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hennajin85
Crew

PostPosted: Mon Sep 18, 2006 7:51 pm


All attacks in the Poke'mon game have been updated and made suitable for this forum!

Name /Our Pwr /Effect
Absorb 20 gain 1/2 Hp
Acid 30
Acid Armor 10
Acupressure roll a 6-sided dice, if even, attacks to user are reduced by 30 for the rest of the battle, if odd, attacks the user performs are increased by 30 for the rest of the battle
Aerial Ace 50
Aeroblast 70
Agility 15
Air Cutter 30
Air Slash- 55
Amnesia 10
Ancient Power 35
Aqua Jet-30
Aqua Ring Heals +20 hp each turn
Aqua Tail- 80
Arm Thrust 5 (attacks 2 to 5 turns)
Aromatherapy Heals all status problems
Assist ? Randomly attack with one of partner's moves
Assurance 50
Astonish 20
Attack Order- 65
Attract 10 (Opposing gender opponents become infatuated)
Aura Sphere- 75 Never misses
Aurora Beam 40
Avalanche 50
Barrage 5 2-5 times
Barrier Reduces all damage taken by 50 for five consecutive turns
Baton Pass 5 Switches poke'mon out
Beat Up 10 Calls entire team out for joined attack +5 for all pokemon, except dark is +10
Belly Drum 10- Hp- and atk+
Bide - Wait two turns and deal double the damage taken
Bind 10 2-5 turns
Bite 35
Blast Burn 120 Strong, but leaves user immobile for next turn
Blaze Kick 60
Blizzard 100 (1/3 chance of freezing)
Block 5 Prevents escape/switching
Body Slam 60 may cause paralysis
Bone Club 40
Bone Rush 15 2-5 turns
Bonemerang 20 2 times
Bounce 60 1-charge, 2-attack
Brave Bird 100 user takes 1/4 damage
Brick Break 55 Destroys Barrier, Light Screen and Reflect
Brine-40 80 if foe's hp is less than half
Bubble 15
Bubblebeam 40
Bug Bite 45
Bug Buzz 75
Bulk Up 5
Bullet Punch- 40
Bullet Seed 5 2-5 times
Calm Mind +20 to next psychic attack
Camouflage 10 alters user's type based on area**
Captivate- If opponent is opposite gender, attacks lose 40 power for 3 turns
Charge - Stores energy for next electric attack(+20)
Charge Beam- 40
Charm 5
Chatter- 50 Confuses foe
Clamp 20 2-5 turns
Close Combat 120
Comet Punch 15 2-5 times
Confuse Ray 5 Confuses target
Confusion 25
Constrict 10
Conversion Changes the user's type to one of the types of its moves randomly
Conversion 2 Makes the user resistant to the attack type that was last uesd
Copycat- Copies foe's last move
Cosmic Power 5
Cotton Spore 5
Counter x2 Counters with 2x the damage
Covet 30
Crabhammer 65
Cross Chop 70
Cross Poison- 60 may poison foe (1/4)
Crunch 60
Crush Claw 55
Crush Grip- 120 x Opponent's Current HP/Opponent's Maximum HP
Curse 10 (if used by Ghost type, cuts user's hp in half, curses opponent)
Cut 20
Dark Pulse- 75
Dark Void- Induces sleep on both user and target
Def. Curl 5
Defend Order- damage to user reduced by 40 for 3 turns
Defog 5
Destiny Bond 0 Kills the poke'mon who killed the user
Detect 5
Dig 40 1-charge, 2-attack
Disable 5 gets rid of one move on opp.
Discharge 70 (1/3 chance of Paralysis)
Dive 40 1-charge, 2-attack
Dizzy Punch 55
Doom Desire 100 Attacks two turns later
Double Hit 40
Double Kick 20
Double Team 5
Double-Edge 100 User takes 25 damage
Doubleslap 10 2-5 times
Draco Meteor- 130
Dragon Claw 60
Dragon Dance 5
Dragon Pulse-80
Dragon Rage 40 Always 40
Dragon Rush 90
Dragonbreath 50
Drain Punch- 40 restores 20hp
Dream Eater 70 Works only if opponent is asleep
Drill Peck 60
Dynamicpunch 70
Earth Power-70
Earthquake 80 Doesn't work on flying
Egg Bomb 70
Embargo- target Pokemon can no longer have items used on them for the duration of the battle.
Ember 30
Encore 5 Makes opponent attack with their last move 2-6x
Endeavor 10 Gains power if Hp is lower than foe's
Endure 30 Survive any attack in one turn with 1 Hp no matter what
Energy Ball- 80
Eruption 120
Explosion 230 Kills user
Extrasensory 60
Extreme Speed 60
Façade 55
Faint Attack- 50
Fake Out 30
Fake Tears 70
False Swipe 30 Leaves 1 Hp no matter what
Featherdance 10
Feint- 75 (Only useable the immediate turn after opponent used Detect or Protect)
Fire Blast 100 (1/3 chance of burn)
Fire Fang 50
Fire Punch 55
Fire Spin 15 2-5 turns
Fissure 0 Instant KO
Flail 40
Flame Wheel 40
Flamethrower 70
Flare Blitz-100
Flash 5
Flash Cannon- 70
Flatter 5
