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Suki Kat
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PostPosted: Wed May 25, 2005 10:59 pm


The Battle System will be used to not only battle other Sith (to gain experience points and fight the Jedi.)

This system will be based off what skills you are using and how many point you have in a skill. For this reason the Training System uses points for experience. This will allow apprentices, Knights and Masters of differing levels.

Suggested skills for the Battle System are Lightsaber Combat, Resist Stun, Control Pain, Concentration, and Magnify Senses. Of course, if you are willing to take the risk, you can Battle without these powers.


Updated: PM me if you find an opponent and we will set up a time to conduct the battle. Each opponent will be given an additional experience point at this time due to their time and effort in perfecting the system and for their suggestions.
PostPosted: Wed May 25, 2005 11:13 pm


Basic Premises

1. READ THE ANNOUNCEMENTS ON TRAINING FIRST. This explains the point system. As you become more experienced you gain more points. The Battle System is one way of gaining more points.

2. This system, for the time being, will be one on one battles.

3. The Battle Arena may be used for powers other than lightsabe combat including injure/kill, projective combat, and even concentration contests.

4. Random organizer will be used in place of dice. Your level will determine by a) who you are fighting and b) What rank you are.

5. While on rare occasions there may be kill battles, most battles will be first harm, KO (knock outs) and point based injuries.

6. You may challenge anyone you want, but remember this. You may be choosing an enemy for life, so choose your opponents carefully.

7. Occasionally the Battle System will need to be used to settle disputes. In cases such as this, a Dark Council Member will need to be present and referree the fight. If the fight is between two students of the same Master, the Master can choose to referree the fight for themselves.

8. More rules as the guild progresses.

Suki Kat
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Suki Kat
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PostPosted: Wed May 25, 2005 11:17 pm


Basic Rules

1. The opponents must decide what type of battle they will be doing before the contest. The only exception to this is when disputes are settled by an outside party. The outside party may then choose what type of battle the opposing avatars shall fight.

2. This system is turned based, which means that you each take turns saying what you are doing or avoiding when you opponent strikes. After the referree tells how successful a strike was, the opponents switch turns. This allows for each opponent to allow a strike to the enemy and in turn avoid strikes at the same time.


Battle Rules and Rewards

1. Your success in battle depends on how many experience points you have. You are basically battling a person's experience, so it helps if you have been training.

2. You must send all your points and skills to the person referreeing the battle. This way they can determine how to conduct the fight and add up skill points with the random organizer points.

3. Random Organizer will be used to give handicaps/bonuses based on the roll. The number in random organizer will be added to the skills experience points when used. The random organizer points are not permanent, but are used for each action taken.

4. All numbers in the random organizer will be put in from 0 to the points specificied in the following chart. For example, in Youngling vs. Youngling, each opponent will given 0-5 extra points to their experience, based on the number that random organizer came up with for each opponent.


Chart for Battle Opponents using Random Organizer:

Younglings vs. Younglings (0-5)
Knights vs. Knights (0-5)
Masters vs. Masters (0-5)

Younglings vs. Knights: Younglings (0-5) Knights (5-10)
Younglings vs. Masters: Younglings (0-5) Masters (10-20)

Knights vs. Masters: Knights (0-5) Masters(5-10)


Rewards

1. Everyone gets experience from battling. Here are the points and how they are doled out:

Loser- One point to put in a skill that they used in battle.

Winner vs. their own rank-One point in each skill they used in battle and 1-3 points to put in any skill used in battle. Points will be based on how big their bonuses were and how well they fought.

Winner vs. someone of higher rank- Two points in each skill they used in battle and 1-3 points to put in any skill used in battle. Points will be based on how big their bonuses were and how well they fought.

Winner vs. someone of lower rank- they recieve one point in each skill used in battle and no bonus points.
PostPosted: Wed May 25, 2005 11:18 pm


Referree Guide

1. You will need to get the rank and a list of skills and experience from each player. You can paste these to word, or whatever document program you have. This will make it easier to toggle from the document to random organizer to the battle arena.


2. Battle Arenas may be set up in the Barton Town Roleplaying Forum or Chatterbox. This way our guild is free of many battle threads.

3. Set rules in a post on what type of battle it will be and if there are spectators comments allowed, and what size the arena will be (for movement purposes). You may also want to set a time limit or how many rounds will be given. Otherwise spectators and players will get out of hand.

