opponent is asleep Drill Peck 60 Dynamicpunch 70 Earth Power-70 Earthquake 80 Doesn't work on flying Egg Bomb 70 Embargo- target Pokemon can no longer have items used on them for the duration of the battle. Ember 30 Encore 5 Makes opponent attack with their last move 2-6x Endeavor 10 Gains power if Hp is lower than foe's Endure 30 Survive any attack in one turn with 1 Hp no matter what Energy Ball- 80 Eruption 120 Explosion 230 Kills user Extrasensory 60 Extreme Speed 60 Façade 55 Faint Attack- 50 Fake Out 30 Fake Tears 70 False Swipe 30 Leaves 1 Hp no matter what Featherdance 10 Feint- 75 (Only useable the immediate turn after opponent used Detect or Protect) Fire Blast 100 (1/3 chance of burn) Fire Fang 50 Fire Punch 55 Fire Spin 15 2-5 turns Fissure 0 Instant KO Flail 40 Flame Wheel 40 Flamethrower 70 Flare Blitz-100 Flash 5 Flash Cannon- 70 Flatter 5 Fly 55 1-charge, 2-attack Focus Blast-100 Focus Energy 5 Focus Punch 120 Follow Me 5 Makes user target of all opponent's attacks Foresight 5 Allows fighting and normal attacks to hit a targeted ghost Force Palm- 45 Frenzy Plant 120 Strong, but leaves user immobile for next turn Frustration 5 Fury Attack 5 2-5 times Fury Cutter 10 Fury Swipes 15 2-5 times Future Sight 60 Attacks two turns later Gastro Acid 10 Giga Drain 60 Restores half of damage dealt. Giga Impact 120 Glare - Paralyzes opponent Grasswhistle - Puts opponent to sleep Grass Knot- 40 Gravity- Disables Flying status for 5 turns Growl 10 Growth 5 Grudge 15 Guard Swap 10 Guillotine - Instant KO (1/3 chance) Gunk Shot- 90 1/3 chance of poison Gust 20 Gyro Ball- 60 Hail 15 Attacks for five turns Hammer Arm 90 Harden 10 Attacks do 5 damage less to user for remainder of battle Haze - 5 Head Smash- 120 user takes 30 damage recoil Headbutt 45 Heal Bell - Cures all status ailments Heal Block- healing items or moves cannot be used on the target for remainder of battle Heal Order- Recovers 1/2 of max hp Healing Wish- 30 If user faints, fully restores the next Pokemon's hp and status upon switch-out Heart Swap 10 Swapped status effects on all Poke'mon on the field Heat Wave 80 Helping Hand - 20+ power in double battles Hi Jump Kick 65 Hidden Power 10 Horn Attack 40 Horn Drill - Instant KO Howl 5 Hydro Cannon 120 Strong, but leaves user immobile for next turn Hydro Pump 100 Hyper Beam 120 Strong, but leaves user immobile for next turn Hyper Fang 60 Hyper Voice 70 Hypnosis - Puts opponent to sleep Ice Ball 20 Ice Beam 80 Ice Fang 50 Ice Pebble 30 Ice Punch 60 Ice Shard 20 Icicle Spear 10 2-5 turns Icy Wind 35 Imprison - Prevents opponent from using attacks known by the user Ingrain 35+ Restores Hp, but the user can't switch Iron Defense 5 Iron Head- 60 Iron Tail 80 Judgement- 100 type varies according to what type Arceus is Jump Kick 45 Karate Chop 30 Kinesis 5 Knock Off 15 Opponent can't use item. Last Resort 100 Lava Plume -65 Leaf Blade 80 Leaf Storm 120 Leech Life 20 Restores half of damage dealt. Leech Seed 5 Restores 3 Hp per turn (up to five) Leer 5 Lick 15 Light Screen Reduces all damage by 30 for five consecutive turns Lock-On - Allows next attack to not miss Lovely Kiss - Puts opponent to sleep Low Kick 15 Lucky Chant- Damage done to user is reduced by 30 for 5 turns Lunar Dance- User Faints. Completely Heals Next Released Pokémon Luster Purge 40 Mach Punch 25 Magic Coat 5 Magical Leaf 40 Magma Storm- 120 foe can't swap Pokemon Magnet Bomb- 60 Magnet Rise- Pokemon hovers, ground moves don't affect it Magnitude - Power is 40-70 (only multiples of 10) Mean Look - Prevents escape/switching Meditate 15 Me First strikes opponent with last move used for 1.5x the power Mega Drain 40 Restores half of damage dealt. Mega Kick 100 Mega