Fly 55 1-charge, 2-attack
Focus Blast-100
Focus Energy 5
Focus Punch 120
Follow Me 5 Makes user target of all opponent's attacks
Foresight 5 Allows fighting and normal attacks to hit a targeted ghost
Force Palm- 45
Frenzy Plant 120 Strong, but leaves user immobile for next turn
Frustration 5
Fury Attack 5 2-5 times
Fury Cutter 10
Fury Swipes 15 2-5 times
Future Sight 60 Attacks two turns later
Gastro Acid 10
Giga Drain 60 Restores half of damage dealt.
Giga Impact 120
Glare - Paralyzes opponent
Grasswhistle - Puts opponent to sleep
Grass Knot- 40
Gravity- Disables Flying status for 5 turns
Growl 10
Growth 5
Grudge 15
Guard Swap 10
Guillotine - Instant KO (1/3 chance)
Gunk Shot- 90 1/3 chance of poison
Gust 20
Gyro Ball- 60
Hail 15 Attacks for five turns
Hammer Arm 90
Harden 10 Attacks do 5 damage less to user for remainder of battle
Haze - 5
Head Smash- 120 user takes 30 damage recoil
Headbutt 45
Heal Bell - Cures all status ailments
Heal Block- healing items or moves cannot be used on the target for remainder of battle
Heal Order- Recovers 1/2 of max hp
Healing Wish- 30 If user faints, fully restores the next Pokemon's hp and status upon switch-out
Heart Swap 10 Swapped status effects on all Poke'mon on the field
Heat Wave 80
Helping Hand - 20+ power in double battles
Hi Jump Kick 65
Hidden Power 10
Horn Attack 40
Horn Drill - Instant KO
Howl 5
Hydro Cannon 120 Strong, but leaves user immobile for next turn
Hydro Pump 100
Hyper Beam 120 Strong, but leaves user immobile for next turn
Hyper Fang 60
Hyper Voice 70
Hypnosis - Puts opponent to sleep
Ice Ball 20
Ice Beam 80
Ice Fang 50
Ice Pebble 30
Ice Punch 60
Ice Shard 20
Icicle Spear 10 2-5 turns
Icy Wind 35
Imprison - Prevents opponent from using attacks known by the user
Ingrain 35+ Restores Hp, but the user can't switch
Iron Defense 5
Iron Head- 60
Iron Tail 80
Judgement- 100 type varies according to what type Arceus is
Jump Kick 45
Karate Chop 30
Kinesis 5
Knock Off 15 Opponent can't use item.
Last Resort 100
Lava Plume -65
Leaf Blade 80
Leaf Storm 120
Leech Life 20 Restores half of damage dealt.
Leech Seed 5 Restores 3 Hp per turn (up to five)
Leer 5
Lick 15
Light Screen Reduces all damage by 30 for five consecutive turns
Lock-On - Allows next attack to not miss
Lovely Kiss - Puts opponent to sleep
Low Kick 15
Lucky Chant- Damage done to user is reduced by 30 for 5 turns
Lunar Dance- User Faints. Completely Heals Next Released Pokémon
Luster Purge 40
Mach Punch 25
Magic Coat 5
Magical Leaf 40
Magma Storm- 120 foe can't swap Pokemon
Magnet Bomb- 60
Magnet Rise- Pokemon hovers, ground moves don't affect it
Magnitude - Power is 40-70 (only multiples of 10)
Mean Look - Prevents escape/switching
Meditate 15
Me First strikes opponent with last move used for 1.5x the power
Mega Drain 40 Restores half of damage dealt.
Mega Kick 100
Mega Punch 80
Megahorn 100
Memento 5
Metal Burst- Returns damage received in last turn x2
Metal Claw 35
Metal Sound 5
Meteor Mash 80
Metronome 5
Milk Drink - Recovers half of hp
Mimic - Copies last move in battle
Mind Reader 5 Ensures next move hits
Minimize 5
Miracle Eye 15 allows psychic moves to hit dark types
Mirror Coat 10
Mirror Move - Copies last move in battle
Mirror Shot- 45
Mist 5 Negates all status changes
Mist Ball 40
Moonlight 40 Restores Hp
Morning Sun 40 Restores Hp
Mud Bomb 50
Mud Shot 35
Mud Sport 0 Negates electric attacks on the user
Muddy Water 80
Mud-Slap 15
Nasty Plot 15
Natural Gift 5
Nature Power 5 Type of attack depends on the location*
Needle Arm 45
Night Shade - Damage dealt is equal to poke'mon's level
Nightmare 5 Causes damage every turn (1/4 on sleeping pokemon only)
Night Slash-50
Octazooka 50
Odor Sleuth 10
Ominous Wind- 50
Outrage 100 2-3 turns attacking, then user is confused
Overheat 120
Pain Split - Averages user and foe's Hp together
Pay Day 25
Payback 40 (80 if opponent attacked first)
Peck 20
Perish Song 5 Any poke'mon that hears this song, dies in three turns
Petal Dance 40 2-3 turns attacking, then user is confused
Pin Missle 10 2-5 times
Pluck- 50
Poison Fang 35
Poison Gas - Poisons Foe
Poison Jab- 60 may poison foe (1/3)
Poison Sting 10 (1/3 chance of Poison)