4. You get to decide who goes first. You can use the old, choose-a-number between one and ten, random organizer, or even have the one with the highest aggregated (all-together) points go first.

5. The first player must state what action they are taking. The second player may take a defensive action at this time or choose to do nothing. This is one round.

For example, if the first player is across the arena and charging the other player, the second player may do nothing or take an attack stance.

In the second round, the second player may choose to charge towards the other player or just stand where they are at meeting player one.

6. This is turned based, which means the roles of the players are switched after each round.

7. If all the rounds are played, you may either extend the rounds by two more in order to break a tie, or decide who the winner is. You can decide who the winner is based on first blood drawn, K.O., who played the best, or who had the best bonus rolls. You may put what you are looking for in the winner in the rules of the arena you set up.

8. Decide on how many extra bonus points (if any) are to be given to the winner.

9. Successes and failures are determined by this: You add the random organizer number with their skills that they are using. Then you take both numbers from each opponent and subtract them. The opponent with the higher number is the one that succeeds their move. However, if it is a tie, the agressor succeeds.

Suki Kat
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Reimi Jyahana

PostPosted: Thu May 26, 2005 1:56 pm


Here is where I can put my devious dark mind to work.

Since Gaia doesn't have a battle system yet, lets see what I can come up with.

1. All fights between Sith and Jedi are refereed by a Lord or Master from each side
2. Sith Training Spars will be observed by a Dark Lord or Dark Knight or the Empress herself
3. All fights will be 1 on 1 or 2 on 2.
4. Group fights can be allowed if there is an even number on both sides

It can also work like this

Apprentice Vs Apprentice
Knight Vs Knight
Lord Vs Lord
These fights must be fought with a judge nearby

OF COURSE NO GODMODDING BATTLES AND NO KILLING UNLESS AGREED ON BY BOTH COMABATANTS

This is just a rough draft, but I will constantly work on it to see if I can improve upon it.
PostPosted: Thu May 26, 2005 3:50 pm


Lady Helena
Here is where I can put my devious dark mind to work.

Since Gaia doesn't have a battle system yet, lets see what I can come up with.

1. All fights between Sith and Jedi are refereed by a Lord or Master from each side
2. Sith Training Spars will be observed by a Dark Lord or Dark Knight or the Empress herself
3. All fights will be 1 on 1 or 2 on 2.
4. Group fights can be allowed if there is an even number on both sides

It can also work like this

Apprentice Vs Apprentice
Knight Vs Knight
Lord Vs Lord
These fights must be fought with a judge nearby

OF COURSE NO GODMODDING BATTLES AND NO KILLING UNLESS AGREED ON BY BOTH COMABATANTS

This is just a rough draft, but I will constantly work on it to see if I can improve upon it.
I was thinking along the same lines. Of course, it would be turn based too. We need to decide how strong a Jedi or Sith is. Maybe we can assign points to different aspects of the force, depending on how much a person trains and what the Dark Council will allow.

Suki Kat
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Reimi Jyahana

PostPosted: Thu May 26, 2005 4:41 pm


I go by your wishes. Just tell me what you need and I will be glad to help. Turn-based would be good, as long as someone refereed it, or they will be godmodding.

How powerful a Jedi or Sith is can be determined by a number of things.

1. Rank. The higher a rank the better, such as bonuses to their abilities, like more damage or better rate of dodging, etc.

2. Power balance - certain abilities will always be in effect. I was thinking of something along the lines og The Knights of the Old Republic RPGs to work in the powers.

Of course, these are just a couple of examples.
PostPosted: Fri May 27, 2005 1:46 pm


I pmed Lord vo some suggestions about the battle system... hope they work xd

Vextens


Ryukenden

PostPosted: Sat May 28, 2005 12:38 pm


I have an idea that might make the battle system a little bit more interesting. how about a "special abbilite" for each cahracter. a Specail abillite must be based on your characters bio or what ur master believes that wuold suit the character. a special abililte can only be given once you have reached the ranks of dark knight or master(what ever the council see best) and only a master/lord can assign that specail abilite.

example; in my bio it says that i go berserk in battle. if i chose too activate this abilite it would raise my attack and defense points but lower my acurracy or speed. this would last for around 1-2 turns once the 2 turn have past the next turn i would be exhausted and can't attack.

or for the empress since she made this guild her specail abilite would be that all attacks(physical/force) are reduced to 50%-90%
*(sorry for spelling errors sweatdrop ) ** also you are allowed only one abilite
PostPosted: Sat May 28, 2005 1:52 pm


I actually like that idea. I will petition it to the master when I get a chance. Of course a character can't have too powerful an ability. For example, you going berserk results in an increase of attack, but like all RP rules you loses accuracy and defense as you are not aiming or defending yourself. Every ability must have a strngth and weakness.

