Anyways, I just thought I'd post the list here for discussion and to see if anyone would be interested.
Furries Races
Most races are devided into three catagorys. Small, Medium and Large. This is more to reflect the base species than the anthro versons. None of the Large races activly grants large size (although some grant 'Powerful Build', Only a few of the small species grant small size. In most cases the different sizes grant different stat modifiers and racial abilities.
Unless otherwise noted, all races have the following abilities:
Medium Size - 0
Base Land Speed: 30ft - 0
Favoured Class: Any. - 1
Apes
- +2 Con (1 CP), -2 Dex (-1 CP) For Apes. Large apes gain +2 Str (1CP) -2 Dex (-1CP). Apes are hardy, but not as agile as most of their fellows
- Skilful. Apes gain +4 Skill points at 1st level (1CP), and +1 Skill point at every other level. (2CP)
- Natural Climbers: Apes gain a +4 racial modifier to climb checks. (1 CP)
Racial cost: -1 CP
Sample Species:
Ape: Baboon, Chimpanzee,
Large Ape: Gorilla Orang-utan.
Avians
- +2 Dex (1 CP), -2 Con (-1 CP), -2 Str (-1 CP). Avians are agile and nimble, but comparatively fragile.
- Small Avians are Small Sized. (3 CP)
- Beak: An Avians tough beak gives it a natural bite attack, dealing 1d4 + ½ Str Piercing damage. (1 CP)
- Wings & Flight: All Avians gain Wing-Aided Movement, allowing them a +10 Racial bonus to jump
checks in areas where she can spread her wings. They may also glide 20 feet forward for every 5 feet of decent. An Avian rendered unconscious while airborne automatically unfurls her wings, so falling Avians only ever suffer 1D6 of falling damage, regardless of the distance fallen. When a Medium or Small built Avian reaches 5 HD, she gains a fly speed of 40ft. Which they can only keep up for a number of rounds equal to her Con Modifier (Minimum 1) Small Avians have good Manoeuvrability, Average manoeuvrability for average Avians . Large Avians cannot fly fully until they have reached 6 HD, they have Poor Manoeuvrability. At 10 HD flight requires no more effort than walking or running. Small Avians must be un armoured and only carry a light load to fly. Medium Avians may carry up to a medium load. Large Avians may carry up to a heavy load. (2 CP)
- +2 Racial bonus on Spot Checks (1 CP)
- Low Light Vision (1 CP)
Racial cost: 2 CP small; -1 CP medium; 2 CP large
Sample Species:
Avian: Dove, Hawk
Large Avian: Vulture Eagle
Small Avian: Sparrow, Canary
Bovine
- +2 Con (1 CP) -2 Wis (-1 CP) Bovines are tough as they come, but a little unwise.
- Powerful Build: This furs physical size allows him to function in many ways as if he were one size category larger than he is. When ever a creature with powerful build is subject to a size modifier for an opposed check he is treated as one size category larger if it is advantageous to him. They also are considered one size category larger when determining a creatures special attacks against him (such as swallow whole). Unlike other creatures with powerful build, furs with this ability can only wield weapons one size category larger by taking a -3 penalty, the effort to wield the weapon does not change. (2 CP)
- -1 to will saves to resist mind affecting effects. A Bovines sense of independence is weaker than most creatures. (-1 CP)
- +1 to Fortitude saves (1 CP)
Race Cost: -3
Sample Species:
Bovine: Bison, Ox.
Canine
- Small Canines are Small sized.(3 CP)
- Small Canines gain +2 Dex (1 CP), -2 Con (-1 CP).
- Pack animal: Medium canines are natural pack workers, they provide a +3 bonus (rather than +2) on successful 'Aid another' Checks.(1 CP)
- Large canines gain natural Claw and bite attacks, each dealing 1D4+Str damage. (Only apply ½ Str to the bite attack)(2 CP)
- Scent. All canines can track by way of the scent ability. See the monster manual for details.(1 CP)
- Low-Light Vision(1 CP)
Racial cost: small: 3 CP; meduim: 0 CP
Sample Species:
Canine: Fox, Labrador
Large Canine: Wolf, St Bernard
Small Canine: Dachshund, Chihuahua.
Equine:
- Medium Equines Gain +2 Con (1 CP), Large Equines gain +2 Con (1 CP), -2 Dex (-1 CP).
- All Equines gain ‘Run’ as a bonus feat (2 CP)
- Large Equines gain Endurance as a bonus feat. (2 CP)
Racial Cost: medium: 0 CP; large: 2CP
Sample Species:
Equine: Horse, Zebra
Large Equine: Stag, Shire Horse
Feline
- Low Light Vision (1 CP)
- Large Felines gain +2 Str (1 CP), Med felines gain +2 Dex (1 CP). All felines have -2 Con (-1 CP)
- Felines gain a +2 Racial bonus on Balance checks. (1 CP)
- +1 to Spot and Listen Checks (1 CP).
