
This is how the WhoMUD ends
This is how the WhoMUD ends
This is how the WhoMUD ends
Not with a bang but a whimper
STATUS: Offline, because my Mac Pro needs a bloody rest.
MUD Address: telnet://87.113.117.157:6100
Note to all who are interested in playing: I am closing until someone actually shows an interest in playing. So far, a grand total of one LAN connection to test and one WAN connection, also a test. So until at least three people actually tell me they want to play WhoMUD, we are closed. Sorry, but I have better things to do with my bandwidth if no-one even cares. Still, it's been fun to wrestle with server systems. A learning experience. Hey, some people dream of making a computer game based on their favourite sci-fi show: I'm living the dream! Or, at least, was. Still, I admire my own initiative. I may relaunch someday with graphics and stable connection. In the mean time, go play NetHack. Oh, and if you want to host the remains of WhoMUD, just ask. I'll willingly give away the whole thing. It's really messy and very rubbish though, I warn you. Anyway, goodbye.
The following text and posts are no longer relevant, I'm afraid.
A new-found understanding of UNIX expands my options greatly. Now, I'm using the preview release of SlashMUD to try making the MUD again.
The fantastic object-based server system fits the Doctor Who theme a bit better, and its huge expandability allows further changes. The "body" system, for instance, means that races don't have to necessarily be humanoid to make sense, as body parts are defined as separate objects and, when creating a race file, custom bodies can be set. This might not seem like too big a deal, but it lets me create any race in Doctor Who with relative ease and still allow them to make sense in practice.
I am, however, waiting for the SlashMUD server to be properly released before I can launch a well-made, fully-featured and properly working MUD. In the mean time, I'm testing the SlashMUDx software by releasing it upon the unsuspecting masses. Also, please note the game comes pre-installed with a fantasy setting. I will fix this on the proper release.
Anyone who wishes to contribute, send me an email at "stresshog (at) yahoo (dot) co (dot) uk" and I will reply with all the data you need to make custom...stuff. It's fairly simple as all you need is a plain text editor, such as Notepad or TextEdit(though something along the lines of BBEdit or TextWrangler is recommended), and while prior knowledge is advised, no expertise is required.
The server I am using has not been finished, and is a bit weird. Still, enjoy. Even if the actual MUDding is rubbish, I suppose you can use it as an instant messaging service for Doctor Who fans. If anyone wants access to an "agent" account in order to create objects etc., send me a PM and I'll reply with the password and username required.
Also, note that everything will be Telnet-based. Windows probably does not have built-in telnet support, so you'll need a client. You can find one possible solution here, though I can't ensure that it works.
Connection instructions for Mac OSX users:
1. Open Terminal. (Applications/Utilities)
2. Start a new shell.
3. Enter "telnet 87.113.117.157 6100" and hit return.
4. Give it a few moments(or minutes, depending on how my router's holding up)
5. Enjoy!
Connection instructions for Windows users:
1. Get a telnet client. (I'll look for one later)
2. When it asks for a address and port, enter "87.113.117.157" as the IP address and "6100" as the port.
3. See if it works. You should be able to guess when it is working...
4. Enjoy?
Connection instructions for *nix users:
Follow steps 2-5 of the Mac OSX instructions. (Though I'm sure you can come up with a better method.)
WhoMUD has been tested, and proven to work, on the following operating systems:
Mac OSX 10.4.8
Mac OSX 10.3.9
P.S. all posts on the first page except this one are about the old Doctor Who MUD, which died horribly.