Poison Tail 40
Poisonpowder 10 Poisons Foe
Pound 30
Powder Snow 30
Power Gem- 60
Power Swap 10
Power Trick 10
Power Whip- 100
Present 5+, 60 Usually a bomb, but can restore Hp too
Protect 5 Evades next attack (9/10)
Psybeam 50
Psych Up 5
Psychic 100
Psycho Boost 110
Psycho Cut 60
Psycho Shift shifts burn, poison, paralysis, confusion, and charm to opponent
Psywave 5 Damage dealt is equal to poke'mon's level x 1.5
Punishment- 50
Pursuit 30
Quick Attack 30
Rage 10 Increases by 5 each time til end of battle
Rain Dance - Boosts Water poke'mon by 10 points and Electric poke'mon by 5
Rapid Spin 15
Razor Leaf 30
Razor Wind 65 Attacks on second turn
Recover - Recovers half of hp
Recycle 10 Restores an item
Reflect Reduces all damage by 30 for five consecutive turns
Refresh - Heals poison, paralysis, or burn
Rest - Regain all Hp, then sleep for two turns
Return 15
Revenge 50 If injured by foe, add damage (10)
Reversal Max hp-current hp/2=damage done
Roar of Time- 150 user is immobilized one turn after
Roar 0 Makes foes flee (only wild)
Rock Blast 15 2-5 times
Rock Climb 75
Rock Polish 5
Rock Slide 60
Rock Smash- 35
Rock Throw 45
Rock Tomb 45
Rock Wrecker- 120 user cannot attack next turn
Role Play 5
Rolling Kick 50
Rollout 10 dmg increases for five turns (10, 20, 40, 60, 100)
Roost restores 1/2 of max hp
Sacred Fire 80
Safeguard - Prevents all status effects
Sand Tomb 10 2-5 turns
Sand-Attack 5
Sandstorm 15 Causes a sandstorm that damages opp. for 5 turns
Scary Face 5
Scratch 30
Screech 5
Secret Power 60
Seed Bomb 70
Seed Flare- 90
Seismic Toss Damage is equal to poke'mon's level
Selfdestruct 200 Kills user
Shadow Ball 65
Shadow Claw- 50
Shadow Punch- 50
Shadow Sneak- 40
Sharpen 5
Sheer Cold Instant KO 30% of time
Shock Wave 50
Signal Beam 60
Silver Wind 50
Sing - Puts opponent to sleep (2/3 chance)
Sketch - Copies opponent's last move permanently
Skill Swap - swap status condition
Skull Bash 75 1-charge, 2-attack
Sky Attack 110 1-charge, 2-attack
Sky Uppercut 75
Slack Off 10 Restores half of hp
Slam 75
Slash 60
Sleep Powder - Puts opponent to sleep
Sleep Talk - Random attack while asleep
Sludge 40
Sludge Bomb 80
Smellingsalt 40
Smog 15
Smokescreen 15
Snatch 5 Steals effect of next attack
Snore 30 Only works when asleep
Softboiled 50+ Recovers half of hp
Solarbeam 100 1-charge, 2-attack
Sonicboom 20 always 20
Spark 40
Spider Web 5 Prevents escape/switching
Spike Cannon 15 2-5 times
Spikes 5 Hurts foe when switching out (10)
Spit Up 90 Releases power from Stockpile(30 per round)
Spite 10
Splash - no effect
Spore - Puts opponent to sleep
Stealth Rock- Scatters rocks that deal 20 damage to Poke'mon switching in (usable up to 3 times, canceled by Rapid Spin)
Steel Wing 50
Stockpile 15 Charge power for up to three turns
Stomp 40
Strength 75
String Shot 10
Stone Edge 85
Struggle 40 Last move, period. 1/4 recoil
Stun Spore 10 Paralyzes opponent
Submission 80 1/4 recoil
Substitute - -60hp and makes a decoy
Sucker Punch- 65
Sunny Day 5+ Boosts Fire poke'mon by 10 and Grass poke'mon by 5 for 5 turns
Super Fang - Halves opponent's hp (1/4 chance)
Superpower 100
Supersonic 10 Confuses opponent (1/3 chance)
Surf 75
Swagger 5 Confuses target, but all moves gain 20+
Swallow - Restores Hp from Stockpile(15 per round)
Sweet Kiss - 1/3 chance of confusion
Sweet Scent 5
Switcheroo- Recieves effect of any items used (either side) for one round
Swift 35 Never Misses (Hits Pokemon up in the air using Fly as well)
Swords Dance 15
Synthesis Restores 1/2 of max hp
Tackle 20
Tail Glow 5
Tail Whip 5
Tailwind 10
Take Down 80 1/4 recoil
Taunt - Foe can only use attack moves
Teeter Dance 5
Teleport 5 Always escape
Thief 30
Thrash 85 2-3 turns attacking, then user is confused
Thunder 100 (1/3 chance of paralysis)
Thunder Fang 50
Thunder Wave - Paralyzes opponent
Thunderbolt 85
Thunderpunch 55
Thundershock 25
Tickle 10
Torment 5 Prevents successive use of a move
Toxic - Always poisons
Toxic Spikes- 5 scatters spikes that do 10 damage if opponent swaps Pokemon
Transform - Change into opponent
Tri Attack 75
Trick 5 Trade Item
Triple Kick 10 1-3 times with rising intensity 10, 40, 80
Trump Card 100

