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Posted: Tue Aug 22, 2006 4:32 pm
What are the things that really, really piss you off about games in general that you tend to see all too often? Note that this applies to any genre, just that in my opinion, RPG's are the easiest to draw from, so a lot of mine will come from them. 3nodding
- If you beat someone senseless in a battle with your five hundred magic spells, your level 99's and all of those rare items you got from fighting that one monster with a 1/500.000 chance of getting them, it still doesn't mean that you beat them outside of battle. In fact, they'll one-hit kill you as soon as their HP gets down to 0 and/or as soon as the next cutscene starts.
- The one that closes up any and all convenient routes to and from places, forcing you to tromp halfway across the world map through three dungeons, seven fetch quests, four kidnappings and a run-in with the villain before you can get to the town that was maybe a day away otherwise.
- Load-Bearing Bosses.
Really, if your headquarters is designed to explode in the event of your death, you should really think twice about hanging out near that secondary exit if you want to take the heroes out with you. rolleyes
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Posted: Tue Aug 22, 2006 4:49 pm
hm...i dont like the characters doing cliche lines like "I will defeat you" or "Let's save the world" or something like that...
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Paine_Lovely128 Vice Captain
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Posted: Tue Aug 22, 2006 5:20 pm
Paine_Lovely128 hm...i dont like the characters doing cliche lines like "I will defeat you" or "Let's save the world" or something like that... But what else can you say instead of that?
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Posted: Tue Aug 22, 2006 5:32 pm
YOu know, I hate certain creatures in RPG's that can cast multiple ability spells that do NASTY effects on your characters. What's even worse than that is they cast those spells before you have a chance to counter attack. Case in point, that damn MALBORO creature that casts "BAD BREATH" spell before you even have a chance to counter attack. (Case in point, FF-X) What's worse, regardless of what you have to protect yourself with, the abilities he has can't always be cancelled out. I mean, there are other more powerful creatures, but because of his abilities, he sure is rather tough to beat. He may not have the most hit points, but I dare you to beat him the first time. I even tried to have some ability that casts Haste as well as some kind of poison protection, so I can try to get a hit in and not die so quickly, but to no avail, he is STILL able to cast Bad breath before you can even try to attack and the poison protection doesn't seem to work to well against him. Pics = http://www.ffcompendium.com/h/espmon/malboro.shtml(Keep in mind "BAD BREATH" casts the following at the same time and at the start of battle...) Frenzy Confuse Poison *High level* (Does 3,000-5,000 points of damage per turn in FF-X) Darkness *High level* AND FOR GOD'S SAKE, DON'T EVER TELL US THAT YOU WANT TO THANK US, JUST TO TURN AROUND AND SAY...."Sorry, but our princess is in another castle..." AAARRRGGGHHH.... stressed scream
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Posted: Tue Aug 22, 2006 6:14 pm
xd
How about these?
- The bad guy who is a pain in your a** all game and then, if you're able to recruit him, he's marginal at best. I'm looking at YOU [Albel]!!
- The Final Boss in any game must fullfill a minimum of seven of the following chiches:
1. (I'd hate to have to meet HIS payroll cliche): Surrounded by countless mini-bosses whose only purpose is to use up all your lifepoints, magic points and healing items before the final boss.
2. (He eats his Wheaties cliche): Has 9,999,999 life points to your 300.
3. (Spends all day in the gym cliche): Hits every member of your party for 9,999 life points every turn.
4. (Teflon coated boss cliche): Is immune to whatever your best attack/weapon/power/spell is.
5. (He's definately been at the Vivarin cliche): Gets 3 turns to your one.
6. (Jesus Christ, why won't you ******** die?! cliche): Ressurects three times, each form stronger than the last.
7. (No, Luke, I am your father cliche): Turns out to be the main character's long lost father, but you still have to kill him.
8. (I was only faking being dead cliche): Turns out to be a villian you've already beaten 10x in the game, but this time he is invulnerable.
9. (The game designers really hate you cliche): Whatever the one single treasure in the entired game you missed when passing through a dungeon that is now inaccessable, that will be the one thing you need to defeat the final boss.
10. (Unholy Trinity cliche): Has three arms/tenticles/heads/genitalia/ whatever one of which heals all the others, one of which casts damaging spells and the third of which puts a shield over the lot, while the main body kicks the living s**t out of your party.
