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Posted: Sun Jul 30, 2006 9:51 pm
So, for a while I've been trying to program a game, but I've decided that what I was working on wasn't really working out how I planned. I'm not entirely sure how exactly I want it to work out, but I do have a few things I want to include in it. I figured I'd ask you people for ideas and input to see if I could come up with something more workable to start over with. (I hope that what I said makes some sense).
Here's a list of the features I'd like to include: 1) WG/Vore/Inflation 2) Crafting Skills (Carpentry, Blacksmithing, Cooking, etc.) 3) Multiplayer
Here's some of the ideas I had of how to work things. These are very subject to change. 1) Playing could take one of two forms. Either players could be a male or female character or they could control one of each and switch between them (Mario and Luigi Superstar Saga anybody?) 2) Vore could be a part of combat, but combat isn't entirely necessary.
Yeah, so as I said I have a few things I'd like to include (some WG oriented some not), but I'd like some ideas from all of you before I come up with a final idea.
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Posted: Mon Jul 31, 2006 2:28 pm
With the male or female, I think you should just choose one and stick with it.
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Fuzzy Necromancer Captain
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Posted: Tue Aug 01, 2006 3:04 pm
Fuzzy Necromancer With the male or female, I think you should just choose one and stick with it. Personally, I think there may be missions for both of them. There are a lot of games that do it. It'd be a lot of work anyway.
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Posted: Tue Aug 01, 2006 4:57 pm
Satsurou Fuzzy Necromancer With the male or female, I think you should just choose one and stick with it. Personally, I think there may be missions for both of them. There are a lot of games that do it. It'd be a lot of work anyway. Yeah, I think you'd be right. I could probably work it out easy enough to have separate players be male or female, but making each player control one of each would be a lot of work. My biggest problem with most MMORPG's is that I never have anybody to cooperate with, so the whole different classes thing never really works out. But other than that I'm not really opposed to making them different. (BTW, I'll add more about what I was thinking about the different genders once I get back from dinner, g2g right now.)
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Posted: Tue Aug 01, 2006 6:33 pm
So, to elaborate on what I was going to say...
I was thinking that maybe male and female would be sort of like the different "classes" in the game. Classes are one of the things I've always kind of hated in games. I've always felt that they're too limiting and not very realistic. Somebody who's raised as a warrior should be able to learn magic if put in the right situation. So being male or female would be the only limitation of what your character can or cannot do.
However, within each gender you would have different areas of specialization. If you've ever played Diablo II or World of Warcraft you know how each class has three different skill trees that each have a special focus. So, for females for exampe, you could specialize in Gaining, Vore, or Inflation (very subject to change). Within each of those there's different abilities you could allot skill points to and some skills would be primarily for combat while others would be designed more for RP. You could focus on one first or start out spreading evenly between the three trees. (Following with my dogma of characters being limited by as little as possible, a fully leveled up character would have enough skill points to max out every skill tree.)
So yeah, that's kind of what I was thinking. As I said before, there'd be crafting skills. I heart crafting rather than just plain hack 'n' slash.
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Posted: Wed Aug 02, 2006 10:41 am
Well, if you make expansion stuff for females, what can the males do? Get skill ranks in "write name in the snow?" =S
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Fuzzy Necromancer Captain
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Posted: Wed Aug 02, 2006 3:20 pm
Fuzzy Necromancer Well, if you make expansion stuff for females, what can the males do? Get skill ranks in "write name in the snow?" =S ... mind out of the gutter, Fuzzy. Actually, males might have more feeder and food-preparation oriented skills. For example, one skill I was thinking about for males was something along the lines of "Feeder Cooking" (not cooking Feeders). It would let them cook some more fattening foods that females would never be able to cook. Also, they might get some of the skillls along the lines of the DnD spells you created, like Ravenous Hunger. But males might also just end up with a few more combat skills. As I said before, any more ideas would be appreciated (besides writing their name in the snow).
