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More gold for you |
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Total Votes : 6 |
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Posted: Thu Aug 24, 2006 11:55 pm
GAME PLAY RULES::
1: I am the DM. My word is law. If I say something that doesn't match up with the rule books, tough. I will not abuse this power, but refrain from arguing with me about it.
2: No rape or sex.
3: Please try to censor your swearing, if you swear. @#&*%$! works, and so does sh*t or similare things. This isn't a rule, but if you follow it, you'll get kudos with the DM, which is never a bad thing.
4: NO PARAGRAPH LONG POSTS, AND NO QUOTING! Out Of Game quoting is fine, but try to keep OOG things to PMs.
5: STAY IN CHARACTER! Nothing will drop your experience points faster than not playing your character.
6: No God Moding. this means that obviously, you will learn things about the game that your character wont. Do not play your character as if they did know.
7: If you take an action that would require a check or save (ei: climb a wall, attack an enemy) use the 'roll dice' action. If you don't, I will either roll for you, or negate your action, depending on how detrimental I think it would be to your character twisted (I will roll my dice the old-fashioned way. I can hear it now 'but what if you cheat?'....I'm the DM. I'm allowed to cheat. Infact, if your read the DMG, I'm encouraged to! 3nodding )
*MP: magic points. I think spells perday is lame, so we'll be using Magic Points instead. MP is WIS based. If you are a non-magic class(fighter, rogue, ranger, etc), your magic die is d6, if you are a magic class its d8(wizard). cost: LV 0 spells are 3 MP. LV 1 are 5. LV 2 are 8. LV 3 are 12. I'll put up more when you lot start getting near level eight.
That is all.
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Posted: Fri Aug 25, 2006 12:16 am
((Is this the right place?))
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Posted: Fri Aug 25, 2006 1:09 pm
twilightwyrm ((Is this the right place?)) Yes. This is the right place.
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Posted: Fri Aug 25, 2006 1:44 pm
Teevo, Vflaradread, Ojimaru:: This is likewise the right place. Since there are only four players, I'll be filling in the remaining two characters with NPCs(sad, I was hoping i wouldn't have to...unless, of course, one or two of you want to play 2 characters?).
Here are the classes you can play:: 1Cleric-Ojimaru 2Barbarian-DJ ducki 3Fighter- Teevo 4Ranger- Twilightwyrm 5Rogue- Vflaradread 6Sorceror- Jeoc
Here's the Character template(you start at lv. 1) Name: Class: Lv: 1 Age: Gender: Size: Race: Alignment: Diety sad optional) Eyes: Hair: Skin: Height: Weight: Handedness: *HP: *MP: AC: Speed: (**give me the die type aswell as the number) STR: DEX: CON: INT: WIS: CHA: LUK: <---new. will explain at bottom. Fortitude: Will: Reflex: Inititive: Melee: Ranged: Skills: (Give me skill name, Ability mod, ranks and total.) Feats: Languages: Weapon(s): (you start out with nothing) Equipment: (you start out with nothing) Experience:
Breif Description: (you will be wearing generic clothing. If you'd like, put up a tek-tek image of your character (If your going to do that, use peasant clothes, or something similarly drab.)
***Please note: I will fix any mistakes you make on the character sheet, and I will also keep a saved copy, so dont try to cheat.*** ****LUK: is the shortened version of Luck, and beleive you me, you'll need it. Luck really only comes in handy when you don't make a save. Say you are balancing on a really hightreebranch, and a gust of wind comes along. If you fail your balance check, you fall. you can make a reflex save, I suppose, to catch yourself, but if you fail that, too, that is where luck comes in. If you made a succesful luck save, you'd land on a lower branch with you nuts in your throat, but still be alive(for what its worth, at that point...) Its also like if your up against something with 1 HP and its about to mash you dead, you could perhaps slip and fall, with the blow only grazing you. The reason luck is an Ability score and not a skill or feat is because you can't harness luck like that. Its a 50-50 kind of thing and you're either born with it, or you not. How it works: You can, on every fourth level, add your newly aqcuired ability point to LUK to raise your chances, but since its such a whimsical thing, its been made easier: Everytime you roll a natural 20, you get a temporary +1 to your luck, and everytime you roll a 1, you get a -1(this works like simple math. If you roll a 20 and then a 1, luck is not even effected). Everytime you use your luck check, take off one of the temporary points.
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Posted: Fri Aug 25, 2006 3:42 pm
Name: Tyr Class: Ranger Lv: 1 Age: 115 Gender: Male Size: Med. Race: High Elf Alignment: N Diety: Obad-Hai Eyes: Pale Blue Hair: Dark Grey Skin: Light Height: 6'0 Weight: 128lbs Handedness: Right *HP: 10 HD: 1d8 *MP: 9 AC: 14 Speed: 30ft STR: 16 DEX: 19 CON: 15 INT: 17 WIS: 16 CHA: 12 LUK: 14 Fortitude:+5 Will:+3 Reflex:+7 Inititive: +4 Melee: +4 Ranged: +5 Skills: Swim +3, 4, +7; Knowledge (Nature) +3, 4, +7; Climb +3, 4, +7; Jump +3, 4, +7; Listen +3, 4, +2(racial), +9; Spot +3, 4, +2(racial), +9; Move Silently +4, 4, +8; Hide +4, 4, +8; Survival +3, 4, +7. Feats: Combat Reflexes Languages: Elven, Common, Draconic, Undercommon, Aquan Weapon(s): Equipment: Bone club, +4, 1d4+2, x2 Experience: 0 Favored Enemy: +2 Undead Breif Description: Yuan is a tall elf with dark gey hair, boardering on black, and plae blue eyes with a troubled look in them. He wears simply traveler's cloths and a black traveler's cloak, but his cloths are in shades of greyish faded blues and greys rather than greens and browns.