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Posted: Tue Aug 22, 2006 6:37 pm
Oh god, I just thought of some follow ups for RPG games...
1.) Slimes are the weakest creatures in the game, yet certain slimes take more than 5 turns to kill. (Dragon Warrior they are called Babbles, FF they are called Muck or Slime) You could have 9,999 hit points, the strength 9,999, the speed of 9,999, and your sword can have any special ability, but it has little to no effect on slimes. Magic does wonders though, but not a single sword can kill a slime in one hit. Go figure...
2.) I have never seen an RPG where you NEVER encounter a random battle when you travel the world (Asside from cheating)
3.) There's always somebody, who works for somebody, who works for somebody, who knows and works for the Final Boss.
4.) Ever notice that it's easier to get the AirShip than it was to get the land vehicle?
5.) You always meet that one guy who asks you for 20 favors only to get either some items that are pointless, an equipment you already have, or gold which you got plenty of.
6.) Here's the motherload of them all.....you play the game so long, you haven't saved your game and the power goes out at a point that is crutial. (Oh, I so hate that, but that's my fault for not saving often, but a lot of you should understand this one. stressed )
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Posted: Tue Aug 22, 2006 6:45 pm
CooperTeam 3.) There's always somebody, who works for somebody, who works for somebody, who knows and works for the Final Boss. 4.) Ever notice that it's easier to get the AirShip than it was to get the land vehicle? 5.) You always meet that one guy who asks you for 20 favors only to get either some items that are pointless, an equipment you already have, or gold which you got plenty of. 3, 4, and 5 are truth. xd More to the point on 1, why is it that the game designers seem to have something against woodland creatures and such in the beginning of the game? You almost always run into the token squirrel, bunny or bird until you're strong enough to fight some REAL monsters. Give us something that'd actually be a threat for a change. xd 2 is gonna happen anyway, no matter what. It's become a staple now. and 6 is more or less a reason to rant on something than a cliche, but I DO know where you're coming from with it. 3nodding
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Posted: Tue Aug 22, 2006 7:31 pm
(Okay, okay, last set of Cliches...)
1.) Game finales that give you a reality check (Like we DON'T KNOW how not to be nice and have truth and love in our hearts) only to then gives 20 minutes of credits. How about giving us a prize of some kind like bloopers or showing us some of the concept art like they did for Lunar for PSX, that was actually a great prize.
2.) It's possible to slice a monster in half, explode a monster, even cut off certain monsters limbs, but they never bleed? What's wrong with this picture?
3.) Creatures never stay down when they die, they just fall and then suddenly fade away.
4.) Boss creatures don't fall down fade when they die, they somehow dissolve as if they can't pull themselves together. They almost turn to dust and then disappear with the wind.
5.) Throwing any kind of heal potion can kill/slay an undead creature, yet any other creature gets healed. So mental note, don't throw goodies at all monsters xd
6.) You are limited to 2 accessories. What a bunch of croc that is...I seen Mr. T carry over 50 gold chains around his neck, but yet you are limited to 2 accessories???
7.) Even though you bring along 12 characters, you are limited to 3 or 4 during battle.
8.) Apparently, it's STILL possible for a monster to get one last hit in even when his HP is 0 for some monsters.
9.) The REFLECT spell doesn't reflect all spells. Go figure...
10.) Why are certain bosses or sub-bosses so gay??? Case in point...
Kafka = Um, wears makeup, has a girlie laugh, and likes bright colored clothes??? Yeah, he's straight...NOT
Sephiroth = He wants mommy back, and his final boss form he was, well, pretty.
Seymour = Um yeah, do we REALLY want to go there??? He may have wanted to marry Yuna, but the way he dresses and that hair...