- Hard to Impress: Felines are naturally aloof, and thus have an additional +1 to saves against anything that may imply a morale penalty. (1 CP)
- All felines have Natural claw attacks; Medium felines deal 1D3+ ½ Str, while Large Felines deal
1D4+Str. (1 CP)
Racial Cost: small: 3 CP;medium: 0CP; large: 3 CP
Sample Species:
Felines: Domestic Cat, Ocelot.
Large Felines: Tiger, Lion.
Lapin
- Small Size.(3 CP)
- All around Vision: Due to their large and side-on positioned eyes, opponents flanking a lapin do not gain a +2 bonus. (1 CP)
- +10ft Speed. (1 CP)
- +2 Racial Bonus to Listen Checks (1 CP)
- +4 Racial Bonus to Jump Checks, in addition they treat all jumps as though they had a 10ft Running Start. (2 CP)
- -1 to fear checks, Lapins have powerful urges of self-preservation. (-1 CP)
Racial Cost: small: 2 CP; medium: 0 CP
Sample Species:
Lapin: Rabbit, Hare
Marsupial
- +2 Con (1 CP) -2 Cha (-1 CP) -2 Wis (-1 CP) Marsupials are hale and hearty, but their unique nature makes it tough for them to fit in.
- Pouch: All marsupial females have a pouch. This pouch is large enough to stash away 1 small item without discomfort. This item should not be kept in the pouch for longer then 24 hours, otherwise there is a cumulative 10% Chance of an infection occurring.(1 CP)
- Large Marsupials have a +4 racial bonus to jump checks, and may treat standing jumps as though they had a 10 foot running start.(2 CP)
- Medium Marsupials gain a climb speed of 20ft, a +4 racial bonus to climb checks, and may always
take 10 on climb checks.(3 CP)
Racial cost: small: 3 CP; medium: 0 CP; females cost +1 CP.
Sample Species:
Large Marsupial: Kangaroo, Wallaby
Marsupial: Wombat, Opossum.
Monkey
- Small Monkeys are Small Sized (3 CP)
- Medium Monkeys gain +2 Dex (1 CP). Small Monkeys gain +4 Dex (2 CP) -2 Str (-1 CP). All monkeys have -2 Wis (-1 CP). Monkeys are agile and adaptable, but overly curious at the expense of caution.
- Skilful: Monkeys gain +4 Skill points at 1st level, (1 CP) and +1 Skill point at every other level (2 CP).
- Chatter: Monkeys are natural linguists, Speak Language is always a class skill for Monkeys.
- Monkeys have tails (1 CP)
Racial cost: Small: 2 CP; medium: -1 CP
Sample Species:
Monkey: Chimpanzee, Baboon
Small Monkey: Rhesus, Marmoset.
Mustelid.
- Small Mustlids are Small Sized (3 CP)
- Small Mustlids gain +2 Dex. (1 CP)
- Low Light Vision (1 CP)
- Medium Mustlids have natural Claw and bite attacks. Medium Mustlids deal 1D4+Str Slashing damage with their claws, 1D4+ ½ Str Piercing Damage with their bites. (2 CP)
- Scent: Mustlids have the Scent ability (1 CP)
Racial cost: small: 3 CP; medium: 0 CP; Skunks: +2 CP
Sample Species:
Mustelid: Badger, Skunk*
Small Mustelid: Ferret, Vole.
[* Special: Skunks Musk. Skunks gain the ability to spray a strong-smelling muck to their opponents, treat this as a 20ft long cone, those caught in the cone must make a reflex (10+1/2 Skunks HD + Con) check or be sprayed, from then on each turn they must make a Fort save against the same number of suffer a -1 circumstance penalty on all actions each round until the save is made. Additionally, tracking a sprayed creature by scent is made at +6, +8 if the spraying skunk is present. This effect lasts a number of days equal to the skunks Con modifier. This may be used a number of times a day equal to the Skinks Con modifier. Using this ability is an embarrassing full-round action, that provokes attacks of opportunity.] (2 CP)
Pachyderm
- +2 Str (1 CP) +2 Con (1 CP) –4 Dex (-2 CP) -2 Cha (-1 CP)
- Pachyderms have 2 natural Slam attacks which deals 1D4+Str Bludgeoning damage. (2 CP)
- +1 Natural Armour (1 CP)
- Powerful Build This furs physical size allows him to function in many ways as if he were one size category larger than he is. When ever a creature with powerful build is subject to a size modifier for an opposed check he is treated as one size category larger if it is advantageous to him. They also are considered one size category larger when deterring a creatures special attacks against him (such as swallow whole). Unlike other creatures with powerful build, furs with this ability can only wield weapons one size category larger by taking a -3 penalty, the effort to wield the weapon does not change. (2 CP)
- Photographic memory: Pachyderms have incomparable memories. They gain a +1 racial bonus to any knowledge skills they have ranks in, and can recall names and faces perfectly without penalty. (1 CP)
Racial Cost: medium: 0 CP; Large: 3 CP; Elephants cost +1 CP for the trunk.