((Okay Character is finished, the nly updates I'll be making will be to equiptemet, levels, etc.))
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Posted: Fri Aug 25, 2006 5:49 pm
What deities are involved in this setting? Or do I just pick the domains I want?
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Posted: Fri Aug 25, 2006 6:10 pm
I'd assume any of the ones in the player's handbook since me selecting Obad-Hia as mine apperently wasn't a problem.
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Posted: Sat Aug 26, 2006 3:04 pm
Yes. just the PHP dieties.
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Posted: Sat Aug 26, 2006 10:19 pm
**Just checking to see if the buid is acceptable before proceeding further**
Name: Elessar Narmolenya Class: Cleric 1 Level: 1 Age: 125 Gender: Male Size: Medium
Race: Elf Alignment: Lawful Neutral Deity: Baccob Domains: Knowledge, Trickery
Eyes: Green Hair: Brown Skin: Light tan Height: Weight: Right-/Left-handed: Right
Experience: 0/1000
HD: d8 HP: 7 AC: 11 = 10 + 1 (Dex) Speed: 30 ft.
Str: 9 Dex: 12 Con: 9 Int: 14 Wis: 14 Cha: 17 Luk: 15
Fort: 1 = 2 (base) - 1 (Con) Will: 4 = 2 (base) + 2 (Wis) Rfx: 1 = 0 (base) + 1 (Dex)
Init: +1 = + 1 (Dex) Melee: -1 = 0 (base) - 1 (Str) Range: +1 = 0 (base) + 1 (Dex)
Skills: Concentration: 3 = 4 - 1 (Con) Knowledge (religion): 4 = 2 + 2 (Wis) Profession (Fortune Teller): 6 = 4 + 2 (Wis) + 2 (Skill Focus) Bluff: 5 = 2 + 3 (Cha) Knowledge (Fortune Telling): 6 = 4 + 2 (Wis)
Languages: Common Elven Celestial Sylvan
Feats: Skill Focus (Profession (Fortune Teller))
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Posted: Sun Aug 27, 2006 8:39 am
(Lemme know if there's anything wrong with him, he's on a basis finished) Name biggrin avian Cross Class: Barbarian Lv: 1 Age:90 Gender:Male Size: Medium Race: Wood Elf (see below) Alignment:CG Diety:Kord Eyes:Blue Hair:Copper Red Skin razz ale, Toned, Muscular Height:5' 8" Weight:135 Handedness:Right-Handed HP:15 (1d12+3) AC:14 (+4 DEX) -Touch:14 -Flat-Footed:10 Speed:40 ft. STR: 20 / +5 DEX: 19 / +4 CON: 16 / +3 INT: 10 / +0 WIS: 15 / +2 CHA: 12 / +1 LUK: 16 / +3 Fortitude:+5 (+3 CON, +2 Base) Will:+2 (+2 WIS) Reflex: +4 (+4 DEX) Base Attack:+1 Initiative:+4 (+4 DEX) Melee:+6 (+5 STR, +1 BA) Ranged: +5 (+4 DEX, +1 BA) Skills: Climb-+9 (+5 STR, +4 Ranks) Jump-+9 (+5 STR, +4 Ranks) Listen-+6 (+2 WIS, +2 Ranks, +2 Racial) Swim-+9 (+5 STR, +4 Ranks) Racial Skills: Immunity to Sleep, +2 Save vs. Enchantment Low-Light Vision Weapon Proficiency Longsword, Rapier, Longbow, Shortbow +2 Bonus to Search, Spot and Listen Checks Detect Secret Doors within 5 Ft. Class Skills: Fast Movement Illiteracy (Cancelled, paid 2 Skill points) Berserker Strength (See Below) Feats: Power Attack Languages: Common Elven Weapon: (None ATM) Equipment: (None ATM) Experience: 0 / 1000 Berserker Strength - Reference, straight from the WoTC DnD WebpageWood Elf - Reference is from Monster Manual #1
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Posted: Sun Aug 27, 2006 11:36 pm
Good we have three people now.
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Posted: Tue Aug 29, 2006 5:26 pm
Sorry for the short absence. I have a fourth member joining (I hope) and the other two who were going to play are being douche bags, so I'm just gonna have 2 npcs. As soon as Jeoc joins I'll build them up and we'll play. Sorry this is taking so long.
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Posted: Tue Aug 29, 2006 5:40 pm
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Posted: Tue Aug 29, 2006 6:13 pm
roundtressym Sorry for the short absence. I have a fourth member joining (I hope) and the other two who were going to play are being douche bags, so I'm just gonna have 2 npcs. As soon as Jeoc joins I'll build them up and we'll play. Sorry this is taking so long. If you need any help creating NPCs just ask, just lemme know whatcha want in the NPC and I'll make it. Just thought I'd offer some help, faster it's done the faster we start ^_^
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Posted: Tue Aug 29, 2006 6:36 pm
Nah, but thanks anyway. I'm just going to build NPCs out of the three open classes right now and whatever class gets taken I'll cut out.
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