Twineedle 15
Twister 25 (hits Pokemon up in the air during Fly)
Uproar 10 2-5 turns and user can't sleep
U-Turn- 50, automatically swaps Pokemon
Vacuum Wave- 50
Vice Grip 45
Vine Whip 30
Vital Throw 50
Volt Tackle 100 1/4 recoil
Wake Up Slap 40 (double damage if Pokemon attacked was asleep)
Water Gun 25
Water Pulse 45
Water Sport 0 Makes user immune to Fire type attacks
Water Spout 120
Waterfall 75
Weather Ball 40 Changes with weather
Whirlpool 15 2-5 turns
Whirlwind - Blows opp. Away
Will-O-Wisp 10 Inflicts burn
Wing Attack 35
Wish 50+ Heals Hp, but one turn later
Withdraw 0 Reduces next attack by 20
Wood Hammer 100
Worry Seed 10
Wrap 5 2-5 turns
Wring Out- 50 (80 if opponent has less than 1/2 hp)
X-Scissor- 70
Yawn 5 one turn, then foe is put to sleep
Zap Cannon 80 Paralyzes opponent (1/3 chance)
Zen Headbutt 65

* Grassland- Razor Leaf, Fireish Area- Fire Spin, Underground/Desert- Dig, Water-Water Pulse