Sample Species:
Pachyderm: Elephant, Rhino
Procyonid
- +2 Dex (1 CP) -2 Str (-1 CP)
- Low Light Vision (1 CP)
- Dark vision out to 60ft (1 CP)
- +2 racial bonus to Climb and hide checks (1 CP)
- +2 Racial bonus to Slight of hand checks (1 CP)
Racial cost: -1 CP
Sample Species:
Procyonid: Racoon,
Porcine
- +2 Con (1 CP), -2 Cha (-1 CP) -2 Wis (-1 CP)
- Iron Stomach: Porcienes can eat and gain nourishment from food that others would consider utterly inedible. They gain a +4 save against any negative effects gained through eating. (1 CP)
- Gore: While Charging Porcienes have a natural Gore attack that deals 1D6+ Str. (1 CP)
- Natural Attacks: Tusks: Porcienes have thick tusks that grant a bite attack deals +1D4+ ½ Str Piercing damage, while their thick fists provide natural claw attacks that deal 1D4+ Str Bludgeoning. (1 CP)
- Intimidating: Porcienes gain a +2 bonus to intimidate checks in combat..
Racial Cost: medium: -3 CP; Large: 0 CP
Sample Species:
Porcine: Pig, Warthog
Reptile:
- Small Reptiles are Small sized (3 CP) and gain +2 Dex(1 CP). All reptiles gain -2 Cha (-1 CP)
- Medium reptiles gain a +2 bonus to climb checks. (0.5 CP)
- Natural regeneration: All reptiles automatically stabilise when reduced to -1 HP or less (0.5 CP), they gain a +2 bonus to saves vs. poison and disease. (1 CP)
- +1 Natural Armour, Reptiles have thick scales. (1 CP)
- Natural attacks: Medium and small reptiles have natural slashing claw attacks (1 CP), that deal 1D3 +1/2 Str damage. Large Reptiles Claws deal 1D4+ Str while they also gain a bite attack that deals 1D4+1/2 Str.(1 CP)
Racial cost: small: 2 CP; meduim: -1 CP; large: 3 CP; +1 CP for Chameleons.
Sample Species:
Reptiles: Iguana, Chameleon*
Small Reptiles: Gecko,
Large Reptiles: Crocodile, Kimono Dragon.
[*Chameleon Skin: Chameleons forgo the Armour bonus, but instead gain a circumstance bonus on hide checks equal to ½ his hit dice modifier. The Chameleon must remain stationary while using this ability. This is a full round action that provokes attacks of opportunity, Needless to say, this ability grants no bonus if the chameleon is observed while performing it.] (1 CP)
Rodent
- Small Rodents are Small Sized (3 CP)
- All rodents gain +2 Dex (1 CP), -2 Str (-1 CP)
- All rodents gain +2 to Climb checks. (0.5 CP)
- Medium rodents gain +2 to Swim checks. (0.5 CP)
- +4 racial bonus to spot checks. (1 CP)
- Low light Vision (1 CP)
Racial cost: small: 1 CP; medium: -2 CP, tails are +1 CP
Sample Species:
Rodents: Rat, Squirrel
Small Rodents: Mouse, Vole.
Ungulate
- Ungulates gain +2 Dex (1 CP)
- Iron Stomach: Ungulates can eat and gain nourishment from food that others would consider utterly inedible. They gain a +4 save against any negative effects gained through eating. (1 CP)
- Horns: Ungulates have a natural Butt attack which can only be used on a successful charge. This attack deals 1D6+Str Bludgeoning damage. (1 CP)
- Low Light Vision. (1 CP)
Racial Cost: -1 CP
Sample Species:
Ungulate: Goat, Llama
Ursine
- Large Ursines gain +2 Str (1 CP), -2 Dex -(1 CP), Medium Ursines gain +2 Con (1 CP) -2 Dex (-1 CP).
- Ursines gain Powerful Build: This furs physical size allows him to function in many ways as if he were one size category larger than he is. When ever a creature with powerful build is subject to a size modifier for an opposed check he is treated as one size category larger if it is advantageous to him. They also are considered one size category larger when deterring a creatures special attacks against him (such as swallow whole). Unlike other creatures with powerful build, furs with this ability can only wield weapons one size category larger by taking a -3 penalty, the effort to wield the weapon does not change. (2 CP)
- Shaggy fur: Ursines gain a +1 save Vs spells and effects with the cold descriptor, they are always treated as wearing artic clothing for conditions that require them. (1 CP)
Racial Cost: medium: -1 CP; large: 2 CP
Sample Species:
Ursine: Brown Bear, Panda
Large Ursine: Polar Bear, Grizzly Bear.