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Posted: Wed Aug 23, 2006 6:35 am
Okay...the Mr. T Thing got me... xd Still, some of these sound more so like nitpicks against RPGs, which in turn deserves its own thread, or so I believe, so I'll make one and move those there, and I'll elaborate on those that could be either/or. 3nodding CooperTeam 2.) It's possible to slice a monster in half, explode a monster, even cut off certain monsters limbs, but they never bleed? What's wrong with this picture? That can also be applied to your characters as well, who get literally blown to bits, turned to stone and shattered, shot, stabbed, etc...and they always come out without a scratch on them. Makes for a nice cliche, though, because as advanced as they get with character models, nothing ever happens to them to show that they're hurt, or anything's happened to them. Resident Evil 4, for example. Your character by the end of the game has been stabbed, sliced shot at, blown up on, puked on....pretty much whatever you'd expect to happen in an RE game, not to mention the fact that he's killed SEVERAL people and monsters in close range, resulting in blood splattering everywhere...yet the most you ever see of him when he's hurt is a slight slowing of his walking/running speed and him holding his ribs, and he doesn't have a speck of blood on him. CooperTeam 7.) Even though you bring along 12 characters, you are limited to 3 or 4 during battle. More to the point on that one, where the ******** did everybody else go?! Taking a coffee break?! scream CooperTeam 8.) Apparently, it's STILL possible for a monster to get one last hit in even when his HP is 0 for some monsters. That happens in adventure games, too. The first Devil May Cry, for example. The Shadow creature will turn red and chase you continuously when you take the last of its health; because it's preparing to explode, it wants to take you with him. CooperTeam 10.) Why are certain bosses or sub-bosses so gay??? Case in point... Kafka = Um, wears makeup, has a girlie laugh, and likes bright colored clothes??? Yeah, he's straight...NOT Sephiroth = He wants mommy back, and his final boss form he was, well, pretty. Seymour = Um yeah, do we REALLY want to go there??? He may have wanted to marry Yuna, but the way he dresses and that hair... You didn't know? It's like a rule. Prettyboy=OMG!!EVIL!!1!! razz Here's another one: The women of the game that are "strong on occasion", These women are either superficially and baselessly strong. What I mean is, these girls get wonderful kickass badass fight scenes in cut scenes, but during the real plot (aka: not fighting) they are not strong at all. (I'm looking at you AC Tifa...I suspect FFXIII's heroine will be like this, too.) Said female character can have a kickass fight scene where she pulls things you'd usually see saved for an action movie, but then she dangles off of a cliff and someone (read: a man) has to rescue her. stare The thing is, being a strong character and being a strong fighter are two entirely different things. And repeating "Yuna is strong" 5,000+ times doesn't make it true, either. xd In fighting games? "Oh noes!! The city/world is in danger! We should challenge the evil mob boss/alien/overlord to a tournament with his most powerful fighters in it." Yeah...okay...so, during said tournament, while you and the rest of the city's/planet's strongest fighters are there, playing by the rules...what's to stop the aforementioned enemy from breaking them behind your back, sending his or her armies to other locations far off to begin their conquest while they're keeping you busy in this one spot, fighting? What the hell do you and whoever's left plan to do when the whole army rolls up on you at once with the rest of the people dead and gone? stare
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Posted: Wed Aug 23, 2006 12:37 pm
from grandia 3
yuki:"Xorn we will defeat you!"
i mean how old is that line used! neutral
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Paine_Lovely128 Vice Captain
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Posted: Wed Aug 23, 2006 4:17 pm
vahn staffear II from grandia 3 yuki:"Xorn we will defeat you!" i mean how old is that line used! neutral that's what Im saying....
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Posted: Wed Aug 23, 2006 4:29 pm
Paine_Lovely128 vahn staffear II from grandia 3 yuki:"Xorn we will defeat you!" i mean how old is that line used! neutral that's what Im saying.... yeah neutral
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Posted: Wed Aug 23, 2006 5:58 pm
since this is turning into a thread about things we dont like in games, rather then actual cliches, i might as well throw in my two cents.
enemies that cast instant death magic ON THE WHOLE ******** PARTY. especially when its a group of enemies that cast the same spell several times in a row in the same turn. major ouch.
status effects that work on your party 90% of the time, but the same effects work less then 10% of the time on enemies. grr.
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Posted: Tue Aug 29, 2006 10:43 am
In mega man. You have to fight 8 bosses before fighting willy. Why can't you just go up to willy and fight him. (But of course you know you won't have any of the power up until maybe you fight them for the second time, and the game would be harder...)
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Paine_Lovely128 Vice Captain
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Posted: Thu Aug 31, 2006 6:58 pm
SharinganPhoenix Paine_Lovely128 hm...i dont like the characters doing cliche lines like "I will defeat you" or "Let's save the world" or something like that... But what else can you say instead of that? stare stare stare how come im always stumped by random people?
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