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A fantasy role-play that bridges the gap between modern Vancouver and the Faery realms. 

Tags: Vancouver, Canada, Fantasy, Fairy, Faerie 

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Halliann

PostPosted: Fri Jul 28, 2006 4:53 pm


Welcome to Erten~

A game that Rhia-chan, Emiri Neko, myself and anyone else who wants to join in are creating.

What is Erten? A fantasy-based land that is just now being created.

Want to join it? Just say so and post your wonderful ideas and helpful comments.

Table of Contents:

Post 1:
Introduction.
Table of Contents.
Updates.
Memberlist.
Post 2:
Map Archives. All maps go here.
Post 3:
Classes. All information on the classes goes here.
Post 4:
Armour and Weapons for the different Classes.
Post 5:
Quests.
Post 6:
Dungeon Information.
Post 7:
Suggestions.
Post 8:
FAQ.
Memorable Quotes.
Post 9:
Reserved.
Post 10:
Reserved.
PostPosted: Fri Jul 28, 2006 4:54 pm


Maps~

Quarten~

Map of: Quarten.
Description of the town: You start your Ertenian 'life' in this town. This is the Warrior town, and has shops and a master for Warriors. So far, Two quests will start in this town - The Quarten Mysteries and The Dragon Isle.

Nearby Monsters:
Stranded Water People - Lvl 10.
Forest Demons - Lvl 15.
Foxes - Lvl 2. (Pythoniam's creatures).


Feel free to use the horrible buttons I made. sweatdrop

Halliann


Halliann

PostPosted: Fri Jul 28, 2006 4:55 pm


Classes~

.How Classes Work.

Each class has a related skill or skills, and all classes use attack (accuracy, aiming) and defense to aim and protect themselves.

Skills:

Attack - How Accurate your aim/blow is.
Defense - How well you can block attacks.
Magic - How well you can generate and direct magical energy.
Archery - How well you can direct an arrows with a bow.
Priest/ess - How well you can channel the energy of a god.
Summon - How well you can control animals to attack and defend for you.

You can only use one class at a time. If you are currently a preist, you will not be able to weild an Archer's bow.

To learn the skills, go see the Class Master, who will, for a fee, teach you how to use that skill.

To switch between the skills, talk to the class master of the skill you want to switch to.

.Class Masters.

See Maps for detailed locations of the class masters.

Each of the masters will charge you for learning their skill.

Warrior: 100g.
Archer: 1000g.
Mage: 1000g.
Priest/ess: 5000g.
Summoner: 5000g.

The class masters will teach you how to use the weapons armour and spells/animals/sutras/etc., and let you practise against some weak monsters. When you're done, they'll give you some experience and starting weapons.

1. Warriors.

Warriors wear good armour and attack with their hands, swords, axes, and a few far-ranged melee weapons like pikes and spears. They have the advantage of just having one weapon, and being able to hit the enemy really hard, however they also take alot of damage, so they need to carry healing potions. Their weapons also break alot easier than other class's.

1.1 Warrior Equip Spots.

Warrior Equip Slots Here~

1.2 Potions & Weapon Breaking.

Potions:

As said, warriors take alot of damage while fighting their opponents. To cure this damage they need to drink a healing potion. Healing potions can be bought from the store in Quarten, as well as a few other places.

Weak Healing Potion: 30 g. Heals 10.
Medium Healing Potion: 60g. Heals 20.
Strong Healing Potion: 90g. Heals 30.
ninja Potion 'X': 100g. Heals randomly from 30-50.

Weak, Medium, and Strong Healing potions can also be created by casting one of three spells on an empty bottle. Some NPCs scattered around the map will also refill them for a slightly increased price (however, they're closer to good training spots).

Weapon Breaking:

Your weapon will break after dealing a certain amount of damage. They will break easier if your enemy is made out of rock or metal, too. A well-prepared warrior will carry a second weapon to finish off a fight if their weapon breaks.

To fix it, either switch to magic or cast a spell, or go to the warrior town and ask the apprentice (sp?) at the armour and weapons shop to fix it. He'll charge 10-50 gp, depending on the weapon.

** Armour can break too. sweatdrop

2. Archers.

Archers are ranged attacked that use non-magical ranged attacks. The most common item is a bow with arrows, though slingshots with rocks and pointed throwing weapons like spears are sometimes used. Archers don't take any damage if they take care to stay away from a monster, sometimes using a barricade to hide behind. Archers wear light armour that is easy to move in.