** Town- normal; Grassy areas & forests- grass; Dungeon- Rock; Underground area (tunnels etc) and Desert- Ground; Volcanoes & Stark Mountain- fire; Ghost Towers- ghost; Power Plant- electric; Surfing or in water dungeon- water; Iron Mountain- steel; Snowpoint City- Ice;
PostPosted: Wed Sep 20, 2006 6:48 pm


w00t! All our hard work paid off! Looks good Henna! heart
NOTE TO TRAINERS
THESE ARE NOT TMS. YOU CANNOT TEACH YOUR POKEMON ANY MOVE OFF THIS LIST.
This is merely a list of the moves that Pokmeon learn as they level up. TMs have not been added yet and when they are, they will be WON through contests, trainer battles, and random events.
To say your Pokemon has a move it doesn't is cheating. The first time I will delete your post, second your Pokemon, and then finally ban you.
Please follow the rules.
Thank you! heart

mystikdreamer
Captain

Mystical Dreamer

13,675 Points
  • Angelic Alliance 100
  • Team Rina 200
  • Frozen Solid 200

hennajin85
Crew

PostPosted: Sun Sep 24, 2006 6:23 am


Sorry Cassie for deleting your post, but i found a better chart.

User Image
PostPosted: Mon May 21, 2007 5:53 pm


Attacks that have attatched effects:

1/3 chance of causing an effect: Roll one 6-sided di and if it's a 1 or 3, the attack's effect goes through. A 2,4,5,6 make that effect miss.
Poison Jab
Poison Sting
Supersonic
Sweet Kiss

2/3 chance of causing an effect: Roll one 6-sided di and if it's a 1,2,3,4 then the attack's effect goes through. A 5,6 make the effect miss.
Thunder Wave
Sing

hennajin85
Crew


hennajin85
Crew

PostPosted: Mon Jun 04, 2007 2:07 pm


Post reserved for effects of certain attacks.
PostPosted: Tue Jun 12, 2007 7:48 pm


Bug-type moves:

Attack Order
Bug Bite
Bug Buzz
Defend Order
Fury Cutter
Heal Order
Leech Life
Megahorn,
Pin Missle
Signal Beam
Silver Wind
Spider Web
String Shot
Tail Glow
Twinneedle
U-Turn
X-Scissor

hennajin85
Crew


hennajin85
Crew

PostPosted: Tue Jun 12, 2007 7:52 pm


Dark-type moves:

Assurance
Beat-Up
Bite
Crunch
Dark Plulse
Dark Void
Embargo
Faint Attack
Fake Tears
Flatter
Fling
Knock Off
Memento
Nasty Plot
Night Slash
Payback
Punishment
Pursuit
Snatch
Sucker Punch
Switcheroo
Taunt
Theif
Torment
PostPosted: Tue Jun 12, 2007 7:54 pm


Dragon-type moves:

Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Outrage
Roar of Time
Spacial Rend
Twister

hennajin85
Crew


hennajin85
Crew

PostPosted: Tue Jun 12, 2007 8:05 pm


Electric-type moves:

Charge
Charge Beam
Discharge
Magnet Rise
Shock Wave
Spark
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Thunderpunch
Thundershock
Volt Tackle
Zap Cannon
PostPosted: Thu Jun 21, 2007 4:13 pm


Fighting type moves:

Arm Thrust
Aura Sphere
Brick Break
Bulk Up
Close Combat
Counter
Cross Chop
Detect
Double Kick
Drain Punch
Dynamicpunch
Focus Blast
Focus Punch
Force Palm
Hammer Arm
Hi Jump Kick
Jump Kick
Karate Chop
Low Kick
Mach Punch
Revenge
Reversal
Rock Smash
Rolling Kick
Seismic Toss
Sky Uppercut
Submission
Superpower
Triple Kick
Vaccum Wave
Vital Throw
Wake-up Slap

hennajin85
Crew


hennajin85
Crew

PostPosted: Thu Jun 21, 2007 4:14 pm


Fire type moves:

Blast Burn
Blaze Kick
Ember
Eruption
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flamewheel
Flamethrower
Flare Blitz
Heatwave
Lava Plume
Magma Storm
Overheat
Sacred Fire
Sunny Day
Will-o-Wisp
PostPosted: Thu Jun 21, 2007 4:18 pm


Flying-type moves:

Aerial Ace
Aeroblast
Air Cutter
Air Slash
Bounce
Brave Bird
Chatter
Defog
Drill Peck
Featherdance
Fly
Gust
Mirror Move
Peck
Pluck
Roost
Sky Attack
Tailwind
Wing Attack

hennajin85
Crew


hennajin85
Crew

PostPosted: Mon Jul 30, 2007 3:12 pm


Ghost type moves:

Astonish
Confuse Ray
Destiny Bond
Grudge
Lick
Night Shade
Nightmare
Ominous Wind
Shadow Ball
Shadow Claw
Shadow Force
Shadow Punch
Shadow Sneak
Spite
Reply
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