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Final Fantasy VII: Neo Midgar City

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The worlds of Final Fantasy collide and new warriors join the fray. 

Tags: Final Fantasy, Video Games, Midgar, Crossover, Anime 

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Sephriea

PostPosted: Tue Sep 05, 2006 2:02 am


I got this idea while looking in DA, And seeing some seriously scary monsters being drawn by one of the artist there. So, I thought as scary and..well..horrid looking they are, they could go well for the RP.


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Name: Unknown

HP: 50,000.

Weakness: Water and Ice.
PostPosted: Tue Sep 05, 2006 7:04 pm


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Name: Unknown

HP: 60,000

Weakness: Ice and wind.

Sephriea


Sephriea

PostPosted: Tue Sep 05, 2006 7:05 pm


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Name: Unknown.

HP: 100,000 HP.

Weakness: Water.
PostPosted: Tue Sep 05, 2006 7:06 pm


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Name: Two Face

HP: 100,000 eatch head. Total,200,000.

Weakness: Fire and Ice.

Sephriea


Sephriea

PostPosted: Tue Sep 05, 2006 7:07 pm


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Name: Unknown.

HP: 40,000

Weakness: Cureing Spells.
PostPosted: Tue Sep 05, 2006 7:08 pm


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Name: Razor Strike

HP: 300,000.

Weakness: Doesn't seem to have a weakness.

Sephriea


Sephriea

PostPosted: Tue Sep 05, 2006 7:09 pm


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Name: Crimson Jaws

HP: 20,000.

Weakness: All elemental magic.
PostPosted: Tue Sep 05, 2006 7:10 pm


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Name: Tri-Face

HP: 200,00 eatch head. Total, 600,000.

Weakness: Physical attacks.

Sephriea


polmey

PostPosted: Tue Nov 14, 2006 12:58 pm


{Wisps: Small, Water or Air element monsters that are without a corporeal form. They are used for scouting areas because they can move swiftly and are capable of 'blinking' in and out of existance.
Air status effects: Chance of causing paralysis, confuse or sleep.
Water status effects: Chance of causing flu, or freeze.
Attack power is very low for both elements.
Magic is low for both elements.
(If we are even keeping track of these)
Hp: 50
Mp: 10
/ Only magical attacks will damage /
When attacked by it's own element the wisps gain hit points equal to the damage that was to be inflicted: New Hp can be greater than 50.}
 
PostPosted: Sat Jan 27, 2007 5:11 am


Rogue Darkness Spirits: Darkness spirits that have risen against the darkness. Uncontrollable, they are pranksters, raiders, and murderers. Cherry bomb in your rear? Odds are, a Rogue did it. Striking at all times of day and night, they are generally chased by other Darkness spirits, and are ALWAYS wearing white bandannas.

They are dark in nature, and therefore especially vulnerable to light/holy magics, though at the same time, they are just as vulnerable to dark magics as other spirits.

'Stats' vary from spirit to spirit.

Xetrina_Xirtonia


Lucrecia Crescent

PostPosted: Mon Feb 19, 2007 4:08 pm


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PostPosted: Mon Feb 19, 2007 4:09 pm


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Lucrecia Crescent


Lucrecia Crescent

PostPosted: Mon Feb 19, 2007 4:10 pm


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