Punch 80 Megahorn 100 Memento 5 Metal Burst- Returns damage received in last turn x2 Metal Claw 35 Metal Sound 5 Meteor Mash 80 Metronome 5 Milk Drink - Recovers half of hp Mimic - Copies last move in battle Mind Reader 5 Ensures next move hits Minimize 5 Miracle Eye 15 allows psychic moves to hit dark types Mirror Coat 10 Mirror Move - Copies last move in battle Mirror Shot- 45 Mist 5 Negates all status changes Mist Ball 40 Moonlight 40 Restores Hp Morning Sun 40 Restores Hp Mud Bomb 50 Mud Shot 35 Mud Sport 0 Negates electric attacks on the user Muddy Water 80 Mud-Slap 15 Nasty Plot 15 Natural Gift 5 Nature Power 5 Type of attack depends on the location* Needle Arm 45 Night Shade - Damage dealt is equal to poke'mon's level Nightmare 5 Causes damage every turn (1/4 on sleeping pokemon only) Night Slash-50 Octazooka 50 Odor Sleuth 10 Ominous Wind- 50 Outrage 100 2-3 turns attacking, then user is confused Overheat 120 Pain Split - Averages user and foe's Hp together Pay Day 25 Payback 40 (80 if opponent attacked first) Peck 20 Perish Song 5 Any poke'mon that hears this song, dies in three turns Petal Dance 40 2-3 turns attacking, then user is confused Pin Missle 10 2-5 times Pluck- 50 Poison Fang 35 Poison Gas - Poisons Foe Poison Jab- 60 may poison foe (1/3) Poison Sting 10 (1/3 chance of Poison) Poison Tail 40 Poisonpowder 10 Poisons Foe Pound 30 Powder Snow 30 Power Gem- 60 Power Swap 10 Power Trick 10 Power Whip- 100 Present 5+, 60 Usually a bomb, but can restore Hp too Protect 5 Evades next attack (9/10) Psybeam 50 Psych Up 5 Psychic 100 Psycho Boost 110 Psycho Cut 60 Psycho Shift shifts burn, poison, paralysis, confusion, and charm to opponent Psywave 5 Damage dealt is equal to poke'mon's level x 1.5 Punishment- 50 Pursuit 30 Quick Attack 30 Rage 10 Increases by 5 each time til end of battle Rain Dance - Boosts Water poke'mon by 10 points and Electric poke'mon by 5 Rapid Spin 15 Razor Leaf 30 Razor Wind 65 Attacks on second turn Recover - Recovers half of hp Recycle 10 Restores an item Reflect Reduces all damage by 30 for five consecutive turns Refresh - Heals poison, paralysis, or burn Rest - Regain all Hp, then sleep for two turns Return 15 Revenge 50 If injured by foe, add damage (10) Reversal Max hp-current hp/2=damage done Roar of Time- 150 user is immobilized one turn after Roar 0 Makes foes flee (only wild) Rock Blast 15 2-5 times Rock Climb 75 Rock Polish 5 Rock Slide 60 Rock Smash- 35 Rock Throw 45 Rock Tomb 45 Rock Wrecker- 120 user cannot attack next turn Role Play 5 Rolling Kick 50 Rollout 10 dmg increases for five turns (10, 20, 40, 60, 100) Roost restores 1/2 of max hp Sacred Fire 80 Safeguard - Prevents all status effects Sand Tomb 10 2-5 turns Sand-Attack 5 Sandstorm 15 Causes a sandstorm that damages opp. for 5 turns Scary Face 5 Scratch 30 Screech 5 Secret Power 60 Seed Bomb 70 Seed Flare- 90 Seismic Toss Damage is equal to poke'mon's level Selfdestruct 200 Kills user Shadow Ball 65 Shadow Claw- 50 Shadow Punch- 50 Shadow Sneak- 40 Sharpen 5 Sheer Cold Instant KO 30% of time Shock Wave 50 Signal Beam 60 Silver Wind 50 Sing - Puts opponent to sleep (2/3 chance) Sketch - Copies opponent's last move permanently Skill Swap - swap status condition Skull Bash 75 1-charge, 2-attack Sky Attack 110 1-charge, 2-attack Sky Uppercut 75 Slack Off 10 Restores half of hp Slam 75 Slash 60 Sleep Powder - Puts opponent to sleep Sleep Talk - Random attack while asleep Sludge 40 Sludge Bomb 80 Smellingsalt 40 Smog 15 Smokescreen 15 Snatch 5 Steals effect of next attack Snore 30 Only works when asleep Softboiled 50+ Recovers half of hp Solarbeam 100 1-charge, 2-attack Sonicboom 20 always 20 Spark 40 Spider Web 5 Prevents escape/switching Spike Cannon 15 2-5 times Spikes 5 Hurts foe when switching out (10) Spit Up 90 Releases power from Stockpile(30 per round) Spite 10 Splash - no effect Spore - Puts opponent to sleep Stealth Rock- Scatters rocks that deal 20 damage to Poke'mon switching in (usable up to 3 times, canceled by Rapid Spin) Steel Wing 50 Stockpile 15 Charge power for up to three turns Stomp 40 Strength 75 String Shot 10 Stone Edge 85 Struggle 40 Last move, period. 