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Posted: Wed Aug 02, 2006 7:19 pm
Okay, so I finally decided to sit down and start planning skills out so I know what I need to keep in mind when I start the programming section (which won't be for a while). So far, for female I have the skill trees I stated from the beginning: gaining, vore, inflation. For male, what I have is Chef (somebody feel free to suggest a better name, it's basically just special cooking abilities), Feeding, and Lipomancy (to steal a word from Fuzzy).
Edit: Does anybody think I should start a thread about this in SnS? I was thinking maybe I'd have a bigger audience to get help from.
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Posted: Thu Aug 03, 2006 9:24 am
lemme think.... You first need a basic rule system/program for the game. Male/Female characters? You could make, as you said, two "classes", each with their own skills. You could make some of abilities as "special attacks", and "spells" expecific for each class, to make them more diferent on game play. Then you need to think about how the WG will happen. Weight will be a stat that can be raised, as the character eats more. The two player game would be interesting. You play them in a "team" kind of game, developing diferent stats. One could even be the "Feeder", with rogue/spell caster/supporter abilities, and the other being the "Feedee", with mostly combat oriented abilities.
Just some random thoughts to start.
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Posted: Thu Aug 03, 2006 9:33 am
Hmm.
Perhaps males could cook magical food items. Stuff like Ghoul Lime Pies, Evil Pudding, and Psuedonatural Cookies. =3
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Fuzzy Necromancer Captain
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Posted: Thu Aug 03, 2006 2:17 pm
I actually thought of a cool weapon that would only be for male characters (and would also work for DnD). It'd be a an arrow with a flaming marshmallow on the tip. Any meat taken from a creature killed by a Flaming Marshmallow Arrow (for lack of a better name) would count as one being one level more fattening than normal.
Edit: Also, the one-character game would be more of an MMORPG whereas the two-character one would be more single player.
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Posted: Thu Aug 03, 2006 8:27 pm
Okay, another question up for debate. I was thinking of just having skills and each character gets 1 or more skill points per level. Now I'm finding that there's a lot of things that are more kind of like DnD feats, where you either have it or you don't. Would it make more since to have them as skills that can have a maximum of 1 skill point or some entirely different tree of special abilities? The problem is that those skills still fall under the skill trees.
Let me give an example. Under the "Hunting" skill tree for males there's the "Marshmallow Arrow" skill, which allows them to make and use Marshmallow Arrows (see above post). Since they either can or can't do it, it would only be possible to invest a maximum of 1 skill point into it. Any ideas on whether I should just keep it as a 1 point skill or do something else entirely?
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Fuzzy Necromancer Captain
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Posted: Thu Aug 03, 2006 9:25 pm
I'd make skills into two types.
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Posted: Fri Aug 04, 2006 5:38 am
Fuzzy Necromancer I'd make skills into two types. Well, what I'm toying with now is making the ones that are one point into kind of like "milestones" where there's a lot of other skills required to get there. For the really good skills I'm making it a requirement that the tree they're in be maxed out.
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Posted: Mon Aug 07, 2006 7:40 pm
Okay, here's the way the skills are going right now. Each gender has 3 different skill trees and one feat tree. Each skill tree starts with 2 or 3 different paths, which all eventually converge into one major skill. In order to put any points into the major skill you must have every other skill in the tree maximized (most skills have a 5 point cap). However, these major skills are generally something fairly good. For example, the major skill for the inflation tree is that no source is required in order to inflate. For the male skill Lipomancy, the major skill is that each level in the skill grants a 1% chance of turning an enemy into chocolate any time you hit them with a melee weapon.
The feat tree consists of one branch for each skill tree and then a major skill. Each branch has 2 feats, one requiring the number of points in the corresponding skill tree to be 5 points and another requiring the corresponding number of points to be 10. The major feat is unlocked by having 15 points in each of the three trees.
In order to make this possibly easier to understand I'm gonna post screenshots of each page that I have so far. Even more importantly, I'm posting this so that you can see what kinds of things I have so far and can give some suggestions *nudge nudge*. I'm pretty sure some of my skills are pretty much repetitions of others, and sometimes one version of it is easier to get than the other.
Edit: Ummm... Photobucket's being a b***h and shrinking down the skill descriptions so that they're unreadable. Can anybody tell me where I can post something like that?
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