Reimi Jyahana


Ryukenden

PostPosted: Sat May 28, 2005 3:00 pm


(this message was deleted)
PostPosted: Sat May 28, 2005 6:05 pm


"Lords of the Sith *bows deeply* I have an suggestion for battle,but it will take some research to do, it goes as follows:"


*Somehow, a "cybernetic" die needs to be made [when one clicks on it,it rolls] I'm sure it is possible to find.

*The die is roled between to characters twice each 1 turn.(each character roles the die in that turn) whoever gets the highest number,whens that turn,and does the selected damage.

*as for "special abilitys" or "instant-win" moves, the die could be rolled 4 OR 6 times [whatever it is that you desire] in a row at the cost of half of the users health. If the die roles onto the same number all 4/6 times, it is an instant win, however, if, lets say, one rolls 4 times,and get the same called # twice in a row the opponent loses half of there health.

*I understand that this seems to be a game purely of luck,but to make it more like an actual RPG, after or before a turn and/or attack, dialogue can be used to explain the way ech others health has been effected.

Now,speaking of losing health,that would come into the fact that EACH Sith rank need its own life amount
here is an example [not officially calling this]

Younglings:1000
Knights: 2000
Masters:3000
Sith Council members: 4000
and so on and so fourth

agains, as it has been stated, only a youngling can go against a youngling, a knight against a knight ect, ect.

if this idea is considerd in the minds of one of our mighty leaders, [which I indeed hope it is] It could make the fight almost impossible to cheat as in health reduction [unless you somehow "hack the die"]

thank you for hearing my plea *bows again*

LKP_the_General


Corytenn0314

Dapper Conventioneer

PostPosted: Wed Jun 01, 2005 2:17 pm


LKP_the_General
"Lords of the Sith *bows deeply* I have an suggestion for battle,but it will take some research to do, it goes as follows:"


*Somehow, a "cybernetic" die needs to be made [when one clicks on it,it rolls] I'm sure it is possible to find.

*The die is roled between to characters twice each 1 turn.(each character roles the die in that turn) whoever gets the highest number,whens that turn,and does the selected damage.

*as for "special abilitys" or "instant-win" moves, the die could be rolled 4 OR 6 times [whatever it is that you desire] in a row at the cost of half of the users health. If the die roles onto the same number all 4/6 times, it is an instant win, however, if, lets say, one rolls 4 times,and get the same called # twice in a row the opponent loses half of there health.

*I understand that this seems to be a game purely of luck,but to make it more like an actual RPG, after or before a turn and/or attack, dialogue can be used to explain the way ech others health has been effected.

Now,speaking of losing health,that would come into the fact that EACH Sith rank need its own life amount
here is an example [not officially calling this]

Younglings:1000
Knights: 2000
Masters:3000
Sith Council members: 4000
and so on and so fourth

agains, as it has been stated, only a youngling can go against a youngling, a knight against a knight ect, ect.

if this idea is considerd in the minds of one of our mighty leaders, [which I indeed hope it is] It could make the fight almost impossible to cheat as in health reduction [unless you somehow "hack the die"]

thank you for hearing my plea *bows again*

::maugrim bowed silently, placing before them for all to see, a tray of assorted dice for use in the latest proposed combat system:: masters, this may be of use to you. ::he said, before rising and backing away a few steps from them::
PostPosted: Wed Jun 01, 2005 2:21 pm


Masters, I ask who would roll the die? Would it be the judge?

nintendonerd
Crew


Xx Death ZoomBye xX
Vice Captain

PostPosted: Wed Jun 01, 2005 2:24 pm


Masters, I can only protest against this.

This system is based on luck, and yes, it was stated earlier, but it relays no light on the battlers actual skill. A Master can clearly be more skilled than another, but if it's luck, the lower can easily win if the odds are in his/her favor.
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Dark Council of Sith Lords

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