1/4 recoil Stun Spore 10 Paralyzes opponent Submission 80 1/4 recoil Substitute - -60hp and makes a decoy Sucker Punch- 65 Sunny Day 5+ Boosts Fire poke'mon by 10 and Grass poke'mon by 5 for 5 turns Super Fang - Halves opponent's hp (1/4 chance) Superpower 100 Supersonic 10 Confuses opponent (1/3 chance) Surf 75 Swagger 5 Confuses target, but all moves gain 20+ Swallow - Restores Hp from Stockpile(15 per round) Sweet Kiss - 1/3 chance of confusion Sweet Scent 5 Switcheroo- Recieves effect of any items used (either side) for one round Swift 35 Never Misses (Hits Pokemon up in the air using Fly as well) Swords Dance 15 Synthesis Restores 1/2 of max hp Tackle 20 Tail Glow 5 Tail Whip 5 Tailwind 10 Take Down 80 1/4 recoil Taunt - Foe can only use attack moves Teeter Dance 5 Teleport 5 Always escape Thief 30 Thrash 85 2-3 turns attacking, then user is confused Thunder 100 (1/3 chance of paralysis) Thunder Fang 50 Thunder Wave - Paralyzes opponent Thunderbolt 85 Thunderpunch 55 Thundershock 25 Tickle 10 Torment 5 Prevents successive use of a move Toxic - Always poisons Toxic Spikes- 5 scatters spikes that do 10 damage if opponent swaps Pokemon Transform - Change into opponent Tri Attack 75 Trick 5 Trade Item Triple Kick 10 1-3 times with rising intensity 10, 40, 80 Trump Card 100
Twineedle 15 Twister 25 (hits Pokemon up in the air during Fly) Uproar 10 2-5 turns and user can't sleep U-Turn- 50, automatically swaps Pokemon Vacuum Wave- 50 Vice Grip 45 Vine Whip 30 Vital Throw 50 Volt Tackle 100 1/4 recoil Wake Up Slap 40 (double damage if Pokemon attacked was asleep) Water Gun 25 Water Pulse 45 Water Sport 0 Makes user immune to Fire type attacks Water Spout 120 Waterfall 75 Weather Ball 40 Changes with weather Whirlpool 15 2-5 turns Whirlwind - Blows opp. Away Will-O-Wisp 10 Inflicts burn Wing Attack 35 Wish 50+ Heals Hp, but one turn later Withdraw 0 Reduces next attack by 20 Wood Hammer 100 Worry Seed 10 Wrap 5 2-5 turns Wring Out- 50 (80 if opponent has less than 1/2 hp) X-Scissor- 70 Yawn 5 one turn, then foe is put to sleep Zap Cannon 80 Paralyzes opponent (1/3 chance) Zen Headbutt 65
* Grassland- Razor Leaf, Fireish Area- Fire Spin, Underground/Desert- Dig, Water-Water Pulse
** Town- normal; Grassy areas & forests- grass; Dungeon- Rock; Underground area (tunnels etc) and Desert- Ground; Volcanoes & Stark Mountain- fire; Ghost Towers- ghost; Power Plant- electric; Surfing or in water dungeon- water; Iron Mountain- steel; Snowpoint City- Ice;
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Posted: Wed Sep 20, 2006 6:48 pm
w00t! All our hard work paid off! Looks good Henna! heart NOTE TO TRAINERS THESE ARE NOT TMS. YOU CANNOT TEACH YOUR POKEMON ANY MOVE OFF THIS LIST. This is merely a list of the moves that Pokmeon learn as they level up. TMs have not been added yet and when they are, they will be WON through contests, trainer battles, and random events. To say your Pokemon has a move it doesn't is cheating. The first time I will delete your post, second your Pokemon, and then finally ban you. Please follow the rules. Thank you! heart
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Posted: Sun Sep 24, 2006 6:23 am
Sorry Cassie for deleting your post, but i found a better chart.
