Classes~.How Classes Work.Each class has a related skill or skills, and all classes use attack (accuracy, aiming) and defense to aim and protect themselves.
Skills:
Attack - How Accurate your aim/blow is.
Defense - How well you can block attacks.
Magic - How well you can generate and direct magical energy.
Archery - How well you can direct an arrows with a bow.
Priest/ess - How well you can channel the energy of a god.
Summon - How well you can control animals to attack and defend for you.
You can only use one class at a time. If you are currently a preist, you will not be able to weild an Archer's bow.
To learn the skills, go see the Class Master, who will, for a fee, teach you how to use that skill.
To switch between the skills, talk to the class master of the skill you want to switch to.
.Class Masters.See Maps for detailed locations of the class masters.
Each of the masters will charge you for learning their skill.
Warrior: 100g.
Archer: 1000g.
Mage: 1000g.
Priest/ess: 5000g.
Summoner: 5000g.
The class masters will teach you how to use the weapons armour and spells/animals/sutras/etc., and let you practise against some weak monsters. When you're done, they'll give you some experience and starting weapons.
1. Warriors.Warriors wear good armour and attack with their hands, swords, axes, and a few far-ranged melee weapons like pikes and spears. They have the advantage of just having one weapon, and being able to hit the enemy really hard, however they also take alot of damage, so they need to carry healing potions. Their weapons also break alot easier than other class's.
1.1 Warrior Equip Spots.Warrior Equip Slots Here~1.2 Potions & Weapon Breaking.Potions:
As said, warriors take alot of damage while fighting their opponents. To cure this damage they need to drink a healing potion. Healing potions can be bought from the store in Quarten, as well as a few other places.
Weak Healing Potion: 30 g. Heals 10.
Medium Healing Potion: 60g. Heals 20.
Strong Healing Potion: 90g. Heals 30.
ninja Potion 'X': 100g. Heals randomly from 30-50.
Weak, Medium, and Strong Healing potions can also be created by casting one of three spells on an empty bottle. Some NPCs scattered around the map will also refill them for a slightly increased price (however, they're closer to good training spots).
Weapon Breaking:
Your weapon will break after dealing a certain amount of damage. They will break easier if your enemy is made out of rock or metal, too. A well-prepared warrior will carry a second weapon to finish off a fight if their weapon breaks.
To fix it, either switch to magic or cast a spell, or go to the warrior town and ask the apprentice (sp?) at the armour and weapons shop to fix it. He'll charge 10-50 gp, depending on the weapon.
** Armour can break too.
sweatdrop 2. Archers.Archers are ranged attacked that use non-magical ranged attacks. The most common item is a bow with arrows, though slingshots with rocks and pointed throwing weapons like spears are sometimes used. Archers don't take any damage if they take care to stay away from a monster, sometimes using a barricade to hide behind. Archers wear light armour that is easy to move in.
2.1 Archer Equip Spots.Archer Equip Slots Here~2.2 Arrows & Weapon Breaking.The Archer's main weapon is a bow with arrows. Spears, slingshots, knives and primitive guns are sometimes used.
As with any weapons, they do break. The strings on bows can slip or break, arrows can snap or loose their feather and heads. Knives can get bent or rusty and sometimes you miss and loose your ammo altogether. However, broken gear can be taken to the Archery shop to be repaired for a fee. Armour can also get torn very easily, that must be repaired too.
2.3 Barricades.When there's no fence or gate to hide behind, a barricade can be used. An individual player can only own one barricade at a time, but with many people, a wall can be created for a team of archers to hide behind. The barricades will break once in a while, but that's easily fixed.
There are dozens of different kinds of barricades, each needs a certain ranged level. They're bought from a man just outside of the Archer's town.
Only players on the range, mage and priest/ess class can hide behind the barricades. If a warrior tries to hide behind one, the monster attacking him will teleport him out. Only Archers can buy and set up barricades.
3. Mages.3.1 Mage Equip Spots.Mage Equip Slots Here~3.2 Offensive Spells.3.3 Falry Spells.4. Priest/esses.4.1 Priest/ess Equip Spots.Priest/ess Equip Slots Here~4.2 Sutras & Weapon Charging.4.3 Gods & Temples.5. Summoners.5.1 Still being worked on.