2.1 Archer Equip Spots.

Archer Equip Slots Here~

2.2 Arrows & Weapon Breaking.

The Archer's main weapon is a bow with arrows. Spears, slingshots, knives and primitive guns are sometimes used.

As with any weapons, they do break. The strings on bows can slip or break, arrows can snap or loose their feather and heads. Knives can get bent or rusty and sometimes you miss and loose your ammo altogether. However, broken gear can be taken to the Archery shop to be repaired for a fee. Armour can also get torn very easily, that must be repaired too.

2.3 Barricades.

When there's no fence or gate to hide behind, a barricade can be used. An individual player can only own one barricade at a time, but with many people, a wall can be created for a team of archers to hide behind. The barricades will break once in a while, but that's easily fixed.

There are dozens of different kinds of barricades, each needs a certain ranged level. They're bought from a man just outside of the Archer's town.

Only players on the range, mage and priest/ess class can hide behind the barricades. If a warrior tries to hide behind one, the monster attacking him will teleport him out. Only Archers can buy and set up barricades.

3. Mages.

3.1 Mage Equip Spots.

Mage Equip Slots Here~

3.2 Offensive Spells.

3.3 Falry Spells.

4. Priest/esses.

4.1 Priest/ess Equip Spots.

Priest/ess Equip Slots Here~

4.2 Sutras & Weapon Charging.

4.3 Gods & Temples.

5. Summoners.

5.1 Still being worked on.
PostPosted: Fri Jul 28, 2006 4:56 pm


Armour & Weapons~

All the known armour and weapons, how they're gotten, stats, and uses goes here.

Warrior Armour.
Archer Armour.
Mage Armour.
Priest/ess Armour.
Summoner Armour.

Warriour Weapons.
Archer Arrows and bows.
Mage Staves and Spells.
Priest/ess Staves and Sutras.
Summoner is being worked on.

Halliann


Halliann

PostPosted: Fri Jul 28, 2006 4:57 pm


Quests~

Most likely the quests will be posted elsewhere and linked to here. Because this might get pretty long otherwise.
PostPosted: Fri Jul 28, 2006 4:58 pm


Dungeons~

All information on Dungeons goes here. Maps are found in the Maps section. Monster and boss info, how to prepare, what classes are best for fighting and dangers of the dungeons goes here.

Halliann


Halliann

PostPosted: Fri Jul 28, 2006 4:59 pm


Suggestions~

Any basic suggestions go here.

Example: Armour that makes you invisible in certain dungeons.
PostPosted: Fri Jul 28, 2006 5:00 pm


FAQ~

All questions & answers go here.

Memorable Quotes~

All wonderful quotes go here.

I don't think there's any need for a blacklist. =)

Halliann


Halliann

PostPosted: Fri Jul 28, 2006 5:01 pm


Reserved~

Reserved for furture use.
PostPosted: Fri Jul 28, 2006 5:01 pm


Reserved~

Reserved for furture use.

You can post now.

Halliann


Silver2005

PostPosted: Sat Jul 29, 2006 6:25 am


Um...okay. sweatdrop I can help you with describing the quests if you want, though you'll have to tell me what you have so far so I know where you're gong with them.
PostPosted: Sat Jul 29, 2006 12:09 pm


Copied from the journal...


Quote:
Sure! Putting it in the guild seems like a good idea 3nodding

I was thinking, why not call it an Archerer then have a subtitle, like...

Archerer
Ranged Weapons


That way we can have fancy names for classes, but people will still know what they are.
 

Rhia-chan
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Halliann

PostPosted: Sat Jul 29, 2006 1:55 pm


@Silver: Sure. I was going to type up my first quest today. I have it written down in my notebook.

@Rhia: I'm a bit confused... What do you mean by subtitles? sweatdrop
PostPosted: Sun Jul 30, 2006 12:37 am


I mean that a class can have a fancy name, and then a second name that actually tells you what it is. You could call warrior anything you can think of, but people might not know what it was exactly they could do. So, the person could be an Archerer, but an Archerer could deal with any sort of non-magical ranged weapon 3nodding

Hehe...  

Rhia-chan
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Halliann

PostPosted: Tue Aug 01, 2006 5:07 pm


Okay, I think I understand what you mean... sweatdrop
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