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Posted: Mon May 21, 2007 5:53 pm
Attacks that have attatched effects:
1/3 chance of causing an effect: Roll one 6-sided di and if it's a 1 or 3, the attack's effect goes through. A 2,4,5,6 make that effect miss. Poison Jab Poison Sting Supersonic Sweet Kiss
2/3 chance of causing an effect: Roll one 6-sided di and if it's a 1,2,3,4 then the attack's effect goes through. A 5,6 make the effect miss. Thunder Wave Sing
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Posted: Mon Jun 04, 2007 2:07 pm
Post reserved for effects of certain attacks.
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Posted: Tue Jun 12, 2007 7:48 pm
Bug-type moves:
Attack Order Bug Bite Bug Buzz Defend Order Fury Cutter Heal Order Leech Life Megahorn, Pin Missle Signal Beam Silver Wind Spider Web String Shot Tail Glow Twinneedle U-Turn X-Scissor
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Posted: Tue Jun 12, 2007 7:52 pm
Dark-type moves:
Assurance Beat-Up Bite Crunch Dark Plulse Dark Void Embargo Faint Attack Fake Tears Flatter Fling Knock Off Memento Nasty Plot Night Slash Payback Punishment Pursuit Snatch Sucker Punch Switcheroo Taunt Theif Torment
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Posted: Tue Jun 12, 2007 7:54 pm
Dragon-type moves:
Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Rage Dragon Rush Dragonbreath Outrage Roar of Time Spacial Rend Twister
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Posted: Tue Jun 12, 2007 8:05 pm
Electric-type moves:
Charge Charge Beam Discharge Magnet Rise Shock Wave Spark Thunder Thunder Fang Thunder Wave Thunderbolt Thunderpunch Thundershock Volt Tackle Zap Cannon
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Posted: Thu Jun 21, 2007 4:13 pm
Fighting type moves:
Arm Thrust Aura Sphere Brick Break Bulk Up Close Combat Counter Cross Chop Detect Double Kick Drain Punch Dynamicpunch Focus Blast Focus Punch Force Palm Hammer Arm Hi Jump Kick Jump Kick Karate Chop Low Kick Mach Punch Revenge Reversal Rock Smash Rolling Kick Seismic Toss Sky Uppercut Submission Superpower Triple Kick Vaccum Wave Vital Throw Wake-up Slap
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Posted: Thu Jun 21, 2007 4:14 pm
Fire type moves:
Blast Burn Blaze Kick Ember Eruption Fire Blast Fire Fang Fire Punch Fire Spin Flamewheel Flamethrower Flare Blitz Heatwave Lava Plume Magma Storm Overheat Sacred Fire Sunny Day Will-o-Wisp
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Posted: Thu Jun 21, 2007 4:18 pm
Flying-type moves:
Aerial Ace Aeroblast Air Cutter Air Slash Bounce Brave Bird Chatter Defog Drill Peck Featherdance Fly Gust Mirror Move Peck Pluck Roost Sky Attack Tailwind Wing Attack
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Posted: Mon Jul 30, 2007 3:12 pm
Ghost type moves:
Astonish Confuse Ray Destiny Bond Grudge Lick Night Shade Nightmare Ominous Wind Shadow Ball Shadow Claw Shadow Force Shadow Punch Shadow Sneak Spite
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